Custom Keyboard Built For Diablo 3 Action

Custom mechanical keyboards are a great way to show off your passion and skill for electronics and design. They’re also perfect when you need to optimize your setup for a certain game or piece of software. [Pakequis] did just that with his Bad Thing of the Edge mechanical keyboard build.

[Pakequis] occasionally plays Diablo 3 on a tiny 7-inch laptop, which as you might expect, doesn’t have a keyboard conducive to gaming. Thus, he designed a mechanical keyboard with a series of important actions mapped to keys for the left hand. Naturally, that was an opportunity to have fun with the keycaps, which all feature graphics for their relevant in-game functions. The prototype was built with surplus keys from an old PTZ camera controller, but the final version runs Cherry MX switches. There are also a set of RGB LEDs with a variety of fun effects. The whole thing is run by a Raspberry Pi Pico, which is perfectly suited for building custom USB HID devices.

Hackers build custom keyboards for all kinds of reasons, like ergonomics, style, or just sheer absurdist fun.

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Adapter Lets Digital Gamepads Work On The Tandy Color Computer

The Tandy Color Computer came with analog joysticks, quite unlike most computers and consoles of the early 1980s. Many games of the era actually worked best with digital input, so [Gadget Reboot] whipped up a converter board to allow Nintendo gamepads to work with the computer.

The build relies on an earlier breakout board that [Gadget Reboot] built in order to read early Nintendo gamepads and output a digital 5 V signal. Meanwhile, the Tandy Color Computer is expecting variable o-5 V signals from the X and Y axis pots in its standard joysticks. To convert the gamepad button presses into voltages for the CoCo, the build uses a CD4066 analogue switch IC. When no controller buttons are pressed, the 4066 is set up to output 2.5 V on both the X and Y axes. Pressing up or down, or left or right on the D-pad, outputs 0 V or 5 V respectively as required. This essentially lets the controller’s D-pad act as a digital joystick for a computer that never actually had one.

It’s a neat hack that might make playing certain games on the Color Computer significantly easier. It’s also just neat to interface a different controller to the old hardware. In the early 80s, computers were simple enough that this could all be achieved with a minimum of dumb circuitry.

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Illustrated Kristina with an IBM Model M keyboard floating between her hands.

Keebin’ With Kristina: The One With The Mouse-cropad

Okay, so you built a macropad or even a keyboard. What now? Well, most people use some kind of mouse to go along with it, but no one uses a mouse like this creation by [Joe_Scotto].

This is the mouse no one asked for, and yet I think it’s pretty awesome for something that’s supposed to be a joke. Maybe it’s in the great execution, I don’t know. I will ignore the suggestion that MX Browns are part of the joke, however. *cries in OG tactility*

Essentially, this is a macropad that uses QMK mouse keys to emulate a mouse. The build itself couldn’t be more straightforward — it’s six MX browns wired up to six pins on a Pico, and they all share a common ground. Keep the joke going by commissioning one from [Joe] or building it yourself.

Via [r/cyberdeck]

News: Microsoft Discontinues Natural Keyboard

Image via Wikipedia

It’s often people’s first ergonomic keyboard — some variation of Microsoft’s Natural keyboard, that 90s split that took up so much real estate on the desk with it’s built-in wrist rest.

I’ll admit that despite using one for years at the office, I went back to whatever clicky rectangles I could get from the IT department. Then came the pain, and I got a Logitech Wave. Then came the surgery, and the Kinesis Advantage.

Well, now it seems that after 30 years and several ergonomic models, Microsoft are exiting the keyboard game. While I don’t personally understand why when there are so many fans, [Jeff Atwood] believes it’s because keyboards are exploding in popularity and tons of people are building their own. While that may be true, there are legions of normies trying to stave off carpal and cubital tunnel syndrome and have absolutely no interest in building anything, much less a keyboard. So, get these things while they’re hot, I guess.

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A blue PCB remote control

The Remoteduino Nano Is A Tiny IR Remote That’s Truly Universal

Universal remotes are extremely convenient if they work correctly. But setting them up can be quite a hassle: often, you need to browse through long lists of TV models, key in the codes on the remote with just a blinking LED as confirmation, and then pray that the manufacturer included the correct codes for all your equipment. IR isn’t a very complicated technology, however, so it’s perfectly possible to roll your own universal remote, as [sjm4306] shows in his latest project, the Remoteduino Nano. It’s a fully programmable IR remote that gives you maximum flexibility when emulating the codes for those obscure A/V systems scattered around your home.

