Kids Explore Engineering With Cartoon Tech Build

“To the Tortuga!” my husband and I heard the announcement from the backyard. Our two boys, Ben (7) and Miles (3), had become pleasantly obsessed with the coolest brothers in nature – the Kratt Brothers. From the moment that these two energetic animal-loving brothers were discovered by our kids, they’ve been huge fans. Our house has been transported to the Sonora Desert where we saved a Gila Monster, then to the Australian Outback to learn about the Thorny Devil. We even went to swing with the Spider Monkeys in South America and then back to the good ‘ole U.S. of A to harness the speed of the Roadrunner – since we are, after all, a family of runners!

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Creaturepod [Source: WildKratts Wiki]
Our boys have been the Grand Brothers for months and there are no signs of it letting up. At the end of summer, I decided to reward the kids with a Creaturepod, a plastic toy meant to look like the fictional walkie talkie of the same name used on PBS Kids’ Wild Kratts program. They loved it, but soon found that it didn’t do anything on its own. They both have wild imaginations and like to bring to life most of their play, but the toy just wasn’t doing it for them. Being that Chris and Martin Kratt are brothers in real life, and Ben and Miles Grand are brothers in real life, Ben thought it would only be right to have “real life” Creaturepods. Real walkie talkies that he could use to communicate with his friends and have Wild Kratts adventures. This natural interest provided an opportunity to make learning, designing, and building a source of fun for the boys. It is an amazing way to teach that you can change the world around you by having an idea, making a plan, and gathering everyone with the skills needed to complete the project.

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Mustachioed Nintendo Virtual Boy Gone Augmented Reality

Some people just want to watch the world burn. Others want to spread peace, joy and mustaches. [Joe Grand] falls into the latter group this time around. His latest creation is Mustache Mayhem, a hack, video game, and art project all rolled into one. This is a bit of a change from deconstructing circuit boards or designing electronic badges, but not completely new for [Joe], who wrote SCSIcide and Ultra SCSIcide for the Atari 2600 back in the early 2000’s.

Mustache Mayhem is built into a Nintendo Virtual Boy housing. The Virtual Boy itself was broken, and unfortunately was beyond repair. [Joe] removed most of the stock electronics and added a BeagleBone Black, Logitech C920 webcam, an LCD screen and some custom electronics. He kept the original audio amplifier, speakers, and controller connector. Angstrom Linux boots into [Joe’s] software, which uses OpenCV to detect faces and overlay mustaches. Gameplay is simple: Point the console at one or more faces. If you see a mustache, press the A button on the controller! The more faces and mustaches on-screen at once, the more points, or “mojo” the player gets. The code is up on Github, and can be built with Xcode targeted to the Mac, or directly on the BeagleBone Black.

[Joe’s] goal for the project was to make a ridiculous game that looks like it could have come out in the 90’s. He also used Mustache Mayhem as a fun way to learn some new skills which will come in handy for more serious projects in the future.

We caught up with [Joe] for a quick interview about his new creation.

How did you come up with the idea for Mustache Mayhem?

blockI was selling a bunch of my video game collection at PRGE (Portland Retro Gaming Expo) a few years ago and had a broken Virtual Boy that no one bought. A friend of mine was at the table and said I had to do something with it. I thought “People wear cosplay and walk around at conventions, so what if I could do something with the Virtual Boy that you could walk around with?” That was the seed.

A few months later, Texas Instruments sent me the original production release of the BeagleBone Black (rev. A5A). Eighteen months after that I actually started the project. The catalyst was to do something for an upcoming Portland, OR art show (Byte Me 4.0), which is an annual event that shows off interactive technology-based artwork. I wrote up a little description and got accepted. I had less than 2 months to actually get things working and it ended up taking about a month of full-time work. It was much more work than I expected for such a silly project. I originally was going to do something along the lines of walking around in a Doom-like perspective and shooting people when their faces were detected.

That would be pretty darn cool. How did you get from Doom to Mustaches? 

I saw a TI BeagleBoard demo called “boothstache” which drew mustaches on faces and tweeted the pictures. I thought that doing something non-violent with mustaches would be more suitable (and funny) to actually show my kids. I also secretly wanted to use this project as a way to experiment with Linux, write some code, and learn about face detection and image processing with OpenCV, which I plan to use for some actual computer security research in the future. Mustache Mayhem turned out to be a super cool project and I’m really happy with it. I sort of feel guilty spending so much time on it, since it’s basically just a one-off prototype, but I just got so obsessed with making it exactly as I wanted.

You mentioned on your website that Mustache was “designed to challenge the paradigms of personal privacy and entertainment.” What exactly did you mean there?

