End Of The Eternal September, As AOL Discontinues Dial-Up

If you used the internet at home a couple of decades or more ago, you’ll know the characteristic sound of a modem  connecting to its dial-up server. That noise is a thing of the past, as we long ago moved to fibre, DSL, or wireless providers that are always on. It’s a surprise then to read that AOL are discontinuing their dial-up service at the end of September this year, in part for the reminder that AOL are still a thing, and for the surprise that in 2025 they still operate a dial-up service.

There was a brief period in which instead of going online via the internet itself, the masses were offered online services through walled gardens of corporate content. Companies such as AOL and Compuserve bombarded consumers with floppies and CD-ROMs containing their software, and even Microsoft dipped a toe in the market with the original MSN service before famously pivoting the whole organisation in favour of the internet in mid 1995. Compuserve was absorbed by AOL, which morphed into the most popular consumer dial-up ISP over the rest of that decade. The dotcom boom saw them snapped up for an exorbitant price by Time Warner, only for the expected bonanza to never arrive, and by 2023 the AOL name was dropped from the parent company’s letterhead. Over the next decade it dwindled into something of an irrelevance, and is now owned by Yahoo! as a content and email portal. This dial-up service seems to have been the last gasp of its role as an ISP.

So the eternal September, so-called because the arrival of AOL users on Usenet felt like an everlasting version of the moment a fresh cadre of undergrads arrived in September, may at least in an AOL sense, finally be over. If you’re one of the estimated 0.2% of Americans still using a dial-up connection don’t despair, because there are a few other ISPs still (just) serving your needs.

Smartphone Hackability, Or, A Pocket Computer That Isn’t

Smartphones boggle my mind a whole lot – they’re pocket computers, with heaps of power to spare, and yet they feel like the furthest from it. As far as personal computers go, smartphones are surprisingly user-hostile.

In the last year’s time, even my YouTube recommendations are full of people, mostly millennials, talking about technology these days being uninspiring. In many of those videos, people will talk about phones and the ecosystems that they create, and even if they mostly talk about the symptoms rather than root causes, the overall mood is pretty clear – tech got bland, even the kinds of pocket tech you’d consider marvellous in abstract. It goes deeper than cell phones all looking alike, though. They all behave alike, to our detriment.

A thought-provoking exercise is to try to compare smartphone development timelines to those of home PCs, and see just in which ways the timelines diverged, which forces acted upon which aspect of the tech at what points, and how that impacted the alienation people feel when interacting with either of these devices long-term. You’ll see some major trends – lack of standardization through proprietary technology calling the shots, stifling of innovation both knowingly and unknowingly, and finance-first development as opposed to long-term investments.

Let’s start with a fun aspect, and that is hackability. It’s not perceived to be a significant driver of change, but I do believe it to be severely decreasing chances of regular people tinkering with their phones to any amount of success. In other words, if you can’t hack it in small ways, you can’t really make it yours.

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Don’t Say This DIY Diskette Was A Flop

Sometimes, you build a thing because you need a thing. Sometimes, you do it just to see if you can. This project is in category two: [polymatt] didn’t need to create a floppy disk from scratch-– plenty of old disks still exist– but we’re glad he made the attempt because it makes for a fascinating video that’s embedded below.

Some of you are going to quibble with the terminology [polymatt] uses in this video: first of all, he didn’t begin by creating the universe, so is he really starting “from scratch”? Secondly, the “floppy” format he’s attempting to copy is a 3½” diskette, which does not flop at all.

Choosing newer stiff-walled medium does allow him to practice his CNC skills and make the coolest-looking floppy enclosure we’ve ever seen. (It turns out brushed aluminum is even cooler-looking than the translucent neon ones.) On the other hand, we can’t help but wonder if a lower-density format 5¼” disk might have been an easier hurdle to jump. The diskette that was built does magnetize, but it can’t read or write actual files. We wonder if the older format might have been more forgiving of grain size and composition of his ferrite coating. Even more forgiving still would be to use these techniques to make magnetic tape  which is a perfectly viable way to store data.

Instead of storing data, you could make your own cleaning floppy. It’s not like data storage was really the point here, anyway– its not the destination, but the journey. So whatever you call this DIY diskette, please don’t call it a flop.

Thanks to [Anonymous] for the great tip!

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The Trials Of Trying To Build An Automatic Filament Changer

Running out of filament mid-print is a surefire way to ruin your parts and waste a lot of time. [LayerLab] was sick of having this problem, and so sought to find a proper solution. Unfortunately, between off-the-shelf solutions and homebrew attempts, he was unable to solve the problem to his satisfaction.

