PS Vita Hacked To Accept Micro SD Instead Of Costly Memory Cards

Sony loves to have control of their own media formats: Beta, DAT, Minidisc, MemoryStick, Universal Media Disc, MemoryStick Micro, and more. When they released the PS Vita they used a format that was similar in shape to SD but not compatible. The higher capacity ones can be quite costly, However [thesixthaxis] Report there is a PS Vista Micro SD hack on the way.

PS Vita hacker [Yifan Lu]’s adapter replaces the 3G modem, allowing end users to plug a MicroSD card in its place.  And this means using standard MicroSD memory cards instead of Sony’s overpriced proprietary memory. This is the coolest PS Vita hack since  PS Vita’s Final Fantasy X.

Sounds like good news all round? Well, there are a few small caveats. In order to use the hack you need a 3G-capable Vita running HENkaku which means running firmware 3.60 or under. The adapter is still in prototype stage, but it’s available from the fully-funded Indiegogo campaign if you’re interested.

LTE IMSI Catcher

GSM IMSI catchers preyed on a cryptographic misstep in the GSM protocol. But we have LTE now, why worry? No one has an LTE IMSI catcher, right? Wrong. [Domi] is here with a software-defined base transceiver station that will catch your IMSI faster than you can say “stingray” (YouTube video, embedded below).

First of all, what is an IMSI? IMSI stands for International Mobile Subscriber Identity. If an IMEI (International Mobile Equipment Identity) is your license plate, your IMSI would be your driver’s license. The IMEI is specific to the phone. Your IMSI is used to identify you, allowing phone companies to verify your origin country and mobile network subscription.

Now, with terminology in tow, how does [Domi] steal your IMSI? Four words: Tracking Area Update Request. When a phone on an LTE network received a tracking area request, the LTE protocol mandates that the phone deletes all of its authentication information before it can reconnect to a base station. With authentication out of the way [Domi] spoofs a tower, waits for phones to connect, requests the phone’s IMSI and then rejects the phones authentication request, all under the nose of the phone’s user.

Now, before you don your tinfoil hat, allow us to suggest something more effective. Need more cell phone related hacks? We’ve got your back.

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Hackaday Prize Entry: A Modular Open-Source AV Receiver

Hi-Fi hasn’t changed much in decades. OK, we’ll concede that’s something of a controversial statement to make in that of course your home hi-fi has changed immensely over the years. Where once you might have had a turntable and a cassette deck you probably now have a streaming media player, and a surround sound processor, for example.

But it’s still safe to say that hi-fi reproduction hasn’t changed much in decades. You can still hook up the latest audio source to an amplifier and speakers made decades ago, and you’ll still enjoy great sound.

Not so though, if instead of a traditional amplifier you bought an AV receiver with built-in amplifier and processing. This is a fast-moving corner of the consumer electronics world, and the lifetime of a device before its interfaces and functionality becomes obsolete can often be measured in only a few years.

To [Andrew Bolin], this makes little sense. His solution has some merit, he’s produced a modular open-source AV processor in which the emphasis is on upgradeability to keep up with future developments rather than on presenting a black box to the user which will one day be rendered useless by the passage of time.

His design revolves around a backplane which accepts daughter cards for individual functions, and a Raspberry Pi to do the computational heavy lifting. So far he has made a proof-of-concept which takes in HDMI audio and outputs S/PDIF audio to his DAC, but plans are in hand for further modules. We can see that this could become the hub of a very useful open-source home entertainment system.

If you make one, please remember to enhance it with our own sound-improving accessory.

How To Build Your Own Google AIY Without The Kit

Google’s voice assistant has been around for a while now and when Amazon released its Alexa API and ported the PaaS Cloud code to the Raspberry Pi 2 it was just a matter of time before everyone else jumped on the fast train to maker kingdom. Google just did it in style.

Few know that the Google Assistant API for the Raspberry Pi 3 has been out there for some time now but when they decided to give away a free kit with the May 2017 issues of MagPi magazine, they made an impression on everyone. Unfortunately the world has more makers and hackers and the number of copies of the magazine are limited.

In this writeup, I layout the DIY version of the AIY kit for everyone else who wants to talk to a cardboard box. I take a closer look at the free kit, take it apart, put it together and replace it with DIY magic. To make things more convenient, I also designed an enclosure that you can 3D print to complete the kit. Lets get started.

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Microchip’s PIC32MZ DA — The Microcontroller With A GPU

When it comes to displays, there is a gap between a traditional microcontroller and a Linux system-on-a-chip (SoC). The SoC that lives in a smartphone will always have enough RAM for a framebuffer and usually has a few pins dedicated to an LCD interface. Today, Microchip has announced a microcontroller that blurs the lines between what can be done with an SoC and what can be done with a microcontroller. The PIC32MZ ‘DA’ family of microcontrollers is designed for graphics applications and comes with a boatload of RAM and a dedicated GPU.

The key feature for this chip is a boatload of RAM for a framebuffer and a 2D GPU. The PIC32MZ DA family includes packages with 32 MB of integrated DRAM designed to be used as framebuffers. Support for 24-bit color on SXGA (1280 x 1024) panels is included. There’s also a 2D GPU in there with support for sprites, blitting, alpha blending, line drawing, and filling rectangles. No, it can’t play Crysis — just to get that meme out of the way — but it is an excellent platform for GUIs.

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Disco Flashlight Binary Analog Clock?

As multitools have lots of different functions in one case, so [Shadwan’s] clock design incorporates a multitude of features. He started the design as a binary clock using a Fibonacci spiral for the shape. However, the finished clock has four modes. The original binary clock, an analog clock, a flashlight (all lights on), and a disco mode that strobes multiple lights.

[Shadwan] used Rhino to model the case and then produced it using a laser cutter. The brains are — small wonder — an Arduino. A 3D-printed bracket holds everything together. You can see the result in the video below.

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HDMI Out On The Gameboy Advance

The Gameboy line of handheld systems from Nintendo have been wildly popular, but lack one major thing – a video output. This can be troublesome if you’d like to view the games on a bigger screen, for more comfortable gaming sessions or detail work like producing chiptunes. One option is to use the Gameboy Player for the Gamecube, however that system’s age means you’re out of luck if you want a crisp, clear picture on a modern digital display. Wouldn’t it be great if you could get HDMI output from a Gameboy Advance Instead?

A family resemblance?

When it comes to working with video signals, FPGAs can’t be beat. [Stephen] leverages an FPGA in this project to read the GBA’s video signals and convert them to the modern digital format. Unfortunately, it’s not a seamless install – limited space means the GBA’s screen must be entirely removed, replaced with the adapter in a manner resembling the terrifying Facehugger.

Packaging aside, the output from the device is nothing short of stunning – the graphics are absolutely crystal clear when displayed on a modern HDMI television. This is because the FPGA is capturing the exact digital output from the GBA, and piping it out as HDMI – there’s no analog fuzziness, conversions or noise to spoil the image. Output is a tasty 1280×720, upscaled from the GBA’s original resolution. For more details, check out the forum thread where [Stephen] runs through the build.

The only thing missing  is details – we’d love to know more about the exact hardware used, and any trials and tribulations during the build! As far as we can tell, the build doesn’t stop at just video – a SNES controller is used instead of the original buttons, and we have a feeling sound is being passed over the HDMI channel as well sound is piped to the TV from the GBA’s headphone port.

It’s great to see these projects for old hardware come out – modern hardware has the muscle to achieve things previously unthinkable on retro consoles. We’ve seen similar projects before – like adding VGA to an original Game Boy.

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