The Magnetosphere Has A Ton Of Energy. Can A Guitar Amp Company Tap Into It?

Researching a piece on vacuum tubes, we stumbled on something unexpected from Electro-Harmonix, best known for guitar amplifiers and audio tube manufacture. In a break from their core business, they plan to tap energy from the magnetosphere. This came as something of a surprise to their guitarist customers who were no doubt expecting a fancy new effects pedal, but it seems they’re serious.

The magnetosphere is the region of space surrounding the earth in which the earth’s magnetic field has most influence, and unlike the tidy pattern of magnetic field surrounding a bar magnet that you might have seen with iron filings at school, it’s distorted by the constant buffeting of the solar wind. This means that a significant quantity of potential energy is stored in its compression, and it’s this energy that Electro-Harmonix have their eye on.

Like Fox Mulder: we want to believe. Unfortunately the trouble with such ideas is readily visible with a quick web search; they attract a significant number of what one might charitably call cranks, and there is no shortage of unsubstantiated claims surrounding conspiracy theories, silenced genus inventors, and their mystery devices. Weird and wonderful descriptions and cryptic circuit diagrams abound, so separating the wheat if there is any from the inevitable chaff becomes a challenge. We respect that the Electro-Harmonix team are professional engineers who we hope are unlikely to become caught up in the weirder part of the Internet, but we’ll reserve our judgement until they provide more technical details of what they propose.

Header: NASA, Public domain.

Apollo DSKY Display Glows Again

We love seeing old technology brought back to life, especially when it’s done in the context of how the device was originally intended to be used. And double points when it’s space gear, like what [Curious Marc] and his usual merry band of cohorts did when they managed to light up a couple of real Apollo DSKY displays.

The “Display and Keyboard” formed the human interface to the Apollo Guidance Computer, the purpose-built machine that allowed Apollo missions to fly to the Moon, land safely, and return to Earth. Complete DSKYs are hard to come by, but a lucky collector named [Marcel] was able to score a pair of the electroluminescent panels, one a prototype and one a flight-qualified spare. He turned them over to AGC guru [Carl Claunch], who worked out all the details of getting the display working again —  a non-trivial task with a device that needs 250 volts at 800 Hertz.

The first third of the video below mostly concerns the backstory of the DSKY displays and the historical aspects of the artifacts; skip to around the 12:30 mark to get into the technical details, including the surprising use of relays to drive the segments of the display. It makes sense once you realize that mid-60s transistors weren’t up to the task, and it must have made the Apollo spacecraft a wonderfully clicky place. We were also intrigued by the clever way the total relay count was kept to a minimum, by realizing that not every combination of segments was valid for each seven-segment display.

The video has a couple of cameos, like [Ben Krasnow], no slouch himself when it comes to electroluminescent displays and DSKY replicas. We also get a glimpse of well-known component slicer and MOnSter 6502-tamer [TubeTime] too. Continue reading “Apollo DSKY Display Glows Again”

Orbiter Is Now Open Source

We always have it on our list to learn more about Orbiter. If you haven’t seen it, it is a hyperrealistic space simulator. Granted, you can put it in an easy mode, but its real strength is you can very accurately model spacecraft like the Space Shuttle and have very realistic controls. In order to spur development, the program is now open source.

We think this is interesting for two reasons. First, if you ever wanted to contribute into a project of this scope, here’s your chance. You might not want to write a full-blow space simulator but you might have something to add. However, open source also means you can see how the program works and either reuse it in your own open source projects or just simply learn from the techniques.

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More Than Just Hubble: The Space Observatories Filling The Skies Today And Tomorrow

Amidst the recent news about the Hubble Space Telescope’s troubles (and triumphant resurrection), it is sometimes easy to forget that although Hubble is a pretty unique telescope, it is just one of many space-based observatories that are currently zipping overhead right now or perched in a heliocentric orbit. So what is it that makes these observatories less known than the iconic Hubble telescope?

Hubble is one of the longest-lived space telescopes so far, and it is also the only space telescope that was both launched and serviced by the Space Shuttle. None of the other telescopes have this legacy, the high-profile, or troubled history of Hubble’s intended successor: the James Web Space Telescope (JWST).

