Shuji Nakamura: The Man Who Gave Us The Blue LED Despite All Odds

With the invention of the first LED featuring a red color, it seemed only a matter of time before LEDs would appear with other colors. Indeed, soon green and other colors joined the LED revolution, but not blue. Although some dim prototypes existed, none of them were practical enough to be considered for commercialization. The subject of a recent [Veritasium] video, the core of the problem was that finding a material with the right bandgap and other desirable properties remained elusive. It was in this situation that at the tail end of the 1980s a young engineer at Nichia in Japan found himself pursuing a solution to this conundrum.

Although Nichia was struggling at the time due to the competition in the semiconductor market, its president was not afraid to take a gamble on a promise, which is why this young engineer – [Shuji Nakamura] – got permission to try his wits at the problem. This included a year long study trip to Florida to learn the ins and outs of a new technology called metalorganic chemical vapor deposition (MOCVD, also metalorganic vapor-phase epitaxy). Once back in Japan, he got access to a new MOCVD machine at Nichia, which he quickly got around to heavily modifying into the now well-known two-flow reactor version which improves the yield.

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A line-art diagram of the microfluidic device. On the left, in red text, it says "Fibrillization trigger (CPB pH 5.0). There is a rectangular outline of the chip in grey, with a sideways trapezoid on the left side narrowing until it becomes an arrow on the right. At the right is an inset picture of the semi-transparent microfluidic chip and the text "Negative Pressure (Pultrusion)." Above the trapezoid is the green text "MaSp2 solution" and below is "LLPS trigger (CPB pH 7.0)" in purple. The green, purple, and red text correspond with inlets labeld 1, 2, and 3, respectively. Three regions along the arrow-like channel from left to right are labeled "LLPS region," "pH drop," and in a much longer final section "Fiber assembly region."

Synthetic Spider Silk

While spider silk proteins are something you can make in your garage, making useful drag line fibers has proved a daunting challenge. Now, a team of scientists from Japan and Hong Kong are closer to replicating artificial spider silk using microfluidics.

Based on how spiders spin their silk, the researchers designed a microfluidic device to replicate the chemical and physical gradients present in the spider. By varying the amount of shear and chemical triggers, they tuned the nanostructure of the fiber to recreate the “hierarchical nanoscale substructure, which is the hallmark of native silk self-assembly.”

We have to admit, keeping a small bank of these clear, rectangular devices on our desk seems like a lot less work than keeping an army of spiders fed and entertained to produce spider silk Hackaday swag. We shouldn’t expect to see a desktop microfluidic spider silk machine this year, but we’re getting closer and closer. While you wait, why not learn from spiders how to make better 3D prints?

If you’re interesting in making your own spider silk proteins, checkout how [Justin Atkin] and [The Thought Emporium] have done it with yeast. Want to make your spider farm spiders have stronger silk? Try augmenting it with carbon.

Building Nanoleaf-Inspired Wall Panels That Look Great

Nanoleaf is well-known as being that company that makes those lovely glowing tiles that you can hang on your wall. The only thing is, they’re not cheap. So if you want a really cool layout, you have to spend a great amount of money. [Projects with Red] was inspired by the basic concept, though, and whipped up their own gem-shaped wall tiles along similar lines.

The devices can work as a big clock if you so desire.

The irregular hexagon shape of each gem has ten connection points to attach the segments together. Physical connections are made using the 3D printed housings of each segment, while connections are simply made with wires and connectors hanging out the back for flexibility.

Each segment features a black printed housing with a solid lid and a translucent acrylic sheet to act as a diffuser. An addressable LED strip is mounted to the lid for illumination, with Dupont connectors for hooking them up to power and data. An ESP32 is used to drive the addressable LED chain, running the WLED.me software for easy control of the lights and animations. The video below also explains how to configure the segments into a giant colorful 7-segment display.

It’s a neat way to build some LED wall art, with plenty of scope to reconfigure it to suit your own needs. We’ve seen some other fun LED tile projects before, too.
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Computer Logic Spins With No Electricity

We’ve often said you can make a logic gate out of darn near anything. [The Action Lab] agrees and just released a video showing how he made some logic gates from chains and gears. Along the way, he makes the case that the moving chain is an analog for electric current. The demonstration uses a commercial toy known as Spintronics, but if you are mechanically handy, you could probably devise your own setup using 3D printing or gears.

A spring wound motor is a “battery.” Gears act like resistors and junctions to distribute “current” in multiple directions. Seeing series and parallel resistance as moving chains is pretty entertaining and might help someone new learn those concepts.

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Niklaus Wirth with Personal Computer Lilith that he developed in the 1970ies. (Photo: ETH Zurich)

Remembering Niklaus Wirth: Father Of Pascal And Inspiration To Many

Although perhaps not as much of a household name as other pioneers of last century’s rapid evolution of computer hardware and the software running on them, Niklaus Wirth’s contributions puts him right along with other giants. Being a very familiar face both in his native Switzerland at the ETH Zurich university – as well as at Stanford and other locations around the world where computer history was written – Niklaus not only gave us Pascal and Modula-2, but also inspired countless other languages as well as their developers.

Sadly, Niklaus Wirth passed away on January 1st, 2024, at the age of 89. Until his death, he continued to work on the Oberon programming language, as well as its associated operating system: Oberon System and the multi-process, SMP-capable A2 (Bluebottle) operating system that runs natively on x86, X86_64 and ARM hardware. Leaving behind a legacy that stretches from the 1960s to today, it’s hard to think of any aspect of modern computing that wasn’t in some way influenced or directly improved by Niklaus.

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British Hospital Blasts Through Waiting Lists By Slashing Surgeon Downtime

It feels like it doesn’t matter where you go, health systems are struggling. In the US, just about any procedure is super expensive. In the UK and Australia, waiting lists extend far into the future and patients are left sitting in ambulances as hospitals lack capacity. In France, staff shortages rage furiously, frustrating operations.

It might seem like hope is fruitless and there is little that can be done. But amidst this horrid backdrop, one London hospital is finding some serious gains with some neat optimizations to the way it handles surgery, as The Times reports.

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Wii-Inspired Controller Built Using Raspberry Pi Pico

We all thought Nintendo was going to change the world of gaming when it released the Wii all those years ago. In the end, it was interesting but not really fundamentally life-changing for most of us. In any case, [Sebastian] and [Gabriel] decided to build a Wii-like controller for their microcontroller class at Cornell.

The build uses a pair of Raspberry Pi Pico microcontrollers, communicating over HC-05 Bluetooth modules. One Pico acts as a controller akin to a Wiimote, while the other runs a basic game and displays it on a screen via VGA output. The controller senses motion thanks to a MPU6050 inertial measurement unit, combining both gyros and accelerometers in all three axes.

The duo demonstrate the hardware by using it as a pointer to play a simple Tic-Tac-Toe game. It’s in no way going to light up the Steam charts, but the project page does go into plenty of useful detail on how everything was implemented. If you want to create your own motion gaming controller, you could do worse than reading up on their work.

We’ve seen some other great examples of motion controls put to good use, like this VR bowling game. Video after the break.

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