Cynus Chess Robot: A Chess Board With A Robotic Arm

Downward-facing camera and microphone in the arm. (Credit: Techmoan, YouTube)
Downward-facing camera and microphone in the arm. (Credit: Techmoan, YouTube)

There are many chess robots, most of which require the human player to move the opposing pieces themselves, or have a built-in mechanism that can slide the opposing pieces around to their new location. Ideally, such a chess robot would move the pieces just like how a human would, of course. That’s pretty much the promise behind the Manya Cynus chess robot, which [Matt] over at the Techmoan YouTube channel bought from the Kickstarter campaign.

Advertising itself as a ‘Portable AI Chess Robot’, the Manya Cynus chess robot comes in the form of a case that unfolds into a chess board and also contains the robotic arm that contains the guts of the operation. Powered by the open source Stockfish chess engine, it can play games against a human opponent at a few difficulty levels without requiring any online connectivity or a companion app. It moves its own pieces by picking up the metal-cored chess pieces with its arm, while its front display tries to display basic emotions with animated eyes. A 3-MP downward-facing camera is located on the head section, along with a microphone.

As for how well it works, [Matt] isn’t the best chess player, but he had a fair bit of fun with the machine. His major complaints circle around how unfinished the firmware still feels, with e.g., invalid moves basically ignored with only a barely visible warning popping up on the screen. In general, he’d rather classify it as an interesting development kit for a chess robot, which is where the BLE 5.1-based interface and a purported Python-based development environment provided by Manya seem to come into focus.

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Taser Chess Teaches Valuable Lessons The Hard Way

Over the last few centuries, behavioral psychologists have documented all kinds of ways of modifying our actions and the actions of various animals. From the famous Skinner boxes to many modern video game mechanics, animals and humans alike can learn through the addition or subtraction of various rewards and punishments. And it doesn’t only impact simple actions either; [Everything is Hacked] took this idea to the extreme, using painful electric shocks to teach himself to avoid making blunders while playing chess.

This positive punishment system uses a medical device called transcutaneous electrical nerve stimulation (TENS) to deliver an electric shock to the skin. The electrical jolt is routed through a custom-built, conductive chess board where each square is isolated from the others and controlled by its own relay. The pieces are conductive as well, so if one is placed on a square where it shouldn’t go a relay will switch on to quickly provide the behavioral modification. The control logic is provided by a Raspberry Pi running the Stockfish chess engine, and it keeps track of the locations of the positions of all the pieces by using MX switches in the base of each square on the board.

This project took [Everything is Hacked] over a year to get into a working condition, including having to rebuild the entire project twice after mishaps with baggage handling at an airline. But he was able to demo the board to the Open Sauce tech festival and even took it to his local park to play chess with the local hustlers. Unfortunately, he reports that he spent more time reworking and rewiring his board over that year than he did improving his chess game, so unfortunately he still hasn’t been able to win any of his money back yet. Perhaps combining this project with a chess-playing robot would help.

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Regular (Expression) Chess

[Nicholas Carlini] found some extra time on his hands over the holiday, so he decide to do something with “entirely no purpose.” The result: 84,688 regular expressions that can play chess using a 2-ply minmax strategy. No kidding. We think we can do some heavy-duty regular expressions, but this is a whole other level.

As you might expect, the code to play is extremely simple as it just runs the board through series of regular expressions that implement the game logic. Of course, that doesn’t count the thousands of strings containing the regular expressions.

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Dog Plays Chess On ESP32

The ESP32 is s remarkably powerful microcontroller, where its dual-core processor and relatively high clock speed can do some impressive work. But getting this microcontroller designed for embedded systems to do tasks that would generally be given to a much more powerful PC-type computer takes a little bit more willpower. Inspired by his dog, [Folkert] decided to program an ESP32 to play chess, a famously challenging task for computer scientists in the past. He calls this ESP32 chess system Dog.

