As apples travel down the conveyor belt, they are scanned using InGaAs and CMOS cameras. The InGaAs camera will show defects beginning to form under the skin that a human eye cannot see; the CMOS camera will show visible defects. (Credit: Hamamatsu)

Shining A Different Light On Reality With Short-Wave Infrared Radiation

As great as cameras that operate in the visual light spectrum are, they omit a lot of the information that can be gleaned from other wavelengths. There is also the minor issue that visibility is often impacted, such as when it’s raining, or foggy. When this happens, applications such as self-driving cars which rely on this, have a major issue. Through the use of sensors that are sensitive to other wavelengths, we can however avoid many of these issues.

Short-wave infrared radiation (SWIR) is roughly the part of the electromagnetic spectrum between 1.4 μm – 3 μm, or 100 THz – 214 THz. This places it between visible light and microwaves, and above long-wave IR at 20 THz – 37 THz. LWIR is what thermal cameras use, with LWIR also emitted by warm objects, such as the human body.

SWIR is largely unaffected by water in the atmosphere, while also passing through materials that are opaque to visible light. This allowing SWIR to be used for the analysis and inspection of everything from PCBs and fruit to works of art to capture details that are otherwise invisible or very hard to see.

Unfortunately, much like thermal camera sensors, SWIR sensors are rather expensive. Or they were, until quite recently, with the emergence of quantum-dot-based sensors that significantly decrease the costs of these sensors.

Continue reading “Shining A Different Light On Reality With Short-Wave Infrared Radiation”

Casually Chirping Into The World Of LoRaWAN

While wireless communications are unquestionably useful in projects, common wireless protocols such as WiFi and Bluetooth peter out after only a number of meters, which is annoying when your project is installed in the middle of nowhere. Moving to an LTE-based or similar mobile solution can help with the range, but this does not help when there’s poor cell coverage, and it tends to use more power. Fortunately, for low-bitrate, low-power wide-area networks (LPWAN) like e.g. sensor networks, there’s a common solution in the form of LoRaWAN, as in long-range wide area network (WAN).

The proprietary LoRa RF modulation technique that underlies LoRaWAN is based on Chirp Spread Spectrum (CSS). This modulation technique is highly resistant to channel noise and fading as well as Doppler shift, enabling it to transmit using relatively low power for long distances. LoRaWAN builds on top of the physical layer provided by LoRa to then create the protocol that devices can then use to communicate with other LoRa devices.

Courtesy of global LoRaWAN gateway and software providers such as The Things Industries and ThingSpeak, it’s possible even as a hobbyist to set up a LoRaWAN-powered sensor network with minimal cost. Let’s take take a look at exactly what is involved in setting up LoRaWAN devices, and what possible alternatives to LoRaWAN might be considered. Continue reading “Casually Chirping Into The World Of LoRaWAN”

Dirty faders.

Giving Vintage Synths New Life In A Potentiometer Cleaning Showdown

As anyone who has ever owned a piece of older equipment that has a potentiometer in it can attest to, these mechanical components do need their regular cleaning ritual. Whether it’s volume knobs on a receiver or faders on a mixer, over time they get crackly, scratchy and generally imprecise due to the oxidation and gunk that tends to gather inside them.

This is your potentiometer caked with gunk.
This is your potentiometer caked with gunk.

In this blast from the past, [Keith Murray] shows a few ways in which fader-style potentiometers can be cleaned, and how well each cleaning method works by testing the smoothness of the transition over time with an oscilloscope. It’s enlightening to see just how terrible the performance of a grimed-up fader is, and how little a blast of compressed air helped. Contact cleaner works much better, but it’s essential to get all of the loosened bits of gunk out of the fader regardless.

In the end, a soak in isopropyl alcohol (IPA), as well as a full disassembly followed by manual cleaning were the only ones to get the fader performance back to that of a new one. Using contact cleaner followed by blasting the fader out with compressed air seems to be an acceptable trade-off to avoid disassembly, however.

What is your preferred way to clean potentiometers to keep that vintage (audio) gear in peak condition? Let us know in the comments below.

Thanks, [Grant Freese], for the tip!

Rohde & Schwarz FSIQ 7 Logic Analyzer's RF module, back side. (Source: Roberto Barrios)

Rohde & Schwarz FSIQ Signal Analyzer IF-Filter Module Repair

Who can’t resist snapping up a piece of really expensive laboratory testing gear for next to nothing when browsing eBay or similar? Maybe it’s giving you mournful eyes when browsing through a yard sale. Often such gear is sold for cheap because it’s defective, but with a bit of attention, can be brought back to life. This is how [Roberto Barrios] ended up with a Rohde & Schwarz FSIQ 7 signal analyzer lounging around his place for a few months until he got it fixed.

