Tridora: A Full-Custom CPU Designed For Pascal

[Sebastian Lederer] has created Tridora: an unusual stack-based CPU core intended for FPGA deployment, co-developed with its own Pascal compiler. The 32-bit word machine is unusual in that it has not one but three stacks, 16-bit instruction words, and a limited ISA, more like those of the 8-bit world. No multiply or divide instructions will be found in this CPU.

The design consists of about 500 lines of Verilog targeting the Digilent Arty-A7 FPGA board, which is based around the Xilinx Artix-7 FPGA line. [Sebastian] plans to support the Nexys A7 board, which boasts a larger FPGA array but has less RAM onboard. The CPU clocks in at 83 MHz with four clock cycles per instruction, so over 20 MIPS, which is not so shabby for a homebrew design. Wrapped around that core are a few simple peripherals, such as the all-important UART, an SD card controller and a VGA display driver. On the software side, the Pascal implementation is created from scratch with quite a few restrictions, but it can compile itself, so that’s a milestone achieved. [Sebastian] also says there is a rudimentary operating system, but at the moment, it’s a little more than a loader that’s bundled with the program image.

The Tridora Gitlab project hosts the Verilog source, an emulator (written in Golang, not Pascal) and a suite of example applications. We see quite a few custom CPUs, often using older or less popular programming languages. Here’s an FPGA-based Forth machine to get you started. Implementing programming languages from scratch is also a surprisingly common hack. Check out this from-scratch compiler for the Pretty Laughable Programming language.

Exploring TapTo NFC Integration On The MiSTer

[Ken] from the YouTube channel What’s Ken Making is back with another MiSTer video detailing the TapTo project and its integration into MiSTer. MiSTer, as some may recall, is a set of FPGA images and a supporting ecosystem for the Terasic DE10-Nano FPGA board, which hosts the very capable Altera Cyclone V FPGA.

The TeensyROM C64 cart supports TapTo

The concept behind TapTo is to use NFC cards, stickers, and other such objects to launch games and particular key sequences. This allows an NFC card to be programmed with the required FPGA core and game image. The TapTo service runs on the MiSTer, waiting for NFC events and launching the appropriate actions when it reads a card. [Ken] demonstrates many such usage scenarios, from launching games quickly and easily with a physical ‘game card’ to adding arcade credits and even activating cheat codes.

As [Ken] points out, this opens some exciting possibilities concerning physical interactivity and would be a real bonus for people less able-bodied to access these gaming systems. It was fun to see how the Nintendo Amiibo figures and some neat integration projects like the dummy floppy disk drive could be used.

TapTo is a software project primarily for the MiSTer system, but ports are underway for Windows, the MiSTex, and there’s a working Commodore 64 game loader using the TeensyROM, which supports TapTo. For more information, check out the TapTo project GitHub page.

We’ve covered the MiSTer a few times before, but boy, do we have a lot of NFC hacks. Here’s an NFC ring and a DIY NFC tag, just for starters.

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Hackaday Links: August 18, 2024

They’re back! The San Francisco autonomous vehicle hijinks, that is, as Waymo’s fleet of driverless cars recently took up the fun new hobby of honking their horns in the wee hours of the morning. Meat-based neighbors of a Waymo parking lot in the South Market neighborhood took offense at the fleet of autonomous vehicles sounding off at 4:00 AM as they shuffled themselves around in the parking lot in a slow-motion ballet of undetermined purpose. The horn-honking is apparently by design, as the cars are programmed to tootle their horn trumpets melodiously if they detect another vehicle backing up into them. That’s understandable; we’ve tootled ourselves under these conditions, with vigor, even. But when the parking lot is full of cars that (presumably) can’t hear the honking and (also presumably) know where the other driverless vehicles are as well as their intent, what’s the point? Luckily, Waymo is on the case, as they issued a fix to keep the peace. Unfortunately, it sounds like the fix is just to geofence the lot and inhibit honking there, which seems like just a band-aid to us.

