When it comes to measuring time on microcontrollers, there’s plenty of ways to go about things. For most quick and dirty purposes, such as debounce delays or other wait states, merely counting away a few cycles of the main clock will serve the purpose. Accurate to the tens of milliseconds, they get the average utility jobs done without too much fuss.
However, many projects are far more exacting in their requirements. When you’re building a clock, or a datalogger, or anything that relies on a stable sense of passing time for more than a few minutes, you’ll want a Real Time Clock. So called due to their nature of dealing with real time, as we humans tend to conceive it, these devices take it upon themselves to provide timekeeping services with a high degree of accuracy. We’ve compiled a guide to common parts and their potential applications so you can get things right the first time, every time.








The brains are an STM32L476 low-power controller, and there is a Sharp Memory LCD display as it is a nice compromise between fast refresh rate and low power. E-paper would be a nice choice for outdoor readability (and obviously low power as well) but nothing worse than a laggy speedometer or compass.