Family Bass Is Musical NES Magic

The Family BASIC keyboard was a peripheral that was built for programming on the Nintendo Family Computer, or Famicom.  As [Linus Åkesson] demonstrates, though, it can do so much more. Meet the Family Bass.

The core of the project is a special adapter which [Linus] created to work with the Family BASIC keyboard. Traditionally, the keyboard plugs into the Famicom’s expansion port, but [Linus] wanted to hook it up to the controller port on a Nintendo Entertainment System instead. Getting them to talk was achieved with an ATtiny85 which could cycle through the 72-key matrix in the keyboard and spit out a serial stream of data the controller port could understand.

On the NES end, the console is set up to run custom code from [Linus] that lets him play the internal sound chip’s triangle wave with the keyboard. He demonstrates this ably in a video where he performs a song called Platform Hopping along with some of his other retro computer instruments.

We’ve seen [Linus] build some other great instruments in the past too, which are both creative and nostalgic. Video after the break.

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Mining And Refining: The Halogens

I was looking at the periodic table of the elements the other day, as one does, when my eye fell upon the right-hand side of the chart. Right next to the noble gases at the extreme edge of the table is a column of elements with similar and interesting properties: the halogens. Almost all of these reactive elements are pretty familiar, especially chlorine, which most of us eat by the gram every day in the form of table salt. As the neighborhoods of the periodic table go, Group 17 is pretty familiar territory.

But for some reason, one member of this group caught my attention: iodine. I realized I had no idea where we get iodine, which led to the realization that apart from chlorine, I really didn’t know where any of the halogens came from. And as usual, that meant I needed to dig in and learn a little bit about the mining and refining of the halogens. At least most of them; as interesting as they may be, we’ll be skipping the naturally occurring but rare and highly radioactive halogen astatine, as well as the synthetic halogen tennessine, which lives just below it in the group.

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The guts of a cyberpunk Walkman.

Cyber Walkman Does It In Style

One of the best things about adulthood is that finally we get to, in most cases, afford ourselves the things that our parents couldn’t (or just didn’t for whatever reason). When [Yakroo108] was a child, Walkmans were expensive gadgets that were out of reach of the family purse. But today, we can approximate these magical music machines ourselves with off-the-shelf hardware.

A cyberpunk Walkman.Besides the cyberpunk aesthetic, the main attraction here is the UNIHIKER Linux board running the show. After that, it’s probably a tie between that giant mystery knob and the super-cool GUI made with Tkinter.

We also like the fact that there are two displays: the smaller one on the SSD1306 OLED handles the less exciting stuff like the volume level and the current time, so that the main UNIHIKER screen can have all the equalizer/cyberpunk fun.

Speaking of, this user-friendly GUI shows play/stop buttons and next buttons, but it looks like there’s no easy way to get to the previous track. To each their own, we suppose. Everything is enclosed in a brick-like 3D-printed enclosure that mimics early Walkmans with orange foam headphones.

If you want an updated Walkman with keyboard switches (who wouldn’t?), check this out.

Photo of 3D Tetris LED matrix

From Retro To Radiant: 3D Tetris On A LED Matrix

We love seeing retro games evolve into new, unexpected dimensions. Enter [Markus]’ adaptation of 3D Tetris on a custom-built 3x3x12 RGB LED matrix. Developed as a university project, this open-source setup combines coding, soldering, and 3D printing. It’s powered by an ESP32 microcontroller with gameplay controlled by a neat web interface.

This 3D build makes the classic game so much harder to play, that one could argue whether it’s still a game, or has turned into a form of art. Although it is challenging to rotate and drop blocks on such a small scale, for die-hard Tetris fans (and we know you’re out there), there is always someone up to become best at it. Just look at the FastLED-powered light show, the responsive web-based GUI, and fully modular 3D printed housing, this project is a joy to look at even when nobody is playing it. Heck, a game that turned 40 only a year ago should be so mature to entertain itself, shouldn’t it?

