THICC GBA SP Mod Gets Easy Install Ahead Of Release

Back in August we covered a unique modification for the Nintendo Game Boy Advance SP which replaced the handheld’s rear panel with an expanded version that had enough internal volume for an upgraded battery, a Bluetooth audio transmitter, and support for both Qi wireless and USB-C charging. The downside was that getting the 10 mm 3D printed “backpack” installed wasn’t exactly the most user-friendly operation.

But today we’re happy to report that the dream team behind the so-called THICC BOI SP have not only made some huge improvements to the mod, but that they intend to release it as a commercial kit in the next few months. The trick to making this considerable upgrade a bit more forgiving is the use of a bespoke flat flex cable that easily allows the user to solder up all the necessary test points and connections, as well as a custom PCB that pulls together all the hardware required.

In the video below, [Tito] of Macho Nacho Productions goes over the latest version of the mod he’s been working on with [Kyle] and [Helder], and provides a complete step-by-step installation tutorial to give viewers an idea of what they’ll be in for once the kit goes on sale. While it’s still a fairly involved modification, the new design is surprisingly approachable. As we’ve seen with previous console modifications, the use of flat flex technology means the installation shouldn’t pose much of a challenge for anyone with soldering experience.

The flat flex cable allows for an exceptionally clean install.

Some may be put off by the fact that the replacement rear panel is even thicker this time around, but hopefully the unprecedented runtime made possible by the monstrous 4,500 mAh LiPo battery pack hiding inside the retrofit unit will help ease any discomfort (physical or otherwise) you may have from carrying around the chunkier case. Even with power-hungry accouterments like an aftermarket IPS display and a flash cart, the new battery can keep your SP running for nearly 20 hours. If you still haven’t beaten Metroid: Zero Mission by then, it’s time to take a break and reflect on your life anyway.

According to [Tito], the logistical challenges and considerable upfront costs involved in getting the new rear panels injection molded in ABS is the major roadblock holding the release of the kit back right now. The current prototypes, which appear to have been 3D printed in resin, simply don’t match the look and feel of the GBA SP’s original case well enough to be a viable option. A crowd funding campaign should get them over that initial hump, and we’ll be keeping an eye out for more updates as things move along towards production.

The previous version of this mod was impressive enough as a one-off project, but we’re excited to see the team taking the next steps towards making this compelling evolution of the GBA more widely available. It’s a fantastic example of what’s possible for small teams, or even individuals, when you leverage all the tools in the modern hardware hacking arsenal.

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Pick Up The Ball And Run With It

Once in a while we get to glimpse how people build on each other’s work in unexpected and interesting ways. So it is with the GateBoy project, a gate-level emulator built from die shots of the original Game Boy processor. The thing is, [Austin Appleby] didn’t have to start by decapping and taking photos of the chip. He didn’t even have to make his own schematics by reverse engineering those structures. Someone else had already done that and made it available for others to use. A couple of years back, [Furrtek] started manually tracing out the DMG chip and posted schematics to the DMG-CPU-Inside repo, kindly licensing it as CC-BY-SA 4.0 to let people know how they can use the info.

But playing Game Boy games isn’t actually the end game of [Austin’s] meticulous gate-level recreation. He’s using it to build “a set of programming tools that can bridge between the C/C++ universe used by software and the Verilog/VHDL universe used by hardware.” A new tool has been born, not for gaming, but for converting a meta language that assigns four-letter codes to gate structures (somewhat reminiscent of DNA sequences) and will eventually convert them to your choice of C++ or a Hardware Description Language for use with FPGAs.

The open source community is playing four-dimensional football. Each project moves the ball downfield, but some of them add an additional goal in an alternate hardware universe — advancing the aims of both (like finding and fixing some errors in [Furrtek’s] original schematics).

Of course the real challenge is getting the word out that these projects exist and can be useful for something you’re working on. For instance, [Neumi’s] depth sounding rowboat allows an individual to make detailed depth maps of lakes, rivers, and the like. It was in the comments that the OpenSeaMap project was brought up — a site working to create crowd sourced waterway charts. It’s the perfect place for [Neumi] to get inspiration, and help move that ball toward a set of goals.

How do we get the word out so more of these connections happen? We’ll do our part here at Hackaday. But it’s the well-document and thoughtfully-licensed projects that set the up playing field in the first place.

Pokemon Time Machine Lets You Really Catch ‘Em All

Since 1996 the Pokemon series of games has moved through eight distinct generations, which roughly parallel the lineage of Nintendo’s handheld gaming systems. While the roster of “pocket monsters” has been updated steadily, players have had the option of bringing captured Pokemon from the older games into the newer releases. But there’s always been a gap in this capability. Due to hardware differences, the Game Boy and Game Boy Color generations of games were physically unable to communicate with the titles released for the Game Boy Advance.

But soon, that may no longer be the case. [Selim] is hard at work on Lanetteā€™s Poke Transporter, a hardware and software solution for bringing Pokemon from the first and second generation games onto the third generation GBA games. Once they’ve been loaded there, players can move the creatures all the way up into the contemporary Pokemon games via official means.

The first Pokemon to make the generational leap.

The project was started in July of 2020, with [Selim] first focusing on the logistical challenges of bringing such early Pokemon into the newer games. Because so much changed between the different generations, there are many sanity checks that need to be made during the transfer. For example, the moves and techniques that the creatures are able to learn isn’t necessarily consistent between these early entries into the series. But after about a year of effort, the software side worked reliably on emulated games, and it was time to start thinking about the hardware.

