AI Is Only Coming For Fun Jobs

In the past few years, what marketers and venture capital firms term “artificial intelligence” but is more often an advanced predictive text model of some sort has started taking people’s jobs and threatening others. But not tedious jobs that society might like to have automated away in the first place. These AI tools have generally been taking rewarding or enjoyable jobs like artist, author, filmmaker, programmer, and composer. This project from a research team might soon be able to add astronaut to that list.

The team was working within the confines of the Kerbal Space Program Differential Game Challenge, an open-source plugin from MIT that allows developers to test various algorithms and artificial intelligences in simulated spacecraft situations. Generally, purpose-built models are used here with many rounds of refinement and testing, but since this process can be time consuming and costly the researchers on this team decided to hand over control to ChatGPT with only limited instructions. A translation layer built by the researchers allows generated text to be converted to spacecraft controls.

We’ll note that, at least as of right now, large language models haven’t taken the jobs of any actual astronauts yet. The game challenge is generally meant for non-manned spacecraft like orbital satellites which often need to make their own decisions to maintain orbits and avoid obstacles. This specific model was able to place second in a recent competition as well, although we’ll keep rooting for humans in certain situations like these.

I Gotta Print More Cowbell

Since the earliest days of affordable, home 3D printers, the technology behind them has been continuously improving. From lowering costs, improving print quality, increasing size and detail, and diversifying the types of materials, it’s possible to get just about anything from a 3D printer today with a minimum of cost. Some of the things that printers can do now might even be surprising, like this upgrade that makes [Startup Chuck]’s 3D printer capable of printing realistic-sounding cowbells out of plastic.

The key to these metal-like prints is a filament called PPS-CF which is a carbon fiber-reinforced polyphenylene sulfide, or PPS. PPS-CF has a number of advantages over other plastics including high temperature tolerance and high dimensional stability, meaning its less likely to warp or deform even in harsh environments. But like anything with amazing upsides, there are some caveats to using this material. Not only does the carbon fiber require more durable extruder nozzles but PPS-CF also needs an extremely hot print head to extrude properly in addition to needing a heated bed. In [Startup Chuck]’s specific case he modified his print head to handle temperatures of 500°C and his print bed to around 100°C. This took a good bit of work just to supply it with enough energy to get to these temperatures and caused some other problems as well, like the magnet on the printer bed demagnetizing above around 75°C.

To get to a working cowbell took more than just printer upgrades, though. He had to go through a number of calibrations and test prints to dial in not only the ideal temperature settings of the printer but the best thicknesses for the cowbell itself so it would have that distinct metallic ring. But cowbells aren’t the only reason someone might want to print with carbon-reinforced materials. They have plenty of uses for automotive, chemical processing, high voltage, and aerospace applications and are attainable for home 3D printers. Just make sure to take some basic safety precautions first.

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Whack-A-Disk

By now most floppy disks have been relegated to the dustbin of history, with a few exceptions for obscure industrial applications using legacy hardware and, of course, much of the world’s nuclear weapons arsenals. In fact, they’re so rare to see in the world anymore that many below a certain age don’t recognize the “save” symbol commonly used in application user interfaces. Without a use case, and with plenty of old floppies still laying around, [Rob] took a pile of them and built this Whack-a-Mole-style game.

The game has a number of floppy-disk-specific features compared to the arcade classic, though. First, there’s no mallet, so the player must push the floppy disks into the drive manually. Second, [Rob] went to somewhat exceptional lengths to customize the drives to that sometimes the disks jump out of the drive, forcing the player to grab them and put them back in to score points in the game. He did this without needing to install high-powered solenoids in the drives too. As for the game software itself, it all runs on an Amiga 600 and even includes a custom-made soundtrack for the 30-second game.

Getting the drives just right did take a number of prototypes, but after a few versions [Rob] has a working game that looks fun to play and is a clever use of aging hardware, not to mention the fact that it runs on a retro computer as well. Of course, for the true retro feel, you’ll want to make sure you find a CRT for the display somewhere, even though they’re getting harder to find now than old floppy disk drives.

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A Crypto Miner Takes The Straight And Narrow

As it stands, cryptocurrency largely seems to be a fad of the previous decade, at least as far as technology goes. During that time, many PC users couldn’t get reasonably priced graphics cards since most of them were going into these miners. In contrast, nowadays any shortages are because they’re being used to turn the Internet into an AI-fueled wasteland. But nonetheless, there is a lot of leftover mining hardware from the previous decade and unlike the modern AI tools getting crammed into everything we own, this dated hardware is actually still useful. [Zendrael] demonstrates this by turning an old mining rig into a media server.

The mining rig is essentially nothing more than a motherboard with a large number of PCI slots, each designed for a GPU. PCI slots can do many other things, though, so [Zendrael] puts a terabyte solid state drive in each but one of the PCI cards using NVMe to PCI adapters. The final slot still hosts a GPU since the computer is being converted to a media server, and this allows it to do various encodings server-side. Even with only 4 GB of memory, the machine in its new configuration is more than capable of running Debian and spinning up all of the necessary software needed for a modern media server like Jellyfin, Nextcloud, and Transmission.

