TickTag, a tiny GPS logger with 3d printed case, LiPo battery and a 1 Euro coin for size reference

Tiny GPS Logger For The Internet Of Animals

[Trichl] has created a tiny GPS logger, called ‘TickTag’, designed as an inexpensive location tracking option for animal studies. The low cost, tiny form factor, and large power density of the LiPo battery give it the ability to track large populations of small animals, including dogs and bats.

The TickTag is capable of getting 10,000 GPS fixes from its 30 mAh cell. Each unit is equipped with an L70B-M39 GPS module controlled by an Atmel ATtiny1626 microcontroller and sports a tiny AXE610124 10-pin connection header for programming and communication. GPS data is stored on a 128 kB EEPROM chip with each GPS location fix using 25 bits for latitude, 26 bits for longitude, and 29 bits for a timestamp. Add it all up and you get 10 bytes per GPS data point (25+26+29=80), giving the 10k GPS fix upper bound.

To record higher quality data and extend battery life, the TickTag can be programmed to record GPS location data using variable frequency intervals or when geofencing bounds have been crossed.

Continue reading “Tiny GPS Logger For The Internet Of Animals”

DIY Fume Extractor With ATtiny13 Speed Control

Let’s be honest, commercially-available soldering fume extractors are cheap enough that you probably don’t need to build one yourself. But it still makes for a good starter project, especially if you go out of your way to really flex your maker muscles like [Arnov Sharma] did with this tidy build.

All the hallmarks of modern hardware making are on display here — you’ve got the 3D printed enclosure, a motor salvaged from a cheap toy quadcopter, and a custom PCB which uses the ATtiny13 and an AO4406 MOSFET to implement a PWM speed control.

The first press of the button starts the motor off at max speed, but keep pushing it, and the motor’s speed will ramp down until it turns off entirely. There’s even a TP4056 charge controller to top off the internal 18650 cell when the fume extractor is connected to a USB power source.

Is it over-engineered? Perhaps. But projects like these are a great opportunity to practice your skills, whether it’s PCB design or creating bespoke 3D printed enclosures. In the era of cheap 32-bit microcontrollers, it’s also refreshing to see hackers still dragging the ATtiny from time to time.

Continue reading “DIY Fume Extractor With ATtiny13 Speed Control”

An ATTiny board that one of the students developed for this project, etched on single-sided FR4.

Electronics And C++ Education With An ATTiny13

When [Adam, HA8KDA] is not busy with his PhD studies, he mentors a group of students interested in engineering. To teach them a wide range of topics, he set out to build a small and entertaining embedded project as they watch and participate along the way. With this LED-adorned ATTiny13A project, [Adam] demonstrated schematic and PCB design, then taught C++ basics and intricacies – especially when it comes to building low-footprint software – and tied it all together into a real-world device students could take home after the project. His course went way beyond the “Hello world”s we typically expect, and some of us can only wish for a university experience like this.

He shares the PCB files and software with us, but also talks about the C++20 framework he’s developed for this ATTiny. The ATTiny13A is very cheap, and also very limited – you get 1K of ROM and 64 bytes of RAM. This framework lets you make good use of it, providing the basics like GPIO wiggling, but also things like low-power operation hooks, soft PWM with optional multi-phase operation support and EEPROM access. Students could write their own animations for this device, and he includes them in the repo, too!

In educational projects, it pays to keep code direct and clean, cruft-less and accessible to students. These are the things you can only achieve when you truly understand the tools you’re working with, which is the perfect position for teaching about them! [Adam] intends to show that C++ is more than suitable for low-resource devices, and tells us about the EEPROM class code he wrote – compiling into the same amount of instructions as an Assembly implementation and consuming the same amount of RAM, while providing compile-time checks and fail-safe syntax.

We’ve talked about using C++ on microcontrollers before, getting extra compile-time features without overhead, and this project illustrates the concept well. [Adam] asks us all, and especially our fellow C++ wizards, for our opinions on the framework he designed. Could you achieve even more with this simple hardware – make the code more robust, clean, have it do more within the limited resources?

What could you build with an ATTiny13, especially with such a framework? A flashy hairclip wearable, perhaps, or a code-learning RF-remote-controlled outlet. We’ve also seen a tiny camera trigger for endurance races,, a handheld Flappy Bird-like console, and many more!

A purple PCB with an OLED display and various chips

A Neat Little Tool To Reset The Fuses On Your ATtiny

If you’re an experienced hacker, you’ve probably run into a problem at some point and thought “let’s make a tool to automate that”. A few hours later you’ve got your tool, but then realize that the amount of work you put into making the tool vastly exceeds what you would have needed to solve the original problem manually. That really doesn’t matter though: developing a fancy tool can be a rewarding experience that teaches you way more about the original problem than you would have learned otherwise. [sjm4306]’s ATtiny High Voltage Fuse Reset-er is a clever device that firmly falls into this category.

The problem it solves is familiar to anyone who’s ever worked with Atmel/Microchip’s ATtiny series of microcontrollers: set one of the configuration fuses incorrectly and you’re no longer able to reprogram your chip. Getting the ATtiny back to its original configuration requires a high-voltage programming step that involves pulling the reset pin to 12 V in what’s otherwise a 5 V system. You could simply grab a spare 12 V supply and hack together a level shifter with a few transistors, but where’s the fun in that?

