VR Headset With Custom Face Fitting Gets Even More Custom

The Bigscreen Beyond is a small and lightweight VR headset that in part achieves its small size and weight by requiring custom fitting based on a facial scan. [Val’s Virtuals] managed to improve fitment even more by redesigning a facial interface and using a 3D scan of one’s own head to fine-tune the result even further. The new designs distribute weight more evenly while also providing an optional flip-up connection.

It may be true that only a minority of people own a Bigscreen Beyond headset, and even fewer of them are willing to DIY their own custom facial interface. But [Val]’s workflow and directions for using Blender to combine a 3D scan of one’s face with his redesigned parts to create a custom-fitted, foam-lined facial interface is good reading, and worth keeping in mind for anyone who designs wearables that could benefit from custom fitting. It’s all spelled out in the project’s documentation — look for the .txt file among the 3D models.

We’ve seen a variety of DIY approaches to VR hardware, from nearly scratch-built headsets to lens experiments, and one thing that’s clear is that better comfort is always an improvement. With newer iPhones able to do 3D scanning and 1:1 scale scanning in general becoming more accessible, we have a feeling we’re going to see more of this DIY approach to ultra-customization.

What’s The Deal With AI Art?

A couple weeks ago, we had a kerfuffle here on Hackaday: A writer put out a piece with AI-generated headline art. It was, honestly, pretty good, but it was also subject to all of the usual horrors that get generated along the way. If you have played around with any of the image generators you know the AI-art uncanny style, where it looks good enough at first glance, but then you notice limbs in the wrong place if you look hard enough. We replaced it shortly after an editor noticed.

The story is that the writer couldn’t find any nice visuals to go with the blog post, with was about encoding data in QR codes and printing them out for storage. This is a problem we have frequently here, actually. When people write up a code hack, for instance, there’s usually just no good image to go along with it. Our writers have to get creative. In this case, he tossed it off to Stable Diffusion.

Some commenters were afraid that this meant that we were outsourcing work from our fantastic, and very human, art director Joe Kim, whose trademark style you’ve seen on many of our longer-form original articles. Of course we’re not! He’s a genius, and when we tell him we need some art about topics ranging from refining cobalt to Wimshurst machines to generate static electricity, he comes through. I think that all of us probably have wanted to make a poster out of one or more of his headline art pieces. Joe is a treasure.

But for our daily blog posts, which cover your works, we usually just use a picture of the project. We can’t ask Joe to make ten pieces of art per day, and we never have. At least as far as Hackaday is concerned, AI-generated art is just as good as finding some cleared-for-use clip art out there, right?

Except it’s not. There is a lot of uncertainty about the data that the algorithms are trained on, whether the copyright of the original artists was respected or needed to be, ethically or legally. Some people even worry that the whole thing is going to bring about the end of Art. (They worried about this at the introduction of the camera as well.) But then there’s also the extra limbs, and AI-generated art’s cliche styles, which we fear will get old and boring after we’re all saturated with them.

So we’re not using AI-generated art as a policy for now, but that’s not to say that we don’t see both the benefits and the risks. We’re not Luddites, after all, but we are also in favor of artists getting paid for their work, and of respect for the commons when people copyleft license their images. We’re very interested to see how this all plays out in the future, but for now, we’re sitting on the sidelines. Sorry if that means more headlines with colorful code!

Winamp A Few Days Later: You Can Fork, And Watch For GPL Violations

A few days ago the source code for the popular Winamp music player was released into the world, with as we reported at the time, a licence that left a lot to be desired. Since then it seems some of the criticism has caught up with the company, for not only have they modified their terms to allow forking, they’ve reacted to a bunch of claimed GPL violations by removing offending files. Perhaps How-To-Geek are right in describing it all as an absolute mess.

The forking amendment means that with luck we’ll start seeing a few modified players descending from the Winamp code, and it seems that the GPL violations are more embarrassing technicalities than show-stoppers, but we have to wornder whether or not this makes for something with any more than historical interest. Perhaps its value stands in a lesson for corporate entities in how not to release their source, which sadly we expect will be taken by other organisations as an excuse not to do so.

If you’re following the Winamp source code saga you can read our coverage from when it came out. It will be interesting to see where this story goes.

See The Hands-on Details Behind Stunning Helmet Build

[Zibartas] recently created wearable helmets from the game Starfield that look fantastic, and we’re happy to see that he created a video showcasing the whole process of design, manufacture, and assembly. The video really highlights just how much good old-fashioned manual work like sanding goes into getting good results, even in an era where fancy modern equipment like 3D printing is available to just about anyone.

The secret to perfectly-tinted and glassy-smooth clear visors? Lots and lots of sanding and polishing.