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A Really Low Level Guide To Doing Ethernet On An FPGA

With so much of our day-to-day networking done wirelessly these days, it can be easy to forget about Ethernet. But it’s a useful standard and can be a great way to add a reliable high-throughput network link to your projects. To that end, [Robert Feranec] and [Stacy Rieck] whipped up a tutorial on how to work with Ethernet on FPGAs. 

As [Robert] explains, “many people would like to transfer data from FPGA boards to somewhere else.” That basically sums up why you might be interested in doing this. The duo spend over an hour stepping through doing Ethernet at a very low level, without using pre-existing IP blocks to make it easier. The video explains the basic architecture right down to the physical pins on the device and what they do, all the way up to the logic blocks inside the device that do all the protocol work.

If you just want to get data off an embedded project, you can always pull in some existing libraries to do the job. But if you want to really understand Ethernet, this is a great place to start. There’s no better way to learn than doing it yourself. Files are on GitHub for the curious. Continue reading “A Really Low Level Guide To Doing Ethernet On An FPGA”

What Is SystemVerilog, Really?

[Mark] starts a post from a bit ago with: “… maybe you have also heard that SystemVerilog is simply an extension of Verilog, focused on testing and verification.” This is both true and false, depending on how you look at it. [Mark] then explains what the differences are. It’s a good read if you are Verilog fluent, but just dip your toe into SystemVerilog.

Part of the confusion is that until 2009, there were two different things: Verilog and SystemVerilog. However, the SystemVerilog 2009 specification incorporates both languages, so modern Verilog is SystemVerilog and vice versa.

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Making USB Blaster Clones Work For Linux

The last time we checked in with [Downtown Doug Brown], he had some cheap Altera USB Blaster clones that didn’t want to work under Linux. The trick at that time was to change the device’s 24 MHz clock to 12 MHz. This month, he’s found some different ones that don’t work, but now the clock change doesn’t work. What’s the problem?

He also picked up a Terasic clone, which does work on Linux and is considered, according to [Doug], the best of the clones. The units were superficially similar. So what follows is a lot of USB tracing and dumping of the CPLD chip’s configuration.

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Tiny Tapeout 4: A PWM Clone Of Covox Speech Thing

Tiny Tapout is an interesting project, leveraging the power of cloud computing and collaborative purchasing to make the mysterious art of IC design more accessible for hardware hackers. [Yeo Kheng Meng] is one such hacker, and they have produced their very first custom IC for use with their retrocomputing efforts. As they lament, they left it a little late for the shuttle run submission deadline, so they came up with a very simple project with the equivalent behaviour of the Covox Speech Thing, which is just a basic R-2R ladder DAC hanging from a PC parallel port.

The computed gate-level routing of the ASIC layout

The plan was to capture an 8-bit input bus and compare it against a free-running counter. If the input value is larger than the counter, the output goes high; otherwise, it goes low. This produces a PWM waveform representing the input value. Following the digital output with an RC low-pass filter will generate an analogue representation. It’s all very simple stuff. A few details to contend with are specific to Tiny Tapout, such as taking note of the enable and global resets. These are passed down from the chip-level wrapper to indicate when your design has control of the physical IOs and is selected for operation. [Yeo] noticed that the GitHub post-synthesis simulation failed due to not taking note of the reset condition and initialising those pesky flip-flops.

After throwing the design down onto a Mimas A7 Artix 7 FPGA board for a quick test, data sent from a parallel port-connected PC popped out as a PWM waveform as expected, and some test audio could be played. Whilst it may be true that you don’t have to prototype on an FPGA, and some would argue that it’s a lot of extra effort for many cases, without a good quality graphical simulation and robust testbench, you’re practically working blind. And that’s not how working chips get made.

If you want to read into Tiny Tapeout some more, then we’ve a quick guide for that. Or, perhaps hear it direct from the team instead?

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