[sjm4306]’s solution is built on a pretty purple PCB that contains an ATmega328, an OLED display, and sockets to accommodate various versions of the ATtiny series microcontrollers. To generate the required 12 V, one could simply use an off-the-shelf boost converter IC. But instead, he decided it would be interesting to make such a circuit out of discrete components and control it using the ATmega. After all, this chip already contains timers to generate PWM signals and an ADC to measure the converter’s output voltage, so all it took was to write some control logic in the form of a PID controller.

The end result, as you can see in the video embedded below, is a convenient little PCB that runs off a 5 V USB power supply and resets the fuses on your ATtiny at the push of a button. Sometimes, simple tools that do one thing well are all you need; however, if you’re looking for an all-in-one AVR programmer that also supports HV programming, check out this AVR Multi-Tool.

Continue reading “A Neat Little Tool To Reset The Fuses On Your ATtiny”

Mindblowing Graphics From An ATtiny85

[Görg Pflug] wrote in with his really nice graphics library. It’s got multiple layers, two text consoles, greyscale, internal halftoning, and sprites. It can pull off a number of classic graphics tricks and demos. Oh yeah, and did we mention it runs on a freaking ATtiny85 and an I2C OLED screen?!

This is an amazing piece of work — if you’d asked us if this was possible, we would have probably said “no”. And now it’s yours to use in your own projects. The GitHub repo is full of demos showing off everything from switching between multiple layers, extremely rapid text scrolls, animations, boing balls, and even a Wolfenstein-style raycaster. On an ATtiny85.

There’s a demo video, embedded below, that shows it all off, but honestly you have to think about what’s going to to be suitably wowed. The first demo just seems to have a graphic wave over static text, for instance. No big deal? It’s blending the greyscale layers together and dithering them out to black and white for the OLED in real time! On an ATtiny85.

While the library is written in straight C++, there are even a couple examples of how you’d integrate this with Arduino’s Wire library if you so wished. We don’t know about you, but this makes us want to whip together an ATtiny85 and SSD1306 OLED demo board just to start playing around. This isn’t just an amazing hack, but it would also be a useful way to add graphics and a nice console to any project you’re working on.

Did we mention it’s all done on an ATtiny85?  Over I2C? Kudos!

Continue reading “Mindblowing Graphics From An ATtiny85”

ATtiny85 Snake Game Is A Circuit Sandwich

If there’s any looming, unwritten rule of learning a programming language, it states that one must break in the syntax by printing Hello, World! in some form or another. If any such rule exists for game programming on a new microcontroller, then it is certainly that thou shalt implement Snake.

This is [__cultsauce__]’s first foray away from Arduinoville, and although they did use one to program the ATtiny85, they learned a lot along the way.

It doesn’t take much to conjure Snake with an ’85 — mostly you need a screen to play it on (an OLED in this case), some buttons to direct the snake toward the food dot, a handful of passives, and a power source.

[__cultsauce__] started by programming the microcontroller and then tested everything on a breadboard, both of which are admirable actions. Then it was time to make this plywood and cork sandwich, which gives the point-to-point solder joints some breathing room and keeps them from getting crushed. Be sure to check it out in action after the break, and grab the files from GitHub if you want to charm your own ‘tiny Snake.

There’s a ton you can do with this miniature microcontroller, and that includes machine learning.

Continue reading “ATtiny85 Snake Game Is A Circuit Sandwich”

A HVTPI adapter plugged into a USBASP, with a an IDC10 cable plugged into it in turn

HVTPI Primer And Toolkit Equips You For BOM Substitutions

Novel programming interfaces for MCUs might catch us by surprise, but then we inevitably get up to speed with the changes required. Today’s bastion is HVTPI – a “12V reset” addition to the TPI we’ve just started getting used to, and [Sam Ettinger] has shared a simple circuit to teach us all about it, along with PCB files and detailed explanations of how it all works.

HVTPI is an add-on on top of TPI, for which, as Sam explains, you need to hold RST at 12V when TPI would have it be low logic level, and leave it at Vtarget otherwise. For that, he has designed a variety of interposer boards of various complexity and requirements; explaining the choices behind each one and clearing up any misunderstandings that might occur on your way. All of the board files (and the TPI write-up copy) are caringly shared with us in a git repository, too! As a result, if you have an USB-ASP or an Arduino available, now you also have everything to do HVTPI, thanks to Sam’s work and explanations.

We’ve been covering Sam’s exploits before, and can’t help but be grateful for the stop-and-explain detour along the way. HVTPI being used on very small ATTiny parts, we wonder if something new in the vein of his recent FPC board able to fit and function entirely within a Type-C cable end!

With chip shortages, investigating programming interfaces for small and obscure yet in-stock microcontrollers has been, quite literally, paying off, and if you got some projects that need a MCU but won’t consume a whole lot of resources, it could be time to give an ATTiny10 a go. What’s the worst that can happen – you make the smallest chiptunes ever?