One of the other major limitations of this platform for a task like this is memory. The ESP32 [Folkert] is using only has 320 kB of RAM, so things like the transposition table have to fit in even less space than that. With modern desktop computers often having 32 or 64 GB, this is a fairly significant challenge, especially for a memory-intensive task like a chess engine. But with the engine running on the microcontroller it’s ready to play, either in text mode or with something that can use the Universal Chess Interface (UCI). A set of LEDs on the board lets the user know what’s going on while gameplay is taking place.

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Microchess Remembered

Playing chess has always been a bellwether for computers. The game isn’t trivial, but the rules are managably simple. However, the game is too complex to be easily solved entirely, so you have to use tricky software to play a credible game. Big computers do have an advantage, of course. But Microchess — arguably the first commercial game for home computers — was able to play on tiny machines like the Kim-1. [Joachim Froholt] interviewed [Peter Jennings] — the man behind Microchess to learn the whole story of its creation.

In 1960, [Jennings] was ten years old and had to persuade the local librarian to let him read adult books on electronics and computers. Five years later, a ham radio teletype and some circuitry helped him practice chess openings and was the first of many chess-playing machines he’d build or program.

Microchess itself took six months of painstaking programming, entering hex codes into the computer. Word leaked out from a user’s group meeting (where Microchess beat a human player), and [Jennings] was swamped with requests for the program. In late 1976, the program was offered for sale as a teletype listing or, for an extra $3, a cassette tape.

The program went on to be very successful and moved to other platforms. Commodore even made a special dedicated device based on the Kim-1 to play Microchess, a piece of hardware unique enough that [Michael Gardi] honored it with one of his phenomenal replicas.

PI Board chess board on a table in a room

Chess What: One More Pi-Powered Board

Chess is timeless, but automating it? That’s where the real magic begins. Enter [Tamerlan Goglichidze]’s Pi Board, an automated chess system that blends modern tech with age-old strategy. Inspired by Harry Potter’s moving chessboard and the commercial Square Off board, [Tamerlan] re-imagines the concept using a Raspberry Pi, stepper motors, and some clever engineering. It’s not just about moving pieces — it’s about doing so with precision and flair.

At its core, the Pi Board employs an XY stepper motor grid coupled with magnets to glide chess pieces across the board. While electromagnets seemed like a promising start, [Tamerlan] found them impractical due to overheating and polarity-switching issues. Enter servo linear actuators: efficient, precise, and perfect for the job.

But the innovation doesn’t stop there. A custom algorithm maps the 8×8 chess grid, allowing motors to track positions dynamically—no tedious resets required. Knight movements and castling? Handled with creative coding that keeps gameplay seamless. [Tamerlan] explains it all in his sleekly designed build log.

Though it hasn’t been long since we featured a Pi-powered LED chess board, we feel that [Tamerlan]’s build stands out for its ingenuity and optimization. For those still curious, we have a treasure trove of over fifty chess-themed articles from the last decade. So snuggle up during these cold winter months and read up on these evergreens!

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Building A Pi-Powered LED Chess Board

If you live near Central Park or some other local chess hub, you’re likely never short of opponents for a good game. If you find yourself looking for a computer opponent, or you just prefer playing online, you might like this LED chessboard from [DIY Machines] instead.

At heart, it’s basically a regular chessboard with addressable LEDs of the WS2812B variety under each square. The lights are under the command of an Arduino Nano, which is also tasked with reading button inputs from the board’s side panel. The Nano is interfaced with a Raspberry Pi, which is the true brains of the operation. The Pi handles chess tasks—checking the validity of moves, acting as a computer opponent, and connecting online for games against other humans if so desired. Everything is wrapped up with 3D printed parts, making this an easy project to build for the average DIY maker.

The video tutorial does a great job of covering the design. It’s a relatively simple project at heart, but the presentation is great and it looks awfully fun to play with. We’ve featured some other great builds from [DIY Machines] before, too. Video after the break. Continue reading “Building A Pi-Powered LED Chess Board”