The Story Behind Ohm’s Law

Do you ever wonder how much of what we do you could figure out from scratch? Tying your shoe might seem simple now, but kids have trouble mastering the skill, and dreaming it up for the first time is even harder. The same holds true for a lot of technology we use every day. Would you think up the computer mouse or even the computer if they didn’t already exist? Surely, though, one of the simplest and most useful math equations that is fundamental to electronics — Ohm’s law — would be easy to figure out, right? It is often the first thing you learn about electronics, but figuring it out that first time turned out to be quite difficult.

The fellow who discovered the relationship was Georg Ohm, a high school math and physics teacher from Köln. What you might not know is that the first time he published it, he got it wrong. But, lucky for us, he figured out his mistake and was able to correct it.

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A Look Back On A Decade Of Kerbal Space Program

Just a few weeks before Atlantis embarked on the final flight of the Space Shuttle program in 2011, a small Mexican company by the name of Squad quietly released Kerbal Space Program (KSP) onto an unsuspecting world. Until that point the company had only developed websites and multi-media installations. Kerbal wasn’t even an official company initiative, it started as a side project by one of their employees, Felipe Falanghe. The sandbox game allowed players to cobble together rockets from an inventory of modular components and attempt to put them into orbit around the planet Kerbin. It was immediately addictive.

There was no story to follow, or enemies to battle. The closest thing to a score counter was the altimeter that showed how far your craft was above the planet’s surface, and the only way to “win” was to put its little green occupant, the titular Kerbal, back on the ground in one piece. The game’s challenge came not from puzzles or scripted events, but from the game’s accurate (if slightly simplified) application of orbital mechanics and Newtonian dynamics. Building a rocket and getting it into orbit in KSP isn’t difficult because the developers baked some arbitrary limitations into their virtual world; the game is hard for the same reasons putting a rocket into orbit around the Earth is hard.

One of my early rockets, circa 2013.

Over the years official updates added new components for players to build with and planets to explore, and an incredible array of community developed add-ons and modifications expanded the scope of the game even further. KSP would go on to be played by millions, and seeing a valuable opportunity to connect with future engineers, both NASA and the ESA helped develop expansions for the game that allowed players to recreate their real-world vehicles and missions.

But now after a decade of continuous development, with ports to multiple operating systems and game consoles, Squad is bringing this chapter of the KSP adventure to a close. To celebrate the game’s 10th anniversary on June 24th, they released “On Final Approach”, the game’s last official update. Attention will now be focused on the game’s ambitious sequel, which will expand the basic formula with the addition of interstellar travel and planetary colonies, currently slated for release in 2022.

Of course, this isn’t the end. Millions of “classic” KSP players will still be slinging their Kerbals into Hohmann transfer orbits for years to come, and the talented community of mod developers will undoubtedly help keep the game fresh with unofficial updates. But the end of official support is a major turning point, and it seems a perfect time to reminisce on the impact this revolutionary game has had on the engineering and space communities.

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Black Starts: How The Grid Gets Restarted

Gripped as we are at the time of this writing by a historic heatwave, it’s hard for those of us in the western United States to picture a time when cold and ice reigned across the land. But really, it was only about four months back that another bit of freakish weather was visited across most of the country, including places ill-equipped to deal with the consequences. The now-fabled “February Freeze” left millions, mostly in Texas, scrabbling about in the dark and cold as a series of cascading engineering failures took apart their electrical grid, piece by piece, county by county.

The event has been much discussed and dissected, as an event with such far-reaching impact should be. Like much discussion these days, precious little of it is either informed or civil, and that’s not good news for those seeking to understand what happened and how to prevent it from happening again, or at least to mitigate the effects somewhat. Part of that is understandable, given the life-disrupting and often life-threatening situations the disaster forced people to suddenly face. It’s also difficult for people to discuss an event so widespread in its scope and impact — there’s just too much for anyone to wrap their head around.

To make the present discussion a little easier, we’ll be focusing on one aspect of the February grid crash that’s often bandied about but rarely explained: that the Texas grid was mere minutes away from collapsing completely, and that it would have taken weeks or months to restore had it been able to slip away. Is that really possible? Can the power grid just “go away” completely and suddenly? The answer, sadly, is yes, but thankfully a lot of thought has been put into not only preventing it from happening but also how to restart everything if it does happen, by performing what’s known as a “Black Start.”

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The Case Of The Mysterious Driveline Noise

Spend enough time on the automotive classifieds and you’ll end up finding a deal that’s too good to pass up. The latest of these in one’s own case was a Mercedes-Benz sedan, just past its twentieth birthday and in surprisingly tidy condition. At less than $3,000, the 1998 E240 was too good to pass up and simply had to be seen.

The car in question. Clean bodywork is too tempting to resist, even if there are mechanical issues.

The car was clean, too clean for asking price. Of course, a test drive revealed the car had one major flaw – an annoying hum from the drivetrain that seemed to vary with speed. Overall though, mechanical problems are often cheaper and easier to fix than bodywork, so a gamble was taken on the German sedan. The first order of business was to diagnose and rectify the issue.

