The 8-Bit Guy Builds A 16-Bit Computer

One of the better retro historians out there on YouTube is the 8-Bit Guy, and after years of wanting to do something like this, it’s finally happening. The 8-Bit Guy is building his dream computer, heavily inspired by the Commodore 64.

Before we go into what this computer will do and what capabilities it will have, it’s important to note the 8-Bit Guy is actually doing a bit of market and user research before dedicating a year or more to this project. He’s asked other famous retrocomputing YouTubers for their input on what their ‘dream’ retrocomputer should do, and they’ve come up with a basic list of requirements. The Dream Computer will be like working on a 1957 Chevy, in that all the registers are immediately available for peeking and poking. The computer will be completely comprehensible, in so far that one person can completely understand everything, from the individual logic gates inside the CPU to the architecture of the kernel. It’ll run BASIC.

In the age of the Raspberry Pi, one might ask, ‘why not go with a Raspberry Pi?’. To the 8-Bit Guy, the Pi is just a Linux computer. Other retrocomputing projects of a similar scope to this dream computer also fail: The Mega65, a project to resurrect the Commodore 65, will be too expensive. The BASIC Engine fails because it only does composite out, and it runs on an ESP anyway, so you’re shielded from the real hardware. The same problem exists with the Maximite in that the hardware is one layer of abstraction away from the interface. The C256 Foenix is probably the closest to meeting the design goals, but it’s far too expensive, and even without the MIDI ports, SID chips, and other interesting hardware, it would still be above the desired price point.

The ‘requirement’ for this dream computer is to use only modern parts, have VGA or HDMI video out, a real CPU, preferably a 6502, use no FPGA or microcontrollers, and can run Commodore Basic. Also, this computer would cost about $50, with $100 as the absolute, maximum limit (implying a BOM cost of around $15-$25). This is absolutely, completely, astonishingly impossible. I would be deceiving you if I did not mention the impossibility of this project happening with the stated goals. This project will not meet the goal of selling for less than one hundred dollars.

That said, there’s no harm in trying, so The 8-Bit Guy is currently working with a few dev boards, specifically one designed around the 65816 CPU. The 65816 is an interesting chip, in that it is a 6502 until you flip a bit in a register. It has a larger address space than the 6502, and everything from the World of Commodore should be (relatively) easily ported to the 65816. Why was this CPU never used in Commodore hardware? Because a Western Design Center sales guy told a Commodore engineer that Apple was using it in their next computer (the Apple IIgs). The option of Commodore ever using the ‘816 died then and there.

If you’d like to help out on this computer, there is a Facebook group for organizing the build. This Facebook group is a closed group, meaning you need a Facebook account to login. Unfortunate, but we’re looking forward to a year of updates around this dream computer. Building a computer that meets the specs is impossible, but we’re more than eager to see the community try.

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An Arduino From The Distant Past

Arduinos are a handy tool to have around. They’re versatile, cheap, easy to program, and have a ton of software libraries to build on. They’ve only been around for about a decade and a half though, so if you were living in 1989 and wanted to program a microcontroller you’d probably be stuck with an 8-bit microprocessor with no built-in peripherals to help, reading from a physical book about registers and timing, and probably trying to get a broken ribbon cable to behave so it would actually power up. If you want a less frustrating alternate history to live in, though, check out the latest project from [Marek].

He discovered some 6502 chips (Polish language, Google Translate link) that a Chinese manufacturer was selling, but didn’t really trust that they were legitimate. On a lark he ordered some and upon testing them he found out that they were real 6502s. Building an 8-bit computer is something he’d like to do, but in the meantime he decided to do a project using one of these chips as a general-purpose microcontroller similar to a modern Arduino. The project has similar specs as an Arduino too, including 8kB of RAM memory, 8kB of I/O address space, and various EPROM capabilities. [Marek] went on to build a shield board for it as well, for easy access to some switches and LEDs. It’s a great build that anyone interested in microcontrollers should check out.

Keep in mind that an ATtiny45 has 8 bits like the 6502 but only costs around $1 USD, whereas a 6502 would have cost around $200 in today’s dollars. It’s really only in modern times that we can appreciate the 6502 as a cheap 8-bit microcontroller for that reason alone, but we can also appreciate how it ushered in a computer revolution since competing Intel and Motorola chips cost around six times more before it showed up. They became so popular in fact that people still regularly use them to build retrocomputers of all kinds.

New Game, Old Ways: Cramming An NES Game Into 40 KB

Why would anyone bother to create new content for a console system that’s staring down its 40th birthday? Perhaps just for the challenge of fitting a game into 40 kilobytes of storage.

That at least seems to be the motivation behind [Morphcat Games] pending release of Micro Mages, a new game for the Nintendo Entertainment System console that takes its inspiration from Super Mario Bros. The interesting bit here is how they managed to stuff so much content into so little space. The video below goes into great detail on that, and it’s a fascinating lesson in optimization. The game logic itself is coded in assembler, which of course is far more efficient than higher level languages. Even so, that took 32 kB of ROM, leaving a mere 8 kB for background elements and foreground sprites.

Through a combination of limited sprite size, tiling of smaller sprites to make larger characters, and reusing tiles by flipping them horizontally or vertically, an impressively complete palette of animated characters was developed. Background elements were similarly deconstructed and reused, resulting in a palette of tiles used to generate all the maps for the game that takes up just 60 bytes. Turning those into playable levels involves more mirroring and some horizontal shifting of tiles, and it looks like quite an engaging playfield.

