Low Head Turbine Generates Plenty Of Power

Engineering design makes all kinds of tradeoffs. Power trades off with torque, strength trades off with weight, and cost can trade off with quality. For designing a hydroelectric turbine, one of the main tradeoffs is hydraulic head with flow rate. Many large dams meant for bulk power generation will go with high head (or medium) designs, and for small dams with low head it’s usually not cost effective to build any generation. But if you’re really determined, you’ll want to build a low head water turbine like this one.

The build aims to use easy-to-find materials and simple tools. It uses 110mm and 160mm PVC pipe to not only siphon water up and over a dam, but to house the turbine as well. The turbine is built from a computer fan and sits inside the pipe with a shaft running through a Y-type fitting to the generator. The generator is built from a scavenged hoverboard wheel, and outputs a reported 3.3A DC at 60V for around 200 watts of power with only around 3m of head. The design allows the turbine to be placed at the point in the pipe that best suits the environment.

[OpenSourceLowTech], the creators of this project, make a compelling case that this build is cheaper than a 150W solar panel and it might even be able to produce more energy as well over certain timeframes, provided there’s a reliable source of water available and the owners of the dam don’t mind someone siphoning water over it continuously. The build video is worth a watch as well if for nothing else than the animation, which documents the build in excellent detail. Generating usable energy from hydropower doesn’t even need this big of a dam; if all you need is to charge your phone this tiny waterwheel will get the job done.

Thanks to [Keith] for the tip!

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Wayland Comes To Minecraft

The overall adoption and implementation of Wayland — intended as a replacement for the decades-old X11 windowing system — in the Linux world has been full of fits and starts. But perhaps the most surprising adopter we’ve seen yet is this Minecraft patch which brings a full Wayland compositor into the game.

This software project, called Waylandcraft, is the brainchild of a developer known as [EVVIE] who spent a considerable amount of time and effort getting this to work. According to a post on GamingOnLinux it was also done the old fashioned way, with no AI involved.

Users wanting to run this compositor need a Linux system to run Minecraft, as well as the Fabric mod loader and a few other tools. For those wishing to show off to their friends, though, they’ll need to do so in-person as streaming the Wayland windows to other users in the server is not possible.

With everything running, you’ll be able to launch arbitrary programs and have the windows placed within the Minecraft world as if they were in-game. Users can place the windows in any orientation and can interact with them like any other desktop environment. [EVVIE] has released all of the code under the GPL for anyone wanting to try it out or build on the project itself.

If you haven’t spun up a Minecraft server at all yet, all you really need is something like an ESP32 to get started.

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NFC Record Player Promotes Intentional Listening

Streaming services have enabled many of us to have easy access to the world’s media library at the touch of a screen, but [Coconauts] thinks we’ve lost something along the way. To bring some intentionality back to the listening experience, they built an NFC record player called Minilos.

Like a normal record player, Minilos requires the user to select an album to play on the machine. These were originally decorative coasters with records printed on them, so they are much smaller than even a 45. Each one features an NFC tag that instructs ESP32 microcontroller hidden in the device to play the requested song. Once placed on the record player, it will then play through that album and come to a stop.

In [Coconauts]’s current setup, the ESP32 is connected to a Home Assistant server which then instructs a Google Speaker to play the requested song via Spotify, although we could easily imagine this being used to play music directly from an SD card or other digital storage device instead.

If you want complete control over your music listening while still keeping that authentic vinyl experience, you could always look into cutting your own records with a laser.

Salvaged VFDs In Nixie-Like Clock

In between the Nixie tube era of the 50s and 60s and the advent of multi-digit vacuum fluorescent displays (VFDs) common in 80s and 90s consumer technology, there was a brief time in the early 70s where single-digit VFDs were commonplace. Superficially these devices look like Nixie tubes, but have a number of advantages to them including lower voltage, lower power requirements, and lower cost. [maurycyz] recently found a number of these salvaged from old calculators and used them to build a retro-themed clock.

[maurycyz] was not able to find datasheets for this display, but was able to reverse-engineer each of the digits. Similar to vacuum tubes there is a heater which has a few ohms of resistance, and from there each of the segments of the digit can be deduced by probing the 13 signal wires. These are analog devices in some respects, so a lot of experimentation had to go into driving the displays to find their optimal conditions. A quartz crystal was used for timekeeping with an AVR128DA28 microcontroller chosen to provide control for the digits, using seven pins as segment drivers and four as grid drivers. Each digit uses around 0.14 watts, so with all four digits on it can consume a little over half a watt. A simple wood enclosure rounds out the build.

