New Part Day: A 64-Bit RISC-V CPU In Raspberry Pi Hat Form

Over the last few years the open-source RISC-V microprocessor has moved from existing only on FPGAs into real silicon, and right now you can buy a RISC-V microcontroller with all the bells and whistles you would ever want. There’s an interesting chip from China called the Sipeed M1 that features a dual-core RISC-V core running at 600MHz, a bunch of I/Os, and because it’s 2019, a neural network processor. We’ve seen this chip before, but now Seeed Studios is selling it as a Raspberry Pi Hat. Is it an add-on board for a Pi, or is it its own standalone thing? Who knows.

The Grove AI Hat for Edge Computing, as this board is called, is built around the Sipeed MAix M1 AI Module with a Kendryte K210 processor. This is a dual-core 64-bit RISC-V chip and it is obviously the star of the show here. In addition to this chip you’ve also got a few Grove headers for digital I/O, I2C, PWM, and a UART. There’s a a USB Type C for power (finally we’re getting away from USB micro power plugs), and of course a 40-pin Raspberry Pi-style header.

This board is essentially a breakout board for the Sipeed M1 chip, which is one of the most interesting new microcontrollers we’ve seen since it launched late last year. There’s a lot of power here, and already people are emulating the Nintendo Entertainment System on this chip with great success. The problem with this chip is that apart from making your own breakout board, there aren’t many options to get it up and running quickly. This is the solution to that; at the very least it’s a Sipeed chip on a board with a power supply, and it’s also a co-processor that can be accessed with Linux and a Raspberry Pi.

Great Hacks At Our Maker Faire Bay Area Meetup; From Helmets And Goggles To Rovers And String

When Maker Faire Bay Area closed down early Saturday evening, the fun did not stop: there’s a strong pool of night owls among the maker demographic. When the gates close, the after-parties around San Mateo run late into the night, and Hackaday’s meetup is a strong favorite.

This year Hackaday and Tindie joined forces with Kickstarter and moved our combined event to B Street Station, a venue with more space for hacks than previous years. The drinks started flowing, great people started chatting, basked in an ever present glow of LEDs. A huge amount of awesome hardware showed up, so let’s take a look the demos and stunts that came out to play.

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3D Printering: The Past And Future Of Prusa’s Slicer

If you own a desktop 3D printer, you’re almost certainly familiar with Slic3r. Even if the name doesn’t ring a bell, there’s an excellent chance that a program you’ve used to convert STLs into the G-code your printer can understand was using Slic3r behind the scenes in some capacity. While there have been the occasional challengers, Slic3r has remained one of the most widely used open source slicers for the better part of a decade. While some might argue that proprietary slicers have pulled ahead in some respects, it’s hard to beat free.

So when Josef Prusa announced his team’s fork of Slic3r back in 2016, it wasn’t exactly a shock. The company wanted to offer a slicer optimized for their line of 3D printers, and being big proponents of open source, it made sense they would lean heavily on what was already available in the community. The result was the aptly named “Slic3r Prusa Edition”, or as it came to be known, Slic3r PE.

Ostensibly the fork enabled Prusa to fine tune print parameters for their particular machines and implement support for products such as their Multi-Material Upgrade, but it didn’t take long for Prusa’s developers to start fixing and improving core Slic3r functionality. As both projects were released under the GNU Affero General Public License v3.0, any and all of these improvements could be backported to the original Slic3r; but doing so would take considerable time and effort, something that’s always in short supply with community developed projects.

Since Slic3r PE still produced standard G-code that any 3D printer could use, soon people started using it with their non-Prusa printers simply because it had more features. But this served only to further blur the line between the two projects, especially for new users. When issues arose, it could be hard to determine who should take responsibility for it. All the while, the gap between the two projects continued to widen.

With a new release on the horizon that promised to bring massive changes to Slic3r PE, Josef Prusa decided things had reached a tipping point. In a recent blog post, he announced that as of version 2.0, their slicer would henceforth be known as PrusaSlicer. Let’s take a look at this new slicer, and find out what it took to finally separate these two projects.

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Life After IRC – Your Move, Mozilla!

Last year marked the 30th anniversary of the Internet Relay Chat protocol (IRC) and it is hard to imagine that [Jarkko Oikarinen] could have foreseen the impact his invention would one day have on the world as we know it. How it would turn from a simple, decentralized real-time communication system for university-internal use into a global phenomenon, connecting millions of users all over the world, forming its own subculture, eventually reaching mainstream status in some parts of the world — including a Eurodance song about a bot topping European music charts.

Those days of glory, however, have long been gone, and with it the version of an internet where IRC was the ideal choice. What was once a refuge to escape the real world has since become the fundamental centerpiece of that same real world, and our ways of communicating with each other has moved on with it. Nevertheless, despite a shift in mainstream and everyday communication behavior, IRC is still relevant enough today, and going especially strong in the open source community, with freenode, as one of the oldest networks, being the most frequently used one, along some smaller ones like OFTC and Mozilla’s own dedicated network. But that is about to change.

