3D Printed Hat Blasts The Rain Away

Some ideas are so bad that we just try them anyway, at least that seems to be [Ivan Miranda]’s philosophy. No stranger to just totally ignoring the general consensus on what you can (or at least should) or can’t make with a 3D printer, and just getting on with it, [Ivan] may have gone a little too far this time. Since umbrellas are, well, boring, why not try to keep dry with an air-curtain hat?

As you’ll see from the video, attempting to 3D print an impeller to run from a BLDC motor didn’t exactly go well. The imbalance due to imperfections in the printing process (and lack of an easy way balance it post-print) caused incredibly unpleasant (and possibly damaging) vibrations directly into his skull, not to mention the thing self-disassembling in a short time.

Not to be discouraged, he presses on regardless, substituting an electrical ducted fan (EDF), increasing the silliness-factor oh-so-little, after all as he says “I think I have a solution for all the issues — more power!”

EDFs and other kinds of ducted fans are used in many applications nowadays. Thanks to advances in rare-earth magnets enabling more powerful brushless motors, combined with cheap and accessible control systems, there has never been a better time to drop an EDF into your latest madcap idea. We have covered many ducted fan projects over the years, including this great video about how ducted fans work, which we think is well worth a watch if you’ve not already done so.

The “rain in spain, stays mainly in the plain” doesn’t actually reflect reality, as most rainfall is actually recorded in the mountainous north, rather than the central ‘plain’, But regardless, it never rains when you want it to, certainly in the Basque country where [Ivan] is based. Initial testing was done with a hose pipe, in the shop, which shows a certain dedication to the task in hand to say the least.

He does demonstrate it appearing to actually work, but we’re pretty sure there is still plenty of room for improvement. Although, maybe it’s safer to just shelve it and move on the next mad-cap idea?

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You Can 3D Print Your Own RC Motorbikes

Radio control cars have been a popular toy for decades, but their motorcycle counterparts have always lagged behind due to balance issues and compromised agility. At the same time, a little toy motorbike can be mesmerizing in action. [brettt3] built a few of his own design that look remarkably fun to play with.

Modeled after the Ducati Draxter and Suzuki GSX-RR, the 3D printed bodies do a great job of aping their full-size counterparts. With a lick of paint and some finer touches, these could be absolutely exquisite, but they look awesome in the bare plastic nonetheless. The bikes use a belt drive to deliver power from a motor in the body to the rear wheel. To keep them upright, a weighted front wheel is used as a passive gyroscope for stabilization.

But the finest touch is arguably the rider which sits atop each motorcycle. Articulated and with hands resting on the handlebars, the rider moves with the steering of the bike, creating an eerie realism that we can’t get enough of. There’s even a tiny micro-servo in the head which allows the rider to swivel and look in the direction of motion as you’d expect.

Files are available for those wishing to recreate these designs at home. Alternatively, dive deeper into gyro-stabilised designs to learn more about how it all works. Video after the break.

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EM-Glitching For Nintendo DSi Boot ROMs

Some hacker events are muddy and dusty affairs in distant fields, others take place in darkened halls, but I went to one that can be experienced as a luxury break in a European city steeped in culture and history. Newline takes place at Hackerspace Gent, in the Belgian city of that name, and I was there last weekend to catch the atmosphere as well as the programme of talks and workshops. And of those a good start was made by [PoroCYon], whose fascinating introduction to the glitching techniques involved in recovering the boot ROMs from a Nintendo DSi taught us plenty of things we hadn’t seen before.

The talk which you’ll find below the break starts by describing the process of glitching — using power supply interference to interrupt the operation of a microprocessor and avoid certain instructions — to bypass security code. It then moves on to some of the protection mechanisms used in the various generations of Nintendo consoles and handhelds, before moving on to the work on the DSi at which point the talk moved onto a field which may be old hat in glitching circles but was new to me; that of EM glitching.

EM glitching involves using a small coil to generate precisely timed electromagnetic pulses which induce the glitch voltages in the chip. The fascinating part is that the EM probe can be made small enough to target individual areas of the chip, so using it involves a brute-force technique trying all combinations of timing and position with the probe held in a computer-controlled X-Y mount.

