Playstation 3 Boomerang Controller

Reader [HotDog-Cart] is an active member of the benheck forums and recently completed this Playstation 3 boomerang controller. The boomerang was originally shown with the Playstation 3 prototype and was severely panned by the press. [Josh] started with a cheap 3rd party controller that was approximately boomerang shaped. He enlarged the controller body ~20% using bondo. The internals were replaced with gear from an official Sony controller. It was finished with a coat of black paint. It’s definitely a nice build and the new internals mean it probably feels as good as any factory controller.

DeepNote Guitar Hero Bot


A team of five high school seniors have released some videos of their new Guitar Hero bot named DeepNote. This bot uses a group of custom photodiode modules with an 8 nanosecond latency placed on the screen to sense the notes. The Parallax Propeller system takes this input and controls solid state relays hooked into the guitar’s circuitry. After we looked at a few videos of the early prototype system, we could really see how it has evolved. They have custom PCBs and a really nice frame for the photodiode sensors. You can find more info on their How It Works page and view a demo video embedded below.

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Wii Style Controls For The Commodore 64

[youtube=http://www.youtube.com/watch?v=C1WOoPV_7HU&hl=en&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999]
[Jeff] has been playing around with Parallax’s Propeller chip. He’s used it to adapt an NES controller to the to the Commodore 64. In this latest iteration though, he’s added a Memsic 2125 dual axis accelerometer to the end of a whiffle ball bat and used that to provide Wii style controller input. The video above shows his son playing Street Sports Baseball with it.

Xbox 360 Controller Remixed For Optimized FPS Play


[F00 f00] of Acidmods was not satisfied with his first-person shooter gaming experience, so he modded an Xbox 360 controller so that A, B, X and Y buttons are on the underside of the controller, on the inside edges of the wings where the player’s fingertips usually go. He also moved the right thumbstick up a bit so that it would be level with the left one. He designed it to improve his ability to play first person shooters, but the advantages go beyond one genre of game. The right thumb is free to remain on the right thumbstick, and the colored buttons can be pressed by four fingers instead of just the right thumb. We love this mod for it’s simplicity and effectiveness, and we’re eagerly awaiting the internal photos he promised.

[via BB Gadgets]

Wii Fit Balance Board Controls Robot


More Wii Fit Balance Board hacks keep rolling in from Europe. We’re not sure we agree with [Juan Gonzales]’s assertion that the Wii Fit Balance board is the best way to control robots, but we can’t deny how fun it looks. [Gonzales] managed to control a robot of his own design with the balance board, making it turn when he leans to the sides and moving forward and back when he leans in those directions.

The robot, which he calls SkyBot, is fairly impressive in its own right, built from a PIC microcontroller and featuring various infrared sensors and 6 contact sensors. The robot’s OS can be controlled from Windows, OS X, or Linux, but for this project, they used Debian. The balance board interfaces with a laptop connected to SkyBot; custom software (tar.gz file) to make this work was written in python, and is available on [Gonzales]’s robot wiki, as well as instructions on how to build a SkyBot. It is in Spanish, however, so fire up Google Translate and get to work.

[via Balance Board Blog]

Wireless Arcade Stick


[astralpancakes] wireless arcade stick project looks like a great place to start if you want a simple project. Well constructed arcade sticks can cost $100+, but with all the MAME cabinet builders, the parts have become easy to acquire. The stick has a rigid wooden case with a metal faceplate. All of the component connections are soldered to the pads of a Logitech wireless controller. [astralpancakes] built this specifically to play Street Fighter III: 3rd Strike.

Playstation 2 Controller Analysis


The people at Near Future Laboratory are trying to spoof the behavior of a Playstation 2 controller using just a microcontroller. They wrote some initial code using the controller info found here, but decided the best way to figure out what was going on, was to probe the interface. They’re using a Logicport, which features 34 channels plus two clock channels. They only need six channels because the PS2 implements an SPI protocol plus an ACK line. The post is just a preliminary investigation, but will give you a little insight into how the Logicport works and why you might find it useful.