Hackaday Podcast 014: Keeping Raspberry’s SD Card Alive, We Love MRRF, And How Hot Are Flip Chips?

Elliot Williams and Mike Szczys take a look at advances in photogrammetry (building 3D models out of many photographs from a regular camera), a delay pedal that’s both aesthetically and aurally pleasing, and the power of AI to identify garden slugs. Mike interviews Scotty Allen while walking the streets and stores of the Shenzhen Electronics markets. We delve into SD card problems with Raspberry Pi, putting industrial controls on your desk, building a Geiger counter for WiFi, and the sad truth about metal 3D printing.

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Direct download (60 MB or so.)

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Get Great 3D Scans With Open Photogrammetry

Not long ago, photogrammetry — the process of stitching multiple photographs taken from different angles into a 3D whole — was hard stuff. Nowadays, it’s easy. [Mikolas Zuza] over at Prusa Printers, has a guide showing off cutting edge open-source software that’s not only more powerful, but also easier to use. They’ve also produced a video, which we’ve embedded below.

Basically, this is a guide to using Meshroom, which is based on the AliceVision photogrammetry framework. AliceVision is a research platform, so it’s got tremendous capability but doesn’t necessarily focus on the user experience. Enter Meshroom, which makes that power accessible.

Meshroom does all sorts of cool tricks, like showing you how the 3D reconstruction looks as you add more images to the dataset, so that you’ll know where to take the next photo to fill in incomplete patches. It can also reconstruct from video, say if you just walked around the object with a camera running.

The final render is computationally intensive, but AliceVision makes good use of a CUDA on Nvidia graphics cards, so you can cut your overnight renders down to a few hours if you’ve got the right hardware. But even if you have to wait for the results, they’re truly impressive. And best of all, you can get started building up your 3D model library using nothing more than that phone in your pocket.

If you want to know how to use the models that come out of photogrammetry, check out [Eric Strebel]’s video. And if all of this high-tech software foolery is too much for you, try a milk-based 3D scanner.

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3D Scanning Via DIY Photogrammetry

For those with 3D printers, taking a 3D model and spitting out a physical object is so routine as to be blasé. The reverse is something a little different. There are many ways to create a digital 3D model of a physical object, of varying complexity. [Eric Strebel] favors photogrammetry, and has shared a useful guide for those interested in using this technique.

In its most basic sense, photogrammetry refers to taking measurements from photographs. In the sense being discussed here, it more precisely refers to the method of creating a 3D model from a series of photographs of a physical object. By taking appropriate images of an object, and feeding them through the right software, it’s possible to create a digital representation of the object without requiring any special hardware other than a camera.

[Eric] shares several tips and tricks for getting good results. Surface preparation is key, with the aim being to create a flat finish to avoid reflections causing problems. A grey primer is first sprayed on the object, followed by a dusting of black spots, which helps the software identify the object’s contours. Camera settings are also important, with wide apertures used to create a shallow depth-of-field that helps the object stand out from the background.

With the proper object preparation and camera technique taken care of, the hard work is done. All that’s then required is to feed the photos through the relevant software. [Eric] favors Agisoft Metashape, though there are a variety of packages that offer this functionality.

We first reported on photogrammetry back in 2016. If cameras aren’t your thing, you can always give lasers a try. Video after the break.

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Automated Turntable For 3D Scanning

Those just starting out in 3D printing often believe that their next major purchase after the printer will be a 3D scanner. If you’re going to get something that can print a three dimensional model, why not get something that can create said models from real-world objects? But the reality is that only a small percentage ever follow through with buying the scanner; primarily because they are notoriously expensive, but also because the scanned models often require a lot of cleanup work to be usable anyway.

While this project by [Travis Antoniello] won’t make it any easier to utilize scanned 3D models, it definitely makes them cheaper to acquire. So at least that’s half the battle. Consisting primarily of a stepper motor, an Arduino, and a EasyDriver controller, this is a project you might be able to assemble from the parts bin. Assuming you’ve got a pretty decent camera in there, anyway…

The general idea is to place a platform on the stepper motor, and have the Arduino rotate it 10 degrees at a time in front of a camera on a tripod. The camera is triggered by an IR LED on one of the Arduino’s digital pins, so that it takes a picture each time the platform rotates. There are configurable values to give the object time to settle down after rotation, and a delay to give the camera time to take the picture and get ready for the next one.