The DSi has two processors on board, this achieves success with the ARM7 but leaves its companion ARM9 as yet untapped. There are a promising set of attack vectors left to try, of which the ARM7 placing the ARM9 into a state from which it can be glitched seems to be the most promising. It’s fairly obvious that there’s plenty more to come from this quarter.

More details of the talk can be found in this repository, and for those interested in EM glitching you can find out more in this video and in this project using it to attack a Gecko microcontroller.

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THICC GBA SP Mod Gets Easy Install Ahead Of Release

Back in August we covered a unique modification for the Nintendo Game Boy Advance SP which replaced the handheld’s rear panel with an expanded version that had enough internal volume for an upgraded battery, a Bluetooth audio transmitter, and support for both Qi wireless and USB-C charging. The downside was that getting the 10 mm 3D printed “backpack” installed wasn’t exactly the most user-friendly operation.

But today we’re happy to report that the dream team behind the so-called THICC BOI SP have not only made some huge improvements to the mod, but that they intend to release it as a commercial kit in the next few months. The trick to making this considerable upgrade a bit more forgiving is the use of a bespoke flat flex cable that easily allows the user to solder up all the necessary test points and connections, as well as a custom PCB that pulls together all the hardware required.

In the video below, [Tito] of Macho Nacho Productions goes over the latest version of the mod he’s been working on with [Kyle] and [Helder], and provides a complete step-by-step installation tutorial to give viewers an idea of what they’ll be in for once the kit goes on sale. While it’s still a fairly involved modification, the new design is surprisingly approachable. As we’ve seen with previous console modifications, the use of flat flex technology means the installation shouldn’t pose much of a challenge for anyone with soldering experience.

The flat flex cable allows for an exceptionally clean install.

Some may be put off by the fact that the replacement rear panel is even thicker this time around, but hopefully the unprecedented runtime made possible by the monstrous 4,500 mAh LiPo battery pack hiding inside the retrofit unit will help ease any discomfort (physical or otherwise) you may have from carrying around the chunkier case. Even with power-hungry accouterments like an aftermarket IPS display and a flash cart, the new battery can keep your SP running for nearly 20 hours. If you still haven’t beaten Metroid: Zero Mission by then, it’s time to take a break and reflect on your life anyway.

According to [Tito], the logistical challenges and considerable upfront costs involved in getting the new rear panels injection molded in ABS is the major roadblock holding the release of the kit back right now. The current prototypes, which appear to have been 3D printed in resin, simply don’t match the look and feel of the GBA SP’s original case well enough to be a viable option. A crowd funding campaign should get them over that initial hump, and we’ll be keeping an eye out for more updates as things move along towards production.

The previous version of this mod was impressive enough as a one-off project, but we’re excited to see the team taking the next steps towards making this compelling evolution of the GBA more widely available. It’s a fantastic example of what’s possible for small teams, or even individuals, when you leverage all the tools in the modern hardware hacking arsenal.

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Flamethrower weedkiller mounted on a robot arm riding a tank tracked base

Don’t Sleep On The Lawn, There’s An AI-Powered, Flamethrower-Wielding Robot About

You know how it goes, you’re just hanging out in the yard, there aren’t enough hours in the day, and weeding the lawn is just such a drag. Then an idea just pops into your head. How about we attach a gas powered flamethrower to a robot arm, drive it around on a tank-tracked robotic base, and have it operate autonomously with an AI brain? Yes, that sounds like a good idea. Let’s do that. And so, [Dave Niewinski] did exactly that with his Ultimate Weed Killing Robot.

And you thought the robot overlords might take a more subtle approach and take over the world one coffee machine at a time? No, straight for the fully-autonomous flamethrower it is then.

This build uses a Kinova Robots Gen 3 six-axis arm, mounted to an Agile-X Robotics Bunker base. Control is via a Connect Tech Rudi-NX box which contains an Nvidia Jetson Xavier NX Edge AI computing engine. Wow that was a mouthful!

Connectivity from the controller to the base is via CAN bus, but, sadly no mention of how the robot arm controller is hooked up. At least this particular model sports an effector mount camera system, which can feed straight into the Jetson, simplifying the build somewhat.

