3D Printering: The Makerbot Class Action Suit

Since the 5th generation of Makerbot 3D printers were released at CES in 2014, there has been an avalanche of complaints about the smart extruder in these printers. Clogs were common, and the recommended fix was to simply replace the extruder. The smart extruder is a $175 part, and the mean time before failure is somewhere between 200 and 500 hours. With these smart extruders, you’re looking at a new extruder every dozen prints or so. Combine this with Makerbot’s abdication of open source values, and it’s easy to see why no one in the know would buy a Makerbot.

The performance of the 5th gen Makerbots is also reflected in the Stratasys stock price. The stock has tanked, from a high of $130.83 in early 2014 to a low of $31.88 a few days ago. This has investors calling for blood, and now there’s a class action suit claiming Stratasys violated securities laws. The court docs found by the folks at Adafruit allege Stratasys rushed the 5th gen Makerbots into production resulting in an avalanche of negative feedback, warranty claims, returns, and misled investors until the stock collapsed when the market was made aware of these issues.

The court documents allege Stratasys and Makerbot touted the incredible ease of use and ‘unmatched’ quality of the 5th generation of Makerbots, while former Makerbot employees confirmed known issues with the smart extruder. The 5th gen Makerbots were rushed into production without proper testing for performance and reliability and no standardized testing and validation program. In short, Makerbot itself didn’t know how bad the smart extruder was, but shipped the product anyway. This in turn hurt sales, with one sales executive leaving the company as he “did not want to sell the 5th generation printers after learning about the defect issues because he has a ‘conscience’.”

Despite this, those in charge at Makerbot and Stratasys continued to make misleading  positive claims about the reliability of their printers and how the printers were received by the market. This is the crux of the lawsuit, and something that points to an artificially inflated stock value.

The plaintiffs for this lawsuit are limited to Stratasys stock holders, and anyone out there who only owns a 5th gen Makerbot will sadly be ignored in this lawsuit. Still, if the claims of this lawsuit are true, Stratasys and Makerbot are in for a world of hurt; this is an alleged violation of federal securities laws. demanding a jury trial. Popcorn abounds, and as always, [Zach] and [Adam] came out ahead.

Hackaday Retro Edition: Androids And Amigas

Tiny ARM boards are everywhere, and if the Raspberry Pi is any indication, they’re mostly used for emulating old consoles and computers. With only a $30 single board computer, it’s easy to emulate an SNES, Apple II, C64, or any of the other piece of classic 80s or 90s hardware.

Understandably, there will eventually be a few projects and products that hope to capitalize on this retro trend. Few of them will go through the rigamarole of actually licensing the relevant IP. The Armiga is one of these projects. It’s an emulated Amiga 500 with 1MB of RAM packaged in what looks like a 3.5″ external floppy drive.

Inside this tiny little box is a dual core ARM for Amiga emulation. For the most part, this is just a basic Android system, but the real selling point of this system is the Armiga Project software. This is a full emulator and game browser that also includes a legal (!) copy of Kickstart 1.3. The ‘upscale’ version of the Armiga also includes a floppy disk controller and drive, should you ever want to dump all those old floppies sitting around in your attic.

This isn’t the first time we’ve heard about the Armiga. It was a crowdfunding campaign a year ago that was unsuccessful for reasons we can’t comprehend. The creators of the Armiga have forged on, and now these tiny little boxes of guru meditation have started shipping. The Beta units have sold out and there’s a waiting list for more.

Wired Hive Counts Bees, Keeps Them Cozy

The world has a bee problem. Honey bees are a major pollinator for all sorts of tasty crops, but an estimated one-third of all colonies in the US have vanished since 2006. These mass disappearances are collectively known as Colony Collapse Disorder, and everything from pesticides to global warming to a new bee virus has been blamed for bees going MIA. Regardless of the cause, keeping the bees that do remain alive and pollinating is important work, and an intelligent bee hive could go a long way toward that goal.

Normally, bee hives are a black – err, white –  box, where the bees go about their business without revealing much about it. While bees are amazing animals with an incredibly rich social structure that allows them to, for instance, team together to ventilate a too-warm hive with their wings, or gang up on invading predators, they have their limits, and knowing what’s going on in the hive helps the beekeeper to maintain an optimal environment. [Miguel’s] system, which appears to still be in the prototyping phase, aims to provide the beekeeper with data on temperature and humidity within each hive. GPS tagging allows the beekeeper to track where a hive is, which is important since hives are moved around as various crops begin to flower. The system can even keep track of the comings and goings of bees using photoelectric sensors; while [Miguel] doesn’t go into detail, we imagine that aspect working something like this bee counter we featured a few years back. And being from Portugal, [Miguel] has incorporated cork into the design of the hive, a sustainable material available locally and offering great thermal properties.

Sounds like [Miguel] is onto something here. The bees need all the help they can get, and anything that improves their husbandry will go a long way toward keeping the world fed. We’ll be watching to see where [Miguel] takes this system.

Hackaday Prize Entry: A Very Small Power Grid

If it hasn’t been made readily apparent to you by now, power grids are astonishing marvels of technology and quite possibly one of the greatest engineering feats of history. Learning how these systems work is easy in theory, but in practice you will be shot if you try to screw around with at a power station. [Tim] and [Marissa] figured there must be an easier way to learn about power grids so they made their own. It’s small, but it still has everything you’d find in high voltage power lines, minus a hundred kilovolts or so.