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Joe Grand Talks Deconstructing Circuit Boards

With the exception of [Eric Evenchick], the Hackaday crew are safely back from Defcon and not missing in the desert. This means we can really start rolling out all the stuff we saw this weekend, beginning with an interview with [Joe Grand], creator of the JTAGulator, early member of l0pht, and generally awesome dude.

The focus of [Joe]’s many talks this year was reverse engineering circuit boards. Most of these techniques involved fairly low-tech methods to peel apart circuit boards one layer at a time: sandpaper and milling machines are the simplest techniques, but [Joe] is also using some significantly more uncommon methods. Lapping machines get a mention, as do acoustic microscopy, CAT scans, and x-rays. [Joe]’s Defcon talk isn’t up on the intertubes yet, but his BSides talk about techniques that didn’t work is available.

In case you forgot, [Joe] is also a judge for a little contest we’re running, and we asked what he’s looking for in a truly spaceworthy entry. [Joe]’s looking for projects with a lot of effort put into them. Don’t get us wrong, project that require no effort can be extremely popular, but documentation is king. [Joe] thinks well documented projects are evidence project creators are building something because they want to build it, and not because they want to win a prize. That’s intrinsic motivation, kiddies. Learn it.

Judge Spotlight: Joe Grand

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We’ve been fascinated by [Joe Grand] for years. His early talks at DEFCON, and extensive work designing badges for it, helped to put the conference on our radar. We’ve seen many pieces of hardware come from his company Grand Idea Studio over the years, and of course there was the television show Prototype This! which must have been way too awesome for some TV exec to allow it to continue.

We asked [Joe], who is a judge for The Hackaday Prize, a few a questions. He sent back the video response embedded below. He talks about what he’s doing these days, the hacker community in Boston, shows off some hardware he uses when teaching about security, and much more.

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Team Van Gogh Uses OpenXC To Create Art From Your Drive

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In this video, [Joe Grand] takes us through [Team Van Gogh’s] entry in the OpenXC hackathon event. In what could possibly be the greatest road trip in history, [Joe Grand, Ben Krasnow, TechNinja, and Super Awesome Sylvia] all pile into a car. With them they bring a host of dev boards, wires, a CB Radio, and of course Sylvia’s WaterColorBot.

As their name implies, [Team Van Gogh] took a more artistic approach to the challenge than other teams.  OpenXC steering, gear shift, accelerator and brake data is sent through a ChipKit to an RS-232 link into [TechNinja’s] laptop. The laptop translates the data into commands for the WaterColorBot. With this system, a simple Sunday drive can become abstract art.

The team also showed the concept of what could be done if OpenXC was extended to send data back to the vehicle – something Ford doesn’t support. Their example works when a phone call comes in by using the system to lower the volume on a CB radio standing in for car’s Bluetooth system.

Most of this challenge was completed with simulated data from the OpenXC vehicle interface. The team only had a few minutes to work the bugs out in a real vehicle. However, they proved their concepts well enough to win the grand prize.

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EMIC2 Text To Speech Module

This is the EMIC2 text-to-speech module. You can see from the logo on the bottom left it’s the latest gadget coming out of [Joe Grand’s] Grand Idea Studios. [Dino] tipped us off about his first experience with a prototype of the board. He’s driving it with an Arduino and the video after the break shows that the sound rendering is high quality and the words are very easy to understand. One of the things that we think is interesting is that the serial communications used to drive the board are not uni-directional. In fact, there’s a serial terminal that provides documentation on how to use the chip. Obviously this is most suited to the Arduino, which always has a PC-side terminal window available to it.

[Joe] himself shows some of the potential for the board. He gave new life to a broken toy by replacing its internals with a PIC-based circuit to drive the EMIC2. That video is also found after the break. He’s just using the demo clips, but from that you will get a good idea of the vocal modulations this device is capable of. The board rings up at $60 and is available from Parallax.

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Amp Hour Interviews [Joe Grand]

The Amp Hour, a podcast of electronics enthusiasts and professionals alike, just did an epic interview with [Joe Grand]. Along with hosts [Chris Gammell] and [Dave Jones], the discussion runs the gamut of points of interest in the hardware hacking world. The first vignette explores the rise, run, and fall of Prototype This, an engineering-centric TV show that [Joe] did along with a group of various engineers for the Discover Channel. He politely discusses some of the goods and bads of the TV business and how that affected the team’s ability to go into great detail about the projects they were building.

From there the guys discuss the development of Hackerspaces through the years. [Joe] has some concerns about the injection of corporate sponsorships in these DIY spaces and what that may mean in the long run. He then talks about the impending release of his 3-year-long laser range-finder project (we’ve seen a project using a prototype of this sensor). The show is rounded out with discussions about hardware fab houses that [Joe] uses and has used over the years for projects like the Defcon Badges (we loved his Defcon 18 badges).

It’s a great episode so download a copy and set aside about an hour to listen to the whole show.