In the last few years, console and controller manufacturers have been making great strides in accessibility engineering in order to improve the inclusiveness of people with different motor disabilities into the gaming world. One such example is the Xbox Adaptive Controller, which [Rory Steel] has used to build his daughter a fully customized controller to allow her to play Breath of the Wild on the Nintendo Switch.
His build plan is outlined in just a few Twitter videos, and sadly we don’t have a detailed walkthrough on how to build our own just yet, though he mentions plans on making such guide in the future. In the mean time, it’s not too hard to speculate on some specifics. The Adaptive Controller can use USB-C for communication, as the Switch also does with its Pro controller in wired mode. Interfacing the two is as simple as using an adapter to bridge the gap between the two vendors.
The joysticks are each wired into generic gamepads which act as the left and right sticks, each one being a separate USB input into the Adaptive Controller, while each one of the button inputs is broken out to 3.5mm jacks on its back, making them dead simple to wire to the sixteen arcade buttons surrounding the sticks. The layout might look unconventional to us, and [Rory] mentions this is simply a prototype that will be improved upon in the future after real-world testing. The size of his daughter’s smile tells us this is already a success in her eyes.
This is not the first time we’ve seen a build with the Xbox Adaptive Controller, and it’s nice to see just how well it enables parents to build their kids controllers they can use more easily, seeing as how before its introduction these kinds of controllers usually required the expertise for tearing expensive official controllers apart in ways the manufacturers never expected. We can only hope that going forward, this sort of accessibility becomes more the norm and less the exception.
[via Kotaku, thanks Itay for the tip!]
A lot of commercial offerings of technology aimed at helping the elderly seem to do a good job on the surface, but anything other than superficial interaction with them tends to be next to impossible for its intended users. Complicated user interfaces and poor design consideration reign in this space.  noticed this and was able to design a better solution for an elderly relative’s digital day planner after a commercial offering he tried couldn’t automatically adjust for Daylight Savings.
Of course, the clock/day planner has a lot going on under the surface that the elderly relative may not be able to use, but the solution to all of that was to make it update over the network. This task  plans to do remotely since the relative does not live anywhere nearby. It is based on a Raspberry Pi connected to a Uniroi screen which automatically dims but can be switched off by means of a large button in the front. The UI shows the date, time, and a number of messages or reminders in large font in order to improve ’s relative’s life.
This is a great idea for anyone with their own elderly relative which might need something like this but won’t want to interact with the technology other than the cursory glance, but the project is also a great illustration of proper design for the intended users. Commercial offerings often had hidden buttons and complicated menus, but this has none of that, much like this well-designed walker for an elderly Swede.
Picture this: You’re in your bed in the middle of the night, and you want to know what time it is. Bedside alarm clocks are a thing of the past and now you rely on your smartphone to tell the time. Only, if you turned the screen on, you’d find that looking at it in the dark is tantamount to staring at the sun without eye protection. [Michael] pictured the same thing and his solution for this scenario is a clever haptic-feedback clock.
The idea behind it is simple, a clock from which you can tell the time without having to use your eyes. This one gives you two options for that, the first one being a series of haptic pulses that let you tell the time simply by touching the device. The second, audibly telling the time with voice samples stored in a flash chip, was added in the second revision as [Michael] continues to refine his design. In addition to helping us assess the time in the dark, it’s also worth noting that this could be useful for those with visual impairments as well.
Until we can see the final product, you can help him out looking over the designs and sending pull requests over at the project’s GitHub page, or just watch his progress in the Hackaday.io page. We’ve seen some interesting ways to tell the time before, from a game of Tetris to a clock housed inside the shell of an old-school camera flash, but we’ve never seen one that uses haptic feedback before. We hope for the sake of our eyes that it catches on!
Smartphones and other modern computing devices are wonderful things, but for those with disabilities interacting with them isn’t always easy. In trying to improve accessibility, [Dougie Mann] created TypeCase, a combination gestural input device and chording keyboard that exists in a kind of symbiotic relationship with a user’s smartphone.
With TypeCase, a user can control a computer (or the smartphone itself) with gestures, emulate a mouse, or use the device as a one-handed chording keyboard for text input. The latter provides an alternative to voice input, which can be awkward in public areas.
