A Linux Power User Puts SteamOS To Work

The line between a Linux user and a Linux power user is a bit gray, and a bit wide. Most people who install Linux already have more computer literacy than average, and the platform has long encouraged experimentation and construction in a way macOS and Windows generally aren’t designed for. Traditional Linux distributions often ask more of their users as well, requiring at least a passing familiarity with the terminal and the operating system’s internals especially once something inevitably breaks.

In recent years, however, a different design philosophy has been gaining ground. Immutable Linux distributions like Fedora Silverblue, openSUSE MicroOS, and NixOS dramatically reduce the chances an installation behaves erratically by making direct changes to the underlying system either impossible or irrelevant.

SteamOS fits squarely into this category as well. While it’s best known for its console-like gaming mode it also includes a fully featured Linux desktop, which is a major part of its appeal and the reason I bought a Steam Deck in the first place. For someone coming from Windows or macOS, this desktop provides a familiar, fully functional environment: web browsing, media playback, and other basic tools all work out of the box.

As a Linux power user encountering an immutable desktop for the first time, though, that desktop mode wasn’t quite what I expected. It handles these everyday tasks exceptionally well, but performing the home sysadmin chores that are second nature to me on a Debian system takes a very different mindset and a bit of effort. Continue reading “A Linux Power User Puts SteamOS To Work”

High-Tech Trailer Brings Water Home

Living without standard utility hookups like electricity, Internet, water, and sewer comes with a whole host of challenges, all of which are most commonly solved by spending lots of money. For electricity, a solar array or a generator is fairly common. The Internet can similarly be accessed via a satellite link if wires aren’t available. For water, most people will drill a well, but that gets similarly expensive. [Cranktown City] recently bought an off-grid home and needed a way to get water to it on a budget, so he built this water trailer instead.

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Graphing Calculator Gets USB-C Upgrade

Unlike Texas Instruments, whose graphing calculators have famously not made technological improvements in decades despite keeping the same price tag, HP has made a few more modern graphing calculators in the last few years. One of which is the HP Prime which boasts hardware from the mid-2010s including an ARM processor, a color screen, and rechargeable lithium battery. But despite this updated hardware it’s still using micro-USB for data and charging. [David] wanted to fix that by giving this calculator a USB-C port.

The first steps were disassembling the calculator case and removing the micro-USB port. The PCB is glued to the LCD screen which isn’t ideal, but he was able to work on it with everything attached. The parts are small enough to need a microscope, and with a hot air station he was quickly able to remove the USB port. His replacements from a generic online retailer were able to be soldered without much effort, but there was one major complication. The new USB-C ports didn’t account for the “On The Go” mode supported by micro-USB and were shorting a pin to ground which put the calculator into “host” mode instead of acting as a device. But using the microscope and cutting a trace on the PCB disabled this mode permanently and got the calculator working properly.

As far as modernizing calculators go, it seems like the HP Prime checks a lot of boxes, with the major downside that the LCD screen and more powerful processor means that the battery needs to be charged more often than the old TI calculators. Rather than carry a dongle around everywhere, [David] found this to be a much more efficient change to his trusty HP. If you’re still stuck using TI calculators, though, there are a few ways to modernize those as well like this build which adds a lithium battery or this one which ports a few Game Boy games to the platform.

Super Mario 64, Now With Microtransactions

Besides being a fun way to pass time, video gaming is a surprisingly affordable hobby per unit time. A console or budget PC might only cost a few hundred dollars, and modern games like Hollowknight: Silksong can provide 40-60 hours of experience for only around $20 USD. This value proposition wasn’t really there in the 80s, where arcade cabinets like Gauntlet might have cost an inflation-adjusted $8 per hour in quarters. This paradigm shift is great for gamers, but hasn’t been great for arcade owners. [PrintAndPanic] wanted to bring some of that old coin munching vibe into console gaming, and so added a credit system to Super Mario 64.

The project is a fork of a decompilation of Super Mario 64, which converts the original machine code into a human-friendly format so bugs can be fixed and other modern features added. With the code available, essentially anyone can add features into the game that weren’t there already. In this case, [PrintAndPanic] is using a Raspberry Pi connected to a coin slot, so when coins are put into the game like an old arcade machine, the Raspberry Pi can tell the modified version of Super Mario 64 to add credits. These credits allow the player to run and jump, and when the credits run out Mario becomes extremely limited and barely able to outrun even the slowest Bombombs and Goombas.

