NES Zapper Becomes Telephone

Although there was a time in the 80s (and early 90s for fans of the SuperScope) where light guns were immensely popular, with games like DuckHunt cultural touchstones, their time in the video game world has largely come to an end. We might occasionally pick up a Zapper for the NES and play this classic out of nostalgia, but plenty of people are looking for other things that these unique video game controllers can do instead. [Nick] has turned one of his old NES peripherals into a wireless phone.

The way the original Zapper worked was by looking for a certain pattern of pixels that displayed for a fraction of a second whenever the trigger was pulled. Bypassing the anti-cheat mechanism that looks only for qualities of light coming from CRT screens of the day effectively turns the light gun into an analog light sensor which is used for receiving the audio from the phone’s base station via a laser. Of course there were no microphones present within the original hardware so one is added, wiring its output to another laser that communicates to the base station. With the light gun pointed directly at this base station, audio is communicated back and forth by varying the strengths of these small lasers and listening to them on the other end with photodiodes.

[Nick] does point out that this isn’t a great phone, largely because it needs to be pointed exactly at the right spot to work at all, although we do agree that it’s an interesting project that demonstrates what the original hardware could do with a few of its limitations removed. There are a few other ways of bringing these devices into the modern world, with one of our favorites being this laser pointer with additional hardware from a Wiimote that could also function as a mouse.

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Light Guns Aren’t Just For CRTs Anymore

For how much of a cultural phenomenon light gun games like Duck Hunt were, they didn’t survive the transition from CRT televisions to LCDs particularly well because of all of the technological quirks the light guns exploited in older technology that simply disappeared with modern TVs. But it’s not impossible to get a similar gameplay from modern technology as evidenced by the success of the Wii and its revolutionary Wiimote, and there are plenty of modern games that use similar devices. There are a few paths to getting older light guns working again, though.

The first system to note, called SAMCO, uses a system of LEDs and a camera to synchronize the game’s flashes to the new technology and translate the input back into the game. Gun4ir uses a similar technique, and boasts extremely high accuracy and low latency largely due to being programmed in assembly. Both systems can use either an infrared tracking sensor or a Wiimote sensor as the LEDs and while the SAMCO system can run on a Raspberry Pi Pico, Gun4ir exclusively uses ATmega32U4 boards with the optimized assembly programming.

Both SAMCO and Gun4ir offer PCBs for anyone looking to try them out without designing their own circuit boards, and once the electronics are assembled they can either be put in an original NES-era light gun, put in a custom printed enclosure, or even stuffed into a Nerf gun. For others looking for a more turnkey solution, there are also offerings from companies like Sinden which make complete system. You can always build your own system to restore the functionality of original light guns from scratch if that’s more your style.

Thanks to [LookAtDaShinyShiny] for tipping us off to the latest happenings in the light gun community!

Photo courtesy of Wikimedia Commons

Debugging A 1950s Computer Sounds Like A Pain

Debugging computers in the 1950s sounds like it wasn’t an easy task. That’s one of the interesting facts from this fascinating talk by [Guy Fedorkow] about the Whirlwind, one of the first digital computers ever built. The development of this remarkable computer started at MIT (Funded by the US Navy) in 1949 as a flight simulator but pivoted to plotting interceptions in the early 1950s. That was because the USSR had just set off their first boosted nuclear bomb, which could be mounted on a missile or bomber. So, the threat of incoming missiles and atomic bombers became real, and the need arose to intercept nuclear bombers.

As a real-time computer, Whirlwind received radar data from radar stations around the US that showed the location of the interceptor and the incoming bogey, then calculated the vector for the two to meet up and, erm, have a frank exchange of views. So, how do you debug one of the first real-time computers? Carefully, it seems.

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Can An 8-Bit Light Gun Work On A Modern TV?

It’s an accepted part of retro gaming lore, that 8-bit consoles perform best when used with an original CRT TV. One of the reason for this is usually cited as being because the frame buffer and scaler circuit necessary for driving an LCD panel induces a delay not present on the original, and in particular this makes playing games which relied on a light gun impossible to play. It’s a subject [Nicole Branagan] takes a look at, and asks whether there are any ways to use a classic light gun with a modern TV.

Along the way we’re treated to an in-depth look at the tech behind light gun games, how the gun contained a photodiode which on the NES was triggered by the brief showing of a frame with a white square where the target would sit, and on the Sega consoles by a white screen with an on-board timer counting the screen position at which the gun was aimed.

