Orbiter Is Now Open Source

We always have it on our list to learn more about Orbiter. If you haven’t seen it, it is a hyperrealistic space simulator. Granted, you can put it in an easy mode, but its real strength is you can very accurately model spacecraft like the Space Shuttle and have very realistic controls. In order to spur development, the program is now open source.

We think this is interesting for two reasons. First, if you ever wanted to contribute into a project of this scope, here’s your chance. You might not want to write a full-blow space simulator but you might have something to add. However, open source also means you can see how the program works and either reuse it in your own open source projects or just simply learn from the techniques.

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More Than Just Hubble: The Space Observatories Filling The Skies Today And Tomorrow

Amidst the recent news about the Hubble Space Telescope’s troubles (and triumphant resurrection), it is sometimes easy to forget that although Hubble is a pretty unique telescope, it is just one of many space-based observatories that are currently zipping overhead right now or perched in a heliocentric orbit. So what is it that makes these observatories less known than the iconic Hubble telescope?

Hubble is one of the longest-lived space telescopes so far, and it is also the only space telescope that was both launched and serviced by the Space Shuttle. None of the other telescopes have this legacy, the high-profile, or troubled history of Hubble’s intended successor: the James Web Space Telescope (JWST).

Even so, the mission profiles of these myriad other observatories are no less interesting, least of the many firsts accomplished recently such as a long-term moon-based telescope (Chang’e 3’s LUT) and those of the many upcoming and proposed missions. Let’s take a look at the space observatories many of us have never heard of.

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This Group Of Women Tried To Break Into Astronaut Program In 1960s; One Just Made It

When Mary Wallace “Wally” Funk reached the boundary of space aboard the first crewed flight of Blue Origin’s New Shepard capsule earlier today, it marked the end of a journey she started 60 years ago. In 1961 she became the youngest member of what would later become known as the “Mercury 13”, a group of accomplished female aviators that volunteered to be put through the same physical and mental qualification tests that NASA’s Mercury astronauts went through. But the promising experiment was cut short by the space agency’s rigid requirements for potential astronauts, and what John Glenn referred to in his testimony to the Committee on Science and Astronautics as the “social order” of America at the time.

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A Look Back On A Decade Of Kerbal Space Program

Just a few weeks before Atlantis embarked on the final flight of the Space Shuttle program in 2011, a small Mexican company by the name of Squad quietly released Kerbal Space Program (KSP) onto an unsuspecting world. Until that point the company had only developed websites and multi-media installations. Kerbal wasn’t even an official company initiative, it started as a side project by one of their employees, Felipe Falanghe. The sandbox game allowed players to cobble together rockets from an inventory of modular components and attempt to put them into orbit around the planet Kerbin. It was immediately addictive.

There was no story to follow, or enemies to battle. The closest thing to a score counter was the altimeter that showed how far your craft was above the planet’s surface, and the only way to “win” was to put its little green occupant, the titular Kerbal, back on the ground in one piece. The game’s challenge came not from puzzles or scripted events, but from the game’s accurate (if slightly simplified) application of orbital mechanics and Newtonian dynamics. Building a rocket and getting it into orbit in KSP isn’t difficult because the developers baked some arbitrary limitations into their virtual world; the game is hard for the same reasons putting a rocket into orbit around the Earth is hard.

One of my early rockets, circa 2013.

Over the years official updates added new components for players to build with and planets to explore, and an incredible array of community developed add-ons and modifications expanded the scope of the game even further. KSP would go on to be played by millions, and seeing a valuable opportunity to connect with future engineers, both NASA and the ESA helped develop expansions for the game that allowed players to recreate their real-world vehicles and missions.

But now after a decade of continuous development, with ports to multiple operating systems and game consoles, Squad is bringing this chapter of the KSP adventure to a close. To celebrate the game’s 10th anniversary on June 24th, they released “On Final Approach”, the game’s last official update. Attention will now be focused on the game’s ambitious sequel, which will expand the basic formula with the addition of interstellar travel and planetary colonies, currently slated for release in 2022.

