Extending bicycles can lift it's rider a meter into the air on four pneumatic pistons

Extending Bicycle Will Let You Stand Out Above The Crowd

Some bicycles are built primarily for practicality, while others are more focused on novel looks. [Make It Extreme]’s latest project, the extending bicycle, falls squarely in the latter category.

Built around four custom-machined pneumatic pistons, this electric bike can lift the rider about a meter into the air with the flick of a switch. The front pair forms the bicycle’s forks, while the rear pair is mounted between the frame and swingarm. A small onboard compressor is used to charge a pair of modified fire extinguishers, which feed the pistons via pneumatic valves mounted on the handlebars. The wheels and brakes were scavenged from an old scooter. Since the length between the crankset and rear wheel never changes, there is no need to struggle with chain tensioners as the ride height changes.

While we would hate to face-plant from that height, it certainly looks like a fun ride and conversation starter. This is the case for many of [Make It Extreme]’s projects, like a ridable tank track and monowheel motorcycle.

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A Microcontroller Friendly AR Headset On The Cheap

Generating the real-time images required for augmented reality (AR) goggles usually requires a fair amount of processing power, to the point that DIY efforts based around the Raspberry Pi often have trouble keeping up. But what if your AR aspirations don’t require fancy high-resolution graphics? If text and the occasional icon is enough to get the job done, then these lo-fi AR goggles from [bobricius] might be the ideal solution.

As with previous homebrew AR rigs we’ve seen, this one starts with an affordable headset designed to project the display of a smartphone onto a pair of curved optical combiners. But instead of tucking a phone into the headset, [bobricius] is using a custom PCB that holds a pair of ST7789 1.3 inch 240 x 240 IPS displays. Connected over SPI and supported by just about any microcontroller you’d care to use, tossing some textual data over your field of vision can be accomplished in just a few lines of code.

[bobricius] has actually put together a couple different versions of the PCB for this project. One uses his custom ATSAMD21E18-based “ArmaBrain” module that packs the MCU and an array of common components onto a 28 mm square board that can be easily dropped into other projects. If you’d rather roll your own solution, the second version of the board that simply holds the two displays in the appropriate position and routes the SPI lines to a convenient header should do nicely.

We’ve seen augmented reality displays using microcontrollers like the ESP32 before, but those were essentially just remote displays for a more powerful system. We like this simplified approach, as there are plenty of applications where just getting a few lines of text or some low-resolution images would be more than sufficient for the task at hand. Plus, the commercially-made headset this project is based on certainly looks better than some of the other donor goggles we’ve contemplated modifying in the past.

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Image of detonation engine firing

Japanese Rocket Engine Explodes: Continuously And On Purpose

Liquid-fuelled rocket engine design has largely followed a simple template since the development of the German V-2 rocket in the middle of World War 2. Propellant and oxidizer are mixed in a combustion chamber, creating a mixture of hot gases at high pressure that very much wish to leave out the back of the rocket, generating thrust.

However, the Japan Aerospace Exploration Agency (JAXA) has recently completed a successful test of a different type of rocket, known as a rotating detonation engine. The engine relies on an entirely different method of combustion, with the aim to produce more thrust from less fuel. We’ll dive into how it works, and how the Japanese test bodes for the future of this technology.

Deflagration vs. Detonation

Humans love combusting fuels in order to do useful work. Thus far in our history, whether we look at steam engines, gasoline engines, or even rocket engines, all these technologies have had one thing in common: they all rely on fuel that burns in a deflagration. It’s the easily controlled manner of slow combustion that we’re all familiar with since we started sitting around campfires. Continue reading “Japanese Rocket Engine Explodes: Continuously And On Purpose”

People's Computer Company logo, drawn in a 1970's artistic style

Perusing The People’s Computing Company

If you are a certain age, you might recall the People’s Computing Company (PCC) from the 1970s. It was not really a company, but rather a folksy computer newsletter in the visual style of the times. In the first issue, published in October 1972, founders Dennis Allison, Bob Albrecht and George Firedrake explained their reasons for starting the newsletter:

Computers are mostly used against people instead of for people, used to control people instead of to free them; time to change all that — we need a … People’s Computer Company

The Computer History Museum (CHM) in Mountain View CA has a print collection of these issues donated by [Jim Warren], spanning its ten-year publication run (it changed name to Recreational Computing in 1979). Despite the museum being closed to the public these days over Covid concerns, CHM supporter [Bob Zeidman] has scanned all the issues and they are available at the CHM collections archive.