With many people abandoning miners as the value of them declines over time, it’s possible to find a lot of hardware like this that’s ready to be put to work on something new and useful. Hopefully all of the GPUs and other hardware being put to use today in AI will find a similar useful future, but until then we’ll note that you don’t need super powerful hardware to run some of those models on your own.

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Super8 Camera Brought To The Modern World

Certain styles of photography or videography immediately evoke an era. Black-and-white movies of flappers in bob cuts put us right in the roaring 20s, while a soft-focused, pastel heavy image with men in suits with narrow ties immediately ties us to the 60s. Similarly, a film shot at home with a Super 8 camera, with its coarse grain, punchy colors, and low resolution brings up immediate nostalgia from the 80s. These cameras are not at all uncommon in the modern era, but the cartridges themselves are definitely a bottleneck. [Nico Rahardian Tangara] retrofitted one with some modern technology that still preserves that 80s look.

The camera he’s using here is a Canon 514XL-S that was purchased for only $5, which is a very common price point for these obsolete machines, especially since this one wasn’t working. He removed all of the internal components except for a few necessary for the camera to work as if it still was using film, like the trigger mechanism to allow the camera to record. In the place of tape he’s installed a Raspberry Pi Zero 2W and a Camera Module 3, so this camera can record in high definition while retaining those qualities that make it look as if it’s filmed on an analog medium four decades ago.

[Nico] reports that the camera does faithfully recreate this early era of home video, and we’d agree as well. He’s been using it to document his own family in the present day, but the results he’s getting immediately recall Super 8 home movies from the 80s and early 90s. Raspberry Pis are almost purpose-built for the task of bringing older camera technology into the modern era, and they’re not just limited to video cameras either. This project put one into an SLR camera from a similar era.

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Behind RadioShack’s Cheapest Computer

In the 1980s, there was a truly staggering amount of choice for a consumer looking to purchase a home computer. On the high end, something like an Apple Lisa, a business-class IBM PC, or a workstation from Sun Microsystems could easily range from $6,000 to $20,000 (not adjusted for inflation). For the time, these mind-blowing prices might have been worth the cost, but for those not willing to mortgage their homes for their computing needs, there were also some entry-level options. One of these was the Sinclair ZX-80, which was priced at an astounding $100, which caused RadioShack to have a bit of a panic and release this version of the TRS-80 computer to compete with it.

As [David] explains in his deep dive into this somewhat obscure machine, the TRS-80 MC-10 was a commercial failure, although not for want of features. It had a color display, a chicklet keyboard, and 4K of RAM, which were all things that the ZX-80 lacked.

Unfortunately, it also had a number of drawbacks compared to some of its other contemporaries that made consumers turn away. Other offerings by Commodore, Atari, Texas Instruments, and even RadioShack themselves were only marginally more expensive and had many more features, including larger memory and better storage and peripheral options, so most people chose these options instead.

The TRS-80 MC-10 is largely a relic of the saturated 80s home computer market. It’s drop in price to below $50, and the price competition between other PC manufacturers at the time was part of the reason for the video game crash of the 1980s, and even led to Steve Jobs getting fired from Apple. There’s not a huge retro scene for these machines either, although there is at least one game developer you can see in the video below from [Spriteworx]. If you want to experiment with some of the standard TRS-80 software, there are emulators that have everything you need.

Thanks to [Stephen] for the tip!

19th Century Photography In Extreme Miniature

Ever since the invention of the microscope, humanity has gained access to the world of the incredibly small. Scientists discovered that creatures never known to exist before are alive in an uncountable number in spaces as small as the head of a pin. But the microscope unlocked some interesting forms of art as well. Not only could people view and photograph small objects with them, but in the mid-nineteenth century, various artists and scientists used them to shrink photographs themselves down into the world of the microscopic. This article goes into depth on how one man from this era invented the art form known as microphotography.

Compared to photomicroscopy, which uses a microscope or other similar optical device to take normal-sized photographs of incredibly small things, microphotography takes the reverse approach of taking pictures of normal-sized things and shrinking them down to small sizes. [John Benjamin Dancer] was the inventor of this method, which used optics to shrink an image to a small size. The pictures were developed onto photosensitive media just like normal-sized photographs. Not only were these unique pieces of art, which developed — no pun intended — into a large fad, but they also had plenty of other uses as well. For example, since the photographs weren’t at all obvious without a microscope, they found plenty of uses in espionage and erotica.

Although the uses for microphotography have declined in today’s digital world, there are still plenty of unique pieces of art around with these minuscule photographs, as well as a bustling collector culture around preserving some of the antique and historical microphotographs from before the turn of the century. There is also similar technology, like microfilm and microfiche, that were generally used to preserve data instead of creating art, although plenty of these are being converted to digital information storage now.