The conclusion is that the delay means you won’t be playing Duck Hunt or Hogan’s Alley on your 4K TV, but interestingly, all is not lost. There are modified versions of the games that take account of the delay, or an interesting lightgun emulator using a WiiMote. We’d be happy at playing either way, just as long as we can take pot-shots at the annoying Duck Hunt dog.

Light gun image: Evan-Amos, Public domain.

The First Gui? Volscan Controls The Air

In the 1950s,  computers were, for the most part, ponderous machines. But one machine offered a glimpse of the future. The Volscan was probably the first real air traffic computer designed to handle high volumes of military aircraft operations. It used a light gun that looked more like a soldering gun than a computer input device. There isn’t much data about Volscan, but it appears to have been before its time, and had arguably the first GUI on a computer system ever.

The Air Force had a problem. The new — in the 1950s — jets needed long landing approaches and timely landings since they burned more fuel at lower altitudes. According to the Air Force, they could land 40 planes in an hour, but they needed to be able to do 120 planes an hour. The Whirlwind computer had proven that computers could process radar data — although Whirlwind was getting the data over phone lines from a distance. So the Air Force’s Cambridge Research Center started working on a computerized system to land planes called Volscan, later known as AN/GSN-3.

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The Little Lightgun That Could: Sinden Makes Good

Back in 2018, we covered the work being done by [Andrew Sinden] to create a lightgun that could work on modern televisions. The project was looking for funding via Kickstarter, but due at least in part to skepticism about the technology involved, the campaign fell well short of its goal. It seemed, at the time, like the story would end there.

But we were recently pointed to a fascinating interview with [Andrew] that ran in The Guardian a couple months back that not only tells the rest of the story, but concludes with a happy ending — after years of hard work, the Sinden Lightgun is now available for purchase. It’s not exactly the turn-key product that some would like, as there’s a fair number of hoops one must jump through just to bag some eponymous waterfowl in Duck Hunt, but nothing that would scare off the average Hackaday reader.

Limited technical details about the 2018 prototype may have kept backers away.

The final version of the hardware ditches the realistic firearm aesthetic inherited from the Wii gun accessory it was designed to fit into, and now features a brightly-colored pistol enclosure that wouldn’t look out of place tethered to a Virtua Cop machine. It’s also gained an optional recoil solenoid for force feedback, though it tacks on another $60 to the already hefty $100 price tag for the base model.

We’re glad to see that [Andrew] recognized the importance of getting Linux support for the software side of things, as it enabled the development of a pre-configured Retropie image for the Raspberry Pi 4. Though you aren’t forced to emulate on the Pi, for those who would like to blast the occasional zombie on their desktop, Windows and x86 Linux are also supported.

Often times, when we cover a project here on Hackaday it’s a one-shot deal: somebody had a particular need or desire, built a gadget to fulfill it, and moved on. There’s nothing wrong with that, but there’s a certain feeling of pride when we see a project from this community develop into something more. While not every hacked together piece of hardware we feature has the potential to be the next Arduboy or Sinden Lightgun, we like to think that we’ve already covered the next big project-turned-product success story and just don’t know it yet.

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Nerf Blaster Becomes Light Gun Controller

Traditional light guns rely on quirks of CRT technology, and thus don’t play well with modern LCD televisions and monitors. However, die hard retro gamers aren’t known for moving on from the classics, and have persevered to build new hardware to suit the games of old. In just this vein, [BrittLiv] grabbed some Nerf blasters, and built a pair of light guns that work with today’s hardware.

The build relies on Ultramarc’s light gun kits, which work in a similar way to the original Wiimote. A camera inside the blaster is used to triangulate an LED bar placed on top of the screen for clean and accurate tracking. [BrittLiv] combined the Ultramarc kit with some clever hacks to a Nerf DoubleStrike blaster, stealthily hiding the buttons inside to interface with the original trigger and cocking mechanism, as well as the locking tab in the rail.

There’s both a wired and wireless version, and the setup looks to be a great way to enjoy classics like Duck Hunt and Point Blank. The blasters work great with common platforms like MAME and RetroPi as the Ultramarc hardware emulates a standard USB mouse.

We’ve seen some wild light gun hacks before, like this build that uses cameras and maths to make things work without an LED bar at all! Video after the break.

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