This Open Hardware Li-Ion Charger Skips The TP4056

There’s a good chance that if you build something which includes the ability to top up a lithium-ion battery, it’s going to involve the incredibly common TP4056 charger IC. Now, there’s certainly nothing wrong with that. It’s a decent enough chip, and there are countless pre-made modules out there that make it extremely easy to implement. But if the chip shortage has taught us anything, it’s that alternatives are always good.

So we’d suggest bookmarking this opensource hardware Li-Ion battery charger design from [Shahar Sery]. The circuit uses the BQ24060 from Texas Instruments, which other than the support for LiFePO4 batteries, doesn’t seem to offer anything too new or exciting compared to the standard TP4056. But that’s not the point — this design is simply offered as a potential alternative to the TP4056, not necessarily an upgrade.

[Shahar] has implemented the design as a 33 mm X 10 mm two-layer PCB, with everything but the input and output connectors mounted to the topside. That would make this board ideal for attaching to your latest project with a dab of hot glue or double-sided tape, as there are no components on the bottom to get pulled off when you inevitably have to do some rework.

The board takes 5 VDC as the input, and charges a single 3.7 V cell (such as an 18650) at up to 1 Amp. Or at least, it can if you add a heatsink or fan — otherwise, the notes seem to indicate that ~0.7 A is about as high as you can go before tripping the thermal protection mode.

Like the boilerplate TP4056 we covered recently, this might seem like little more than a physical manifestation of the typical application circuit from the chip’s datasheet. But we still think there’s value in showing how the information from the datasheet translates into the real-world, especially when it’s released under an open license like this.

A Retro-Style Trainer For Motorola’s 1-Bit Chip

If you want to program a microcontroller today, you pop open your editor of choice, bang out some code, and flash it over USB. But back in ancient times, when your editor was a piece of paper and you didn’t even have a computer of your own, things were a bit different. In that case, you might have reached for a “trainer”: a PCB that included the chip you wanted to program along with an array of switches, LEDs, and maybe even a hex keypad for good measure. Grab yourself the programming manual (printed on paper, naturally), and you’re good to go.

So when [Nicola Cimmino] became curious about the Motorola MC14500, a 1-bit ICU (Industrial Control Unit) from the 1970s, he could think of no more appropriate way to get up close and personal with the chip than to design an era-appropriate trainer for it. The resulting board, which he’s calling the PLC14500 Nano, is festooned with LEDs that show the status of the system buses and registers. Thanks to the chip’s single-step mode, this gives you valuable insight into what’s happening inside this piece of classic silicon.

An early breadboard version of the trainer.

But just because the board looks like it could have come from the 1970s doesn’t mean you have to live in the past. There’s an Arduino Nano on the backside of the trainer that handles communicating with a modern computer. [Nicola] even provided an assembler that lets you write your code in ASM before shuttling the binary off to the board for execution.

Interested in getting your hands on one? Not a problem. The design is completely open source for anyone who wants to build one at home. In fact, [Nicola] even got his trainer OSHW Certified. He’s also selling kits on Tindie, though at the time of this writing, they’re sold out.

This project has actually been a long time coming. We covered an early breadboard prototype of the concept back in 2015. We’re glad to see that [Nicola] was finally able to bring this one across the finish line. It’s a beautiful piece of hardware, and thanks to its open-source nature, something that the whole community can enjoy and learn from.

Retrotechtacular: The Revolutionary Visual Effects Of King Kong

Today, it’s easy to take realistic visual effects in film and TV for granted. Computer-generated imagery (CGI) has all but done away with the traditional camera tricks and miniatures used in decades past, and has become so commonplace in modern productions that there’s a good chance you’ve watched scenes without even realizing they were created partially, or sometimes even entirely, using digital tools.

But things were quite different when King Kong was released in 1933. In her recently released short documentary King Kong: The Practical Effects Wonder, Katie Keenan explains some the groundbreaking techniques used in the legendary film. At a time when audiences were only just becoming accustomed to experiencing sound in theaters, King Kong employed stop-motion animation, matte painting, rear projection, and even primitive robotics to bring the titular character to life in a realistic way.

