Custom VR Headset Uses Unconventional Displays

Cathode ray tubes (CRTs) are a fascinating display technology that has been largely abandoned outside of retro gaming and a few other niche uses. They use magnets to steer a beam of electrons rapidly across a screen, and while a marvel of engineering for their time, their expense, complexity, and weight all led to them being largely replaced by other displays like LCDs and LEDs. They were also difficult to miniaturize, but there were a few companies who tried. [dooglehead] located a few of the smallest CRT displays he could find and got to work putting them in the most unlikely of situations: a virtual reality headset.

The two displays for his headset come from Sony Watchmans, compact over-the-air black-and-white handheld televisions from the late 1900s. [dooglehead] had to create a method for sending video to these units which originally had no input connections, and then also used an FPGA to split a video signal into two parts, with one for each display. The two displays are placed side by side and attached to a Google Cardboard headset, with an off-the-shelf location tracker attached at the top. An IMU tracks head rotation while this location tracker tracks the motion of the unit through 3D space.

With everything assembled and ready to go, the CRT VR headset only weighs in a few grams heavier than [dooglehead]’s modern HTC headset, although it’s lacking a case (which is sorely needed to cover up the exposed high voltage of the CRTs). He reports surprisingly good performance, with notable interlacing and focus issues. He doesn’t plan to use it to replace any of his modern VR displays anytime soon, but it was an interesting project nonetheless. There are some rumors that CRTs are experiencing a bit of a revival, so we’d advise anyone looking to toss out an old CRT to at least put it on an online market place before sending it to a landfill.

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A Computer That Fits Inside A Camera Lens

For a long while, digital single-lens reflex (DSLR) cameras were the king of the castle for professional and amateur photography. They brought large sensors, interchangeable lenses, and professional-level viewfinders to the digital world at approachable prices, and then cemented their lead when they started being used to create video as well. They’re experiencing a bit of a decline now, though, as mirrorless cameras start to dominate, and with that comes some unique opportunities. To attach a lens meant for a DSLR to a mirrorless camera, an adapter housing must be used, and [Ancient] found a way to squeeze a computer and a programmable aperture into this tiny space.

The programmable aperture is based on an LCD screen from an old cell phone. LCD screens are generally transparent until their pixels are switched, and in most uses as displays a backer is put in place so someone can make out what is on the screen. [Ancient] is removing this backer, though, allowing the LCD to be completely transparent when switched off. The screen is placed inside this lens adapter housing in the middle of a PCB where a small computer is also placed. The computer controls the LCD via a set of buttons on the outside of the housing, allowing the photographer to use this screen as a programmable aperture.

The LCD-as-aperture has a number of interesting uses that would be impossible with a standard iris aperture. Not only can it function as a standard iris aperture, but it can do things like cycle through different areas of the image in sequence, open up arbitrary parts or close off others, and a number of other unique options. It’s worth checking out the video below, as [Ancient] demonstrates many of these effects towards the end. We’ve seen some of these effects before, although those were in lenses that were mechanically controlled instead.

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Restoration Of Antique Clock With Unique Oscillator

The classic design of a mechanical clock generally consists of a display, a way to store energy, a way to release that energy at regular intervals, and a mechanism to transmit it where it needs to go. Most of us might be imagining a pendulum or a balance wheel, but there have been many other ways to maintain a reliable time standard with a physical object beyond these two common methods. This clock, for example, uses a rolling ball bearing as its time standard and [Tommy Jobson] discusses its operation in depth during a restoration.

The restoration of this clock, which [Tommy] theorizes was an amateur horological project even when it was new, starts by dismantling the clock nearly completely. The clock was quite dirty, so in addition to being thoroughly cleaned it also needed a bit of repair especially involving a few bent pins that stop the table’s rotation. These pins were replaced with stronger ones, and then everything in the clock’s movement was put back together. The tray carrying the ball bearing needed to be cleaned as well, and [Tommy] also added a lacquer to help preserve the original finish as long as possible. From there it was time to start calibrating the clock.

The ball bearing itself rolls back and forth along an inclined plane on a series of tracks. When it gets to the end it hits a lever which lets a bit of energy out of the movement, tilting the table back in the other direction to repeat the process. This is a much more involved process for getting an accurate time interval than a pendulum, so [Tommy] had a lot of work to do here. But in the end he was able to bring it back to life with an accuracy fairly close to a pendulum clock.

Ball bearings are a pretty popular medium for clock builds even in the modern era. This one uses them in a unique display, and a more recent version goes even further by using marbles to display digits directly.

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Storing Image Data As Analog Audio

Ham radio operators may be familiar with slow-scan television (SSTV) where an image is sent out over the airwaves to be received, decoded, and displayed on a computer monitor by other radio operators. It’s a niche mode that isn’t as popular as modern digital modes like FT8, but it still has its proponents. SSTV isn’t only confined to the radio, though. [BLANCHARD Jordan] used this encoding method to store digital images on a cassette tape in a custom-built tape deck for future playback and viewing.

The self-contained device first uses an ESP32 and its associated camera module to take a picture, with a screen that shows the current view of the camera as the picture is being taken. In this way it’s fairly similar to any semi-modern digital camera. From there, though, it starts to diverge from a typical digital camera. The digital image is converted first to analog and then stored as audio on a standard cassette tape, which is included in the module in lieu of something like an SD card.