This mockup of a power grid simulates a power plant by taking a normal DC motor and connecting that to an alternator and transformer. This is two of the simulated generation points, with the third AC/AC power supply serving as a reference generator for synchronizing phase and frequency. It’s only 12V at 60Hz, but it gets the job done.

A power grid isn’t power plants – there’s also transmission line theory. For this, [Tim] and [Marissa] have a few boards packed with inductors to simulate power lines. There are boards for simulated loads, and synchronization systems built on the MSP430.

In the video below, [Marissa] goes over all the ins and out of the system. It’s very well made and excellent for teaching something that can’t be demonstrated without a practical example.

The 2015 Hackaday Prize is sponsored by:

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wood bowl cutting

Making A Wooden Bowl Without A Lathe

Typically, when creating a wooden bowl a crafts person would do so on a lathe. A chunk of wood would be bolted to the head stock and the bottom of the bowl turned to an appropriate shape. Then the half-bowl-shaped wood is flipped around on the lathe so that the material on the inside of the bowl can be removed. This traditional method of bowl turning requires a lathe, turning tools, and the serious technique and skill required for the task.

The master maker of weird wood working tools, [Izzy], decided to make a wooden bowl without the use of a lathe. He created a unique fixture to cut the shape of the bowl on a table saw, a piece of equipment that is a bit more common for the average DIYer to have. The fixture itself is made of wood and supports a standard hand drill in a vertical position. The soon-to-be bowl is bolted to the drill and hovers just above the table saw blade. The table saw is turned on and the fixture allows the work piece to rock back and forth creating the bowls outside shape. The drill rotates the piece so that the contours are consistent around the bowl.

The bowl is then flipped over and re-attached to the drill. This time to cut the inside of the bowl, the fixture is locked in the vertical position and the wood is dropped straight down on the spinning blade while being rotated. The saw blade cuts a perfectly hemispherical cavity in the wood. The final bowl looks great after a little sanding and an application of oil. Check out the video after the break.

This isn’t the first time [Izzy’s] projects have been here on Hackaday, check out his DIY Band Saw and Wooden Sphere Cutter.

Continue reading “Making A Wooden Bowl Without A Lathe”

Electric Go Kart has More Features than a Tesla

Making Mario Kart Real

If you’ve ever had a casual go-kart experience, you might be able to relate to [HowToLou]. He noticed that whenever he tried to race, the same situation inevitably always happened. One racer would end up in front of the pack, and no one else would be able to pass them. The result was more of a caravan of go-karts than an actual race. That’s when he realized that video games like Mario Kart had already figured out how to fix this problem long ago. [Lou] took ideas from these games and implemented them onto a real life go-kart in order to improve the experience. The result is what he calls a Flash Kart.

The key to improving the experience was to add more features that you don’t normally get in a real word go-karting experience. The Flash Kart uses an electronic drive system that is controlled by computer. This setup allows the computer to limit the speed of the kart so they are all the same. The system includes a Logitech gaming steering wheel with built-in control buttons. There is also a color LCD screen mounted as a heads up display. The screen displays the racer’s speed in miles per hour, as well as multiple MP3 music tracks to choose from. The system provides the user with a limited number of speed boost tokens, listed on the heads up display. The user can also view their current ranking, their location on the track, or even get a view directly behind them.

The back of the kart includes a 23″ LCD screen that shows other players who you are and what team you are on. For added fun, the rider can display taunting messages to other racers using this screen. The front of the kart includes a laser cannon for shooting other karts as well as a “token scoop” sensor. This allows the riders to pick up virtual items such as laser cannon ammo, shields, or extra speed boost tokens.

To pack in all of this added functionality, [Lou] started with a typical go-kart chassis. From there, he built a custom fiber glass shell for the back-end. This houses most of the sensitive electronics. The system is powered by three 12V deep cycle batteries. A 15HP electric motor drives the rear wheels. The throttle is controlled with a gas pedal that simply feeds to a sensor that is hooked up to the control computer. The heart of the system is a computer that runs on a 2.6Ghz small footprint Zotac motherboard with Windows XP. The software is custom written in C#. The computer is plugged into a miniLAB 1008 interface board. This is how it communicates with all of the various sensors. The interface board is also used to control a number of relays which in turn control the speed of the kart.

Unfortunately [Lou] built this kart years ago and doesn’t include many details about what sensors he is using, or how the software works. Still, this was such a cool idea that we had to share it. Be sure to watch [Lou’s] video below to see the kart in action. Continue reading “Making Mario Kart Real”

Dumping Old PROMs With New Hardware

[ijsf] recently came across a very old synthesizer from a defunct West German company. This was one of the first wavetable synths available, and it’s exceptionally rare. Being so rare, there isn’t much documentation on the machine. In an attempt at reverse engineering, [ijsf] decided to dump the EPROMs and take a peek at what made this synth work. There wasn’t an EPROM programmer around to dump the data, but [ijsf] did have a few ARM boards around. It turns out building a 27-series PROM dumper is pretty easy, giving [ijsf] an easy way to dig into the code on this machine.

The old EPROMs in this machine have 5v logic, so [ijsf] needed to find a board that had a ton of IOs and 5v tolerant inputs. He found the LPC2148, which has a nice USB system that can be programmed to dump the contents of a PROM over serial. Interfacing the PROM is as simple as connecting the power and ground, the address lines, data, and the signal lines. After that, it’s just a matter of stepping through every address according to the timing requirements of the PROM. All the data was dumped over a serial interface, and in just a few seconds, [ijsf] had 32768 bytes of ancient data that made this old synth tick.