See anything wrong with this picture?

Part of the fix was replacing a busted RF converter module (A160 IF-Filter) with a used-but-working replacement, but this left the device with odd calibration failures. In the process of tracing down the cause, [Roberto] took many high-resolution images of both sides of the PCBs in order to reverse-engineer the circuit. To complicate matters, the calibration results indicated that the unit’s filters were fine on boot-up, but would deviate after a few minutes.

After extending the filter module to work outside the enclosure and experimental use of a hot air gun, ultimately the cause was tracked down to an unsoldered pad. Considering the extremely simple cause of the failure, it would seem that R&S QA had an off-day when that replacement module was produced. If there’s a lesson to be learned here it is probably that a simple visual inspection is sometimes all that is needed to fix a hardware issue.

What are your expensive gear repair stories? What did you learn that could save others hours of their time?

Regenerative Medicine: The Promise Of Undoing The Ravages Of Time

In many ways, the human body is like any other machine in that it requires constant refueling and maintenance to keep functioning. Much of this happens without our intervention beyond us selecting what to eat that day. There are however times when due to an accident, physical illness or aging the automatic repair mechanisms of our body become overwhelmed, fail to do their task correctly, or outright fall short in repairing damage.

Most of us know that lizards can regrow tails, some starfish regenerate into as many new starfish as the pieces which they were chopped into, and axolotl can regenerate limbs and even parts of their brain. Yet humans too have an amazing regenerating ability, although for us it is mostly contained within the liver, which can regenerate even when three-quarters are removed.

In the field of regenerative medicine, the goal is to either induce regeneration in damaged tissues, or to replace damaged organs and tissues with externally grown ones, using the patient’s own genetic material. This could offer us a future in which replacement organs are always available at demand, and many types of injuries are no longer permanent, including paralysis. Continue reading “Regenerative Medicine: The Promise Of Undoing The Ravages Of Time”

Open 3D Engine editor with Amazon Shader Language file and asset from the game Deadhaus Sonata open. (Credit: O3DE project)

Open 3D Engine: Amazon’s Old Clothes Or A Game Engine To Truly Get Excited About?

Recently Amazon announced that they would be open sourcing the 3D engine and related behind their Amazon Lumberyard game tooling effort. As Lumberyard is based on CryEngine 3.8  (~2015 vintage), this raises the question of whether this new open source engine – creatively named Open 3D Engine (O3DE) – is an open source version of a CryTek engine, and what this brings to those of us who like to tinker with 2D, 3D games and similar.

When reading through the marketing materials, one might be forgiven for thinking that O3DE is the best thing since sliced 3D bread, and is Amazon’s benevolent gift to the unwashed masses to free them from the chains imposed on them by proprietary engines like Unity and Unreal Engine. A closer look reveals however that O3DE is Lumberyard, but with many parts of Lumberyard replaced, including the renderer still in the process of being rewritten from the old CryEngine code.

What Makes a Good Game Engine?

My own game development attempts started with the Half Life engine and the Valve Hammer editor, as well as the Doom map editor. This meant that some expectations were set before encountering today’s game engines and their tools. The development experience with the Hammer editor in the late 1990s was pretty much WYSIWYG, and when I was just getting started with Unreal Engine 4 (UE4) a number of years back this was pretty much the same experience, making it relatively easy to hit the ground running. Continue reading “Open 3D Engine: Amazon’s Old Clothes Or A Game Engine To Truly Get Excited About?”

Painted Over But Not Forgotten: Restoring Lost Paintings With Radiation And Mathematics

An intrinsic property of paintings, that makes them both wonderful and very annoying, is the fact that they are physical objects. Sometimes they survive across the ages as amazing artifacts of their era, but they are also susceptible to being lost and even destroyed. Sometimes this destruction is deliberate, such as when a painting is painted over.

Artists reuse canvas all the time — painting over what was already there. Sometimes they might be coerced by a client into altering a painting, or removing entire elements from a scene. Fortunately, nowadays we have many techniques, involving x-rays and infrared radiation, that can analyze paintings to determine not only the composition of what we can see with the naked eye, but also that what lies underneath.

In some cases, we can then reconstruct what was previously hidden, returning to physical reality paintings and sketches which haven’t seen the light of day for sometimes centuries. Continue reading “Painted Over But Not Forgotten: Restoring Lost Paintings With Radiation And Mathematics”