Of course, this isn’t the end. Millions of “classic” KSP players will still be slinging their Kerbals into Hohmann transfer orbits for years to come, and the talented community of mod developers will undoubtedly help keep the game fresh with unofficial updates. But the end of official support is a major turning point, and it seems a perfect time to reminisce on the impact this revolutionary game has had on the engineering and space communities.

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Inside A 20-Watt Traveling Wave Tube Amplifier From Apollo

When the Apollo astronauts made their way to the Moon, their communication equipment had a transmission power of a mere 20 W, which the sensitive receivers back on Earth managed to pick up. But this isn’t just any amplifier, it’s a Traveling Wave Tube amplifier (TWT), as [Ken Shirriff] explains in a recent article.

The most fascinating thing about these TWTs isn’t just their role during the Apollo missions, but the fact that even today this type of vacuum tube is still among the most efficient and compact types of RF amplifier. As a result today’s high-tech satellites still commonly feature these devices.

As always, [Ken] entertains and enlightens us with how the TWT and the rest of the amplifier system worked.

 

As Chinese Wheels Touch Martian Soil And Indian Astronauts Walk Towards The Launch Pad, Can We Hope For Another Space Race?

If you were born in the 1960s or early 1970s, the chances are that somewhere in your childhood ambitions lay a desire to be an astronaut or cosmonaut. Once Yuri Gagarin had circled the Earth and Neil Armstrong had walked upon the Moon, millions of kids imagined that they too would one day climb into a space capsule and join that elite band of intrepid explorers. Anything seems possible when you are a five-year-old, but of course the reality remains that only the very fewest of us ever made it to space.

Did You Once Dream Of The Stars?

The Soviet cosmonaut Yuri Gagarin in Finland in 1961. Arto Jousi, Public domain.
The Soviet cosmonaut Yuri Gagarin in Finland in 1961. Arto Jousi, Public domain.

The picture may be a little different for the youth of a few decades later though, did kids in the ’90s dream of the stars? Probably not. So what changed as Shuttle and Mir crews were passing overhead?

The answer is that the Space Race between the USA and Soviet Union which had dominated extra-terrestrial exploration from the 1950s to the ’70s had by then cooled down, and impressive though the building of the International Space Station was, it lacked the ability to electrify the public in the way that Sputnik, Vostok, or Apollo had. It was immensely cool to people like us, but the general public were distracted by other things and their political leaders were no longer ready to approve money-no-object budgets. We’d done space, and aside from the occasional bright spot in the form of space telescopes or rovers trundling across Mars, that was it. The hit TV comedy series The Big Bang Theory even had a storyline that found comedy in one of its characters serving on a mission to the ISS and being completely ignored on his return.

A few years ago a Chinese friend at my then-hackerspace was genuinely surprised that I knew the name of Yang Liwei, the Shenzhou 5 astronaut and the first person launched by his country into space. He’s a national hero in China but not so much on the rainy edge of Europe, where the Chinese space programme for all its progress at the time about a decade after Yang’s mission had yet to make a splash beyond a few space watchers and enthusiasts in hackerspaces. But this might be beginning to change.

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Checking Up On Earth’s Sister Planet: NASA’s Upcoming Venus Missions

Even as we bask in the knowledge that our neighboring planet Mars is currently home to a multitude of still functional landers, a triplet of rovers and with an ever-growing satellite network as well as the first ever flying drone on another planet, our other neighboring planet Venus is truly playing the wallflower, with Japan’s Akatsuki orbiter as the lone active Venusian mission right now.

That is about to change, however, with NASA having selected two new missions that will explore Venus by the end of this decade. The DAVINCI+ and VERITAS missions aim to respectively characterize Venus’ atmosphere and map its surface in unprecedented detail. This should provide us information about possible tectonic activity, as well as details about the Venusian atmosphere which so far have been sorely missing.

Despite Venus being the closest match to our planet Earth, how is it possible that we have been neglecting it for so long, and what can we expect from future missions, including and beyond these two new NASA missions?

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