Even so, the mission profiles of these myriad other observatories are no less interesting, least of the many firsts accomplished recently such as a long-term moon-based telescope (Chang’e 3’s LUT) and those of the many upcoming and proposed missions. Let’s take a look at the space observatories many of us have never heard of.

Continue reading “More Than Just Hubble: The Space Observatories Filling The Skies Today And Tomorrow”

This Group Of Women Tried To Break Into Astronaut Program In 1960s; One Just Made It

When Mary Wallace “Wally” Funk reached the boundary of space aboard the first crewed flight of Blue Origin’s New Shepard capsule earlier today, it marked the end of a journey she started 60 years ago. In 1961 she became the youngest member of what would later become known as the “Mercury 13”, a group of accomplished female aviators that volunteered to be put through the same physical and mental qualification tests that NASA’s Mercury astronauts went through. But the promising experiment was cut short by the space agency’s rigid requirements for potential astronauts, and what John Glenn referred to in his testimony to the Committee on Science and Astronautics as the “social order” of America at the time.

Continue reading “This Group Of Women Tried To Break Into Astronaut Program In 1960s; One Just Made It”

A Look Back On A Decade Of Kerbal Space Program

Just a few weeks before Atlantis embarked on the final flight of the Space Shuttle program in 2011, a small Mexican company by the name of Squad quietly released Kerbal Space Program (KSP) onto an unsuspecting world. Until that point the company had only developed websites and multi-media installations. Kerbal wasn’t even an official company initiative, it started as a side project by one of their employees, Felipe Falanghe. The sandbox game allowed players to cobble together rockets from an inventory of modular components and attempt to put them into orbit around the planet Kerbin. It was immediately addictive.

There was no story to follow, or enemies to battle. The closest thing to a score counter was the altimeter that showed how far your craft was above the planet’s surface, and the only way to “win” was to put its little green occupant, the titular Kerbal, back on the ground in one piece. The game’s challenge came not from puzzles or scripted events, but from the game’s accurate (if slightly simplified) application of orbital mechanics and Newtonian dynamics. Building a rocket and getting it into orbit in KSP isn’t difficult because the developers baked some arbitrary limitations into their virtual world; the game is hard for the same reasons putting a rocket into orbit around the Earth is hard.

One of my early rockets, circa 2013.

Over the years official updates added new components for players to build with and planets to explore, and an incredible array of community developed add-ons and modifications expanded the scope of the game even further. KSP would go on to be played by millions, and seeing a valuable opportunity to connect with future engineers, both NASA and the ESA helped develop expansions for the game that allowed players to recreate their real-world vehicles and missions.

But now after a decade of continuous development, with ports to multiple operating systems and game consoles, Squad is bringing this chapter of the KSP adventure to a close. To celebrate the game’s 10th anniversary on June 24th, they released “On Final Approach”, the game’s last official update. Attention will now be focused on the game’s ambitious sequel, which will expand the basic formula with the addition of interstellar travel and planetary colonies, currently slated for release in 2022.

Of course, this isn’t the end. Millions of “classic” KSP players will still be slinging their Kerbals into Hohmann transfer orbits for years to come, and the talented community of mod developers will undoubtedly help keep the game fresh with unofficial updates. But the end of official support is a major turning point, and it seems a perfect time to reminisce on the impact this revolutionary game has had on the engineering and space communities.

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Inside A 20-Watt Traveling Wave Tube Amplifier From Apollo

When the Apollo astronauts made their way to the Moon, their communication equipment had a transmission power of a mere 20 W, which the sensitive receivers back on Earth managed to pick up. But this isn’t just any amplifier, it’s a Traveling Wave Tube amplifier (TWT), as [Ken Shirriff] explains in a recent article.

The most fascinating thing about these TWTs isn’t just their role during the Apollo missions, but the fact that even today this type of vacuum tube is still among the most efficient and compact types of RF amplifier. As a result today’s high-tech satellites still commonly feature these devices.

As always, [Ken] entertains and enlightens us with how the TWT and the rest of the amplifier system worked.