Super Mario World Jailbreak Requires No External Hardware

[SethBling] has released a Super Mario World jailbreak that allows players to install a hex editor, then write, install and run their own game mods. What’s more is this all works on unmodified cartridges and SNES hardware. No hardware hacks required.

[Seth] is quick to say he didn’t do all this alone. This mod came to be thanks to help from [Cooper Harasyn] who discovered a save file corruption glitch, [MrCheese] who optimized the hex editor, and [p4plus2] who wrote some awesome mods.

While no soldering and programming of parts are required, installing this mod still requires quite a bit of hardware. Beyond the SNES and cartridge, you’ll need two multitaps, three controllers, and clamps to hold down buttons on the controllers. Even then the procedure will take about an hour of delicate on-screen gymnastics. Once the jailbreak is installed though, it is kept in savegame C, so you only have to do it once.

What does a hex editor allow you to do? Anything you want. Mario’s powerup state can be edited, one memory location can be modified to complete a level anytime you would like. It’s not just modifying memory locations though – you can write code that runs, such as [p4plus2’s] sweet telekinesis mod that allows Mario to grab and move around any enemy on the screen.

It’s always awesome to see old video game hardware being hacked on by a new generation of hackers. We’ve seen similar work done on Super Mario Brothers 3, and an original GameBoy used to pilot a drone, just to name a couple.

Continue reading “Super Mario World Jailbreak Requires No External Hardware”

The Trouble With Old Model Steam Engines

Model steam engines have intrigued hackers and makers for over 100 years. Many of us have seen old steam engine models up for sale at garage sales and various internet auction sites. The problem with these engines is the fact that many of them were sold as rough casting kits. This means the quality of the model is only as good as the original owner’s machining and fabrication skills.

[Keith Appleton] is something of a steam engine expert. In this pair of videos, he takes us through troubleshooting two engines. Keith goes on to show some of the common failures he’s found while working on these wonderous little machines.

First off is the paint. If you find nuts, bolts and random parts painted in different colors, the engine is probably bad. It sounds strange, but [Keith] has found this to be a rule over his years of working with these engines.

Another problem is rattles. [Keith] found one of these engines rattled terribly. The culprit was the crankshaft. Not only was it the wrong size, but it was built wrong. These engines use built up crankshafts, rather than shafts machined from a single piece of metal. This engine’s crankshaft was threaded into the crank webs rather than pinned. Whoever built it tried to re-engineer the design of the crankshaft, and failed miserably.

You can check [Keith’s] videos out after the break. Want more displacement? We’ve covered the simplest steam engine, and an insanely detailed steampunk battleship, which of course is powered by steam.

Continue reading “The Trouble With Old Model Steam Engines”

Game Gear, Console Edition

What if the Game Gear had been a console system? [Bentika] answered that question by building a consolized version of this classic handheld. For those not in the know when it comes to 1980s Sega consoles, the Game Gear is technically very similar to the Master System. In fact, the Game Gear can even play Master System games with a third-party adapter. However, the reverse isn’t the case as the screen aspect ratios were different and the Game Gear had a larger palette, which meant the Master System wasn’t compatible with Game Gear titles.

Sega’s decision to omit an AV connection meant that Game Gear games were forever locked into a tiny LCD screen. [EvilTim] changed that with his AV board, so [Bentika] decided to take things to their natural conclusion by building a proper console version of the Game Gear.

He started by ditching the screen and wiring in [EvilTim’s] video adapter board. The cartridge slot was then removed and reconnected atop the PCB. This turned the system into a top loader. [Bentika] then went to work on the case. He used Bondo to fill in the holes for the d-pad and buttons. After a spray paint finish failed, [Bentika] went back to the drawing board. He was able to get paint color matched to the original Game Gear gray at a household paint store. Careful priming, sanding, and painting resulted in a much nicer finish for this classic build. Check out [Bentika’s] video after the break!

Continue reading “Game Gear, Console Edition”

Restoring A Strange Milling Machine From Craigslist

[diyVT] found a real white elephant in this milling machine from Craigslist. It cost him only $200, cheap for a small mill, so it was worth the gamble. We’re not sure what to call this — it’s not exactly a gantry mill, not a horizontal mill, and definitely not a knee mill. The tag says V-Mill, made by either Pierce West or Tree Tool and Die Works, depending on which ID plate you read. The Tree has a three-phase motor, but it came with a phase converter, so it should be good to run on single phase 220 volt household power.

The machine was in good physical shape, at least until the previous owner attempted to move it out of the garage. During the move one of the cast iron chain drive handwheel brackets broke into three pieces. Cast iron is no fun to weld. It has to be pre-heated, welded with nickel rod, and slowly cooled. Some hackers would have given up or built a new part, but [diyVT] accepted the challenge. He put the puzzle pieces back together, grooved them out with an angle grinder, and welded everything. The result wasn’t pretty, but it only has to take the force of the handwheel and the 200 lb gorilla spinning it.

