Open Data Cam Combines Camera, GPU, And Neural Network In An Artisanal DIY Cereal Box

The engineers and product designers at [moovel lab] have created the Open Data Cam – an AI camera platform that can identify and count objects as they move through its field of view – along with an open source guide for making your own.

Step one: get out your ruler and utility knife. In this world of ubiquitous 3D-printers they’ve taken a decidedly low-tech approach to the project’s enclosure: a cut, folded, and zip-tied plastic box, with a cardboard frame inside to hold the electronic bits. It’s “splash proof” and certainly cheap to make, but we’re a little worried about cooling and physical protection for the electronics inside, as they’re not exactly cheap and rugged components.

So what’s inside? An Nvidia Jetson TX2 board, a LiPo battery with some charging circuitry, and a standard webcam. The special sauce, however, is the software, which is available on GitHub. [Moovel lab]’s engineers have put together a nice-looking wifi-accessible mobile UI for marking the areas where you’d like the software to identify and tally objects. The actual object detection and identification tasks are performed by the speedy YOLO neural network, a task the Nvidia board’s GPU is of course well suited for.

As the Open Data Cam’s unblinking glass eye gazes upon our urban environments, it will log its observations in an ancient and mysterious language: CSV. It’s up to you, human, to interpret this information and use it for good.

A summary video and build time lapse are embedded after the break.

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Seth Molson Is Designing The Future, One Show At A Time

From the banks of levers and steam gauges of 1927’s Metropolis to the multicolored jewels that the crew would knowingly tap on in the original Star Trek, the entertainment industry has always struggled with producing imagery of advanced technology. Whether constrained by budget or imagination, portrayals usually go in one of two directions: they either rely too heavily on contemporary technology, or else they go so far in the opposite direction that it borders on comical.

Seth Molson

But it doesn’t always have to be that way. In fact, when technology is shown properly in film it often serves as inspiration for engineers. The portrayal of facial recognition and gesture control in Minority Report was so well done that it’s still referenced today, nearly 20 years after the film’s release. For all its faults, Star Trek is responsible for a number of “life imitating art” creations; such as early mobile phones bearing an unmistakable resemblance to the flip communicators issued to Starfleet personnel.

So when I saw the exceptional use of 3D printing in the Netflix reboot of Lost in Space, I felt it was something that needed to be pointed out. From the way the crew made use of printed parts to the printer’s control interface, everything felt very real. It took existing technology and pushed it forward in a way that was impressive while still being believable. It was the kind of portrayal of technology that modern tech-savvy audiences deserve.

It left such an impression that we decided to reach out to Seth Molson, the artist behind the user interfaces from Lost in Space, and try to gain a little insight from somebody who is fighting the good fight for technology in media. To learn how he creates his interfaces, the pitfalls he navigates, and how the expectations of the viewer have changed now that we all have a touch screen supercomputer in our pocket.

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Creating A 3G Raspberry Pi Smartphone

It’s hard to believe, but the Raspberry Pi has now been around long enough that some of the earliest Pi projects could nearly be considered bonafide vintage hacks at this point. A perfect example are some of the DIY Raspberry Pi smartphone projects that sprung up a few years back. Few of them were terribly practical to begin with, but even if you ignore the performance issues and bulkiness, the bigger problem is they relied on software and cellular hardware that simply isn’t going to cut it today.

Which was exactly the problem [Dylan Radcliffe] ran into when he wanted to create his own Pi smartphone. There was prior art to use as a guide, but the ones he found were limited to 2G cellular networks which no longer exist in his corner of the globe. He’s now taken on the quest to develop his own 3G-capable Pi smartphone, and his early results are looking very promising.

Inside the phone, which he calls the rCrumbl, [Dylan] has crammed a considerable amount of hardware. A Raspberry Pi 3B+ with attached Adafruit touchscreen LCD is the star of the show, but there’s also a Pi camera module, battery charging circuit, and Adafruit FONA 3G modem (which also provides GPS). Powering the device is a 2500 mAh 3.7V battery, which reportedly delivers a respectable 8 to 12 hour runtime.

