Good dental hygiene is the first line of defense when it comes to your health, and– you’re already bored, aren’t you? It’s totally true, though. Take care of your teeth, and the rest of you has a better chance of staying fairly healthy.
This is like, the one thing we have control over after diet and exercise, and most people just plain fail on this front. They brush for 30 seconds, tops. Or they rarely floss. Maybe they’ve never even considered brushing or scraping their tongue.
Okay, fine. You don’t want to spend the recommended two minutes twice a day working the brush around your mouth. The good news is, technology has finally caught up with you and your habits, if you can call them that. How about using something that can truly be called a teethbrush? As in, it brushes all of your teeth at once? Well, half of your teeth anyway. Allegedly, you can spend as little as 10 seconds on each arch and effectively scour your smile — that’s because the thing vibrates at an astonishing 40,000 per minute or so.
Sounds kind of scary, doesn’t it? Wait ’til you hear how much they cost. One brand is $150 off the bat, and replacement heads are close to $40 each, although they’re supposed to last for six months each (eww!). Most of them have some fancy extras that make the cost more palatable, such as a tooth-whitening mode.
What do you think? Would you use a teethbrush? We’re still on the fence. It could be interesting to develop our own, but you have to crawl before you can run. Guess we’ll start with a manual.
If you’re like us, you probably don’t finish a typical hardware project in one sitting. This doesn’t have to be a problem if you’re fortunate enough to have a dedicated workbench for your hacking activities; you simply leave your current project there, ready to continue when you have time again. But this is not always a workable option if you, or a housemate, needs to use the same desk for other tasks as well.
[!BATTA!] over at IKEAhackers ran into this problem, and solved it by building a complete electronics workstation inside a wardrobe. The base of this project is a storage unit called PAX, which is designed to store clothes and shoes but which also works just fine with project boxes. [!BATTA!] installed a variety of shelves and drawers to organize their collection of boxes and tools.
Not content with simple storage, [!BATTA!] decided to add a workbench, using a sturdy sliding tray that carries a working surface and a reinforced back panel to hold parts bins. Metal braces were added to prevent wobbliness, and the whole structure was bolted to a wall to prevent it from tipping over. When the workbench is not in use, the tray simply slides inside so the doors can be closed for a nice, clean look.
We really like the many clever storage solutions spread around the work area, such as a magnetic rail to hold hand tools and a “honeycomb” of PVC tubes for storing cables. Compact LED strips provide suitable lighting while a power strip with both mains and USB sockets brings juice to the tools and projects.
Modifying pieces of IKEA furniture is nothing new; we’ve seen them turned into arcade cabinets and MP3 players. We’ve also covered several well-organized workspaces, but none as compact as this one. Thanks to [IrregularShed] for the tip.
Old game systems are typically the most popular targets for emulation. With huge communities of fans wanting to recreate the good times of yesteryear, most old systems have all been brought back to life in this manner. However, some simply dive into emulation for the technical challenge, and [Austin Appleby] has done just that with GateBoy.
GateBoy is a project to emulate the Game Boy logic gate by logic gate. It’s a lower level approach that builds upon earlier work [Austin] did on a project called MetroBoy, which we featured previously.
The emulator was created by painstakingly reverse-engineering the logic of the Game Boy. This was done by poring over die shots of the actual DMG-01 CPU silicon. GateBoy emulates most of the chip, though avoids the audio hardware at this stage.
Presently, GateBoy runs at roughly 6-8 frames per second on a modern 4GHz CPU. As it turns out, emulating all those gates and the various clock phases at play in the DMG-01 takes plenty of processing power. However, compilation optimizations do a lot of heavy lifting, so in some regards, GateBoy runs impressively quickly for what it is.
[Austin] still has plenty of work to do before GateBoy is completely operational, and there are some strange quirks of the Game Boy hardware that still need to be figured out. Regardless, it’s a fantastic academic exercise and a noble effort indeed. Meanwhile, you might like to check out the Game Boy emulator that runs just one single game.
Hackaday Prize 2021 entrant [Philip Ian Haasnoot] has been building a well-polished power bank. But this is no ordinary little power bank the like you would throw in your rucksack for a day out. No, this 2.5 kW luggable power bank is neatly encased in a tough, waterproof Pelican 1550 case, and is suitably decked out with all the power sockets you could possibly need for a long weekend of wilderness camping and photography.
Boy, that’s a lot of tab welding
This box sports USB-C and USB 3.0 connectors for gadget charging, as well as 12 VDC cigarette lighter and XT-60 ports for high-drag devices. Also it provides a pair of 120 VAC sockets via an integrated inverter, which at 1.5 kW could run a small heater if you were really desperate, but more likely useful to keep your laptop going for a while. Now if only you could get Wi-Fi out in the desert!
[Philip] doesn’t actually talk much about the solar panels themselves, but we know the box contains a 600 W MPPT boost converter to take solar power in, and feed the LiPo battery pack in the correct manner.