After a bit of work on the motor and head, including a new belt, this tree was ready to cut. [diyVT] snuck out of a family bar-b-que to cut his first chips on the new (to him) machine.

Continue reading “Restoring A Strange Milling Machine From Craigslist”

Sega’s Game Gear Gets A Video Output

[EvilTim] dug deep into a classic system to finally give the Game Gear a proper video output.  The Game Gear was Sega’s answer to Nintendo’s Gameboy. Rushed to market, the Game Gear reused much of the hardware from the very popular Master System Console. The hardware wasn’t quite identical though – especially the cartridge slot. You couldn’t play Game Gear games on a Master System, and the game gear lacked an AV output, which meant gamers were stuck playing on a small fluorescent backlit LCD screen.

[EvilTim] wanted to play some of those retro titles on a regular TV using the original hardware. To accomplish this he had to start digging into the signals driving the Game Gear’s LCD. The Master System lineage was immediately apparent, as Game Gear’s LCD drive signals were similar in timing to those used to drive a TV. There was even a composite sync signal, which was unused on in the Game Gear.

[EvilTim] first designed a circuit using discrete ’74 series logic which would convert the LCD drive signals to SCART RGB. Of note is the construction technique used in this circuit. A tower of three 74HC374 chips allows [EvilTim] to create R, G, and B outputs without the need for a complex circuit board.

As pretty as a three-story chip tower is, [EvilTim] knew there was a better way. He re-spun the circuit with a 32 macrocell CPLD. This version also has an NTSC and PAL video encoder so those without a SCART interface can play too. If you’re not up to building your own, [EvilTim] sells these boards on his website.

We’ve seen some incredible retro gaming hacks over the years. From a NES inside a cartridge to incredible RetroPi builds. Hit the search bar and check it out!

Nintoaster: The Next Generation

The original Nintendo Entertainment System is affectionately called “the toaster” due to the way the cartridge is inserted. [MrBananaHump] decided to take things a bit literally and installed a NES inside an actual toaster. This isn’t [MrBananaHump’s] design, the Nintoaster comes to us from [vomitsaw], who also built the SuperNintoaster. Since [vomitsaw] was kind enough to document his original build, [MrBananaHump] was able to build upon it.

The target toaster for this build was a plastic Sunbeam model found at a thrift store for $5. [MrBananaHump] gutted the toaster and cleaned out years of toast crumbs. The Nintendo mainboard would fit perfectly inside a toaster, except for two things – the RF Modulator and the expansion port. The expansion port was never used in the US version of the NES so it can be desoldered and removed. The RF also needs to be desoldered and relocated.

By far the biggest job in this casemod is hand-wiring each of the 72 pins for the cartridge port. It’s a tedious job, and it probably won’t look pretty. Keep your wires short, and things will probably work thanks to the relatively low clock speed of the NES.

The cartridge goes in one toast slot. [MrBananaHump] mounted his controller ports, power and reset buttons in the second slot. A bit of expanded metal grid completes the slot. Sure, it’s not exactly pretty inside, but with the case on, this becomes a rather nice looking build.

We’ve seen numerous Nintendo casemods over the years, just one other example is this N64 in an N64 controller.

Bring Home A Classic Synth With The DIY Fairlight CMI

[Davearneson] built a modern version of a classic synthesizer with his DIY Fairlight CMI. If there were a hall of fame for electronic instruments, the Fairlight CMI would be on it. An early sampling synth with a built-in sequencer, the Fairlight was a game changer. Everyone from A-ha to Hans Zimmer has used one. The striking thing about the Fairlight was the user interface. It used a light pen to select entries from text menus and to interact with the audio waveform.

The original Fairlight units sold for £18,000 and up, and this was in 1979. Surviving units are well outside the price range of the average musician. There is an alternative though – [Peter Vogel] has released an iOS app which emulates the Fairlight.

[Davearneson] had an old iPad 2 lying around. Too slow to run many of the latest apps, but just fast enough to run the Fairlight app. An iPad doesn’t exactly look like a classic instrument though. So he broke out the tools and created a case that looked the part.

The front of the case is made of framing mat board. The rest of the shell is wood. [Davearneson] used Plasti-Dip spray to replicate the texture of 1970’s plastics. The audio interface is a Griffon unit, which provides audio and MIDI connections. [Davearneson] extended the connections from the Griffon to the rear of the case, making for a clean interface.

The iPad doesn’t exactly support a light pen, so a rubber tipped stylus on a coil cord takes it place. The result is a device that looks and works like a Fairlight – but doesn’t need a steady diet of 8″ floppy discs to operate.

Interested in classic digital synthesizers that are a bit more budget friendly? Check out Al Williams’ article on the SID chip, or this 3D printed synth based upon the 4046 PLL chip.