Building A Giant Boardgame Isn’t Easy

[Stevenson Streeper] is a maker, and was recently charged with a serious mission. He had to prototype, design, and build a board game. A software-controlled board game, that is, and one that was 400 square-feet in size. As you might imagine, this ended up being a tall order, and he’s been kind enough to share his tale on his blog.

His client’s idea was for a giant interactive game board akin to the glowing disco floors of old. It had to play a game approximating the rules of “The Floor Is Lava.” It had to handle up to 20 players at a time, too.

[Stevenson] runs a company that delivers “Activations”—basically big showpieces for customers willing to pay. This wasn’t his first attempt at building an immersive attraction, but it was a big job, and a challenging one at that. He explains the difficulties that came about from a limited crew, limited timeline, and a number of difficult missteps. Hurdles included surprise unusable off-the-shelf hardware and the difficulty of hand-sanding 144 tiles of polycarbonate. One weeps for the project’s plight early on – if only the AliExpress tiles were documented.

He may have bitten off more than he could chew, and yet—the project was finished and to a decent degree of functionality success. That’s to be applauded, and [Stevenson] learned a ton along the way. Big projects can be daunting and can put you in a bind. As this story demonstrates, though, perseverance often gets you somewhere okay in the end. Video after the break.

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Roboticizing An Etch-a-Sketch

The Etch-a-Sketch was a popular toy, but a polarizing one. You were either one of those kids that had the knack, or one of the kids that didn’t. [Micah] was pretty firmly in the latter group, so decided to roboticize the Etch-a-Sketch so a computer could draw for him instead.

The build uses a pair of stepper motors attached to the Etch-a-Sketch’s knobs via 3D-printed adapters. It took [Micah] a few revisions to get the right design and the right motors for the job, but it all came together. A Raspberry Pi is charged with driving the motors to draw the desired picture.

Beyond the mechanics, [Micah] also does a great job of explaining the challenges around drawing and the drive software. Namely, the Etch-a-Sketch has a major limitation in that there’s no way to move the stylus without drawing a line. He accounts for this in his code for converting and drawing images.

The robot draws slowly but surely. The final result is incredibly impressive, and far exceeds what most of us could achieve on by hand. We’ve seen some similar builds in the past, too. Video after the break.

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Ultra-Tiny Wii Uses Custom Parts And Looks Amazing

The Nintendo Wii was never a large console. Indeed, it was smaller than both the Xbox 360, PlayStation 3, and most consoles of previous generations, too. That’s not to say it couldn’t be smaller, though. [loopj] has built what is perhaps the smallest Wii yet, which measures roughly the same size as a deck of cards. The best bit? The housing is even to scale!

There’s no emulation jiggery-pokery here. This build uses an original Wii motherboard that’s been cut down to the bare basics. Measuring just 62 mm by 62 mm, it features the CPU, GPU, RAM, and flash memory, while most of the extraneous hardware has been eliminated. Power and data is provided to the board from a special Wii Power Strip PCB, while the Periphlex flex PCB handles breaking out controller interfaces. Indeed, the build is nicknamed Short Stack as it’s built from a number of specialist PCBs for builds like this one. It also uses two boards designed by [YveltalGriffin] — the fujiflex for HDMI video output and the nandFlex to handle the Wii’s NAND memory chip.

[loopj] also had to design two further PCBs specifically for this build. One handles power, the micro SD card, HDMI connector, and controller ports. Meanwhile, the second handles the power, reset, and sync buttons along with status LEDs. Another neat hack of [loopj]’s own devising is using TRRS connectors in place of the original bulky GameCube controller ports.

Ultimately, it’s volume is just 7.4% that of an original Nintendo Wii. It’s probably possible to go smaller, too, says [loopj], so don’t expect things to end here. We’ve seen some other great Wii mods before, too, like this excellent handheld design.

Build Your Own RGB Fill Light For Photography

Photography is all about light, and capturing it for posterity. As any experienced photographer will tell you, getting the right lighting is key to getting a good shot. To help in that regard, you might like to have a fill light. If you follow [tobychui]’s example, you can build your own!

Colors!

The build relies on addressable WS2812B LEDs as the core of the design. While they’re not necessarily the fanciest LEDs for balanced light output, they are RGB LEDs, so they can put out a ton of different colors for different stylistic effects. The LEDs are under the command of a Wemos D1, which provides a WiFI connection for wireless control of the light.

[tobychui] did a nice job of building a PCB for the project, including heatsinking to keep the array of 49 LEDs nice and cool. The whole assembly is all put together inside a 3D printed housing to keep it neat and tidy. Control is either via onboard buttons or over the WiFi connection.

Files are on GitHub if you’re seeking inspiration or want to duplicate the build for yourself. We’ve seen some other similar builds before, too. Meanwhile, if you’re cooking up your own rad photography hacks, don’t hesitate to let us know!

Remove Wall Plugs Fast With A Custom Tool

The best thing about buying your own home is that you can hang things on the walls. It’s a human right all too often denied to renters the world over. Regardless, five years later, when you’re doing the mandatory minimalist remodel, you’ll be ruing the day you put in all those wall anchors. At that point, consider removing them with this nifty tool from [XDIY with Itzik].

The design aims to remove wall anchors as cleanly as possible. It’s easiest to watch the video to get the idea of how it works.

The tool features a block which holds a bearing. That bearing acts as a rotating stop for a wood screw. The idea is that you place the block against the wall, and use a power drill to drive a wood screw into the anchor at high speed. The screw can’t move forward, so the threads basically yank the plug out of the wall, and relatively neatly at that. Once removed, there’s a little push stopper you can use to hold the old plug in place as you remove the wood screw from the device, ready to go again.

[Itzik] demonstrates the device by removing ten wall plugs in just 40 seconds. If you’ve got a lot to do, or it’s a job you do regularly, you might like to have this tool in your kit.

Oftentimes, having the right tool can make a job ten times faster, and this seems like one of those cases. Video after the break.

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Microsoft Killed My Favorite Keyboard, And I’m Mad About It

As a professional writer, I rack up thousands of words a day. Too many in fact, to the point where it hurts my brain. To ease this burden, I choose my tools carefully to minimize obstructions as the words pour from my mind, spilling through my fingers on their way to the screen.

That’s a long-winded way of saying I’m pretty persnickety about my keyboard. Now, I’ve found out my favorite model has been discontinued, and I’ll never again know the pleasure of typing on its delicate keys. And I’m mad about it. Real mad. Because I shouldn’t be in this position to begin with!

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Building A Tape Echo In A Coke Can Tape Player That Doesn’t Really Work

Back in the 1990s, you could get a tape player shaped like a can of Coca Cola. [Simon the Magpie] scored one of these decks and decided to turn it into a tape echo effect instead. It didn’t work so well, but the concept is a compelling one. You can see the result in the video below.

The core of the effect is a tape loop, which [Simon] set up to loop around a pair of hacked-up cassette shells. This allows him to place one half of the loop in the Coca-Cola cassette player and the other half in a more conventional desktop tape deck. A 3D-printed bracket allows the two decks and the tape loop to be assembled into one complete unit.

The function is simple. The desktop tape deck records onto the loop, with the Coca-Cola unit then playing back that section of tape a short while later. Hey, presto — it’s a tape delay! It’s super lo-fi, though, and the tape loop is incredibly fragile.

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