With some debugging out of the way and the custom game working, [PrintAndPanic] built a custom enclosure for the game and the coin slot to turn it into a more self-contained arcade-style machine. The modified code for this project is available on the project’s GitHub page for those who want to play a tedious version of a favorite video game that costs more money than it should.

There are plenty of other modifications for this classic as well, most of which involve improving the game instead of adding a modern microtransaction-based system.

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Bicycle Tows 15,000 Pounds

An old joke in physics is that of the “spherical cow”, poking fun at some of the assumptions physicists make when tackling a new problem. Making the problem simple like this can help make its fundamentals easier to understand, but when applying these assumptions to real-world problems these assumptions are quickly challenged. Which is what happened when [Seth] from Berm Peak attempted to tow a huge trailer with a bicycle — while in theory the bike just needs a big enough gear ratio he quickly found other problems with this setup that had to be solved.

[Seth] decided on a tandem bike for this build. Not only does the second rider add power, but the longer wheelbase makes it less likely that the tongue weight of the trailer will lift the front wheel off the ground. It was modified with a Class 3 trailer hitch, as well as a battery to activate the electric trailer brakes in case of an emergency. But after hooking the trailer up the first time the problems started cropping up. At such a high gear ratio the bike is very slow and hard to keep on a straight line. Some large, custom training wheels were added between the riders to keep it stable, but even then the huge weight still caused problems with the chain and even damaged the bike’s freehub at one point.

Eventually, though, [Berm Peak] was able to flat tow a Ford F-150 Lightning pulling a trailer a few yards up a hill, at least demonstrating this proof of concept. It might be the absolute most a bicycle can tow without help from an electric motor, although real-world applications for something like this are likely a bit limited. He’s been doing some other bicycle-based projects with more utility lately, including a few where he brings abandoned rental e-bikes back to life by removing proprietary components.

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FPGA Dev Kit Unofficially Brings MSX Standard Back

In the 1980s there were an incredible number of personal computers of all shapes, sizes, and operating system types, and there was very little interoperability. Unlike today’s Windows-Mac duopoly, this era was much more of a free-for-all but that didn’t mean companies like Microsoft weren’t trying to clean up all of this mess. In 1983 they introduced the MSX standard for computers, hoping to coalesce users around a single design. Eventually it became very successful in Japan and saw some use in a few other places but is now relegated to the dustbin of history, but a new FPGA kit unofficially supports this standard.

The kit is called the OneChip Book and, unlike most FPGA kits, includes essentially everything needed to get it up and running including screen, keyboard, and I/O all in a pre-built laptop case. At its core it’s just that: and FPGA kit. But its original intent was to recreate this old 80s computer standard with modern hardware. The only problem is they never asked for permission, and their plans were quickly quashed. The development kit is still available, though, and [electricadventures] goes through the steps to get this computer set up to emulate this unofficially-supported retro spec. He’s also able to get original MSX cartridges running on it when everything is said and done.

Although MSX is relatively unknown in North America and Western Europe, it remains a fairly popular platform for retro computing enthusiasts in much of the rest of the world. We’ve seen a few similar projects related to this computer standard like this MSX-inspired cyberdeck design, but also others that bring new hardware to this old platform.

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Zork Running On 4-Bit Intel Computer

Before DOOM would run on any computing system ever produced, and indeed before it even ran on its first computer, the game that would run on any computer of the pre-DOOM era was Zork. This was a text-based adventure game first published in the late 70s that could run on a number of platforms thanks to a virtual machine that interpreted the game code. This let the programmers write a new VM for each platform rather than porting the game every time. [smbakeryt] wanted to see how far he could push this design and got the classic game running on one of the oldest computers ever produced.

The computer in question is the ubiquitous Intel 4004 processor, the first commercially available general-purpose microprocessor produced. This was a four-bit machine and predates the release of Zork by about eight years. As discussed earlier, though, the only thing needed to get Zork to run on any machine is the Z-machine for that platform, so [smbakeryt] got to work. He’s working on a Heathkit H9 terminal, and the main limitation here is the amount of RAM needed to run the game. He was able to extended the address bus to increase the available memory in hardware, but getting the Z-machine running in software took some effort as well. There’s a number of layers of software abstraction here that’s a bit surprising for 70s-era computing but which make it an extremely interesting challenge and project.

As far as [smbakeryt]’s goal of finding the “least amount of computer” that would play Zork, we’d have a hard time thinking of anything predating the 4004 that would have any reasonable user experience, but we’d always encourage others to challenge this thought and [smbakeryt]’s milestone. Similarly, DOOM has a history of running on machines far below the original recommended minimum system requirements, and one of our favorites was getting it to run on the NES.

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