The case is 3D printed, and [Dylan] says it took a long time to nail down a design that would fit all of his hardware, keep things from shifting around, and still be reasonably slim. Obviously DIY phones like this are never going to be as slim as even the chunkiest of modern smartphones, but the rCrumbl looks fairly reasonable for a portable device. We especially like the row of physical buttons he’s included along the bottom of the screen, which should help with the device’s usability.

Speaking of usability, that’s where [Dylan] still has his work cut out for him. The existing software he’s found won’t work on 3G, so he’s going to have to come up with his own software stack to provide a proper phone interface. As it stands he’s made a call on the rCrumbl using command line tools, but while that might score you some extra geek points at the next hacker meetup, it’s not exactly going to fly for daily use. He mentions he would love to talk to any developers out there that would like to team up on the software side of the project.

We’ve covered one of the 2G Pi smartphones in the past, and of course the ZeroPhone is a very interesting project if you don’t mind the “dumb phone” interface. But if you’re looking for something that’s fairly close to commercial devices in terms of usability, you might just want to roll your own Android phone.

DHL Wingcopter Medicine Drone

Parcelcopter Drone Project Delivers In Rough Terrain

It’s a known fact that the last mile is also the longest mile in the parcel delivery service. The further removed from a hub city a delivery location is, the more required stops in between. Every part of the process slows to a glacial pace when the drop-off spot is inaccessible by land or air. Now apply this in the case of a medical emergency, and timing is everything.

Enter the joint project between [DHL and Wingcopter] dubbed Parcelcopter 4.0. The half plane, half helicopter drone design was recently tested over a six month period by making medical supply drops to Ukerewe island located in the middle of Lake Victoria. The remote island is home to roughly 400,000 people and many areas around the isle remain out of reach to traditional delivery vehicles. The island’s closest southern port is separated from mainland Tanzania by a four hour trip by barge and over six hours by road which makes drone delivery a potentially life saving option.

The Wingcopter drone itself is capable of vertical take off and landing (see 1:53 in the video below) while holding up to 9 lbs inside the thermally insulated cargo hold on the underside of the craft. It is controlled via 3G and/or 4G LTE, and according to the manufacturer website is capable of flying up to 60 miles on a single charge. Tests showed the drone made the nearly 40 mile trip across Lake Victoria in an average of 40 minutes.

It is interesting to see a real world commercial application seemingly ready to meet the needs of a vastly under served community. There are certainly many tests left to go before drone delivery goes into wider use, but thanks to this project the Parcelcopter 4.0 is 1400 air miles closer to that future.

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A Tour Through The Archetypical Asian Factory

Overseas factories can be sort of a mythical topic. News articles remind us that Flex (née Flextronics) employs nearly 200 thousand employees worldwide or that Foxconn is up to nearly a million. It must take an Apple-level of insider knowledge and capital to organize such a behemoth workforce, certainly something well past the level of cottage hardware manufacturing. And the manufacturing floor itself must be a temple to bead blasted aluminum and 20 axis robotic arms gleefully tossing products together. Right?

Well… the reality is a little different. The special sauce turns out to be people who are well trained for the task at hand and it doesn’t require a $1,000,000,000,000 market cap to get there.

[Adam leeb] was recently overseas to help out with the production ramp for one of his products and took a set of fantastic videos that walk us through an archetypical asian factory.

The Room

I’ve been to several factories and for me the weirdest part of the archetype is the soul crushing windowless conference room which is where every tour begins. Check out this one on the left. If you ever find yourself in a factory you will also find a room like this. It will have weird snacks and bottles of water and a shiny wood-esque table. It will be your home for many, many more hours than you ever dreamed. It’s actually possible there’s just one conference room in the universe and in the slice of spacetime where you visit it happens to be in your factory.

