You’re Listening To Quantum Radio

Researchers at Delft University of Technology have created a detector that enables the detection of a single photon’s worth of radio frequency energy. The chip is only 10 mm square and the team plans to use it to explore the relationship of mass and gravity to quantum theory.

The chip has immediate applications in MRI and radio astronomy. Traditionally, detecting a single photon at radio frequencies is difficult due to the significance of thermal fluctuations. At lower frequencies, cryogenic cooling can reduce the issue, but as frequency increases the fluctuations are harder to tame.

The trick requires a qubit that samples the radio frequency energy. While the radio source is at 173 MHz, the qubit is at 1 GHz, allowing a fine time resolution. Coupling of the two is via an LC circuit that uses a Josephson junction which, of course, requires very cold temperatures. Continue reading “You’re Listening To Quantum Radio”

Hands-On: New Nvidia Jetson Nano Is More Power In A Smaller Form Factor

Today, Nvidia released their next generation of small but powerful modules for embedded AI. It’s the Nvidia Jetson Nano, and it’s smaller, cheaper, and more maker-friendly than anything they’ve put out before.

The Jetson Nano follows the Jetson TX1, the TX2, and the Jetson AGX Xavier, all very capable platforms, but just out of reach in both physical size, price, and the cost of implementation for many product designers and nearly all hobbyist embedded enthusiasts.

The Nvidia Jetson Nano Developers Kit clocks in at $99 USD, available right now, while the production ready module will be available in June for $129. It’s the size of a stick of laptop RAM, and it only needs five Watts. Let’s take a closer look with a hands-on review of the hardware.

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Social Media Jacket Puts Your Likes On Your Sleeve

The great irony of the social media revolution is that it’s not very social at all. Users browse through people’s pictures in the middle of the night while laying in bed, and tap out their approval with all the emotion of clearing their spam folder. Many boast of hundreds or thousands of “friends”, but if push came to shove, they probably couldn’t remember when they had last seen even a fraction of those people in the real world. Assuming they’ve even met them before in the first place. It’s the dystopian future we were all warned about, albeit a lot more colorful than we expected.

But what if we took social media tropes like “Likes” and “Follows”, and applied them to the real world? That’s precisely what [Tuang] set out to do with the “Social Touch Suit”, a piece of wearable technology which requires a person actually make physical contact with the wearer to perform social engagements. There’s even a hefty dose of RGB LEDs to recreate the flashy and colorful experience of today’s social media services.

Every social action requires that a specific and deliberate physical interaction be performed, which have largely been designed to mimic normal human contact. A pat on the shoulder signifies you want to follow the wearer, and adding them as a friend is as easy as giving a firm handshake. These interactions bring more weight to the decisions users make. For example, if somebody wants to remove you as a friend, they’ll need to muster up the courage to look you in the eye while they hit the button on your chest.

The jacket uses an Arduino to handle the low level functions, and a Raspberry Pi to not only provide the slick visuals of the touch screen display, but record video from the front and rear integrated cameras. That way you’ve even got video of the person who liked or disliked you. As you might expect, there’s a considerable energy requirement for this much hardware, but with a 5200 mAh LiPo battery in the pocket [Tuang] says she’s able to get a run time of 3 to 4 hours.

Considering how much gadgetry is packed into it, the whole thing looks remarkably wearable. We wouldn’t say it’s a practical piece of outerwear when fully decked out, but most of the electronic components can be removed if you feel like going low-key. [Tuang] also points out that for a garment to be functional it really needs to be washable as well, so being able to easily strip off the sensitive components was always an important part of the design in her mind.

The technology to sensors wearable and flexible is still largely in its infancy, but we’ve very excited to see where it goes. If projects like these inspire you, be sure to check out the presentation [Kitty Yeung] gave at the Hackaday Supercon where she talks about her vision for bespoke wearable technology. Continue reading “Social Media Jacket Puts Your Likes On Your Sleeve”

Es’hail-2: Hams Get Their First Geosynchronous Repeater

In the radio business, getting the high ground is key to covering as much territory from as few installations as possible. Anything that has a high profile, from a big municipal water tank to a roadside billboard to a remote hilltop, will likely be bristling with antennas, and different services compete for the best spots to locate their antennas. Amateur radio clubs will be there too, looking for space to locate their repeaters, which allow hams to use low-power mobile and handheld radios to make contact over a vastly greater range than they could otherwise.

Now some hams have claimed the highest of high ground for their repeater: space. For the first time, an amateur radio repeater has gone to space aboard a geosynchronous satellite, giving hams the ability to link up over a third of the globe. It’s a huge development, and while it takes some effort to use this new space-based radio, it’s a game changer in the amateur radio community.

