Australia’s Nationwide Phone Outage Was An Embarrassing Failure

The phones! They were one of the basic utilities of the 20th century, and were just about as reliable as death and taxes. Even when then power grid went down, you still had a fair shot of getting a phone call through thanks to the reliability of the Plain Old Telephone Service.

Today, we eschew the simplicity of copper and mechanical switches for the supreme bandwidth and capability of high-speed cellular connectivity. With that, we accept that the additional complexity comes with a risk of complicated failures that bring everything tumbling down. Australia’s largest telecommunications provider found that out to its peril just a few short months ago.

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How Packaging Can Kill An Electronics Microbusiness

Quite a few in our community make a bit of cash on the side by selling our creations, and it’s not uncommon to find that a project which catches your eye can be picked up as a kit for a few of your preferred currency units. But there’s a problem facing such tiny producers in the form of regulations intended for large businesses which are beyond their ability to comply with. [Alain Pannetrat] writes for the Lectronz marketplace about one of them, the new European Union packaging waste regulations.

At face value it sounds like a good idea, that suppliers should be responsible in some way for the disposal of their packaging. It discourages excessive packaging and encourages recycling, indeed the EU even describe the scheme as boosting business. The problem is that its administration is left to individual member states, and someone selling across the whole bloc would have to join multiple schemes. The hefty price is nothing to a large enterprise, but impossible for a tiny one. He makes a very good point, that it’s difficult to claim to champion innovation, while also imposing something like this on grass-roots innovators. Going by the experiences of our acquaintances in this space an extra burden on top of that presented by the current unstable tariff and customs situation involved in selling to the USA would likely be the straw which broke the camel’s back.

In practice we suspect that many are simply doing the same as they have with compliance marking and waste electronic equipment regulations, simply not bothering and hoping they fly under the radar and never get caught. We hope we won’t end up reporting on any future crackdown, the landscape has definitely changed since we tried our hand in this business.

Smartphones And The Next Generation Of Hearing Aids

If you don’t actually need one, you’d be forgiven for thinking a hearing aid just makes everything louder for the wearer. Especially since there are plenty of shady products out there which will do exactly that for just four easy payments of $29.99. But the reality is considerably more complex, as a proper hearing aid needs to be capable of selectively enhancing certain frequencies while squashing down others.

The technical challenges involved in pulling that off in a device small enough to fit inside the human ear and run off of a tiny battery are considerable — and while there’s undoubtedly been some degree of artificial price inflation going on over the years, there’s a reason proper hearing aids have been so much more expensive than their “As Seen on TV” counterparts. These same challenges are also why DIY and open source hardware hearing aids have struggled to gain much traction.

But over the last few years the situation has changed. In 2022 the United States Food and Drug Administration (FDA) established the framework by which hearing aids could be sold over the counter (OTC). Although they’re generally less capable than their prescription counterparts and not suitable for individuals with profound hearing loss, the wide commercial availability of OTC hearing aids has kicked off a competition between manufacturers to deliver more affordable devices.

That competition entered a new phase earlier this month when the FDA granted approval for Samsung’s Galaxy Earbuds to fall under the same category. This follows a similar decision made about Apple’s AirPods back in 2024. The two biggest players in the smartphone market being able to offer their earbuds as OTC hearing aids represents a unique value proposition. Not only are they priced for mass market consumption, but many individuals who would be interested in purchasing an OTC hearing aid will already own them and need only to enable the feature with a software update.

Given how different the situation is today than even just five years ago it’s worth asking just what qualifies as a over-the-counter hearing aid, and how the shifting definition of these devices can inform the community’s efforts to develop open hardware solutions.

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The Physics Of Keeping Thermal Power Stations Cool

Recently thermal power stations have been in the news quite a bit, mostly in the context of them being throttled back or shut down due to the river water used to cool them either getting too warm or said river having dropped to a level where it can no longer provide cooling water. Obviously this is a problem, but it helps to understand how we got to this point and what can be done to fix it.

Thermal power stations – also called power plants – come in a wide variety of shapes and sizes, ranging from old-school coal- and gas-fueled power stations to modern nuclear power plants. Something like a concentrated solar power (CSP) station is also a thermal power station, as all of them have a heat source that’s used to generate electricity from, whether that’s a boiler, nuclear reactor core or a big vat of sodium heated up by the Sun via massive mirrors or oil-filled tubes in parabolic throughs.

