Hackaday Links Column Banner

Hackaday Links: July 1, 2018

Remember when computer mice didn’t have scroll wheels? The greatest mouse of all time, the Microsoft Intellimouse Explorer 3.0, is back in production. This mouse was released in 2003, before the popularity of ‘gaming’ mice from the likes of Razer, and at the time it was the standard mouse for RTS and FPS professional gamers. After producing a few million of these mice, the molds died or the sensors were out of stock, Microsoft stopped shipping the Intellimouse Explorer 3.0, and the ones that were out in the wild slowly died. Now this fantastic mouse is back, and it’s only going to set you back $40. Believe me when I say this is one of the greatest user interface devices ever created, right up there with the Model M keyboard.

Another week, another update on building an airplane in a basement. [Peter Sripol] has basically finished the fuselage of his homebuilt ultralight with working elevator, rudder, and landing gear that looks like it might hold up.

The Pebble was one of the most successful crowdfunding campaigns ever, and now it’s dead. Pebble was bought by Fitbit for $40M, and now the Pebble servers are off, as of June 30th. Of course there are community-based projects to keep the Pebble working, notably the rebble project.

It’s time for Steam’s summer sale, and your wallet is crying. The standout deal is the Steam Link, a sort of ‘thin client for Steam’ that plugs into your TV, looks on the network for your battlestation, and allows you to play Fortnite or whatever on the big screen. The Steam Link normally sells for $50, but with the summer sale it’s two dollars and fifty cents.

Here are a few experiments in CNC joinery. [Mirock] has a CNC machine and a few pieces of wood, and explored what is possible when you want to join two boards at ninety degrees to each other. Why is this interesting? One of the joints on this simple box project consists of a circle with a hole on one board, and a pin on the other. This is basically a Knapp joint, a ‘dovetail’ of sorts that was developed in the 1860s. This was the first popular machine-made joint in woodworking, and if you ever see it on an antique, it solidly dates that piece to any time between 1870-1900. Of course, now that you can just buy a CNC router, an infinite variety of joints are possible, and [Mirock] can experiment with all sorts of combinations of pins and tails and mortises and tenons.

Microsoft Confirms GitHub Acquisition

After recent talks, Microsoft has now officially confirmed that it will be merging GitHub to master. The acquisition will cost $7.5 billion, and has received mixed reactions so far. A staple of the open source community, GitHub is well known to Hackaday readers, and has played a key role in developing an incredible amount of the software we use on a daily basis.

Microsoft has embarked on a community crusade of late, seemingly trying to win some respect from developers and makers. Under the encouragement of Satya Nadella, we’ve had Visual Studio Code, Typescript, the Ubuntu-on-Windows saga, and many more. It’s hard to tell whether these endeavours have succeeded in winning the hearts of the community or not, but those who distrust Microsoft may be looking to make a move away from GitHub. In fact, since murmurs started about the possibility of the acquisition, GitLab, one of GitHub’s major competitors, has reported 10x the number of normal repositories moving to GitLab.

How does GitHub make money? Mainly through paid private repositories plans, and GitHub Enterprise for businesses. This provides GitHub with enough cash to allow free public repositories for the community. It will be interesting to see what changes in business and culture are made (if any) by Microsoft’s Nat Friedman (founder of Ximian) who will be taking the role of GitHub CEO.

To keep a close eye on your GitHub activity, you can monitor your repositories with an LED matrix.

The Eric Lundgren Story: When Free Isn’t Free

At this point, you’ve almost certainly heard the tale of Eric Lundgren, the electronics recycler who is now looking at spending 15 months in prison because he was duplicating freely available Windows restore discs. Of no use to anyone who doesn’t already have a licensed copy of Windows, these restore discs have little to no monetary value. In fact, as an individual, you couldn’t buy one at retail if you wanted to. The duplication of these discs would therefore seem to be a victimless crime.

Eric Lundgren

Especially when you hear what Eric wanted to do with these discs. To help extend the functional lifespan of older computers, he intended on providing these discs at low cost to those looking to refurbish Windows computers. After each machine had its operating system reinstalled, the disc would go along with the computer in hopes the new owner would be able to utilize it themselves down the road.

It all sounds innocent enough, even honorable. But a quick glance at Microsoft’s licensing arrangement is all you need to know the whole scheme runs afoul of how the Redmond giant wants their operating system installed and maintained. It may be a hard pill to swallow, but when Eric Lundgren decided to use Microsoft’s product he agreed to play by their rules. Unfortunately for him, he lost.

Continue reading “The Eric Lundgren Story: When Free Isn’t Free”

Microsoft Kinect Episode IV: A New Hope

The history of Microsoft Kinect has been of a technological marvel in search of the perfect market niche. Coming out of Microsoft’s Build 2018 developer conference, we learn Kinect is making another run. This time it’s taking on the Internet of Things mantle as Project Kinect for Azure.

