A USA Feature For A Europe-Market Sony Receiver

A feature of many modern network-connected entertainment devices is that they will play streamed music while on standby mode. This so-called “network standby”is very useful if you fancy some gentle music but don’t want the Christmas lights or the TV. It was a feature [Caramelfur] missed on their Sony AV receiver, something especially annoying because it’s present on the US-market equivalent of their European model. Some gentle hackery ensued, and now the rece3iver follows its American cousin.

A first examination of the firmware found the two downloads to be identical, so whatever differences had to be in some form of configuration. Investigating what it exposed to the network led to a web server with device configuration parameters. Some probing behind the scenes and a bit of lucky guesswork identified the endpoint to turn on network standby, and there it was, the same as the US market model. Should you need it, the tooling is in a GitHub repository.

This isn’t the first time we’ve seen identical hardware being shipped with different firmwares in Europe from that in the USA, perhaps our most egregious example was a Motorola phone with a much earlier Android version for Europeans. We don’t understand why manufacturers do it, in particular with such an innocuous feature as network standby. If you have a Sony receiver you can now fix it, but you shouldn’t have to.

RJ45, Devcore, CC0.

Canadarm2 captures Cygnus OA-5 S.S. Alan Poindexter in late 2016 (Credit: NASA)

Canadarm2 Scores Milestone With Catching Its 50th Spacecraft

Recently Canada’s Canadarm2 caught its 50th spacecraft in the form of a Northrop Grumman Cygnus cargo vessel since 2009. Although perhaps not the most prominent part of the International Space Station (ISS), the Canadarm2 performs a range of very essential functions on the outside of the ISS, such as moving equipment around and supporting astronauts during EVAs.

Power and Data Grapple Fixture on the ISS (Credit: NASA)
Power and Data Grapple Fixture on the ISS (Credit: NASA)

Officially called the Space Station Remote Manipulator System (SSRMS), it is part of the three-part Mobile Servicing System (MSS) that allows for the Canadarm2 and the Dextre unit to scoot around the non-Russian part of the ISS, attach to Power Data Grapple Fixtures (PDGFs) on the ISS and manipulate anything that has a compatible Grapple Fixture on it.

Originally the MSS was not designed to catch spacecraft when it was installed in 2001 by Space Shuttle Endeavour during STS-100, but with the US moving away from the Space Shuttle to a range of unmanned supply craft which aren’t all capable of autonomous docking, this became a necessity, with the Japanese HTV (with grapple fixture) becoming the first craft to be caught this way in 2009. Since the Canadarm2 was originally designed to manipulate ISS modules this wasn’t such a major shift, and the MSS is soon planned to also started building new space stations when the first Axiom Orbital Segment is launched by 2026. This would become the Axiom Station.

With the Axiom Station planned to have its own Canadarm-like system, this will likely mean that Canadarm2 and the rest of the MSS will be decommissioned with the rest of the ISS by 2031.

Top image: Canadarm2 captures Cygnus OA-5 S.S. Alan Poindexter in late 2016 (Credit: NASA)

Roll Your Own Presence Sensor

[Mellow_Labs] wanted an Everything Presence Lite but found it was always out of stock. Therefore, he decided to create his own. The kit uses a millimeter wave sensor as a super-sensitive motion tracker for up to three people. It can even read your heart rate remotely. You can see a video of the project below.

There are a few differences from the original kit. Both use the C4001 24 GHz human presence detection sensor. However, the homebrew version also includes a BME680 environmental sensor.

Continue reading “Roll Your Own Presence Sensor”

Fighting The Scourge Of “Screwdriver Mange”

We’ve all got our favorite hand tools, and while the selection criteria are usually pretty subjective, it usually boils down to a combination of looks and feel. In our opinion, the king of both these categories when it comes to screwdrivers is those clear, hard acetate plastic handles, which are a joy to use — at least until the plastic starts to degrade and exude a characteristically funky aroma.

But perhaps we can change that if these experiments on screwdriver “mange” hold up. That’s [357magdad]’s unappealing but accurate description of the chemical changes that eventually occur in the strong, hard, crystal-clear handles of your favorite screwdrivers. The polymer used for these handles is cellulose acetate butyrate, or CAB, which is mostly the same cellulose acetate that replaced the more explode-y cellulose nitrate in things like pool balls and movie film, except with some of the acetate groups replaced with a little butyric acid. The polymer is fine at first, but add a little UV light and over time the outer layer of CAB decomposes into a white flaky cellulose residue while the butyric acid volatilizes, creating the characteristic odor of vomitus. Lovely.