From homemade Pong tables to LED cube displays, hobbyists keep finding ways to give classic games a futuristic twist. Projects like this are about pushing boundaries. Hackaday’s archives are full of similar innovations, but why not craft some new ones?

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A Quarter And A Dime Will Get You A Commodore 64 Softmodem

Back in the 1980s, a viable modem cost hundreds of dollars. Even in the 1990s, you were looking at spending a a Benjamin or two to get computer squawking down the phone lines. According to [Cameron Kaiser], though, it’s possible to whip up a softmodem using a Commodore 64 for much cheaper than that. How much? Just 35 cents, we’re told!

The inspiration was simple—Rockwell apparently used to build modems using the 6502. The Commodore 64 has a 6502 inside, pretty much, so surely it could be a softmodem, right? Indeed, one [John Iannetta] had done this in a one-way form in the 1980s, using the Commodore 64’s SID audio chip to output data in sound form. In 1998, he espoused the 35-cent modem—basically, the price of buying an RCA jack to hook up a phone line to your Commodore 64.

As [Cameron] found out, the concept still works today, as does [John’s] code, but it’s more like 68 cents in 2025 dollars. With the right bits and pieces, and a little code, you can have your C64 modulating data into sound at rates of 300 baud.

It’s hacky, slow, and there’s no real way to receive—the C64 just doesn’t have the chops to demodulate these kinds of signals on its own. You also shouldn’t use it on a real phone line if you don’t want to damage your C64. Still, it’s a wonderful bit of hackery, and it’s fun to see how well it works. We’ve seen some other great Commodore 64 modem projects before, like the ever-useful RetroModem. Meanwhile, if you’ve got your own communication hacks for the computers of yesteryear, don’t hesitate to let us know!

Bambu Lab Tries To Clarify Its New “Beta” Authentication Scheme

Perhaps one of the most fascinating aspects of any developing tech scandal is the way that the target company handles criticism and feedback from the community. After announcing a new authentication scheme for cloud & LAN-based operations a few days ago, Bambu Lab today posted an update that’s supposed to address said criticism and feedback. This follows the original announcement which had the 3D printer community up in arms, and quickly saw the new tool that’s supposed to provide safe and secure communications with Bambu Lab printers ripped apart to extract the security certificate and private key.

In the new blog post, the Bambu Lab spokesperson takes a few paragraphs to get to the points which the community are most concerned about, which is interoperability between tools like OrcaSlicer and Bambu Lab printers. The above graphic is what they envision it will look like, with purportedly OrcaSlicer getting a network plugin that should provide direct access, but so far the Bambu Connect app remains required. It’s also noted that this new firmware is ‘just Beta firmware’.

As the flaming wreck that’s Bambu Lab’s PR efforts keeps hurtling down the highway of public opinion, we’d be remiss to not point out that with the security certificate and private key being easily obtainable from the Bambu Connect Electron app, there is absolutely no point to any of what Bambu Lab is doing.

3D-Printed RC Car Focuses On Performance Fundamentals

There are a huge number of manufacturers building awesome radio-controlled cars these days. However, sometimes you just have to go your own way. That’s what [snamle] did with this awesome 3D-printed RC car—and the results are impressive.

This build didn’t just aim to build something that looked vaguely car-like and whizzed around on the ground. Instead, it was intended to give [snamle] the opporunity to explore the world of vehicle dynamics—learning about weight distribution, suspension geometry, and so many other factors—and how these all feed into the handling of a vehicle. The RC side of things is all pretty straightforward—transmitter, receiver, servos, motors, and a differential were all off-the-shelf. But the chassis design, the steering, and suspension are all bespoke—designed by [snamle] to create a car with good on-road handling and grip.

It’s a small scale testbed, to be sure. Regardless, there’s no better way to learn about how a vehicle works on a real, physical level—you can’t beat building one with your own two hands and figuring out how it works.

It’s true, we see a lot of 3D printed RC cars around these parts. Many are built with an eye to robotics experimentation or simply as a learning exercise. This one stands out for its focus on handling and performance, and of course that nicely-designed suspension system. Video after the break.

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