ESP32 Powered Crunch-E Makes Beats On The Go

There’s no shortage of devices out there for creating electronic music, but if you’re just looking to get started, the prices on things like synthesizers and drum machines could be enough to give you second thoughts on the whole idea. But if you’ve got a well stocked parts bin, there’s a good chance you’ve already got most of what you need to build your own Crunch-E.

A Crunch-E built from stacked modules

Described by creator [Roman Revzin] as a “keychain form factor music-making platform”, the Crunch-E combines an ESP32, an MAX98357 I2S audio amplifier, an array of tactile buttons, and a sprinkling of LEDs and passives. It can be built on a perfboard using off-the-shelf modules, or you can spin up a PCB if you want something a bit more professional. It sounds like there’s eventually going to be an option to purchase a pre-built Crunch-E at some point as well.

But ultimately, the hardware seems to be somewhat freeform — the implementation isn’t so important as long as you’ve got the major components and can get the provided software running on it.

The software, which [Roman] is calling CrunchOS, currently provides four tracks, ten synth instruments, and two drum machine banks. Everything can be accessed from a 4 x 4 button array, and there’s a “cheat sheet” in the documentation that shows what each key does in the default configuration. Judging by the demo video below, it’s already an impressively capable platform. But this is just the beginning. If everything goes according to plan and more folks start jamming on their own Crunch-E hardware, it’s not hard to imagine how the software side can be expanded and adapted over time.

Over the years we’ve seen plenty of homebrew projects for producing electronic music, but the low-cost, simple construction, and instant gratification nature of the Crunch-E strikes us as a particularly compelling combination. We’re eager to see where things develop from here.

Continue reading “ESP32 Powered Crunch-E Makes Beats On The Go”

A Treasure Trove In An English Field

This is being written in a tent in a field in Herefordshire, one of the English counties that borders Wales. It’s the site of Electromagnetic Field, this year’s large European hacker camp, and outside my tent the sky is lit by a laser light show to the sound of electronic music. I’m home.

One of the many fun parts of EMF is its swap table. A gazebo to which you can bring your junk, and from which you can take away other people’s junk. It’s an irresistible destination which turns a casual walk into half an hour pawing through the mess in search of treasure, and along the way it provides an interesting insight into technological progress. What is considered junk in 2024?

Something for everyone

As always, the items on offer range from universal treasures of the I-can’t-believe-they-put that-there variety, through this-is-treasure-to-someone-I’m-sure items, to absolute junk. Some things pass around the camp like legends; I wasn’t there when someone dropped off a box of LED panels for example, but I’ve heard the story relayed in hushed tones several times since, and even seen some of the precious haul. A friend snagged a still-current AMD processor and some Noctua server fans as another example, and I’m told that amazingly someone deposited a Playstation 5. But these are the exceptions, in most cases the junk is either very specific to something, or much more mundane. I saw someone snag an audio effects unit that may or may not work, and there are PC expansion cards and outdated memory modules aplenty.

Finally, there is the absolute junk, which some might even call e-waste but I’ll be a little more charitable about. Mains cables, VGA cables, and outdated computer books. Need to learn about some 1990s web technology? We’ve got you covered. Continue reading “A Treasure Trove In An English Field”

Hackaday Podcast Episode 273: A Tube Snoot, Dynamic Button Blobs, And Tokamaks Aren’t Whack

This week, it was Kristina’s turn in the hot seat with Editor-in-Chief Elliot Williams. First up in the news: Germany’s solar and wind power generation have resulted in excess energy, which some people think is bad. In Hackaday news, the entries in the 2024 Business Card Challenge are really stacking up.

Then it’s on to What’s That Sound, which Kristina provided this week and managed to stump Elliot. Can you get it? Can you figure it out? Can you guess what’s making that sound? If you can, and your number comes up, you get a special Hackaday Podcast t-shirt.

Then it’s on to the hacks, beginning with an improved spectrometer that wasn’t easy, and a rotary phone kitchen timer that kind of was. We’ll talk about badges turned invitations, reinventing rotary switches, and dynamic button blobs. Finally, we get the lowdown on the state of nuclear fusion, and posit why chatting online isn’t what it used to be.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Download and savor at your leisure.