Except for open-cycle gas turbines (OCGTs) – which are basically jet engines connected to a generator – this thermal energy is then used to generate steam that drives a steam turbine. Once most energy in the steam has been depleted, it has to be condensed back into e.g. water, so that it can be led back to the steam generator. How this condensing step is performed is the question here, with a number of methods available.

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A map of the lower 48 US States with an overlay of various colorful bubbles indicating data center developments, whether proposed, contested, under construction, or operational. There are a lot of bubbles! Hawaii isn't pictured, but looks to have one project currently, but nothing in Alaska for now.

Who’s Building That Data Center?

One of the biggest “David versus Goliath” stories in tech right now is the towns beset by AI data center projects they may or may not have asked for. Powered By Who is tracking data center development in the US on this convenient map.

Currently, there are over 2,100 data centers being tracked by the project ranging from proposals to sites fully up-and-running. While you have to build bypasses data centers to keep the internet running (which we’re partial to here at Hackaday), there are certainly questions around the amount of power and water consumed by these sites, the emissions they’re sending into the surrounding community, and who exactly is reaping the benefits.

Whether you’re pro, against, or ambivalent about the proliferation of “AI” data centers, the map offers an engaging way to look at what projects are happening around the nation, especially when you start looking at clusters and how that interacts with the power generation and political makeup in a region. It’s particularly interesting how only three states account for roughly 70% of all the projects. Let us know if there’s a similar tracker in your area if you’re from one of the other parts of the globe!

Looking past the debate, there’s a lot of interesting engineering involved in keeping these data centers cool, although there are questions about where that heat ends up going. DC distribution inside the site, underwater data centers, and even putting them in space are some of the solutions for keeping the cooling loads tamed.

Launching Rockets Is Hard, Bringing Them Back Is Harder

Since the first V2 rocket sailed above the Kármán line back in 1944 and right up until the modern era, the trajectory of most space-bound rockets was more or less the same: after expending their propellants they would either crash into some desolate steppe or plunge into the ocean. In either event, the rocket was disposable. The important bit up top might go on to explore the stars or send a human crew off on their mission, but the booster rocket that lifted the spacecraft out of the atmosphere was always going to be sacrificed for the cause.

But in the 1970s NASA had a wild idea: what if we didn’t smash a brand-new rocket valued at millions of dollars into the ocean every time we wanted to put something in orbit? Instead, they would build a hybrid space vehicle that blended the vertical takeoff and raw power of a rocket with the capabilities of an airplane, allowing it and whatever it was carrying to make a gentle runway landing at the end of its mission. As such, the Space Shuttle was born.

With the benefit of hindsight, we now know the Shuttle wasn’t quite the spaceflight revolution that NASA had hoped for. The age of reusable rockets didn’t truly begin until 2015, when SpaceX landed the first stage of their Falcon 9. To date they’ve repeated the feat nearly 600 times, all the while increasing the reliability and speed of their operations. Today the Falcon 9 is the most prolific launch vehicle in history, and nearly every other rocket in active development is being designed to include some element of reusability.

Most recently, China demonstrated that they could recover their Long March 10B rocket by gently bringing it down into what amounts to a giant butterfly net. While it might seem a bit quaint compared to rockets that land on their tails like something out of a 1950s sci-fi movie, the idea offers considerable promise.

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The Death Of Physical Media And The Real Challenges To Software Archiving

Along with the many displays of outrage, gnashing of teeth and other displays of profound grief at the recent news that Sony will no longer manufacture physical game discs come 2028, we have also heard some voices pipe up with a variety of statements, such as that this decision makes game archiving basically impossible. Of course, the truth of the matter is that software archiving in general has become much harder already over the past decades, while game consoles are just late to the archiving-hostile party.

As an example, one merely has to contrast Sony’s PlayStation with e.g. the Valve Steam store and software by juggernauts like Adobe and Autodesk. Here the former moved after the Creative Suite (CS6) series of Photoshop and other tools fully over to the Creative Cloud (CC) subscription model, where DRM and constant rental software renewals are in order. Unlike that disc copy of CS6 Master Collection that will stay good practically forever, there’s nothing really to archive with Adobe’s CC software.

Similarly, with digital game downloads and their constant patches now put inside a heavily encrypted environment that relies on a special launcher, preserving video games has been turned into into a virtual nightmare for many years now.

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