Look Upon Eyepot, And Weep For Mercy

Hope you weren’t looking forward to a night of sleep untroubled by nightmares. Doing his part to make sure Lovecraftian mechanized horrors have lease in your subconscious, [Paul-Louis Ageneau] has recently unleashed the horror that is Eyepot upon an unsuspecting world. This Cycloptic four legged robotic teapot takes inspiration from an enemy in the game Alice: Madness Returns, and seems to exist for no reason other than to creep people out.

Even if you aren’t physically manifesting nightmares, there’s plenty to learn from this project. [Paul-Louis Ageneau] has done a fantastic job of documenting the build, from the OpenSCAD-designed 3D printed components to the Raspberry Pi Zero and Arduino Pro Mini combo that control the eight servos in the legs. If you want to play along at home all the information and code is here, though feel free to skip the whole teapot with an eyeball thing.

A second post explains how the code is written for both the Arduino and Pi, making for some very illuminating reading. A Python script on the Pi breaks down the kinematics and passes on the appropriate servo angles to the Arduino over a serial link. Combined with a web interface for control and a stream from the teapot’s Raspberry Pi Camera module, and you’ve got the makings of the world’s creepiest telepresence robot. We’d love to see this one stomping up and down a boardroom table.

Seems we are on a roll recently with creepy robot pals. Seeing a collaboration between Eyepot and JARVIS might be too much for us to handle. Though we have a pretty good idea how we’d want to control them.

Learn Programming From Ants

Humans and insects think on a different scale, but entomologists study the behavior of these little organisms, so they’re not a complete mystery. There isn’t much intelligence in a single ant or a cubic millimeter of gray matter, but when they all start acting together, you get something greater than the sum of the parts. It is easy to fall into the trap of putting all the intelligence or programming into a single box since that’s how we function. Comparatively, itty-bitty brains, like microcontrollers and single-board computers are inexpensive and plentiful. Enter swarm mentality, and new tasks become possible.

[Kevin Hartnett] talks about a paper researching the simple rules which govern army ants who use their bodies as bridges when confronted with a gap in their path. Anyone with a ruler and a map can decide the shortest route between two places, but army ants perform this optimization from the ground, real-time, and with only a few neurons at their disposal. Two simple rules control bridge building behavior, and that might leave some space in the memory banks of some swarm robots.

A simpler example of swarm mentality could be robots which drive forward anytime they sense infrared waves from above. In this way, anyone watching the swarm could observe when an infrared light was present and where it was directed. You could do the same with inexpensive solar-powered toy cars, but we can already see visible light.

We’re not saying ants should be recruited to control robots, but we’re not objecting to the humane treatment of cyborg bugs either. We’ve been looking into swarm robots for a long time.

Thanks for the tip, [JRD].

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Taking Halloween To The Next Level With JARVIS

As an avid “Haunt Hacker”, [Steve Koci] knows a thing or two about bringing high-tech to Halloween. Wanting to build a mobile robot that could accompany him to conventions as a demonstration of the sort of animatronic mechanisms and controls he uses, he came up with the idea of JARVIS. The original plan was to make a more traditional robot, but with the addition of an animated skull and some Steampunk-style embellishments, JARVIS is definitely the kind of thing you don’t want to run into on an October night.

Construction of JARVIS started in 2016, after [Steve] saw the Agent 390 tracked robot chassis from ServoCity. With the addition of extra wheels and a custom track, he converted the Agent 390 into a triangular track arrangement which he said he’s had his eye on since “Johnny 5” sported them back in Short Circuit.

There’s a dizzying array of electronics required to make JARVIS move and talk, not least of which is the “Banshee” prop controller. This device is made to simplify the construction of animatronic heads and provides not only organic-looking randomized movement but automatic jaw synchronization. Using a wireless audio connection, [Steve] is able to talk through a speaker mounted on the chest of the robot, while the skull automatically matches its mouth to his speech in real time. Combined with the GoPro in a two-axis gimbal, this allows JARVIS to function as a fairly robust telepresence platform. Much to the delight/horror of those it’s used on.

Getting JARVIS to move requires not only the two beefy motors and a dedicated controller supplied by the Agent 390 platform, but no less than thirteen servos for the head, arms, and grippers. There’s even a linear actuator used to tilt the skull up and down, presumably for terrifying people of various heights and ages. JARVIS even has a pair of Adafruit’s electronic eyes mounted in the skull, as if you thought you would be spared the horror of seeing glowing eyes following you in the dark.

To control all this hardware, [Steve] uses two RC transmitters in conjunction with a smartphone displaying the video feed coming from the GoPro. It takes some serious finger-gymnastics to get JARVIS doing its thing, which [Steve] says he’s still trying to master.

As many projects that have graced these pages can attest to, hackers seem to delight in coming up with new and exciting ways to terrify the young and old alike. Sometimes they can’t even wait until Halloween.

