The 1987 Videonics Editing System

Videonics: The Dawn Of Home Video Editing, Revisited

Here’s a slice of history that will make any retro-tech fan grin: before TikTok and iMovie, there was a beast called the Videonics DirectED Plus. This early attempt at democratizing video editing saved enthusiasts from six-figure pro setups—but only barely. Popular Science recently brought this retro marvel back to life in a video made using the very system that inspired it. Picture it: 1987, VHS at its peak, where editing your kid’s jazz recital video required not just love but the patience of a saint, eight VCRs, three Videonics units, two camcorders, and enough remotes to operate a space shuttle.

The Videonics DirectED Plus held promise with a twist. It offered a way to bypass monstrous editing rigs, yet mastering its panel of buttons felt like deciphering hieroglyphs. The ‘Getting Started’ tape was the analog era’s lifeline, often missing and leaving owners hunting through second-hand stores, forgotten basements, and enthusiast forums. Fast forward to today, and recreating this rig isn’t just retro fever—it’s a scavenger hunt.

The 1987 Videonics Editing SystemOnce assembled, the system resembled a spaghetti junction of cables and clunky commands. One wrong button press could erase precious minutes of hard-won footage. Still, the determination of DIY pioneers drove the machine’s success, setting the stage for the plug-and-play ease we now take for granted.

These adventures into retro tech remind us of the grit behind today’s seamless content creation. Curious for more? Watch the full journey by Popular Science here.

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[rasteri] holding his HIDMan USB dongle

HIDman Brings Modern Input To Vintage PCs

Retro computing enthusiasts, rejoice! HIDman, [rasteri]’s latest open source creation, bridges the gap between modern USB input devices and vintage PCs, from the IBM 5150 to machines with PS/2 ports. Frustrated by the struggle to find functioning retro peripherals, [rasteri] developed HIDman as an affordable, compact, and plug-and-play solution that even non-techies can appreciate.

The heart of HIDman is the CH559 microcontroller, chosen for its dual USB host ports and an ideal balance of power and cost-efficiency. This chip enables HIDman’s versatility, supporting serial mice and various keyboard protocols. Building a custom parser for the tricky USB HID protocol posed challenges, but [rasteri]’s perseverance paid off, ensuring smooth communication between modern devices and older systems.

Design-wise, the project includes a thoughtful circuit board layout that fits snugly in its case, marrying functionality with aesthetics. Retro computing fans can jump in by building HIDman themselves using the files in the GitHub repository, or by opting for the ready-made unit.

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[miko_tarik] wearing diy AR goggles in futuristic setting

Pi Zero To AR: Building DIY Augmented Reality Glasses

If you’re into pushing tech boundaries from home, this one’s for you. Redditor [mi_kotalik] has crafted ‘Zero’, a custom pair of DIY augmented reality (AR) glasses using a Raspberry Pi Zero. Designed as an affordable, self-contained device for displaying simple AR functions, Zero allows him to experiment without breaking the bank. With features like video playback, Bluetooth audio, a teleprompter, and an image viewer, Zero is a testament to what can be done with determination and creativity on a budget. The original Reddit thread includes videos, a build log, and links to documentation on X, giving you an in-depth look into [mi_kotalik]’s journey. Take a sneak peek through the lens here.

[miko_tarik] wearing diy AR gogglesCreating Zero wasn’t simple. From designing the frame in Tinkercad to experimenting with transparent PETG to print lenses (ultimately switching to resin-cast lenses), [mi_kotalik] faced plenty of challenges. By customizing SPI displays and optimizing them to 60 FPS, he achieved an impressive level of real-time responsiveness, allowing him to explore AR interactions like never before. While the Raspberry Pi Zero’s power is limited, [mi_kotalik] is already planning a V2 with a Compute Module 4 to enable 3D rendering, GPS, and spatial tracking.

Zero is an inspiring example for tinkerers hoping to make AR tech more accessible, especially after the fresh news of both Meta and Apple cancelling their attempts to venture in the world of AR. If you are into AR and eager to learn from an original project like this one, check out the full Reddit thread and explore Hackaday’s past coverage on augmented reality experiments.

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Custom built Playstation handheld

The Phantom PSP: Crafting The Handheld Sony Never Sold

In the world of retro gaming, some legends never die – especially the ‘phantom’ PSP, Sony’s mythical handheld that never saw the light of day. While that elusive device remains a dream, hacker and gaming wizard [Kyle Brinkerhoff] built his own – and Macho Nacho made a video about it. His creation, which also goes by the name ‘Playstation Zero’, isn’t just another handheld emulator; it’s a powerful, custom-built system that revives the classics and plays them on a portable device that feels like the future.

