Upgraded Raster Laser Projector Goes RGB

We’ve covered a scanning laser project by Ben Make’s Everything last year, and now he’s back with a significant update. [Ben]’s latest project now offers a higher resolution and RGB lasers. A couple of previous versions of the device used the same concept of a rotating segmented mirror synchronised to a pulsed laser diode to create scanlines. When projected onto a suitable surface, the distorted, pixelated characters looked quite funky, but there was clearly room for improvement.

More scanlines and a faster horizontal pixel rate

The previous device used slightly inclined mirrors to deflect the beam into scanlines, with one mirror per scanline limiting the vertical resolution. To improve resolution, the mirrors were replaced with identically aligned mirrors of the type used in laser printers for horizontal scanning. An off-the-shelf laser galvo was used for vertical scanning, allowing faster scanning due to its small deflection angle. This setup is quicker than then usual vector galvo application, as the smaller movements require less time to complete. Once the resolution improvement was in hand, the controller upgrade to a Teensy 4 gave more processing bandwidth than the previous Arduino and a consequent massive improvement in image clarity.

Finally, monochrome displays don’t look anywhere near as good as an RGB setup. [Ben] utilised a dedicated RGB laser setup since he had trouble sourcing the appropriate dichroic mirrors to match available lasers. This used four lasers (with two red ones) and the correct dichroic mirrors to combine each laser source into a single beam path, which was then sent to the galvo. [Ben] tried to find a DAC solution fast enough to drive the lasers for a proper colour-mixing input but ended up shelving that idea for now and sticking with direct on-off control. This resulted in a palette of just seven colours, but that’s still a lot better than monochrome.

The project’s execution is excellent, and care was taken to make it operate outdoors with a battery. Even with appropriate safety measures, you don’t really want to play with high-intensity lasers around the house!

Here’s the previous version we covered, a neat DIY laser galvo using steppers, and a much older but very cool RGB vector projector.

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A very tiny keyboard with RGB backlighting.

Tiny Custom Keyboard Gets RGB

Full-size keyboards are great for actually typing on and using for day-to-day interfacing duties. They’re less good for impressing the Internet. If you really want to show off, you gotta go really big — or really small. [juskim] went the latter route, and added RGB to boot!

This was [juskim]’s attempt to produce the world’s smallest keyboard. We can’t guarantee that, but it’s certainly very small. You could readily clasp it within a closed fist. It uses a cut down 60% key layout, but it’s still well-featured, including numbers, letters, function keys, and even +,-, and =. The build uses tiny tactile switches that are SMD mounted on a custom PCB. An ATmega32U4 is used as the microcontroller running the show, which speaks USB to act as a standard human interface device (HID). The keycaps and case are tiny 3D printed items, with six RGB LEDs installed inside for the proper gamer aesthetic. The total keyboard measures 66 mm x 21 mm.

Don’t expect to type fast on this thing. [juskim] only managed 14 words per minute. If you want to be productive, consider a more traditional design.

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The BAPPR Keeps Your Addressable LED System Cool

We all love a nice strip or grid of addressable LEDs. It can add flair or an artistic touch to many projects, and it can make gaming computers look extra 1337. However, providing enough current to a long strip of addressable LEDs can sometimes be difficult. Often a separate voltage rail is needed to supply enough juice. At the same time, continually sending out data to animate them can often use 100% of the microcontroller’s CPU power, especially if the serial bus is being bit-banged. A crash or badly timed interrupt can leave the system in a weird state and sometimes with the LEDs not displaying the correct colours. Or you might just want to enter a power-saving mode from time to time on your main MCU? Well, the BAPPR is designed to address all of these problems.

[TheMariday] created the BAPPR and made it fully open-source. It’s a switch-mode power supply that can accept anywhere from 7 V to 17 V and converts it into a strong 5 V rail for typical addressable LEDs. It also has a “smart” mode where it monitors the data line going to the LEDs to see if there is activity. If for some reason the system stops sending data, the BAPPR can intervene and shut off the power to the LEDs, which can help prevent strange colour combinations from being displayed while the system recovers. Once data starts flowing again, power is restored and the light party can resume.

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How To Cram 945 LEDs Into A Teeny Tiny Vegas-Style Sphere

[Carl Bugeja] finds the engineering behind the Las Vegas Sphere fascinating, and made a video all about the experience of designing and building a micro-sized desktop version. [Carl]’s version is about the size of a baseball and crams nearly a thousand RGB pixels across the surface.

A four-layer flexible PCB is the key to routing data and power to so many LEDs.

Putting that many addressable LEDs — even tiny 1 mm x 1 mm ones — across a rounded surface isn’t exactly trivial. [Carl]’s favored approach ended up relying on a flexible four-layer PCB and using clever design and math to lay out an unusual panel shape which covers a small 3D printed geodesic dome.