The battery pack is custom-made from salvaged and tested 18650 cells, as you would expect, which we reckon took an absolute age to make by hand. The whole project is nicely finished, and looks like something we’d be happy to throw in the back of the car before heading out into our local wilderness.
As [Philip] says in the project description, it’s a tough job to carry enough power and keep all his drones, cameras and lighting equipment charged, not mention helping prevent the campsite occupants from freezing overnight during the chilly Arizona nights.
Many power bank designs have graced these fair pages over the years, like this rather polished build, and long may they continue to do so.
First taking to the skies in April 1952, and introduced into the US Air Force in 1955, the B-52 Stratofortress has since become a mainstay of American air power. Originally developed as a nuclear bomber to carry out the critical deterrence role, changing realities saw it delivering solely conventional munitions in actual operations.
Of 744 B-52s originally built, 76 remain in service with the Air Force and Air Force Reserve. This fleet is set to go on flying beyond the type’s 100th birthday, into 2050 and beyond. To reach that milestone, a new engine package will be key to keeping these birds in the air.
At Hackaday, we celebrate all kinds of hardware hacks, and we try not to judge based on appearance. After all, every product starts out on the breadboard, or as a prototype built with hot glue and tape. What’s important is getting it to work, at least at first. But there comes a time when you’ve got to think about how to make your project look like something people want to use, how to position controls and displays in a logical and attractive way, and how to make sure your thing can actually be built.
Turning a project into a product is the job of an industrial designer. Pretty much everything you use, from the toothbrush by your sink to the car you drive to work in bears the marks of industrial design, some more successfully than others. Eric Strebel has been doing industrial design for years, and he keeps feeding us a steady diet of design tips and tricks through his popular YouTube channel. He’ll stop by the Hack Chat to get a little more in-depth on industrial design principles, and how you can make your projects look as good as they work.
Regular readers will know that Hackaday generally steers clear of active crowdfunding campaigns. But occasionally we do run across a project that’s unique enough that we feel compelled to dust off our stamp of approval. Especially if the campaign has already blasted past its funding goal, and we don’t have to feel bad about getting you fine folks excited over vaporware.
It’s with these caveats in mind that we present to you Computer Engineering for Babies, by [Chase Roberts]. The product of five years of research and development, this board book utilizes an internal microcontroller to help illustrate the functions of boolean logic operations like AND, OR, and XOR in an engaging way. Intended for toddlers but suitable for curious minds of all ages, the book has already surpassed 500% of its funding goal on Kickstarter at the time of this writing with no signs of slowing down.
The electronics as seen from the rear of the book.
Technical details are light on the Kickstarter page to keep things simple, but [Chase] was happy to talk specifics when we reached out to him. He explained that the original plan was to use discreet components, with early prototypes simply routing the button through the gates specified on the given page. This worked, but wasn’t quite as robust a solution as he’d like. So eventually the decision was made to move the book over to the low-power ATmega328PB microcontroller and leverage the MiniCore project so the books could be programmed with the Arduino IDE.
Obviously battery life was a major concern with the project, as a book that would go dead after sitting on the shelf for a couple weeks simply wouldn’t do. To that end, [Chase] says his code makes extensive use of the Arduino LowPower library. Essentially the firmware wakes up the ATmega every 15 ms to see if a button has been pressed or the page turned, and updates the LED state accordingly. If no changes have been observed after roughly two minutes, the chip will go into a deep sleep and won’t wake up again until an interrupt has been fired by the yellow button being pressed. He says there are some edge cases where this setup might misbehave, but in general, the book should be able to run for about a year on a coin cell.
[Chase] tells us the biggest problem was finding a reliable way to determine which page the book was currently turned to. In fact, he expects to keep tinkering with this aspect of the design until the books actually ship. The current solution uses five phototransistors attached to the the MCU’s ADC pins, which receive progressively more light as fewer pages are laying on top of them. The first sensor is exposed when the second page of the book is opened, so for example, if three of the sensors are seeing elevated light levels the code would assume the user is on page four.
Opening to the last page exposes all five light sensors.
The books and PCBs are being manufactured separately, since as you might expect, finding a single company that had experience with both proved difficult. [Chase] plans on doing the final assembly and programming of each copy in-house with the help of family members; given how many have already been sold this early in the campaign, we hope he’s got a lot of cousins.
So what do you do with an Arduino-compatible book when Junior gets tired of it? That’s what we’re particularly interested in finding out. [Chase] says he’s open to releasing the firmware as an open source project after the dust settles from the Kickstarter campaign, which would give owners a base to build from should they want to roll their own custom firmware. Obviously the peripheral hardware of the book is fairly limited, but nothing is stopping you from hanging some sensors on the I2C bus or hijacking the unused GPIO pins.
If you end up teaching your copy of Computer Engineering for Babies some new tricks, we’ve love to hear about it.