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Balloons And Bubbles Make For Kid-Friendly Robot Deathmatch

Because nothing says “fun for kids” like barbed wire and hypodermic needles, here’s an interactive real-world game that everyone can enjoy. Think of it as a kinder, gentler version of Robot Wars, where the object of the game is to pop the balloon on the other player’s robot before yours get popped. Sounds simple, but the simple games are often the most engaging, and that sure seems to be the case here.

The current incarnation of “Bubble Blast” stems from a project [Niklas Roy] undertook for a festival in Tunisia in 2017. That first version used heavily hacked toy RC cars controlled with arcade joysticks. It was a big hit with the crowd, so [Niklas] built a second version for another festival, and incorporated lessons learned from version 1.0. The new robots are built from scratch from 3D-printed parts. Two motors drive each bot, with remote control provided by a 433-MHz transceiver module. The UI was greatly improved with big trackballs, also scratch built. The game field was expanded and extra obstacles were added, including a barbed wire border as a hazard to the festooned bots. And just for fun, [Niklas] added a bubble machine, also built from scratch.

The game looks like a ton of fun, and seems like one of those things you’ve got to shoo the adults away from so the kids can enjoy it too. But if you need more gore from your robot deathmatch than a limp balloon, here’s a tabletop robot war that’s sure to please.

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3D Printed Transmission Invented Again; This Time Continuously Variable

We shouldn’t laugh, but we know the feeling very well. [Gear Down for What] invented a revolutionary transmission and fabricated it from scrap material when he was 16. Except he later found out the same design was the subject of a patent filed 14 years earlier. Dismayed he destroyed his prototype, but fast forward to today and he’s made a 3D model of a ratcheting continuously variable transmission. You can see a video of him explaining how it works below and put your own spin on the idea by grabbing the model from Thingiverse.

The model is just for demonstration purposes. We doubt it would wear well enough to use in practice but it’s great to get your hands on for a really intuitive understanding of the mechanism. Some modern automobiles use a continuously variable transmissions (CVT) and many recreational vehicles and motorcycles use them. Like any transmission, their job is to match the motor’s rotation to needed output torque and speed by offering different gearing ratios. Whereas a normal transmission provides a few fixed gears, a CVT changes seamlessly through a range of ratios.

Some of the design of the transmission is pretty tricky, like the cam adjustment. The video shows the rationale for how the design works and how it relates to tank steering (tank as in an Army tank; not like a gas tank). The model isn’t just plastic. It uses some screws and BBs, as well. However, if you have a 3D printer and wanted a good classroom demonstration, this is the ticket.

We’ve seen other geared variable transmissions for robots before. The planetary gears in the cam adjustment of this design are well understood. If you want to brush up your planetary knowledge, there’s no time like the present.

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Rubik’s Robot So Fast It Looks Like A Glitch In The Matrix

From Ferraris to F-16s, some things just look fast. This Rubik’s Cube solving robot not only looks fast, it is fast: it solved a standard cube in 380 milliseconds. Blink during the video below and you’ll miss it — even on the high-speed we had trouble keeping track of the number of moves this solution took. It looked like about 20.

Beating the previous robot record of 637 milliseconds is just the icing on the cake of a very cool build undertaken by [Ben Katz]. He and his collaborator [Jared] put together a robot with a decidedly industrial look — aluminum extrusion chassis, six pancake servo motors with high-precision optical encoders, and polycarbonate panels for explosion containment which proved handy during development. The motors had to be modified to allow the encoders to be attached to the rear, and custom motor controllers were fabricated. [Jared] came up with a unique board to synchronize the six motors and prevent collisions between faces. Machine vision is provided by just two PlayStation Eye cameras; mounted at opposite corners of the enclosure, each camera can see three faces at a time. They had a little trouble distinguishing the red from the orange, which was solved with a Sharpie.

[Ben] and [Jared] think they can shave a few milliseconds here and there with tweaks, but even as it is, this is a great lesson in optimization and integration. We’ve covered Rubik’s robots before, like this two-motor slow and steady design and this six-motor build that solves a cube in less than a second.

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Glorious Body Of Tracked ‘Mad Mech’ Started As Cardboard

[Dickel] always liked tracked vehicles. Taking inspiration from the ‘Peacemaker’ tracked vehicle in Mad Max: Fury Road, he replicated it as the Mad Mech. The vehicle is remote-controlled and the tank treads are partly from a VEX robotics tank tread kit. Control is via a DIY wireless controller using an Arduino and NRF24L01 modules. The vehicle itself uses an Arduino UNO with an L298N motor driver. Power is from three Li-Po cells.

The real artistic work is in the body. [Dickel] used a papercraft tool called Pepakura (non-free software, but this Blender plugin is an alternative free approach) for the design to make the body out of thin cardboard. The cardboard design was then modified to make it match the body of the Peacemaker as much as possible. It was coated in fiberglass for strength, then the rest of the work was done with body filler and sanding for a smooth finish. After a few more details and a good paint job, it was ready to roll.

There’s a lot of great effort that went into this build, and [Dickel] shows his work and process on his project page and in the videos embedded below. The first video shows the finished Mad Mech being taken for some test drives. The second is a montage showing key parts of the build process.

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