SquareBoi Is The DIY Game Boy Cart You’ve Always Wanted

Running unofficial code on a Nintendo Game Boy has long been a solved problem. However, you still need a way to get that code onto the handheld console. The Squareboi cartridge promises to do just that, as created by [ALXCO-Hardware].

It’s a well-featured cartridge, with up to 4 MB of ROM storage onboard. It also features a ferromagnetic RAM part for savegame storage, which doesn’t need a battery to hang on to your precious data. It’s designed to be compatible with the vast majority of Game Boy and Game Boy Color games, with efforts made to support the most common mapping schemes. It can be built using entirely through-hole components, and is readily programmable via an Arduino.

For those eager to tinker with code on the Game Boy, diving into the Squareboi is a great way to get closer to the bare metal and understand what’s really going on at the low level. Those interested in building their own can get all the relevant details over on Github.

We’ve seen similar hacks before, too, like the cartridge that brought Wikipedia to the humble Nintendo handheld. If you’ve been whipping up your own Nintendo hacks, be sure to drop us a line!

Hackaday Prize 2022: An Eastern Bloc NES Clone

If Nintendo is known for anything outside of their characters and admittedly top-notch video games, it’s being merciless to fans when it comes to using their intellectual property. They take legal action against people just for showing non-Nintendo hardware emulating games of theirs, and have even attempted to shut down the competitive scene for games like Super Smash Bros. To get away from the prying eyes of the Nintendo legal team extreme measures need to be taken — like building your Nintendo console clone behind the Iron Curtain.

[Marek Więcek] grew up in just such a place, so the only way to play Famicom (a.k.a NES) games was to use a clone system like this one circulating in the Eastern Bloc at the time called the Pegasus which could get the job done with some tinkering. [Marek] recently came across CPU and GPU chips from this clone console and got to work building his own. Using perf board and wire he was able to test the chips and confirm they functioned properly, but had a problem with the video memory that took him a while to track down and fix.

After that, he has essentially a fully-functional Famicom that can play any cartridge around. While we hope that living in Eastern Europe still puts him far enough away to avoid getting hassled by Nintendo, we can never be too sure. Unless, of course, you use this device which lets you emulate SNES games legally.

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Game Boy Repurposed Solely As A Camera

As much as we all love the Game Boy Camera, it’s really just an add-on to the popular handheld console. Twitter user [@thegameboycam] decided to build a dedicated camera platform using the hardware, and the result was the Game Boy DSLR.

Camera pedants will note that it’s not really a DSLR, but that’s not really the point. It’s a Game Boy with the camera accessory built into a proper camera-like housing. There’s a CS/C mount for the lens, and it’s got a custom shell with leatherette, just like the cameras of last century. It’s also got a cold shoe, and a 1/4″ screw thread for tripod mounting. Oh, and strap lugs! So you can really rock that old-school aesthetic with your tweed suit on.

More practical modern features include a 1800 mAh battery that charges over USB Type C and a backlit IPS display. The screen has been turned through 90 degrees, and the cartridge port and buttons are relocated to create a more traditional camera-like form factor. If you really want, though, you can still play it like a regular Game Boy. Just swap out the modified camera cart with the lens mount for a regular Game Boy Camera or another game cartridge.

It’s a fun hack that scores big on style points. No longer can you be the cool kid just by rocking a Game Boy with a big ol’ lens hanging off the back. Now you gotta compete with this!

Our tipsline is waiting for when you’ve got the next big thing in Game Boy Camera hacks. Video after the break.

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Your Console, Your Cartridge, You Choose? Nintendo Faces A Challenge

If you read our articles, you’ll notice that we will usually feature images related to the subjects we talk about. If they came from another source and they’re not CC-licensed or similar then they are the property of someone else but we are using them under a doctrine known as fair use. Excerpts of copyrighted material may be used under fair use for the purposes of such things as journalistic reporting, so for example we can use a copyrighted picture of Captain America were we to write about Marvel superheroes. Some content owners still try to stop this, and it’s one of them that [Linus Tech Tips] has in their sights as they have published a guide to running Nintendo Switch games on a Steam Deck without they believe giving any justifiable cause for the notoriously litigious game giant to take action. It’s full of carefully blurred Nintendo IP, and there is no coverage of pirate software downloads.