Driven by a hunger for the ultimate gaming experience, [Kyle] set out to blend modern tech with retro gaming magic. He started with the Raspberry Pi, loading it up with emulation software for all the iconic systems—from NES and SNES to the Sega Genesis and Game Boy. But [Kyle] didn’t just slap on an off-the-shelf emulator; he dived into the code himself, optimizing and tweaking for lightning-fast responsiveness, so each game plays like it’s running on the original hardware. That’s hacking in true form: pushing the limits of software and hardware until they work exactly the way you want them to. Best of all: he published it all open source for others to use.

In the spirit of the Geneboy—a handheld Sega Genesis built by [Downing] and featured on Hackaday back in 2012—[Kyle]’s device pairs handheld emulation with the consoles all nineties kids wanted for Christmas. To capture the tactile thrill of vintage gaming, [Kyle] went a step further by designing and 3D-printing a custom controller layout that mimics the feel of the original systems. If watching someone neatly soldering a pcb sounds relaxing to you, don’t skip the middle part of his video. Although this little beast is packed with all bells and whistles you’d expect to see on a Raspberry Pi, it does lack one serious thing: battery life. But, [Kyle] is open about that, and hopes to improve on that in a future version.

If you want to see the full build, check out the video below. Or, immediately dive into [Kyle]’s Github, order the cute Takara shell, and get started!

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Close up of a DA14 nixie multimeter

The Nixie Tube Multimeter That Almost Made A Comeback

In a world of digital monotony, the Avo DA14 digital multimeter, with its vintage nixie tube charm, is a refreshing gem. Recently refurbished by [Thomas Scherrer], this multimeter video review is a blend of nostalgia and tech savvy. The DA14 not only has style, but substance — delivering resistance, current, and voltage measurements that make you wonder why more multimeters didn’t stick with this stylish glow.

As [Thomas] starts by powering up the DA14, we were instantly captivated as the Nixie tubes illuminate in their retro orange. With each twist of the dial, he demonstrates just how intuitive the multimeter is to operate, walking us viewers through each function while giving some extra love to its calibration process—a neat front-panel potentiometer that requires just a touch of finesse to get perfect readings.

But, as with all good tinkering tales, things go downhill when issues with analog inputs and the display pop up. A teardown reveals a beautifully complex inner assembly of transformers, rectifiers, and circuit boards, giving the DA14 its impressive yet fragile structure. When the critical defective display chip is found, hopes for a full repair dim. His story ends without a revival, but if you want to see a similar attempt that did get resurrected – albeit without those nixie digits – take a look at this LCD transplant we covered previously.

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Geochron world time clock

Geochron: Another Time, Another Timeless Tale

The Geochron World Time Indicator is a clock that doubles as a live map of where the sun is shining on the Earth. Back in its day, it was a cult piece that some have dubbed the “Rolex on the wall.” Wired’s recent coverage of the clock reminded us of just how cool it is on the inside. And to dig in, we like [Attoparsec]’s restoration project on his own mid-1980s Geochron, lovingly fixing up a clock he picked up online.

[Attoparsec]’s recent restoration shares insights into the clock’s fascinating mechanics. Using a synchronous motor, transparent slides, and a lighted platen, the Geochron works like a glorified slide projector, displaying the analemma—a figure-eight pattern that tracks the sun’s position over the year.

But if you’re looking for a digital version, way back in 2011 we showcased [Justin]’s LED hack of FlorinC’s “Wise Clock”, which ingeniously emulated the Geochron’s day-night pattern using RGB LEDs, swapping out the faceplate for a world map printed on vellum. That’s probably a much more reasonable way to go these days. Why haven’t we seen more remakes of these?

Atari’s Pac-Man Flop: How A Classic Went Off-Course

For fans of retro games, Pac-Man is nothing short of iconic—a game so loved it’s been ported to nearly every console imaginable. But the Atari 2600 version, released in 1982, left players scratching their heads – as laid out in a video by [Almost Something]. Atari had licensed Pac-Man to ride the wave of its arcade success, but the home version, programmed solely by [Todd Fry], missed the mark, turning an arcade icon into a surprising lesson in over-ambitious marketing.

Despite the hype, [Fry] faced an almost impossible task: translating Pac-Man’s detailed graphics and complex gameplay to the Atari’s limited 4 K cartridge with only 128 bytes of RAM. Atari’s strict limitations on black backgrounds and its choice to cut costs by sticking with a 4 K cartridge left the game barely recognizable. The famous pellet-chomping maze became simpler, colors were changed, and the iconic ghosts—reduced to single colors—flickered constantly. And then, Atari went all in, producing twelve million copies, betting on the success of universal appeal. In a twist, Pac-Man did sell in record numbers (over seven million copies) but still fell short of Atari’s expectations, leaving millions of unsold cartridges eventually dumped in a New Mexico landfill.

This debacle even kind of marked Atari’s 1983 decline. Still, Pac-Man survived the hiccup, evolving and outlasting its flawed adaptation on the 2600. If you’re interested in learning more about the ins and outs of game ports, check out the fantastic talk [Bob Hickman] gave during Supercon 2023.

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