Kinect was revolutionary in making a quality depth camera system available at a consumer price point. The first and second generation Kinect were peripherals for Microsoft’s Xbox gaming consoles. They wowed the world with possibilities and, thanks in large part to an open source driver bounty spearheaded by Adafruit, Kinect found an appreciative audience in robotics, interactive art, and other hacking communities. Sadly its novelty never translated to great success in its core gaming market and Kinect as a gaming peripheral was eventually discontinued.

For its third-generation, Kinect retreated from gaming and found a role in Microsoft’s HoloLens AR headset running “backwards”: tracking user’s environment instead of user’s movement. The high cost of a HoloLens put it out of reach of most people, but as a head-mounted battery-powered device, it pushed Kinect technology to shrink in physical size and power consumption.

This upcoming fourth generation takes advantage of that evolution and the launch picture is worth a thousand words all on its own: instead of a slick end-user commercial product, we see a populated PCB awaiting integration. The quoted power draw of 225-950mW is high by modern battery-powered device standards but undeniably a huge reduction from previous generations’ household AC power requirement.

Microsoft’s announcement heavily emphasized how this module will work with their cloud services, but we hope it can be persuaded to run independently from Microsoft’s cloud just as its predecessors could run independent of game consoles. This will be a big factor for adoption by our community, second only to the obvious consideration of price.

[via Engadget]

Microsoft Secures IoT From The Microcontroller Up

Frustrated by the glut of unsecured IoT devices? So are Microsoft. And they’re using custom Linux and hardware to do something about it.

Microsoft have announced a new ecosystem for secure IoT devices called “Azure Sphere.” This system is threefold: Hardware, Software, and Cloud. The hardware component is a Microsoft-certified microcontroller which contains Microsoft Pluton, a hardware security subsystem. The first Microsoft-certified Azure Sphere chip will be the MediaTek MT3620, launching this year. The software layer is a custom Linux-based Operating System (OS) that is more capable than the average Real-Time OS (RTOS) common to low-powered IoT devices. Yes, that’s right. Microsoft is shipping a product with Linux built-in by default (as opposed to Windows Subsystem for Linux). Finally, the cloud layer is billed as a “turnkey” solution, which makes cloud-based functions such as updating, failure reporting, and authentication simpler.

Continue reading “Microsoft Secures IoT From The Microcontroller Up”

Microsoft Quantum Simulator Goes To Linux And Mac

Everyone seems to be gearing up for the race to be the king of quantum computers. The latest salvo is Microsoft’s, they have announced that their quantum simulator will now run on macOS and Linux, with associated libraries and examples that are now fully open source. They have produced a video about the new release, which you can see below.

Microsoft also claims that their simulator is much faster than before, especially on large simulations. Of course, really large simulations suffer from memory problems, not speed problems. You can run their simulator locally or on their Azure cloud.

Continue reading “Microsoft Quantum Simulator Goes To Linux And Mac”

Rejecting Microsoft’s Phaseout Of The Kinect

You might not be aware unless you’re up on the latest gaming hardware, but Microsoft is trying to kill the Kinect. While the Xbox One famously included it as a mandatory pack-in accessory at launch (this was later abandoned to get the cost down), the latest versions of the system don’t even have the proprietary port to plug it in. For a while Microsoft was offering an adapter that would let you plug it into one of the console’s USB ports, but now even that has been discontinued. Owners of the latest Xbox One consoles who still want to use the Kinect are left to find an adapter on eBay, where the prices have naturally skyrocketed.

Recently [Eagle115] decided to open up his Kinect and see if he couldn’t figure out a way to hook it up to his new Xbox One. The port on the Kinect is a USB 3.0 B female, but it requires 12V to operate. The official Kinect adapter took the form of a separate AC adapter and a “tap” that provided the Kinect with 12V over USB, so he reasoned he could pop open the device and provide power directly to the pads on the PCB.

[Eagle115] bought a 12V wall adapter and a USB 3.0 B cable and got to work. Once the Kinect was popped open, he found that he needed to supply power on pin 10 (which is helpfully labeled on the PCB). There’s just enough room to snake the cable from the AC adapter through the same hole in the case where the the USB cable connects.

With the Kinect getting 12V from the AC adapter, the Xbox has no problem detecting it as if you were using the official adapter. At least for now, they haven’t removed support for the Kinect in the Xbox’s operating system.

The Kinect has always been extremely popular with hackers (it even has its own category here on Hackaday), so it’s definitely sad to see that Microsoft is walking away from the product. The community will no doubt continue pulling off awesome hacks with it; but it’s looking increasingly likely we won’t be getting a next generation Kinect.

[via /r/DIY]