As Nixie supply wears thin, VFDs like this can be an excellent stopgap or replacement while still building retro-themed displays like this clock or this calculator which uses similar VFDs for each digit.

Restoring A 3DO Blaster Card From The Early 90s

Before the modern trifecta of video game giants came to dominate the market around two decades ago, the world was awash in video game consoles. Many of these retro platforms have largely been forgotten outside of the enthusiast communities, and an average gamer today might not have ever heard of brands like ColecoVision or TurboGrafx. Among these unusual, rare, or forgotten systems was the 3DO which wasn’t strictly a console but rather a specification that manufacturers could use to make consoles on their own. But even more unusual was that this standard could be used to build 3DO-compatible expansion cards for PCs as well.

In this video, [The Retro Collective] received one of these boards to add to their museum, but like much retro hardware of this era it wasn’t working exactly like it would have out-of-the-box. After adding it to one of their period-correct 386 machines of the time, they found that it would only work properly with weight applied at one of the corners. This led to the discovery of some disconnected pins on the PCB, and a repair of that and some other issues brought the card back to life again.

The video also discusses the platform itself and shows how it would connect to a PC from that time. The PC would have needed a Sound Blaster card, a CD ROM drive with a particular proprietary interface, and a few other hardware requirements, but with everything up and working the player would have a console that theoretically competed with the original Playstation or Nintendo 64. It also illustrates an alternative path video games might have taken where expansion cards added console compatibility to any modern PC, but unfortunately the 3DO never really caught on.

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Adding Capabilities To Inexpensive Solar Modules

Solar power has gotten cheap enough that putting up panels is among the cheapest ways of providing energy. This isn’t just the case for bulk electricity on a power grid, either; even small devices are easier and cheaper to power with solar than ever before. For example, landscape lighting which once relied on 12V or 24V DC wires all over one’s yard with a transformer and power supply hidden somewhere have partially been converted to simpler individual solar-powered lights now. These small devices can also be given additional capabilities as [Mauro] demonstrates.

In this case, [Mauro]’s goal was to add on-demand lighting to a solar-powered light which was otherwise motion-activated only. To do this, they added a NRF24L01+ radio inside the light’s housing paired with an STM32 microcontroller. This secondary system is largely separated from the existing control circuitry with the exception of being able to switch the lights and receiving its power from the same solar panel. [Mauro] also created a small library to help with communicating with these new modules, whether that’s using a home automation system like Home Assistant or some other method.

Although adding in a few capabilities to inexpensive solar lighting might seem simple on the surface, a project like this is a gateway to adding in all kinds of interesting features to things with built-in solar panels and lots of free space in their cases. The best example here is the addition of a Meshtastic node to one of these lights, making it convenient and stealthy, but we could also see adding in other remote hardware to a landscape lighting module like a gate sensor or a plant health monitoring system.

Custom Mainboard For PS2 Portable

As time marches on, the retro gaming community gets more and more access to older systems. This is partially a product of modern computing having much more power to emulate more demanding systems, but also because many in the community have spent more time with their favorite systems. Such is the case for [tschicki] who has spent considerable time and effort reverse engineering the Playstation 2 to come up with this custom mainboard for a handheld version that still uses some of the original chips from the console.

This Playstation 2 handheld console is designed almost completely from the ground up, not just including the impressive main board but also its modernized features, including USB power delivery handled by an RP2040, digital video output, support for modern storage media like SD cards, a customized boot ROM, and upgraded audio. The DualShock 2 controller is also implemented within the handheld, and the case itself is designed to be 3D printed. It’s an impressive effort which preserves the original feel of the console without relying too much on ancient hardware for everything.

Before jumping in to building one yourself, though, [tschicki] cautions that this project is not for the faint of heart, as it requires some specilized tools and a high degree of skill, but for those still wishing to attempt this build all of the instructions are available on the project site. For such a popular console it’s no surprise we’ve seen plenty of other handheld PS2s before, from this one which uses an original PS2 mainboard to this one we featured way back in 2010.

Thanks to [raz] for the tip!