The visor, for example, is one such example. The usual approach to making a custom helmet visor (like for Daft Punk helmet builds) is some kind of thermoforming. However, the Starfield helmet visors were poor candidates due to their shape and color. [Zibartas]’s solution was to 3D print the whole visor in custom-tinted resin, followed by lots and lots of sanding and polishing to obtain a clear and glassy-smooth end product.

A lot of patient sanding ended up being necessary for other reasons as well. Each helmet has a staggering number of individual parts, most of which are 3D printed with resin, and these parts didn’t always fit together perfectly well.

[Zibartas] also ended up spending a lot of time troubleshooting an issue that many of us might have had an easier time recognizing and addressing. The helmet cleverly integrates a faux-neon style RGB LED strip for internal lighting, but the LED strip would glitch out when the ventilation fan was turned on. The solution after a lot of troubleshooting ended up being simple decoupling capacitors, helping to isolate the microcontrollers built into the LED strip from the inductive load of the motors.

What [Zibartas] may have lacked in the finer points of electronics, he certainly makes up for in practical experience when it comes to wearable pieces like these. The helmets look solid but are in fact full of open spaces and hollow, porous surfaces. This makes them more challenging to design and assemble, but it pays off in spades when worn. The helmets not only look great, but allow a huge amount of airflow. This along with the fans makes them comfortable to wear as well as prevents the face shield from misting up from the wearer’s breathing. It’s a real work of art, so check out the build video, embedded just below.

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Spectroscopy On The Cheap

[Project 326] wanted to know exactly what gas was in some glass tubes. The answer, of course, is to use a spectrometer, but that’s an expensive piece of gear, right? Not really. Sure, these cheap devices aren’t perfect, but they are serviceable and, as the video below shows, there are ways to work around some of the limitations.

The two units in question are “The Little Garden” spectrometer and a TLM-2. Neither are especially sensitive, but both are well under $100, so you can’t expect much. Because the spectrometers were not very sensitive, a 3D printed jig and lens were used to collect more light and block ambient light interference. The jigs also allowed the inclusion of special filters, which enhanced performance quite a bit. The neon bulbs give off the greatest glow when exposed to high voltage. Other bulbs contain things like helium, xenon, and carbon dioxide. There were also tubes with mercury vapor and even deuterium.

We’ll admit it. Not everyone needs a spectrometer, but if you do, there’s a lot of really interesting info on how to get the most out of these cheap devices. Apparently, [Project 326] was frustrated that he couldn’t buy an X-ray spectrometer and has vowed to create one, so we’ll be interested to see how that goes.

Some homebrew spectrometers can get pretty fancy. Of course, there’s more to spectroscopy than just optics.

Continue reading “Spectroscopy On The Cheap”

Turn A Mouse Into An Analogue Tuning Knob

The software defined radio has opened up unimaginable uses of the radio spectrum for radio enthusiasts, but it’s fair to say that there’s one useful feature of an old-fashioned radio they lack when used via a computer. We’re talking of course about the tuning knob, because it represents possibly the most intuitive way to move across the bands. Never fear though, because [mircemk] has a solution. He’s converted a mouse into a tuning dial.

The scroll wheel on a mouse is nothing more than a rotary encoder, and can easily be used as a sort of tuning knob. Replacing it with a better encoder gives it a much better feel, so that’s what he’s done. An enclosure has the guts of a mouse, with the front-mounted encoder wired into where the scroll wheel would have been. The result, for a relatively small amount of work, is a tuning knob, and a peripheral we’re guessing could also have a lot of uses beyond software defined radio.

It’s not the first knob we’ve seen, for that you might want to start with the wonderfully named Tiny Knob, but it’s quite possibly one of the simplest to build. We like it.

3D Printed Jellyfish Lights Up

[Ben] may be 15 years old, but he’s got the knack for 3D printing and artistic mechanical design. When you see his 3D-printed mechanical jellyfish lamp, we think you’ll agree. Honestly, it is hardly fair to call it a lamp. It is really — as [Ben] points out — a kinetic sculpture.

One of the high points of the post is the very detailed documentation. Not only is everything explained, but there is quite a bit of background information on jellyfish, different types of gears, and optimizing 3D prints along with information on how to recreate the sculpture.

There is quite a bit of printing, including the tentacles. There are a few options, like Arduino-controlled LEDs. However, the heart of the operation is a geared motor.

All the design files for 3D printing and the Arduino code are in the post. There’s also a remote control. The design allows you to have different colors for various pieces and easily swap them with a screwdriver.

One major concern was how noisy the thing would be with a spinning motor. According to [Ben], the noise level is about 33 dB, which is about what a whisper sounds like. However, he mentions you could consider using ball bearings, quieter motors, or different types of gears to get the noise down even further.

We imagine this jellyfish will come in at well under $6 million. If you don’t want your jellyfish to be art, maybe you’d prefer one that creates art.