Ok, less metaphysics. It’s amazing to watch the myriad steps and people involved in taking one product from zero to retail-ready. [adam] gives us a well narrated overview of the steps to go from a single bare board to the fully assembled product. From The Conference Room he travels to The Floor and walks us through rows of operators performing their various tasks. If you’ve been reading for a while you will recognize the pick and place machines, the ovens, and the pogo pin test fixtures. But it’s a treat to go beyond that to see the physical product that houses the boards come together as well.

Check out [adam]’s videos after the break. The first deals with the assembly and test of his product, and the second covers the assembly of the circuit boards inside which is broadly referred to as SMT. Watching the second video you may notice the funny (and typical) contrast between the extremely automated SMT process and everything else.

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Unicycle Given A Hand Crafted Gear Box

Being able to coast on a bicycle is a feature that is often taken for granted. The use of a freewheel was an improvement made early in the bicycle’s history, for obvious reasons. This also unlocked the ability to build bikes with multiple gears, allowing higher speeds to be easily reached. On a unicycle, however, there’s no chain and the pedals are permanently fixed to the wheel’s axle, meaning that there is (usually) no freewheel and no gearing. [johnybondo] wanted to get some more speed out of his unicycle, though, and realized he could do this with his own homemade internal geared hub for his unicycle.

The internal hub gear was machined and welded by hand as a one-off prototype. There are commercial offerings, but at $1700 it’s almost best to fund your own machine shop. It uses a planet gearset which is more compact than a standard gear, allowing it to fit in the axle. Once all the machining was done, it was time to assemble all of the gears into the hub, lace it to the wheel with spokes, and start pedaling away. Since it was so successful, he plans to build another and lace it to a larger wheel which will allow him to reach even higher speeds. If this isn’t fast enough for you, personally, there are other options available for ludicrous speed.

Now, this gear is still “fixed” in the sense that it’s a permanent gear ratio for his unicycle and it doesn’t allow him to shift gears or coast. There’s no freewheel mechanism so the unicycle can still be pedaled forward and backwards like a traditional unicycle. The advantage of this setup is that the wheel spins 1.5 times for every one revolution of the pedals, allowing him to more easily reach higher speeds.

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Hackaday Links: October 28, 2018

Steve Jobs was actually a good designer and CEO. This is a statement that would have been met with derision in 2010, with stories of a ‘reality distortion field’. We’re coming up on a decade in the post-Jobs era, and if there’s one thing the last seven or eight years can tell us, it’s that Jobs really, really knew how to make stuff people wanted. Apart from the iPhone, OS X, and the late 90s redesign of their desktops, the most impressive thing Jobs ever did was NeXT. Now there’s book that describes the minutia of all NeXT hardware. Thanks to the Adafruit blog for pointing this one out.

Speaking of Apple, here’s something else that’s probably not worth your time. It’s a highly exclusive leak of upcoming Apple hardware that’s sure to change everything you know about tech. Really, it’s a floating hockey puck branded with the Apple logo. No idea what this is, but somebody is getting some sweet, sweet YouTube ad revenue from this.

A few years ago, [Tom Stanton] built an electric VTOL plane. It looked pretty much like any other foam board airplane you’d find, except there were motors on the wingtips a lá an Osprey. Now, he’s massively improving this VTOL plane. The new build features a 3D printed fuselage and 3D printed wing ribs to give this plane a proper airfoil. Despite being mostly 3D printed, this VTOL plane weighs less than half of the first version. Also, a reminder: VTOL planes (or really anything that generates lift from going forward) are the future of small unmanned aerial craft. Better get hip to this now.

Next weekend is the Hackaday Superconference, and you know we’re going to have an awesome hardware badge. It’s a badge, that’s a computer, and has a keyboard. What more could you want? How about an expansion header? Yeah, we’ve got a way to add a shift register and 8 LEDs to the badge. From there, you can do just about everything. Who’s going to bring an old parallel port printer?