Characterise, Research, Investigate

The first step to hunting down any noise is to characterise it as much as possible. In this case, the noise was most noticeable when the car was traveling at speeds from 40 km/h – 60 km/h, present as a vibrational humming noise. The location of the noise source was unclear. Importantly, the noise varied with the speed of the car, raising in pitch at higher speeds and dropping as speeds decreased. Engine speed had no effect on noise whatsoever, and the noise was present regardless of gear selected in the transmission, including neutral. Continue reading “The Case Of The Mysterious Driveline Noise”

Checking Up On Earth’s Sister Planet: NASA’s Upcoming Venus Missions

Even as we bask in the knowledge that our neighboring planet Mars is currently home to a multitude of still functional landers, a triplet of rovers and with an ever-growing satellite network as well as the first ever flying drone on another planet, our other neighboring planet Venus is truly playing the wallflower, with Japan’s Akatsuki orbiter as the lone active Venusian mission right now.

That is about to change, however, with NASA having selected two new missions that will explore Venus by the end of this decade. The DAVINCI+ and VERITAS missions aim to respectively characterize Venus’ atmosphere and map its surface in unprecedented detail. This should provide us information about possible tectonic activity, as well as details about the Venusian atmosphere which so far have been sorely missing.

Despite Venus being the closest match to our planet Earth, how is it possible that we have been neglecting it for so long, and what can we expect from future missions, including and beyond these two new NASA missions?

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Electric Land Speed Racing Can Be Lightning Fast

Land speed racing is a pursuit of ultimate speed above all else. Most cars typically run on huge, flat salt pans, and racers run flat out for miles in a straight line, attempting to push their machines to the limit. Like most motorsports, the history of land speed racing has traditionally been centred around internal combustion, but electric racers have long been out there chasing land speed records as well.

The Need For Speed

At the most famous land speed trials, such as Bonneville’s Speed Week, speed runs take place over miles and miles of open salt, with timing traps along the way to determine competitor’s speeds. These tracks are long enough that acceleration is of little concern, which is of great benefit to electric runners. Additionally, only one or two runs is required to set a record. This means that heavy batteries aren’t always needed, as the distance a competitor must travel is short, and even if the batteries are heavy, it doesn’t excessively affect top speed.

With an eye to that, land speed competitors in electric classes are typically classified into weight classes. This is due to the fact that bigger, heavier battery packs can deliver more current, and thus potentially have a performance advantage over lighter vehicles. Thus, typical classes run by most salt flats competitions involve the E1 class, which allows for vehicles under 1100 lbs, the E2 class, for vehicles up to 2200 lbs, and the E3 class, which is for anything 2200 lbs and above. The FIA also publish their own set of classes, again separated by weight, though to a much more granular degree.

Procedures for setting records vary depending on the venue and the record in question. Local records at salt venues like El Mirage can typically be broken with a single run faster than the standing record, while Bonneville Speed Week competitors must set a higher average speed across two runs on two consecutive days. FIA records differ again, and are perhaps the most stringent, requiring competitors to set a faster average across two runs in opposite directions, set within an hour of each other, to attempt to minimise the effect of wind on the result. Things can sometimes get confusing, as many FIA records, for example, are set at the Bonneville salt flats, but not actually in Speed Week competition or by Speed Week rules. Continue reading “Electric Land Speed Racing Can Be Lightning Fast”

What’s Chia, And Why Is It Eating All The Hard Drives?

At this point the average Hackaday reader is likely familiar with so-called “Proof of Work” (PoW) cryptocurrencies, such as Bitcoin, Ethereum, and Dogecoin. In the most basic of terms, these cryptocurrencies allow users to earn money by devoting computational power to the network. Unfortunately, it’s well past the point where your standard desktop CPU is moving enough bits to earn anything worthwhile. Individuals looking to turn a profit have therefore resorted to constructing arrays of high-end graphics cards for the express purpose of “mining” their cryptocurrency of choice.

These miners, combined with ongoing chip shortages, have ravaged the GPU market. Anyone who’s looked at building or upgrading a computer recently will know that new video cards are in short supply, and even old models that would otherwise be considered budget options, are commanding outrageous prices. In an effort to appease their core customers, NVIDIA has even introduced cryptocurrency-specific cards that lack video output. The hope was that professional miners would buy these Cryptocurrency Mining Processors (CMPs) instead of the traditional video cards, freeing up the latter for purchase by gamers. But due to the limited availability and relatively high cost of CMPs, they’ve done little to improve the situation.

Now if you don’t use your computer for gaming, this probably seems like a distant problem. You could even be forgiven for thinking of this as little more than two largely frivolous pursuits at loggerheads with each other. After all, in a community that still holds decades-old Thinkpads as the high water mark in portable computing, a certain ambivalence about cutting edge video cards is perhaps to be expected.

But there’s a new form of cryptocurrency on the rise which threatens more than just the hardcore gamers. With “Proof of Space” (PoS) cryptocurrencies, it’s not about having the fastest CPU or the highest number of GPUs; the commodity being traded is storage space, and the player with the most hard drives wins.

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