Yes, there’s a Kickstarter for the game, but we’re mainly intrigued by what it takes to cram a playable game into so little space. Don’t get us wrong – we love the Retro Pie builds too, but seeing the tricks that early game developers relied upon to make things work really gets the creative juices flowing.

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A Symbiotic Partnership Between FPGA And 6502

[Kenneth Wilke] is undertaking a noble quest – to build a homebrew microcomputer, based around the venerable 6502. As a prelude to this, he set out to interface the hallowed CPU to an FPGA, and shared the process involved.

[Kenneth] is using an Arty A7 FPGA development board which is a great fit for purpose, having plenty of I/O pins and being relatively easy to work with for the home tinkerer. This is an important consideration, as many industrial strength FPGAs require software licences to use which can easily stretch into the tens of thousands of dollars.

The 6502 is placed on a breadboard, and a nest of wires connects it to the PMOD interfaces of the Arty board. Then it’s a simple job of mapping out the pins on the FPGA and you’re good to go. Due to the 6502’s design it’s possible to step through instructions one at a time, and this is particularly useful on a basic homebrew build so [Kenneth] was sure to implement this functionality.

It’s all capped off with the FPGA sending the 6502 a starting address and a series of NOPs, to demonstrate the setup is capable of running the 6502 with instructions fed from the FPGA. It’s a project that shows the fundamentals of interfacing two technologies that are widely spread out in sophistication, and acts as a great base for further experimentation.

We can’t wait to see what [Kenneth] does next, as we’ve seen great things before.

This 6502 Made From 74-Series Logic Can Run At 20 MHz

If you always wished you could get closer to the hardware with the 6502 in your classic microcomputer you’re in luck, because [Drass] has created a beautiful implementation of a 6502 using TTL logic chips. What makes it special is that it sits on a very neat set of PCBs, and due to its use of 74AC series logic it can run at much higher speeds than the original. A 20 MHz 6502 would have been revolutionary in the mid-1970s.

Neat reworking of what looks to be a reversed bus.
Neat reworking of what looks to be a reversed bus.

Through a flying ribbon cable, it can plug directly into the 6502 socket on classic microcomputers, and the website shows it running a variety of software on a Commodore VIC20. There is also a custom SBC as part of the suite, so no need for a classic micro if you want to put the CPU through its paces. The boards are not quite perfect, the website has a picture of some very neat reworking where it appears that a bus has been applied to a chip in reverse, but it certainly has the feel of a professional design about it.

This is a very tidy 6502, but it’s not the first we’ve seen and neither is it the most dis-integrated. There is a fascinating world of 74 logic CPUs to be explored, so it’s difficult to pick only one other to show you.

Thanks [Jeff] for the tip.

A Scratch-Built Forgotten Classic Of The Early PC Age

All the retrocomputer love for Commodore machines seems to fall on the C64 and Amiga, with a little sprinkling left over for the VIC-20. Those machines were truly wonderful, but what about the Commodore machine that paved their way? What about the machine that was one of the first to be gobbled up in the late 1970s by school districts eager to convert a broom closet into the new “computer lab”?

The PET 2001 might be a little hard to fall in love with given its all-in-one monitor, cassette recorder, and horrible chiclet keyboard, but some still hold a torch for it. [Glen] obviously felt strongly enough about the machine to build a PET from current production parts, and the results are pretty neat. When trying to recreate a 40-year old machine from scratch, some concessions must be made, of course. The case doesn’t attempt to replicate the all-in-one design, and the original keyboard was mercifully replaced by a standard PS/2 keyboard. But other than that the architecture is faithfully replicated using new production 65xx chips and 74HCT family logic chips. [Glen] had to jump through some hoops to get there, but as the video below shows, the finished machine plays a decent game of Space Invaders.

We’ve seen a PET brought back from the grave by FPGA and a C64 emulated on a Raspberry Pi, but going back to basics and building this from scratch was a fitting homage to an important machine in PC history.

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Ants, Dirt, Rain, And The Commodore 64 That Wouldn’t Quit

Some electronics gear is built for the roughest conditions. With rugged steel cases, weatherproof gaskets, and cables passing through sealed glands, these machines are built to take the worst that Mother Nature can throw at them, shrugging off dust, mud, rain, and ice. Consumer-grade computers from the start of the home PC era, however, are decidedly not such machines.

Built to a price point and liable to succumb to a spilled Mountain Dew, few machines from that era that received any kind of abuse lived to tell the tale. Not so this plucky Commodore 64C, which survived decades exposed to the elements. As [Adrian Black] relates in the video below, this machine was on a scrap heap in an Oregon field, piled there along with other goodies by one of those “pickers” that reality TV loves so much. The machine was a disaster. It hadn’t been soaked in oil, but it was loaded with pine needles and an ant colony. The worst part, though, was the rust. The RF shielding had corroded into powder in some places, leaving reddish rust stains all over the place. Undeterred, [Adrian] gave the machine a good bath, first in water, then in isopropanol. Liberal applications of Deoxit helped with header connections, enough to see that the machine miraculously booted. It took some finagling, especially with the 6526 I/O controller, but [Adrian] was eventually able to get everything on the motherboard working, even the sound chip.

Whether this machine survived due to good engineering or good luck is debatable, but it’s a treat to see it come back to life. We hope a full restoration is in the works, not least as a way to make up for the decades of neglect.

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