Once all the pictures have been taken, they are loaded into special software to perform what’s known as photogrammetry. By compiling all of the images together, the software is able to generate a fairly accurate 3D image. It might not have the resolution to make a 1:1 copy of a broken part, but it can help shave some modeling time when working with complex objects.

We’ve previously covered the use of photogrammetry to design 3D printed accessories, as well as a slightly different take on an automated turntable a few years ago. The process is still not too common, but the barriers to giving it a try on your own are at least getting lower.

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Visible Light CT Scanner Does Double Duty

If you’ve ever experienced the heartbreak of finding a seed in your supposedly seedless navel orange, you’ll be glad to hear that with a little work, you can protect yourself with an optical computed tomography scanner to peer inside that slice before popping it into your mouth.

We have to admit to reading this one with a skeptical eye at first. It’s not that we doubt that a DIY CT scanner is possible; after all, we’ve seen examples at least a couple of times before. The prominent DSLR mounted to the scanning chamber betrays the use of visible light rather than X-rays in this scanner — but really, X-ray is just another wavelength of light. If you choose optically translucent test subjects, the principles are all the same. [Jbumstead]’s optical CT scanner is therefore limited to peeking inside things like slices of tomatoes or oranges to look at the internal structure, which it does with impressive resolution.

This scanner also has a decided advantage over X-ray CT scanners in that it can image the outside of an object in the visible spectrum, which makes it a handy 3D-scanner in addition to its use in diagnosing Gummi Bear diseases. In either transmissive or reflective mode, the DSLR is fitted with a telecentric lens and has its shutter synchronized to the stepper-driven specimen stage. Scan images are sent to Matlab for reconstruction of CT scans or to Photoscan for 3D scans.

The results are impressive, although it’s arguably more useful as a scanner. Looking to turn a 3D-scan into a 3D-print? Photogrammetry is where it’s at.

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Only 90s Kids Will Appreciate This Prototype

[Madox] is a trackball user, which is fine; we at Hackaday respect and appreciate those who live alternative lifestyles. As you would expect, there aren’t many makes and models of trackballs being sold, and [Madox] wanted something ergonomic. A DIY solution was necessary, but how to you model something ‘ergonomic’ before printing it out? Floam, apparently.

Highly advanced 3D prototyping skills

Floam is a sticky, moldable goo originally sold as the follow-up to Nickelodeon’s Gak in the early 1990s. It consists of styrofoam pellets held together with a colored binder that doesn’t leave a mess and doesn’t dry out. While the Nickelodeon version is lost to the sands of time, a Floam-like substance is available at any toy store. [Madox] picked up a few blister packs and began modeling his ideal trackball.

With the proper shape in hand, [Madox] needed a way to get this design into a computer. Photogrammetry is the solution, and while earlier experiments with Autodesk Catch were successful, Autodesk has morphed and rebranded their photogrammetry software into Autodesk ReMake. Turing a pile of styrofoam balls into a 3D model is as simple as taking a bunch of pictures and uploaded to Autodesk’s ‘cloud’ service.

In just a few minutes, a proper 3D mesh arrived from the Autodesk mothership, and [Madox] took to importing this model into Fusion 360, fiddling with chamfers, and eventually got to the point where a 3D printer was necessary. It took a few revisions, but now [Madox] has a custom designed trackball that was perfectly ergonomic.

Using Photogrammetry To Design 3D Printed Parts

[Stefan] is building a fixed wing drone, and with that comes the need for special mounts and adapters for a GoPro. The usual way of creating an adapter is pulling out a ruler, caliper, measuring everything, making a 3D model, and sending it off to a 3D printer. Instead of doing things the usual way, [Stefan] is using photogrammetric 3D reconstruction to build a camera adapter that fits perfectly in his plane and holds a camera securely.

ScanPhotogrammetry requires taking a few dozen pictures with a camera, using software to turn these 2D images into a 3D model, and building the new part from that model. The software [Stefan] is using is Pix4D, a piece of software that is coincidentally used to create large-scale 3D models from drone footage.

With the 2D images turned into a 3D model, [Stefan] imported the .obj file into MeshLab where the model could be cropped, smoothed, and the file size reduced. From there, creating the adapter was as simple as a little bit of OpenSCAD and sending the adapter model off to a 3D printer.

Just last week we saw photogrammetry used in another 3D object scanner. The results from both of these projects show real promise for modeling, especially with objects that are difficult to measure by hand.