The remote runs on an ATmega328p in a tiny QFN package, which drives a standard 5 mm IR LED through a transistor. Eight buttons are available to the user, which can be freely mapped to any desired code. A five-pin header is included to program the ATmega through its serial port. However, this was mainly done to help debug – a user who only needs to program the device once would typically use a pogo-pin-based adapter instead.

Currently, codes can only be programmed through the serial port, but there’s also an IR receiver present that can be used to copy codes from an existing remote. [sjm4306] hasn’t implemented this feature in software yet, but will probably do so in a future update of the project’s Arduino sketch. If you’re impatient, you can also have a go at it yourself since all code and the board’s Gerber files are freely available for download.

Its tiny size makes the Remoteduino Nano a convenient tool to keep in your drawer if you like to tinker with A/V systems and keep losing those remotes. The Nano is actually an improved version of the original Remoteduino project that [sjm4306] developed a couple of years ago. The problem of a truly universal remote is one that dates back several decades, however.

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It’s Never Too Late To Upgrade Your ZX81 Keyboard

Sir Clive Sinclair’s ZX81 was a phenomenal sales success as one of the cheapest machines available in the early 1980s, but even its most fervent admirers will admit that it suffered heavily from the Sinclair economy drive. In particular that membrane keyboard was notorious for its lack of feedback, and a popular upgrade back in the day was a replacement keyboard. Now we can bring you what might be the ultimate in ZX replacement keyboards, in the form of [Brian Swetland]’s mechanical ZX81 keyboard.

The familiar 40-key layout is all there, using Cherry MX key switches and a beautiful set of custom-printed keycaps. There’s little more to a ZX keyboard than the matrix wiring, and in this case it’s all incorporated on a PCB. None of these techniques were readily available to individuals back in the ’80s, so a large piece of perfboard, key switches from an old terminal keyboard, and Letraset would have had to suffice.

We have to admit liking this project a lot, in fact we’re even tempted by a set of these keycaps for a regular keyboard just for old time’s sake. If you’re interested in the ZX81 then take a look at how we used one to help us through the pandemic.

Macro Pad Cheap Enough To Give Away

Supercon 2022 showed that hackers are starting to come together again in Maker Faires, conventions, and festivals. [Toby Chui] plans to be one of those hackers and wants something to give to fellow attendees. Thus, the $3 Macro Pad was born.

We’ve seen our fair share of macro pads, so a simple four-key pad isn’t exactly novel. However, the focus on size and cost makes it stand out. The pad is the size of a business card, making it easy to give away. For a microcontroller, [Toby] used a CH552G, which is cheap and compatible with the Arduino IDE. Although, with 10 GPIO, a matrix layout could have supported a full-sized number pad, the diodes required would have added to the cost significantly. A cheap PCB and 3d-printed base make up the device’s bulk.

[Toby] provides a handy tool for assigning keys from your browser without coding. However, the source code is on GitHub if you want to develop a more complicated scheme. This isn’t the first time we’ve featured the CH552 chip, and it likely won’t be the last.

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Hall Sensors Offer Drop-In Replacement For Drifting Game Console Joysticks

No bananas were harmed in the making of this Hall effect drift-proof joystick replacement. OK, not really — two bananas were turned to mush. But it’s OK, they’re just bananas, after all.

Why bananas, you ask? Because [Marius Heier] uses them to demonstrate what we all intuitively know — that rubbing something over and over again tends to wear it away — but engineers seem to have forgotten. Wear such as this, with resistance material rather than fruits, is what causes the dreaded drift, a problem that the world collectively spends $20 billion a year dealing with, according to [Marius].

While numbers like that seem to be firmly in class-action lawsuit territory, sometimes it’s best to take matters into your own hands and not wait for the courts. The fix [Marius] shows here is to yank the potentiometers off a PS4 joystick and replace them with contactless Hall effect sensors. The end of the shaft for each axis gets a diametral neodymium magnet attached to it, while a 3D printed bracket holds a tiny custom PCB in close proximity. The PCB has an AS5600 Hall sensor, which translates the shaft angle to an analog voltage output. After programming the chip over its I2C bus, the sensor outputs a voltage proportional to the angle of each shaft, just like the original pots, but without all the wear and tear.

While [Marius] is selling these as drop-in replacements for PS4 controllers, he plans to release all the design files so you can build one yourself. He also has his sights set on replacements for PS5 and Xbox controllers, so watch for those. This isn’t his first foray into joystick hacking, having shared his 3D Hall effect and haptic feedback joysticks with us previously.

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