[LayerLab] had a simple desire. He wanted his printer to swap to a second spool of filament when the first one runs out, without ruining or otherwise marring the print. It sounds simple, but the reality is more complicated. As an Australian, he couldn’t access anything from InfinityFlow, so he first attempted to use the “auto refill” features included on the Bambu Labs AMS 2. However, it would routinely make filament changes in outside wall areas of a print, leaving unsightly marks and producing poorer quality parts.

His next effort was to use the Wisepro Auto Refill Filament Buffer. It’s a feeder device that takes filament from two spools, and starts feeding the backup spool in to your printer when the primary spool runs out. Unfortunately, [LayerLab] had a cavalcade of issues with the device. It would routinely feed from the secondary spool when there was still primary filament available, jamming the device, and it didn’t come with a proper mounting solution to work with consumer printers. It also had bearings popping out the top of the housing. Attempts to rework the device into a larger twin-spool rig helped somewhat, but ultimately the unreliability of the Wisepro when changing from one spool to another meant it wasn’t fit for purpose. Its feeder motors were also to trigger the filament snag cutters that [LayerLab] had included in his design.

Ultimately, the problem remains unsolved for [LayerLab]. They learned a lot along the way, mostly about what not to do, but they’re still hunting for a viable automatic filament changer solution that suits their needs. Filament sensors help, but can only do so much. If you reckon you know the answer, or a good way forward, share your thoughts in the comments. Video after the break.

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Amiga Programming In 2025 With AmiBlitz

Having owned an Amiga microcomputer is apparently a little bit like having shaken hands with Shoggoth: no one can escape unchanged from the experience. Thirty-two years on, [Neil] at The Retro Collective remains haunted by the memories — specifically, the memory of BlitzBasic 2, an Amiga-specific programming language he never found the time to use. What better time to make a game for the Amiga than the year 2025 of the common era?

[Neil] takes us on a long journey, with more than a little reminiscing along the way. BlitzBasic may not have been the main programming language for the Amiga, but it was by no means the least, with a good pedigree that included the best-selling 1993 game Skidmarks. Obviously BlitzBasic was not a slow, interpreted language as one might think hearing “BASIC”. Not only is it a compiled language, it was fast enough to be billed as the next best thing to C for the Amiga, according to [Neil].

[Neil] wasn’t the only one whose dreams have been haunted by the rugose touch of the Amiga and its scquomose BlitzBasic language– you’ll find a version on GitHub called AmiBlitz3 that is maintained by [Sven] aka [honitas] to this day, complete with an improved IDE. The video includes a history lesson on the open-source AmiBlitz, and enough information to get you started.

For the vibe-coders amongst you, [Neil] has an excellent tip that you can use LLMs like ChatGPT to help you learn niche languages like this not by asking for code (which isn’t likely to give you anything useful, unless you’ve given it special training) but by requesting techniques and psudocode you can then implement to make your game. The LLM also proved a useful assistent for [Neil]’s excel-based pixel art workflow.

If you’re wondering why bother, well, why not? As [Neil] says, writing Amiga games is his version of a crossword puzzle. It may also be the only way to keep the dreams at bay. Others have taken to writing new operating systems  or reproducing PCBs to keep vintage Amiga hardware alive. If some gather under the light of the full moon to chant “Ia! Ia! Commodore f’thagan”– well, perhaps we can thank them for Commodore for rising from the sunless depths of bankruptcy once again.

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Hackaday Links: August 10, 2025

We lost a true legend this week with the passing of NASA astronaut Jim Lovell at the ripe old age of 97. Lovell commanded the ill-fated Apollo 13 mission back in 1970, and along with crewmates Jack Swigert and Fred Haise — along with just about every person working at or for NASA — he managed to guide the mortally wounded Odyssey command module safely back home. While he’s rightly remembered for the heroics on 13, it was far from his first space rodeo. Lovell already had two Gemini missions under his belt before Apollo came along, including the grueling Gemini 7, where he and Frank Borman undertook the first long-duration space mission, proving that two men stuffed into a Volkswagen-sized cockpit could avoid killing each other for at least two weeks.

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2025 One Hertz Challenge: Using Industrial Relays To Make A Flasher

These days, if you want to flash some LEDs, you’d probably grab a microcontroller. Maybe you’d go a little more old-school, and grab a 555. However, [Jacob] is even more hardcore than that, as evidenced by this chunky electromechanical flasher build.

[Jacob] goes into great detail on his ancillary write-up, describing how the simple building blocks used by industrial control engineers can be used to make a flasher circuit that cycles once per second. Basically, two relays are paired with two 0.5-second delay timers. The two relays tag each other on and off on delay as their timers start and expire, with the lamp turned on and off in turn.

We’ve had lots of other great entries to our One Hertz Challenge, too — from clocks to not-clocks. There’s still time to get an entry in — the deadline for submission is Tuesday, August 19 at 9:00AM Pacific time. Good luck out there!