Continue reading “Retrotechtacular: The Revolutionary Visual Effects Of King Kong

A Guided Tour Of The NES

No matter your age or background, there’s an excellent chance you’ll recognize the Nintendo Entertainment System (NES) at first glance. The iconic 8-bit system not only revitalized the gaming industry, but helped to establish the “blueprint” of console gaming for decades to come. It’s a machine so legendary and transformative that even today, it enjoys a considerable following. Some appreciate the more austere approach to gaming from a bygone era, while others are fascinated with the functional aspects of console.

The NesHacker YouTube channel is an excellent example of that latter group. Host [Ryan] explores the ins and outs of the NES as a platform, with a leaning towards the software techniques used to push the system’s 6502 processor to the limits. Even if you aren’t terribly interested in gaming, the videos on assembly programming and optimization are well worth a watch for anyone writing code for vintage hardware.

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Scratch Built Amiga 2000 Stacks Up The Mods

Around these parts, we most often associate [Drygol] with his incredible ability to bring damaged or even destroyed vintage computers back to life with a seemingly endless bag of repair and restoration techniques. But this time around, at the request of fellow retro aficionado [MrTrinsic], he was given a special assignment — to not only build a new Amiga 2000 from scratch, but to pack it with so many mods that just physically fitting them into the case would be a challenge in itself.

The final product, dubbed Tesseract, took two and a half years to complete and has been documented over the course of six blog posts. The first step was to get a brand new motherboard, in this case a modern recreation designed by Floppie209, and start populating it with components. With some modifications, the new board slipped neatly into a slick metal case. Unfortunately it quickly became clear some of the mods the duo wanted to install wouldn’t work with the reverse-engineered motherboard. This was around Spring of 2021, which is the last time we checked in on the project. Continue reading “Scratch Built Amiga 2000 Stacks Up The Mods”

Daniel Valuch Chats About CERN’s High Caliber Hacking

For those of us who like to crawl over complex systems, spending hours or even days getting hardware and software to work in concert, working at places like NASA or CERN seems like a dream job. Imagine having the opportunity to turn a wrench on the Space Shuttle or the Large Hadron Collider (LHC) — not only do you get to spend some quality time with some of the most advanced machines ever produced, you can be secure in the knowledge that your work will further humanity’s scientific understanding of the universe around us.

Or at least, that’s what we assume it must feel like as outsiders. But what about somebody who’s actually lived it? What does an actual employee, somebody who’s had to wake up in the middle of the night because some obscure system has gone haywire and stalled a machine that cost taxpayers $4.75 billion to build, think about working at the European Organization for Nuclear Research? Continue reading “Daniel Valuch Chats About CERN’s High Caliber Hacking”

Norm Abram Is Back, And Thanks To AI, Now In HD

We’ve said many times that while woodworking is a bit outside our wheelhouse, we have immense respect for those with the skill and patience to turn dead trees into practical objects. Among such artisans, few are better known than the legendary Norm Abram — host of The New Yankee Workshop from 1989 to 2009 on PBS.

So we were pleased when the official YouTube channel for The New Yankee Workshop started uploading full episodes of the classic DIY show a few months back for a whole new generation to enjoy. The online availability of this valuable resource is noteworthy enough, but we were particularly impressed to see the channel start experimenting with AI enhanced versions of the program recently.

Note AI Norm’s somewhat cartoon-like appearance.

Originally broadcast in January of 1992, the “Child’s Wagon” episode of Yankee Workshop was previously only available in standard definition. Further, as it was a relatively low-budget PBS production, it would have been taped rather than filmed — meaning there’s no negative to go back and digitize at a higher resolution. But thanks to modern image enhancement techniques, the original video could be sharpened and scaled up to 1080p with fairly impressive results.

That said, the technology isn’t perfect, and the new HD release isn’t without a few “uncanny valley” moments. It’s particularly noticeable with human faces, but as the camera almost exclusively focuses on the work, this doesn’t come up often. There’s also a tendency for surfaces to look smoother and more uniform than they should, and reflective objects can exhibit some unusual visual artifacts.

Even with these quirks, this version makes for a far more comfortable viewing experience on today’s devices. It’s worth noting that so far only a couple episodes have been enhanced, each with an “AI HD” icon on the thumbnail image to denote them as such. Given the computational demands of this kind of enhancement, we expect it will be used only on a case-by-case basis for now. Still, it’s exciting to see this technology enter the mainstream, especially when its used on such culturally valuable content. Continue reading “Norm Abram Is Back, And Thanks To AI, Now In HD”