The buttons and motion sensors allow for one-handed button and gestural input while holding the phone, and the Bluetooth connectivity means that the device acts and works just like a wireless mouse or keyboard. The electronics consist mainly of an Adafruit Feather 32u4 Bluefruit LE, and [Dougie] used 3D Hub’s on-demand printing service to create the enclosures once the design work was complete. Since TypeCase doubles as a protective smartphone case, users have no need to carry or manage a separate device.
TypeCase’s use cases are probably best expressed by [Dougie]’s demo video, embedded below. Chording keyboards have a higher learning curve, but they can be very compact. One-handed text input does remind us somewhat of a very different approach that had the user make gestures in patterns reminiscent of Palm’s old Graffiti system; perhaps easier to learn but not nearly as discreet.
Continue reading “Smartphone Case Doubles As Chording Keyboard, With Gesture Inputs”
If you have a serious visual impairment, using a computer isn’t easy. [Dhiraj] has a project that allows people fluent in Braille to use that language for input. In addition to having a set position for fingers, the device also reads the key pressed as you type. With some third party software it is possible to even create Word documents, according to [Dhiraj].
You can see the finished product in the video below. This is one of those projects where the idea is the hardest part. Reading six buttons and converting them into characters is fairly simple. Each Braille character uses a cell of six bumps and the buttons mimic those bumps (although laid out for your fingers).
Continue reading “Braille Keyboard Finds Its Voice”
The ThisAbles project is a series of 3D-printed IKEA furniture hacks making life easier for those without full use of their bodies. Since IKEA furniture is affordable and available across most of the planet, it’s the ideal target for a project that aims to make 3D-printed improvements accessible to everyone.
These hacks fit all meanings of the word “accessible”: Available worldwide, affordable, and helping people overcome physical barriers of everyday living. ThisAbles has support of multiple organizations including IKEA Israel. In their short introductory video (embedded below the break) they explained their process to find ways to make big impacts with simple 3D-printed modifications. From bumpers protecting furniture against wheelchair damage, to handles that allow drawers to be opened without fine fingertip control. Each of these designs also fit the well-known IKEA aesthetic, including their IKEA style illustrated manuals.
The site launched with thirteen downloadable solutions, but they have ambitions for more with user feedback. There’s a form where people can submit problems they would like to see solved, or alternatively, people can submit solutions they’ve already created and wish to share with the world. Making small changes to commodity IKEA furniture, these 3D printed accessories will have far more impact on people’s lives than the average figurine trinket on Thingiverse. It’s just the latest way we can apply hacker ingenuity to help others to do everything from simple daily tasks to video gaming.
[via Washington Post]
Continue reading “Ikea Furniture Hacks Make Accessibility More Accessible”
When Microsoft announced the Xbox adaptive controller earlier this year, many were pleasantly surprised at how adaptive it truly was. The controller features 3.5mm jacks for easily connecting any external input device and sports an impressive build quality given its price tag, but the most impressive part was the fact that the design was so open in nature. Rather than seeking to create a specific design solution tailored to a subset of users the adaptive controller acts more as a hub for the community’s designs. One of those brilliant designs comes from [Colton] who posted a five-part series on his custom controller build for his daughter.
His daughter, Ellie, has Cornelia de Lange syndrome which prevents her from being able to use more conventional pressure sensitive input devices. So [Colton] devised a way for buttons to be pressed using an alternate range of motion. By attaching foam massage inserts to standard paint rollers, the buttons could be triggered by allowing the peaks and valleys of the foam to roll over the top of each button. He could achieve even better accuracy by attaching braided ribbon over the buttons in order to prevent binding.
After finding that setup to be successful, [Colton] went about designing a frame. He arrived at using PVC pipe and utilizing tees as anchor points for the rollers. A couple of steel hose clamps are enough to hold each of the foam rollers in place, and the contact distance can be dialed in with buttons housed in threaded PVC adapters (shown right). After the addition of a little colored wrap here and there the build has a decidedly cheery exterior.
However, the build was not complete without a custom piece of software to match. [Colton] reached out for help from his nephew to program a “RGB Etch-a-Sketch” they called Sundoodler. The game runs on a small form factor PC hooked up to a projector so Ellie can play lying down. [Colton] has some future plans for his daughter’s custom Xbox adaptive controller build, but for now you can see the results in the video below.
Continue reading “Dad’s Custom Xbox Adaptive Controller Build For His Child”