To view the saved images, the tape is played back and the audio signal captured by an RP2040. It employs a number of methods to ensure that the reconstructed image is faithful to the original, but the final image displays the classic SSTV look that these images tend to have as a result of the analog media. As a bonus feature, the camera can use a serial connection to another computer to offload this final processing step.

We’ve been seeing a number of digital-to-analog projects lately, and whether that’s as a result of nostalgia for the 80s and 90s, as pushback against an increasingly invasive digital world, or simply an ongoing trend in the maker space, we’re here for it. Some of our favorites are this tape deck that streams from a Bluetooth source, applying that classic cassette sound, and this musical instrument which uses a cassette tape to generate all of its sounds.

Implementing 3D Graphics Basics

Plenty of our childhoods had at least one math teacher who made the (ultimately erroneous) claim that we needed to learn to do math because we wouldn’t always have a calculator in our pockets. While the reasoning isn’t particularly sound anymore, knowing how to do math from first principles is still a good idea in general. Similarly, most of us have hugely powerful graphics cards with computing power that PC users decades ago could only dream of, but [NCOT Technology] still decided to take up this project where he does the math that shows the fundamentals of how 3D computer graphics are generated.

The best place to start is at the beginning, so the video demonstrates a simple cube wireframe drawn by connecting eight points together with lines. This is simple enough, but modern 3D graphics are really triangles stitched together to make essentially every shape we see on the screen. For [NCOT Technology]’s software, he’s using the Utah Teapot, essentially the “hello world” of 3D graphics programming. The first step is drawing all of the triangles to make the teapot wireframe. Then the triangles are made opaque, which is a step in the right direction but isn’t quite complete. The next steps to make it look more like a teapot are to hide the back faces of the triangles, figure out which of them face the viewer at any given moment, and then make sure that all of these triangles are drawn in the correct orientation.

Rendering a teapot is one thing, but to get to something more modern-looking like a first-person shooter, he also demonstrates all the matrix math that allows the player to move around an object. Technically, the object moves around the viewer, but the end effect is one that eventually makes it so we can play our favorite games, from DOOM to DOOM Eternal. He notes that his code isn’t perfect, but he did it from the ground up and didn’t use anything to build it other than his computer and his own brain, and now understands 3D graphics on a much deeper level than simply using an engine or API would generally allow for. The 3D world can also be explored through the magic of Excel.

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A Working Intercom From Antique Telephones

Although it can be hard to imagine in today’s semiconductor-powered, digital world, there was electrical technology around before the widespread adoption of the transistor in the latter half of the 1900s that could do more than provide lighting. People figured out clever ways to send information around analog systems, whether that was a telegraph or a telephone. These systems are almost completely obsolete these days thanks to digital technology, leaving a large number of rotary phones and other communications systems relegated to the dustbin of history. [Attoparsec] brought a few of these old machines back to life anyway, setting up a local intercom system with technology faithful to this pre-digital era.

These phones date well before the rotary phone that some of us may be familiar with, to a time where landline phones had batteries installed in them to provide current to the analog voice circuit. A transformer isolated the DC out of the line and amplified the voice signal. A generator was included in parallel which, when operated by hand, could ring the other phones on the line. The challenge to this build was keeping everything period-appropriate, with a few compromises made for the batteries which are D-cell batteries with a recreation case. [Attoparsec] even found cloth wiring meant for guitars to keep the insides looking like they’re still 100 years old. Beyond that, a few plastic parts needed to be fabricated to make sure the circuit was working properly, but for a relatively simple machine the repairs were relatively straightforward.

The other key to getting an intercom set up in a house is exterior to the phones themselves. There needs to be some sort of wiring connecting the phones, and [Attoparsec] had a number of existing phone wiring options already available in his house. He only needed to run a few extra wires to get the phones located in his preferred spots. After everything is hooked up, the phones work just as they would have when they were new, although their actual utility is limited by the availability of things like smartphones. But, if you have enough of these antiques, you can always build your own analog phone network from the ground up to support them all.

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Upgrading An Old Macbook With An Old Processor

The Core Duo processor from Intel may not have been the first multi-core processor available to consumers, but it was arguably the one that brought it to the masses. Unfortunately, the first Core Duo chips were limited to 32-bit at a time when the industry was shifting toward 64-bit. The Core 2 Duo eventually filled this gap, and [dosdude1] recently completed an upgrade to a Macbook Pro that he had always wanted to do by replacing the Core Duo processor it had originally with a Core 2 Duo from a dead motherboard.

The upgrade does require a bit more tooling than many of us may have access too, but the process isn’t completely out of reach, and centers around desoldering the donor processor and making sure the new motherboard gets heated appropriately when removing the old chip and installing the new one. These motherboards had an issue of moisture ingress which adds a pre-heating step that had been the cause of [dosdude1]’s failures in previous attempts. But with the new chip cleaned up, prepared with solder balls, and placed on the new motherboard it was ready to solder into its new home.

Upon booting the upgraded machine, the only hiccup seemed to be that the system isn’t correctly identifying the clock speed. A firmware update solved this problem, though, and the machine is ready for use. For those who may be wondering why one would do something like this given the obsolete hardware, we’d note that beyond the satisfaction of doing it for its own sake these older Macbooks are among the few machines that can run free and open firmware, and also that Macbooks that are a decade or older can easily make excellent Linux machines even given their hardware limitations.

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