Ultimately, [Selim] wants to create a physical device into which players can insert their Pokemon cartridges and trigger an automatic transfer. The code is already able to read and write to the cartridges, and has been ported over to Arduino so it doesn’t need a computer to run. A few prototype PCBs have been created, and beyond the inevitable bodges, it seems like they’re functional. There’s still breadboards and jumpers for as far as the eye can see, but this is the first step towards producing a dedicated Pokemon “time machine” that can transport them from the late 1990s to the present day.

With [stacksmashing] recently showing that the Raspberry Pi Pico is fast enough to emulate the Game Boy’s “Link Cable” accessory, and the protocol for trading Pokemon over the wire fairly well understood, we wonder if one day this technique couldn’t be done in real-time between linked handhelds. If you can make two copies of Tetris connect to each other over the Internet, it seems like you’d have enough time to fiddle with a Charizard’s stats.

Hackaday Podcast 129: Super Clever 3D Printing, Jigs And Registration Things, 90s Car Audio, And Smooth LED Fades

Hackaday editors Mike Szczys and Elliot Williams have found a critical mass of projects this week that wouldn’t be possible without 3D printers. There’s an absolutely astounding model roller coaster that is true to the mechanisms and physics of the original (and beholden to hours of sanding and painting). Adding sheet material to the printing process is a novel way to build durable hinges and foldable mechanisms. Elliot picks out not one, but two quadruped robot projects that leverage 3D-printed parts in interesting ways. And for the electronics geeks there’s a server rack stuffed with Raspberry Pi, and analog electronic wizardry to improve the resolution of the WS2811 LED controller. We wrap it all up with discussions of flying boats, and adding Bluetooth audio to old car head units.

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Direct download (60 MB or so.)

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Steady Hand Brings GBA Cart Back From The Grave

The flash chips used in Game Boy Advance (GBA) cartridges were intended to be more reliable and less bulky than the battery-backed SRAM used to save player progress on earlier systems. But with some GBA titles now hitting their 20th anniversary, it’s not unheard of for older carts to have trouble loading saves or creating new ones. Perhaps that’s why the previous owner tried to reflow the flash chip on their copy of Golden Sun, but as [Taylor Burley] found after he opened up the case, they only ended up making the situation worse.

A previous repair attempt left the PCB badly damaged.

When presented with so many damaged traces on the PCB, the most reasonable course of action would have been to get a donor cartridge and swap the save chips. But a quick check on eBay shows that copies of Golden Sun don’t exactly come cheap. So [Taylor] decided to flex his soldering muscles and repair each trace with a carefully bent piece of 30 gauge wire. If you need your daily dose of Zen, just watch his methodical process in the video below.

While it certainly doesn’t detract from [Taylor]’s impressive soldering work, it should be said that the design of the cartridge PCB did help out a bit, as many of the damaged traces had nearby vias which gave him convenient spots to attach his new wires. It also appears the PCB was designed to accept flash chips of varying physical dimensions, which provided some extra breathing room for the repairs.

Seeing his handiwork, it probably won’t surprise you to find that this isn’t the first time [Taylor] has performed some life-saving microsurgery. Just last year he was able to repair the PCB of an XBox controller than had literally been snapped in half.

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Hackaday Podcast 118: Apple AirTag Hacked, Infill Without Perimeters, Hair-Pulling Robots, And Unpacking The 555

Elliot’s keeb: ortho, offset, thumby.

Hackaday editors Elliot Williams and Mike Szczys gather to ooh and aah over a week of interesting hacks. This week we’re delighted to welcome special guest Kristina Panos to talk about the Inputs of Interest series she has been working on over the last couple of years. In the news is the effort to pwn the new Apple AirTags, with much success over the past week. We look at turning a screenless Wacom tablet into something more using a donor iPad, stare right into the heart of a dozen 555 die shots, and watch what happens when you only 3D print the infill and leave the perimeters out.

 

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Direct download (~55 MB)

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Exploring The World Of Nintendo 3DS Homebrew

When Nintendo officially ended production of the 3DS in September 2020, it wasn’t exactly a surprise. For one thing, some variation of the handheld system had been on the market since 2011. Which is not to say the product line had become stagnant: the system received a considerable mid-generation refresh, and there was even a more affordable variant introduced that dropped the eponymous stereoscopic 3D effect, but nearly a decade is still a fairly long life in the gaming industry. Of course Nintendo’s focus on the Switch, a hybrid device that blurs the line between console and handheld games, undoubtedly played a part in the decision to retire what could effectively be seen as a competing product.

While putting the 3DS out to pasture might have been the logical business move, a quick check on eBay seems to tell a different story. Whether it’s COVID keeping people indoors and increasing the demand for at-home entertainment, or the incredible library of classic and modern games the system has access to, the fact is that a used 3DS in good condition is worth more today than it was when it was brand new on the shelf this time last year.

I’ve certainly made more expensive mistakes.

In short, this was the worst possible time for me to decide that I finally wanted to buy a 3DS. Then one day I noticed the average price for a Japanese model was far lower than that of its American counterpart. I knew the hardware was identical, but could the firmware be changed?

An evening’s worth of research told me the swap was indeed possible, but inadvisable due to the difficulty and potential for unexpected behavior. Of course, that’s never stopped me before.

So after waiting the better part of a month for my mint condition 3DS to arrive from the land of the rising sun, I set out to explore the wide and wonderful world of Nintendo 3DS hacking.

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