On one hand it’s about a heavy-handed console developer taking down small online content producers, but there’s another angle which is far more relevant to the hardware community who read Hackaday. It also has application in the field of software emulation, because while the console manufacturer would prefer to stop all but their own unmodified hardware running a game there should be nothing to stop a legally owned piece of software or hardware being run in any way its owner chooses. This is the central thesis explored at the end of the video, and the gimmick of trying to draw Nintendo into the open on the matter is their way of bringing publicity to it.

Even though [Linus Tech Tips] is probably one of the most viewed technology YouTube channels, it’s clear that Nintendo will have the deeper pockets should they choose to rise to the bait. So we’re sure their lawyers are all over this as we write, but we’d be interested to see whether the claims made in the video are enough to see it stay up. It would be nice to think that it might cause Nintendo to reconsider some of their policies, but we’re not holding our breath. Continue reading “Your Console, Your Cartridge, You Choose? Nintendo Faces A Challenge”

picture of finished mp3 player that uses a cartridge to select songs

An MP3 Player That Gives Off Nintendo Vibez

We’re definitely pretty fond of the DIY MP3 players here at Hackaday, but we don’t think we’ve seen one like CartridgeMP3 from [jpet26] before.

All the electrical components are what we’ve come to expect. [jpet26] uses the popular VS1053 decoder to read MP3 files stored on an SD card. He also includes a potentiometer for adjusting volume, a USB C port for power and programming, a headphone jack for the audio output, a general-purpose status LED, and an on/off switch.

But what really caught our attention is the form factor [jpet26] selected for his MP3 player. Though the MP3 files are stored on an SD card, he uses a cartridge interface, similar to that of a Nintendo 64 or Game Boy of yesteryear, to choose which MP3 to play from the SD card. The cartridge interface is tied to a few GPIO pins and by reading the status of each pin, the device determines which MP3 to select.

You could say that the cartridge is a little unnecessary, and we wouldn’t argue with you. The cartridge doesn’t actually store the MP3 files, the SD card does. It might make a bit more sense if the cartridge housed the SD card itself with a few select MP3s stored on the card. That would be a quirky way of sharing your favorite playlists with your friends. So, yeah some clumsy handshaking there, but who isn’t guilty of that from time to time? We like it and thought you might appreciate it as well.

Cool MP3 player, [jpet26]! May we suggest a speaker for V2? And maybe some flex cables.

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Fix Every Broken Via To Return This Game To Life

We all know the havoc that water in the wrong place can do to a piece of electronics, and thus we’ve probably all had devices damaged beyond repair. Should [Solderking] have thrown away the water-damaged PCB from a Nintendo Pokemon Ruby cartridge? Of course he should, but when faced with a board on which all vias had succumbed to corrosion he took the less obvious path and repaired them.

Aside from some very fine soldering in the video below the break there’s little unexpected. He removes the parts and tries a spot of reworking, but the reassembled board doesn’t boot. So he removes them again and this time sands it back to copper. There follows a repair of every single vial on the board, sticking fine wires through the holes into a sponge and soldering the top, before turning it over and fixing the forest of wires on the other side. Fixing the ROM results in a rather challenging fitment involving the chip being mounted at an angle and extra wires going to its pads, which demonstrates the value in this story. It’s not one of monetary value but of persevering with some epic rework to achieve a PCB which eventually boots. Of course a replacement board would make more sense. But that’s not the point, is it?

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Solving Grounding Issues On Switch Audio

Grounding of electrical systems is an often forgotten yet important design consideration. Issues with proper grounding can be complicated, confusing, and downright frustrating to solve. So much so that engineers can spend their entire careers specializing in grounding and bonding. [Bsilvereagle] was running into just this sort of frustrating problem while attempting to send audio from a Nintendo Switch into a PC, and documented some of the ways he attempted to fix a common problem known as a ground loop.

Ground loops occur when there are multiple paths to ground, especially in wires carrying signals. The low impedance path creates oscillations and ringing which is especially problematic for audio. When sending the Switch audio into a computer a loop like this formed. [Bsilvereagle] set about solving the issue using an isolating transformer. It took a few revisions, but eventually they settled on a circuit which improved sound quality tremendously. With that out of the way, the task of mixing the Switch audio with sources from other devices could finally proceed unimpeded.

As an investigation into a nuisance problem, this project goes into quite a bit of depth about ground loops and carrying signals over various transforming devices. It’s a great read if you’ve ever been stumped by a mysterious noise in a project. If you’ve never heard of a ground loop before, take a look at this guide to we featured a few years ago.