Continue reading “Hackaday Podcast Episode 273: A Tube Snoot, Dynamic Button Blobs, And Tokamaks Aren’t Whack”

Hackaday Podcast Episode 272: Desktop EDM, Silence Of The Leaves, And The Tyranny Of The Rocket Equation

With Elliot off on vacation, Tom and Dan made a valiant effort to avoid the dreaded “clip show” and provide you with the tastiest hacker treats of the week. Did they succeed? That’s not for us to say, but if you’re interested in things like non-emulated N64 games and unnecessarily cool filament sensors, this just might be one to check out.

We also came across a noise suppressor for a leaf blower, giant antennae dangling from government helicopters, and a desktop-friendly wire EDM setup that just might change the face of machining. We waxed on about the difference between AI-generated code and just pulling routines from StackExchange, came to the conclusion that single-stage-to-orbit is basically just science fiction, and took a look at the latest eclipse from 80,000 feet, albeit a month after the fact.

Worried about attracting the Black Helicopters? Download the DRM-free MP3 and listen offline, just in case.

Continue reading “Hackaday Podcast Episode 272: Desktop EDM, Silence Of The Leaves, And The Tyranny Of The Rocket Equation”

Supercon 2023: Building The Ultimate Apple IIe, Decades Later

The Apple II was launched in 1977, a full 47 years ago. The Apple IIe came out six years later, with a higher level of integration and a raft of new useful features. Apple eventually ended production of the whole Apple II line in 1993, but that wasn’t the end. People like [James Lewis] are still riffing on the platform to this day. Even better, he came to Supercon 2023 to tell us all about his efforts!

[James]’s talk covers the construction of the Mega IIe, a portable machine of his own design. As the name suggests, the project was based on the Mega II chip, an ASIC for which he had little documentation. He wasn’t about to let a little detail like that stop him, though.

The journey of building the Mega IIe wasn’t supposed to be long or arduous; the initial plan was to “just wire this chip up” as [James] puts it. Things are rarely so simple, but he persevered nonetheless—and learned all about the Apple II architecture along the way.

Continue reading “Supercon 2023: Building The Ultimate Apple IIe, Decades Later”

Hackaday Podcast Episode 270: A Cluster Of Microcontrollers, A Rocket Engine From Scratch, And A Look Inside Voyager

Join Hackaday Editors Elliot Williams and Tom Nardi as they get excited over the pocket-sized possibilities of the recently announced 2024 Business Card Challenge, and once again discuss their picks for the most interesting stories and hacks from the last week. There’s cheap microcontrollers in highly parallel applications, a library that can easily unlock the world of Bluetooth input devices in your next project, some gorgeous custom flight simulator buttons that would class up any front panel, and an incredible behind the scenes look at how a New Space company designs a rocket engine from the ground up.

Stick around to hear about the latest 3D printed gadget that all the cool kids are fidgeting around with, a brain-computer interface development board for the Arduino, and a WWII-era lesson on how NOT to use hand tools. Finally, learn how veteran Hackaday writer Dan Maloney might have inadvertently kicked off a community effort to digitize rare documentation for NASA’s Voyager spacecraft.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Download your very own copy of the podcast right about here.

Continue reading “Hackaday Podcast Episode 270: A Cluster Of Microcontrollers, A Rocket Engine From Scratch, And A Look Inside Voyager”

Hackaday Links Column Banner

Hackaday Links: May 5, 2024

It may be hard to believe, but BASIC turned 60 this week. Opinions about the computer language vary, of course, but one thing everyone can agree on is that Professors Kemeny and Kurtz really stretched things with the acronym: “Beginner’s All-Purpose Symbolic Instruction Code” is pretty tortured, after all. BASIC seems to be the one language it’s universally cool to hate, at least in its current incarnations like Visual Basic and VBA. But back in 1964, the idea that you could plunk someone down in front of a terminal, or more likely a teletype, and have them bang out a working “Hello, world!” program with just a few minutes of instruction was pretty revolutionary. Yeah, line numbers and GOTO statements encouraged spaghetti code and engrained bad programming habits, but at least it got people coding. And perhaps most importantly, it served as a “gateway drug” into the culture for a lot of us. Many of us would have chosen other paths in life had it not been for those dopamine hits provided by getting that first BASIC program working. So happy birthday BASIC!

Continue reading “Hackaday Links: May 5, 2024”