To start the software side of things, [Dave] took a video using his mobile phone while walking his lawn. Next he used RoboFlow to highlight image stills containing weeds, which were in turn used to help train a vision AI system. The actual AI training was written in Python using Google Collaboratory, which is itself based on the awesome Jupyter Notebook (see also Jupyter Lab on the main site. If you haven’t tried that yet, and if you do any data science at all, you’ll kick yourself for not doing so!) Collaboratory would not be all that useful for this by itself, except that it gives you direct, free GPU access, via the cloud, so you can use it for AI workloads without needing fancy (and currently hard to get) GPU hardware on your desk.

Details of the hardware may be a little sparse, but at least the software required can be found on the WeedBot GitHub. It’s not like most of us will have this exact hardware lying around anyway. For a more complete description of this terrifying contraption, checkout the video after the break.

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Pick Up The Ball And Run With It

Once in a while we get to glimpse how people build on each other’s work in unexpected and interesting ways. So it is with the GateBoy project, a gate-level emulator built from die shots of the original Game Boy processor. The thing is, [Austin Appleby] didn’t have to start by decapping and taking photos of the chip. He didn’t even have to make his own schematics by reverse engineering those structures. Someone else had already done that and made it available for others to use. A couple of years back, [Furrtek] started manually tracing out the DMG chip and posted schematics to the DMG-CPU-Inside repo, kindly licensing it as CC-BY-SA 4.0 to let people know how they can use the info.

But playing Game Boy games isn’t actually the end game of [Austin’s] meticulous gate-level recreation. He’s using it to build “a set of programming tools that can bridge between the C/C++ universe used by software and the Verilog/VHDL universe used by hardware.” A new tool has been born, not for gaming, but for converting a meta language that assigns four-letter codes to gate structures (somewhat reminiscent of DNA sequences) and will eventually convert them to your choice of C++ or a Hardware Description Language for use with FPGAs.

The open source community is playing four-dimensional football. Each project moves the ball downfield, but some of them add an additional goal in an alternate hardware universe — advancing the aims of both (like finding and fixing some errors in [Furrtek’s] original schematics).

Of course the real challenge is getting the word out that these projects exist and can be useful for something you’re working on. For instance, [Neumi’s] depth sounding rowboat allows an individual to make detailed depth maps of lakes, rivers, and the like. It was in the comments that the OpenSeaMap project was brought up — a site working to create crowd sourced waterway charts. It’s the perfect place for [Neumi] to get inspiration, and help move that ball toward a set of goals.

How do we get the word out so more of these connections happen? We’ll do our part here at Hackaday. But it’s the well-document and thoughtfully-licensed projects that set the up playing field in the first place.

A flip-top foundry for metal casting

Flip-Top Foundry Helps Manage The Danger Of Metal Casting

Melting aluminum is actually pretty easy to do, which is why it’s such a popular metal for beginners at metal casting. Building a foundry that can melt aluminum safely is another matter entirely, and one that benefits from some of the thoughtful touches that [Andy] built into his new propane-powered furnace. (Video, embedded below.)

The concern for safety is not at all undue, for while aluminum melts at a temperature that’s reasonable for the home shop, it’s still a liquid metal that will find a way to hurt you if you give it half a chance. [Andy]’s design minimizes this risk primarily through the hands-off design of its lid. While most furnaces have a lid that requires the user to put his or her hands close to the raging inferno inside, or that dangerously changes the center of mass of the whole thing as it opens, this one has a fantastic pedal-operated lid that both lifts and twists. Leaving both hands free to handle tongs is a nice benefit of the design, too.

The furnace follows a lot of the design cues we’ve seen before, starting as it does with an empty party balloon helium tank. The lining is a hydrid of ceramic blanket material and refractory cement; another nice safety feature is the drain channel cast into the floor of the furnace in case of a cracked crucible. The furnace is also quite large, at least compared to [Andy]’s previous DIY unit, and has a sturdy base that aids stability — another plus in the safety column.

Every time we see a new furnace design, we get the itch to start getting into metal casting. And with the barrier to entry as low as a KFC bucket or an old fire extinguisher, why not give it a try? Although it certainly pays to know what can go wrong before diving in.

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