In the video below, [357magdad] takes a look at different concoctions that all allegedly cure the mange. TL, DW; it was a dunk in household ammonia that performed the best, well ahead of other common agents like vinegar and bleach. The ammonia — or more precisely, ammonium hydroxide — works very quickly on the cellulose residue, dissolving it readily and leaving the handle mange-free and looking nearly new after some light scrubbing. None of the other agents came close, although acetone did manage to clear up the mange a bit, at the cost of softening the underlying CAB in a process that’s probably similar to acetone smoothing ABS prints.

As for the funky smell, well, the results were less encouraging. Nothing really got rid of the pukey smell, even a roll in baking soda. We suspect there won’t be much for that, since humans can detect it down to 10 parts per million. Consider it the price to pay for a nice-looking screwdriver that feels so good in your hand. Continue reading “Fighting The Scourge Of “Screwdriver Mange””

Three different views of a tiny games console with a screen and a single button. It's assembled in the first picture, and the guts are shown in the second two pictures.

2024 Tiny Games Contest: Salsa One Handheld Requires No PCB

If you’re thinking about building a single tiny game or even a platform, you might be tempted to use a single button for everything. Such is the case with [Alex]’s Salsa ONE minimalist game console, which is inspired by both the Arduboy and the ergonomics of the SanDisk Sansa music player.

With Salsa ONE, [Alex] aimed to make something that is both simple and challenging. The result is something that, awesomely enough, doesn’t need a PCB, and can be comfortably controlled with just one thumb. There isn’t much to this thing, which is essentially an RP2040, an OLED, a vibration motor, a buzzer, a button, and a CR2032 coin cell. [Alex] chose to program Salsa ONE in MicroPython. Be sure to check it out in action in the brief demo after the break.

Have you got an idea for a tiny game? Don’t hesitate to enter the 2024 Tiny Games Contest! You have until September 10th, so head on over to Hackaday.io and get started today.

Continue reading “2024 Tiny Games Contest: Salsa One Handheld Requires No PCB”

This Week In Security: Three Billion SS Numbers, IPv6 RCE, And Ring -2

You may have heard about a very large data breach, exposing the Social Security numbers of three billion individuals. Now hang on. Social Security numbers are a particularly American data point, and last time we checked there were quite a few Americans shy of even a half of a billion’s worth. As [Troy Hunt] points out, there are several things about this story that seem just a bit odd.

First up, the claim is that this is data grabbed from National Public Data, and there’s even a vague notice on their website about it. NPD is a legitimate business, grabbing data on as many people as possible, and providing services like background checks and credit checks. It’s not impossible that this company has records on virtually every citizen of the US, UK, and Canada. And while that’s far less than 2.9 billion people, it could feasibly add up to 2.9 billion records as was originally claimed.

The story gets strange as we consider the bits of data that have been released publicly, like a pair of files shared with [Troy] that have names, birthdays, addresses, phone numbers, and social security numbers. Those had a total of 2.69 billion records, with an average of 3 records for each ID number. That math is still just a little weird, since the US has to date only generated 450 million SSNs and change.

So far all we have are partial datasets, and claims on the Internet. The story is that there’s a grand total of 4 TB of data once uncompressed. The rest of the details are unclear, and it’s likely to take some time for the rest of the story to come out. Continue reading “This Week In Security: Three Billion SS Numbers, IPv6 RCE, And Ring -2”

Hackaday Podcast Episode 284: Laser Fault Injection, Console Hacks, And Too Much Audio

The summer doldrums are here, but that doesn’t mean that Elliot and Dan couldn’t sift through the week’s hack and find the real gems. It was an audio-rich week, with a nifty microsynth, music bounced off the moon, and everything you always wanted to know about Raspberry Pi audio but were afraid to ask. We looked into the mysteries of waveguides and found a math-free way to understand how they work, and looked at the way Mecanum wheels work in the most soothing way possible. We also each locked in on more classic hacks, Elliot with a look at a buffer overflow in Tony Hawks Pro Skater and Dan with fault injection user a low-(ish) cost laser setup. From Proxxon upgrades to an RC submarine to Arya’s portable router build, we’ve got plenty of material for your late summer listening pleasure.

Worried about attracting the Black Helicopters? Download the DRM-free MP3 and listen offline, just in case.

Continue reading “Hackaday Podcast Episode 284: Laser Fault Injection, Console Hacks, And Too Much Audio”