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Hack Chat: The Home Machine Shop With Quinn Dunki

Join us Wednesday at noon Pacific time for the Home Machine Shop Hack Chat!

Even if you haven’t been here for very long, you’ll probably recognize Quinn Dunki as Hackaday’s resident consulting machinist. Quinn recently did a great series of articles on the “King of Machine Tools”, the lathe, covering everything from the history of precision machine tools to making your first chips. She’s documented the entire process of procuring and setting up a new lathe, pointing out all the potential pitfalls the budding home machinist may face. You can get a much deeper dive into her machining adventures on her YouTube channel, Blondihacks.

Flinging hot metal chips around is hardly all Quinn has accomplished, though. Long before her foray into machine tools, there was Veronica, a scratch-built 6502 machine Quinn created as an homage to the machines that launched her into a life of writing software. We’ve featured Veronica on our pages a couple of times, and she’s always made quite a hit.

Please join us for this Hack Chat, where we’ll discuss:

  • How developing software and machining are alike, and how they differ;
  • How social networks have changed the perception of machining;
  • Best practices for getting started in machining; and
  • Are there any new machine tool purchases in the pipeline?

You are, of course, encouraged to add your own questions to the discussion. You can do that by leaving a comment on the Home Machine Shop Hack Chat and we’ll put that in the queue for the Hack Chat discussion.

join-hack-chatOur Hack Chats are live community events on the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, March 20, at noon, Pacific time. If time zones have got you down, we have a handy time zone converter.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.

How To Interface Sega Controllers, And Make Them Wireless

The Sega Genesis, or Mega Drive as it was known outside North America, was a popular console for the simple fact that Sega did what Nintendidn’t. Anachronistic marketing jokes aside, it brought fast scrolling 16-bit games to a home console platform and won many fans over the years. You may find yourself wanting to interface with the old controller hardware, and in that case, [Jon Thysell] is here to help.

[Jon] has done the work required to understand the Sega controller interface, and has shared his work on Github. The interface is an interesting one, and varies depending on the exact console and controller hardware used. The original Master System, with its D-pad and two buttons, simply uses six pins for the six switches on the controller. The 3-button Genesis pad gets a little more advanced, before things get further complicated with the state-machine-esque 6-button pad setup.

[Jon] helpfully breaks down the various interfaces, and makes it possible to interface them with Arduinos relatively easily. Sharing such work allows others to stand on the shoulders of giants and build their own projects. This nets us work such as [Danilo]’s wireless Genesis controller build. By combining the knowledge of the Sega protocol with a few off-the-shelf Arduinos and Bluetooth parts, it makes whipping up a wireless controller easy.

In this day and age, most console controllers can be readily interfaced with a PC with a variety of simple solutions – usually USB. You might feel like trying something harder though, for instance interfacing modern Nintendo controllers to a C64. Video after the break.

Continue reading “How To Interface Sega Controllers, And Make Them Wireless”

Hitchhiking To The Moon For Fun And Profit

On February 22nd, a Falcon rocket lifted off from Cape Canaveral carrying the Indonesian communications satellite Nusantara Satu. While the satellite was the primary payload for the mission, as is common on the Falcon 9, the rocket had a couple of stowaways. These secondary payloads are generally experiments or spacecraft which are too small or light to warrant a rocket of their own such as CubeSats. But despite flying in the economy seats, one of the secondary payloads on this particular launch has a date with destiny: Israel’s Beresheet, the first privately-funded mission to attempt landing on the Moon.

But unlike the Apollo missions, which took only three days to reach our nearest celestial neighbor, Beresheet is taking a considerably more leisurely course. It will take over a month for the spacecraft to reach the Moon, and it will be a few weeks after that before it finally makes a powered descent towards the Sea of Serenity, not far from where Apollo 17 landed 47 years ago. That assumes everything goes perfectly; tack a few extra weeks onto that estimate if the vehicle runs into any hiccups on the way.

At first glance, this might seem odd. If the trip only took a few days with 1960’s technology, it seems a modern rocket like the Falcon 9 should be able to make better time. But in reality, the pace is dictated by budgetary constraints on both the vehicle itself and the booster that carried it into space. While one could argue that the orbital maneuvers involved in this “scenic route” towards the Moon are more complicated than the direct trajectory employed by the manned Apollo missions, it does hold promise for a whole new class of lunar spacecraft. If you’re not in any particular hurry, and you’re trying to save some cash, your Moon mission might be better off taking the long way around.

Continue reading “Hitchhiking To The Moon For Fun And Profit”