It’s really fun to browse through these old issues, and see the kinds of topics which were of interest back then. Many would still be of interest today, and many others have become obsolete by advances in technology (but are still fun to read if you have an interest in retro-computing). For example, in the first issue you can read about why you might use different lenses on your Bell & Howell film projector, a comparison of DEC and HP computers as used in educational settings, and how to save money on your teleprinter maintenance contracts and consumables like TTY paper, ribbons, and punched paper tape. If you have some time to kill, check out these archives and take yourself back to a time when desktop publishing meant literally typing and drawing freehand with metal styli on special stencils which were mounted on drums in your mimeograph machine one page at a time.

The PCC was an early supporter of copyright-free software, teaching computer programming, using computer games as a learning tool, and encouraging computer literacy for everyone. They did this not only via the newsletter, but educational books, an organization called ComputerTown USA! for teaching kids, and spin-off periodicals like DragonSmoke and Dr. Dobb’s Journal of Computer Calisthenics & Orthodontia (edited by [Jim Warren] mentioned above) which went on to become the popular computer magazine Dr. Dobb’s Journal which stayed in publication until 2014. We wrote a piece a few years ago about a software-defined radio project from the PCC back in 1975. Do you have any favorite old journal archives that you like to peruse from time to time?

 

Pulling the Google logo off of a smartphone

Pining For A De-Googled Smartphone

Last summer in the first swings of the global pandemic, sitting at home finally able to tackle some of my electronics projects now that I wasn’t wasting three hours a day commuting to a cubicle farm, I found myself ordering a new smartphone. Not the latest Samsung or Apple offering with their boring, predictable UIs, though. This was the Linux-only PinePhone, which lacks the standard Android interface plastered over an otherwise deeply hidden Linux kernel.

As a bit of a digital privacy nut, the lack of Google software on this phone seemed intriguing as well, and although there were plenty of warnings that this was a phone still in its development stages it seemed like I might be able to overcome any obstacles and actually use the device for daily use. What followed, though, was a challenging year of poking, prodding, and tinkering before it got to the point where it can finally replace an average Android smartphone and its Google-based spyware with something that suits my privacy-centered requirements, even if I do admittedly have to sacrifice some functionality.

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Google Maps, Now On The NES

Many years ago, Google created one of its famous April Fools jokes suggesting it would make an 8-bit version of Google Maps for the original Nintendo Entertainment System. [ciciplusplus] decided it needed to become a reality, however, and set to work. (Video, embedded below.)

It’s a suitably blocky, low-resolution implementation, but it nevertheless is a mapping app running on an NES. Zooming in and out is via the A and B buttons, while the D-pad is used to scroll. Country and city labels are rendered on the map in the relevant areas in a charming old-school font.

The project uses a Raspberry Pi 3A+ and a Cypress Semiconductor FX2LP microcontroller, which fits inside a NES cartridge. It works the same way as the earlier NES Doom project which uses the Raspberry Pi to feed data to the NES’s Picture Processing Unit. It’s achieved with a simple bit of code burned on a ROM inside the cartridge, which boots up the NES and primes it to receive data from the Raspberry Pi via the FX2LP.

In current form, it’s not capable of doing much more than allowing the user to scroll around and zoom in on parts of the map. We’d love to see a fully-fledged version that could deliver driving directions or similar, however. If you end up achieving such a feat, be sure to let us know. Continue reading “Google Maps, Now On The NES”

Neat Little Airboat Built From Old Drone Parts

Multirotor drones tend to need quality and well-matched parts in order to stay balanced and in the air. However, crash enough drones and you might find you’ve got plenty of mistmatched bits and pieces lying around. In just this vein, [Jason Suter] decided to raid his junk box and built himself a little FPV airboat using spare parts.

The airboat consists of a 3D printed hull, paired with a separate power module. The power module houses the flight controller, and mounts twin motors on the rear. Fitted with three-blade props, they propel the boat and allow it to be steered with differential thrust instead of a rudder. It’s then fitted with a camera to allow it to be piloted with an FPV headset.

Handling still isn’t perfect, and water on the FPV antenna causes some issues with video transmission. However, it’s a fun project that makes good use of old parts. Of course, if you’re having vibration problems with your own FPV projects, consider building a vibration-absorbing mount. Video after the break.
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