Last month, Mozilla’s envoy [Mike Hoye] announced the decommissioning of irc.mozilla.org within “the next small number of months“, and moving all communication to a new, or at least different system. And while this only affects Mozilla’s own, standalone IRC network and projects, and not the entire open source community, it is a rather substantial move, considering Mozilla’s overall reach and impact on the internet itself — past, present, and now even more the future. Let’s face it, IRC has been dying for years, but there is also no genuine alternative available yet that could truly replace it. With Mozilla as driving force, there is an actual chance that they will come up with a worthy replacement that transforms IRC’s spirit into the modern era.

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Zork And The Z-Machine: Bringing The Mainframe To 8-bit Home Computers

Computer games have been around about as long as computers have. And though it may be hard to believe, Zork, a text-based adventure game, was the Fortnite of its time. But Zork is more than that. For portability and size reasons, Zork itself is written in Zork Implementation Language (ZIL), makes heavy use of the brand-new concept of object-oriented programming, and runs on a virtual machine. All this back in 1979. They used every trick in the book to pack as much of the Underground Empire into computers that had only 32 kB of RAM. But more even more than a technological tour de force, Zork is an unmissable milestone in the history of computer gaming. But it didn’t spring up out of nowhere.

DEC PDP-10 Flip Chip module
DEC PDP-10 Flip Chip module

The computer revolution had just taken a fierce hold during the second World War, and showed no sign of subsiding during the 1950s and 1960s. More affordable computer systems were becoming available for purchase by businesses as well as universities. MIT’s Laboratory for Computer Science (LCS) was fortunate to have ties to ARPA, which gave MIT’s LCS and AI labs (formerly part of Project MAC) access to considerable computing resources, mostly in the form of DEC PDP systems.

The result: students at the MIT Dynamic Modeling Group (part of LCS) having access to a PDP-10 KA10 mainframe — heavy iron at the time. Though this PDP-10 was the original 1968 model with discrete transistor Flip Chip modules and wire-wrapping, it had been heavily modified, adding virtual memory and paging support to expand the original 1,152 kB of core memory. Running the MIT-developed Incompatible Timesharing System (ITS) OS, it was a highly capable multi-user system.

Naturally, it got mostly used for playing games.
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New Part Day: Espressif Announces ESP32-S2 With USB

Espressif, the company behind the extremely popular ESP8266 and ESP32 microcontrollers has just announced their latest chip. It’s the ESP32-S2. It’s a powerful WiFi-enabled microcontroller, and this one has support for USB OTG.

Compared to the ESP32 we know and love, there are a few differences. The ESP32-S2 uses a single core Xtensa LX7 core running at up to 240 MHz, where the current ESP32 uses either a single or dual core LX6. The differences between these cores is hidden away in marketing speak and press releases, but it appears the LX7 core is capable of many more floating point operations per cycle: apparently 2 FLOPS / cycle for the LX6, but 64 FLOPS / cycle for the LX7. This is fantastic for DSP and other computationally heavy applications. Other features on the chip include 320 kB SRAM, 128 kB ROM, and 16 kB of RTC memory.

Connectivity for the ESP32-S2 is plain WiFi; Bluetooth is not supported. I/O includes 42 GPIOs, 14 capacitive touch sensing IOs, the regular SPI, I2C, I2S, UART, and PWM compliment, support for parallel LCDs, a camera interface, and interestingly full-speed USB OTG support. Yes, the ESP32-S2 is getting USB, let us all rejoice.

Other features include an automatic power-down of the RF circuitry when it isn’t needed, support for RSA and AES256, and plenty of support for additional Flash and SRAMs should you need more memory. The packaging is a 7 mm x 7 mm QFN, so get out the microscope, enhance your calm, and bust out the flux for this one. Engineering samples will be available in June, and if Espressif’s past performance in supplying chips to the community holds true, we should see some projects using this chip by September or thereabouts.

(Banner image is of a plain-old ESP32, because we don’t have any of the new ones yet, naturally.)

Who Really Has The Largest Aircraft?

We were all glued to our screens for a moment a few weeks ago, watching the Scaled Composites Stratolaunch dual-fuselage space launch platform aircraft make its first flight. The six-engined aircraft represents an impressive technical feat by any standard, and with a wingspan of 385 ft (117 m) and payload weight of 550,000 lb (250 t), is touted as the largest ever flown.

Our own Brian Benchoff took a look at the possibility of hauling more mundane cargo as an alternative (and possibly more popular) use of its lifting capabilities. And in doing so mentioned that “by most measure that matter” this is the largest aircraft ever built. There are several contenders for the title of largest aircraft that depend upon different statistics, so which one really is the largest? Sometimes it’s not as clear as you’d think, but finding out leads us into a fascinating review of some unusual aeronautical engineering.

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