Much easier said that done, by the way. All kinds of things can and do go wrong, from an un-fixable short in the first version to adhesive and durability issues in later prototypes. In the end, however, it’s a success. Powered over USB-C, his mini “sphere” can display a variety of patterns and reactive emojis.

As elegant and impressive as the engineering is in this dense little display, [Carl] has some mixed feelings about the results. 945 individual pixels on such a small object is a lot, but it also ends up being fairly low-resolution in the end. It isn’t very good at displaying sharp lines or borders, so any familiar shapes (like circles or eyes) come out kind of ragged. It’s also expensive. The tiny LEDs may be only about 5 cents each, but when one needs nearly a thousand of them for one prototype that adds up quickly. The whole bill of materials comes out to roughly $250 USD after adding up the components, PCB, controller, and mechanical parts. It’s certainly a wildly different build than its distant cousin, the RGB cube.

Still, it’s an awfully slick little build. [Carl] doubts there’s much value in pursuing the idea further, but there are plenty of great images and clips from the build. Check out the video, embedded below.

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Keep Tabs On PC Use With Custom Analog Voltmeter

With the demands of modern computing, from video editing, streaming, and gaming, many of us will turn to a monitoring system of some point to keep tabs on CPU usage, temperatures, memory, and other physical states of our machines. Most are going to simply display on the screen but this data can be sent to external CPU monitors as well. This retro-styled monitor built on analog voltmeters does a great job of this and adds some flair to a modern workstation as well.

The build, known as bbMonitor, is based on the ESP32 platform which controls an array of voltmeters via PWM. The voltmeters have been modified with a percentage display to show things like CPU use percentage. Software running on the computers sends this data in real time to the ESP32 so the computer’s behavior can be viewed at a glance. Each voltmeter is also augmented with RGB LEDs that change color from green to red as use increases as well. The project’s creator, [Corebb], also notes that the gauges will bounce around if the computer is under heavy load but act more linearly when under constant load, also helping to keep an eye on computer status.

While the build does seem to rely on a Windows machine to run the software for export to the monitor, all of the code is open-sourced and available on the project’s GitHub page and could potentially be adapted for other operating systems. And, as far as the voltmeters themselves go, there have been similar projects in the past that use stepper motors as a CPU usage monitor instead.

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Displays We Love Hacking: Parallel RGB

You might have seen old display panels, from 3″ to 10″, with 40-pin FFC connectors where every pin seems to be used for some data signal. We call these displays parallel RGB, or TTL RGB, or DPI, and you can find them in higher-power MCU, Raspberry Pi, and other Linux SBC projects. You deserve to know what to do with those – let’s take a look.

The idea is simple – this interface requires you to constantly send a stream of pixels to the display, and you need to send those pixels through a parallel bus. You can send up to 8 bits per color channel per pixel, which makes for 24 bits, and the 24-bit mode is indeed the standard, but in practice, many parallel RGB implementations don’t bother with more than 5-6 bits of color – two common kinds of parallel RGB links are RGB565 and RGB666. The parallel RGB interface is a very straightforward approach to sending pixels to your display, and in many cases, you can also convert parallel RGB to LVDS or VGA interfaces relatively easily!

If you’re new to it, the easiest way you can drive a parallel RGB display is from a Raspberry Pi, where the parallel RGB interface is known as DPI. This is how 800 x 480 display Pi HATs like the Pimoroni HyperPixel work – they use up almost all of the GPIOs on your Pi, but you get a reasonably high-resolution display with a low power footprint, and you don’t need any intermediate ICs either. FPGAs and some higher-grade MCUs also often have parallel RGB output capability, and surely, someone could even use the RP2040 PIO as well!

Throughout the last decade, parallel RGB has been used less and less, but you will still encounter it – maybe you’re working with an old game console like the PSP and would like to put new guts into it, maybe you’re playing with some tasty display that uses parallel RGB, or maybe you’d like to convert parallel RGB into something else while treating it with respect! Let’s go through what makes parallel RGB tick, what tools you have got to work with it, and a few tips and tricks. Continue reading “Displays We Love Hacking: Parallel RGB”

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Hackaday Links: January 7, 2024

Oh, perfect — now our cars can BSOD. At least that’s how it looks from a forum post showing a Blue Screen of Death on a Ford Mustang Mach E, warning that an over-the-air software update failed, and now the car can’t be driven. The BSOD includes a phone number to reach Ford’s Customer Relationship Center and even presents a wall of text with specific instructions to the wrecker driver for loading the bricked vehicle onto a flatbed. Forum users questioned the photo’s veracity, but there are reports of other drivers getting bricked the same way. And we’ve got to point out that even though this specific bricking happened to an EV, it could just have easily happened to an ICE vehicle too; forum members were particularly prickly about that point. It would be nice if OTA software updates on vehicles could always roll back to the previous driveable state. Still, we suppose that’s not always possible, especially if memory gets corrupted during the update. Maybe the best defense against a bricked vehicle would be to keep a beater around that doesn’t need updates to keep running.

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