Custom Starcraft Controller

This Starcraft controller was designed as a contest entry. The goal of the contest was to provide a custom controller for the Starcraft Real-Time-Strategy game that shared some of the features seen in First Person Shooter controllers.

The design started as rough sketches. From the there button layout was prototyped before actually building a virtual model of the entire controller. A rendering of the model was submitted as a contest entry, and we’re glad it was also seen through to a physical device. This involved sending the design files off for 3D printing. What came back was painted and assembled to achieve the beautiful look seen above.

On the right is a stick that acts as the mouse controller. The buttons on the left are just the most necessary of Starcraft control keys. They all map to the appropriate keyboard keys and the device enumerates as an HID keyboard so no button mapping is necessary. That being said, a player does have the option of remapping if the layout doesn’t suit.

[Via Reddit with more info at Shoryuken]

Update: Many Improvements To Optical-sensor-based Piano

[Sebastian] wrote in to update us about the optical sensor project he started a couple of years ago. You’ll find his most recent update here, but there are four different post links after the break that document various parts of his progress.

You may not recall the original project, but he was looking to add resolution and sensitivity to the keystroke of an electric keyboard. With the sensors built, he started experimenting with using the force data to affect other parts of the sound. His post back in January shows this bending the pitch as the keys receive more force from the player.

In March he installed the sensor array in an old piano. The video he posted where he plays the piano, but we hear the sound generated from the sensor inputs. We’ve embedded it after the break.

Last week he published two posts. They cover a redesign of the sensor boards, and the panelization work he’s done to help bring down manufacturing costs. The base unit was redesigned to use an AT90USB microcontroller which consolidates the separate chips used in the previous version.

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Moppy Lets You Play Your Floppy Drives

Get ready to join a band. Just follow the guide over at the Moppy project page and you’ll have your very own floppy drive instrument.

The name is a mashup between Musical and Floppy. By using an Arduino UNO as a translator, you can command an array of floppy drives with a musical keyboard (think piano). The head on each floppy drive is controlled by a stepper motor which will put out some sweet sounds if driven at just the right frequency. The lower notes tend to fair a bit better than the high range. One great example of this is the Imperial March theme as heard after the break.

Once you get the base system up and running, it’s time to think of some alternate interfaces. Sure, you can obvious things like toy keyboards. But wouldn’t it be more fun to make it fruit controlled?

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Simple Mod To Keep Your Downstairs Neighbors From Hearing You Pound The Keys

[Mesoiam] managed to pick up a Viscount hammer weighted keyboard for pretty cheap. For those who are unfamiliar, Viscount makes keyboards that feel like you’re playing a piano, hammers and all. The only problem with this, as [Mesoiam] discovered, is that even when he’s jamming with headphones in, his friends down stairs can still hear the keyboard banging due to the vibration going through the stand to the floor. His resolution to this problem was to build some custom dampers to reduce the vibration. He built two brackets that fit over the stand and suspend the keyboard on two strips of flexible rubber. Quite a simple solution to a possibly annoying problem.

Keyboard Composes Its Own Music

Summer is right around the corner and all the final projects from electronic design classes are rolling into the tip line. This time, we’ve got [Chaorong] and [Siyu]’s auto-composing keyboard from their time in ECE4760 at Cornell.

The keyboard has two modes: a ‘happy’ mode and a ‘tender’ mode, the difference being the tender mode is slower and sounds a little like a lullaby. After two keys are pressed, the ATMega644 figures out what key it should play in and starts generating a random-ish sounding song using a Markov probability matrix.

There’s a third option for the keyboard as well: play a short melody and the software will loop through a few permutations of the melody. After the break, you can see [Siyu] play Ode to Joy and have the autocomposer improvise around the tune. Very, very nice work and we can’t wait to see more senior design projects hit the tip line.

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Making Old Organs More Portable With MIDI

In the 60s 70s and early 80s, roadies would lug hundreds of pounds of musical equipment around to gigs. Although the 8×10 Ampeg bass cabinet wasn’t fun in the least, the absolute worst was the Hammond organ. These behemoths of tonewheel organs sounded great, but moving them was a pain. For better or worse, portable MIDI keyboards caught up with the sound quality of these old electromechanical monsters. Everything is still not right with keyboard players; a good set of organ foot pedals is still hard to come by. To solve this problem, [Jeremy] converted his old Hammond A-100 organ pedals to MIDI giving him all the feel and aesthetics of an ancient instrument without all the heft.

To transform the ancient A-100 bass pedals into a keyboard, [Jeremy] turned to the HighlyLiquid MIDI CPU. This small board provides a few dozen pins to wire up to switches and potentiometers. A new switch assembly was built for the bass pedals using a momentary push button switch under each key. These buttons are wired up to the MIDI CPU, and everything worked out wonderfully.

Although there’s no video of the newly portable Hammond organ in action (something off Zeppelin I, [Jeremy]…) there is a great Flickr photoset of the entire build. Awesome work, [Jeremy]

Piano Box Is A Digital Synthesizer Made Of Paper

We love the look of this papercraft piano which [Catarina] built along with some friends at NYC Resistor, a hackerspace in the big apple. It starts off as a cubic black box with a white top. But just lift that top as [Catarina] does in the video after the break and three of the sides fall flat to reveal a pair of speakers and the single-octave keyboard.

The key’s don’t move when you press them. Instead, she decided to use the CapSense Arduino library to implement touch sensitive keys. Each key is made up of a plane of copper foil tape, with a strip of tape running back to the center of the box where it is interfaced with an Arduino Mega hidden there. The Tone library produces the waveforms which are played by the speakers, and a set of LEDs on the upright side of the box illuminate the keyboard diagram as you press each key. You can see that there are short white bars on that display which correspond to the black keys on the keyboard.

If you take a look at the code, you’ll see the libraries really make the code for the project simple.

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