Supercon 2023: Cuddly Companion Bots

Even in the advanced world of 2024, robots are still better in science fiction than in reality. Star Trek gave us the erudite and refined Data, Rogue One gave us the fierce yet funny K-2SO, and Big Hero 6 gave us the caring charmer named Baymax. All these robots had smarts, capability, and agency. More than that, though—they were faithful(ish) companions to humans, fulfilling what that role entails.

The thing is, we’re not gonna get robots like that unless somebody builds them. [Angela Sheehan] is a artist and an educator, and a maker—and she’s trying to create exactly that. She came down to the 2023 Hackaday Supercon to tell us all about her efforts to create cuddly companion bots for real.

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A black and white robot arm is held in a human hand against a grey background. Next to it, in white lettering, is the Arduino logo and the text, "Mini Robotic Arm."

Mini Robotic Arm Lets You Start Your Own Mini Assembly Line

Automating tasks with a robot sounds appealing, but not everyone has the budget for an Aismo or Kuka. [FABRI Creator] has a great tutorial on how to build your own mini robotic arm for small, repeatable tasks.

Walking us through the entire build, step-by-step, [FABRI Creator] shows us how to populate the custom-designed PCB and where to put every servo motor and potentiometer to bring the creation to life. This seems like a great project to start with if you haven’t branched out into motion systems before since it’s a useful build without anything too complicated to trip up the beginner.

Beyond the usual ability to use the arm to perform tasks, this particular device uses an Arduino Nano to allow you to record a set of positions as you move the arm and to replay it over and over. The video shows the arm putting rings on a stand, but we can think of all kinds of small tasks that it could accomplish for us, letting us get back to writing or hacking.

If controlling a robot arm with potentiometers sounds familiar, maybe you remember this robot arm with an arm-shaped controller.

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Tinkering With Klipper: Making The ManiPilator Robotic Arm

[Leo Goldstien]’s entry into the world of robotics has been full of stops and starts. Like many beginners, he found traditional robotics instructions overwhelming and hard to follow, bogged down with dense math that often obscured the bigger picture. So he decided to approach things differently and create something with his own hands. The result? A 3D-printed robotic arm he affectionately calls “ManiPilator.”

This article is the first in a three-part series documenting [Leo]’s hands-on approach to learning robotics from the ground up. Building ManiPilator became an opportunity to learn by doing, and the project took him on a journey of experimenting, failing, and eventually succeeding in tasks that seemed deceptively simple at first glance. Each hurdle provided him with insights that more traditional learning methods hadn’t delivered. Below is one of the videos [Leo] captured, to show one step in the process: doing a check using multiple motors.

To make his project work, [Leo] relied on open-source software like Klipper, piecing together code and hardware in a way that made sense to him. In sharing his story, he offers fellow beginners an approachable perspective on robotics, with practical insights and candid reflections on the challenges and breakthroughs.

[Leo]’s project shows that there’s more than one way to start exploring robotics, and that sometimes the best way to learn is simply to dive in and start building. Follow along with his journey as he tackles the complexities of robotics, one step at a time.

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Drive For Show, Putt For Dough

Any golfer will attest that the most impressive looking part of the game—long drives—isn’t where the game is won. To really lower one’s handicap the most important skills to develop are in the short game, especially putting. Even a two-inch putt to close out a hole counts the same as the longest drive, so these skills are not only difficult to master but incredibly valuable. To shortcut some of the skill development, though, [Sparks and Code] broke most rules around the design of golf clubs to construct this robotic putter.

The putter’s goal is to help the golfer with some of the finesse required to master the short game. It can vary its striking force by using an electromagnet to lift the club face a certain amount, depending on the distance needed to sink a putt. Two servos lift the electromagnet and club, then when the appropriate height is reached the electromagnet turns off and the club swings down to strike the ball. The two servos can also oppose each other’s direction to help aim the ball as well, allowing the club to strike at an angle rather than straight on. The club also has built-in rangefinding and a computer vision system so it can identify the hole automatically and determine exactly how it should hit the ball. The only thing the user needs to do is press a button on the shaft of the club.

Even the most famous golfers will have problems putting from time to time so, if you’re willing to skirt the rules a bit, the club might be useful to have around. If not, it’s at least a fun project to show off on the golf course to build one’s credibility around other robotics enthusiasts who also happen to be golfers. If you’re looking for something to be more of a coach or aide rather than an outright cheat, though, this golf club helps analyze and perfect your swing instead of doing everything for you.

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Robotic Touch Using A DIY Squishy Magnetic Pad

There are a number of ways to give a robotic actuator a sense of touch, but the AnySkin project aims to make it an overall more reliable and practical process. The idea is twofold: create modular grippy “skins” that can be slipped onto actuators, and separate the sensing electronics from the skins themselves. The whole system ends up being quite small, as shown here.

Cast skins can be installed onto bases as easily as slipping a phone case onto a phone.

The skins are cast in whatever shape is called for by using silicone (using an off-the-shelf formulation from Smooth-on) mixed with iron particles. This skin is then slipped onto a base that contains the electronics, but first it is magnetized with a pulse magnetizer. It’s the magnetic field that is at the heart of how the system works.

The base contains five MLX90393 triple-axis magnetometers, each capable of sensing tiny changes in magnetic fields. When the magnetized skin over the base is deformed — no matter how slightly — its magnetic field changes in distinct ways that paint an impressively detailed picture of exactly what is happening at the sensor. As a bonus, slippage of the skin against the sensor (a kind of shearing) can also be distinctly detected with a high degree of accuracy.

The result is a durable and swappable robotic skin that can be cast in whatever shape is needed, itself contains no electronics, and can even be changed without needing to re-calibrate everything. Cameras can also sense touch with a high degree of accuracy, but camera-based sensors put constraints on the size and shape of the end result.

AnySkin builds on another project called ReSkin and in fact uses the same sensor PCB (design files and bill of materials available here) but provides a streamlined process to create swappable skins, and has pre-made models for a variety of different robot arms.

Re-imagining Telepresence With Humanoid Robots And VR Headsets

Don’t let the name of the Open-TeleVision project fool you; it’s a framework for improving telepresence and making robotic teleoperation far more intuitive than it otherwise would be. It accomplishes this in part by taking advantage of the remarkable technology packed into modern VR headsets like the Apple Vision Pro and Meta Quest. There are loads of videos on the project page, many of which demonstrate successful teleoperation across vast distances.

Teleoperation of robotic effectors typically takes some getting used to. The camera views are unusual, the limbs don’t move the same way arms do, and intuitive human things like looking around to get a sense of where everything is don’t translate well.

A stereo camera with gimbal streaming to a VR headset complete with head tracking seems like a very hackable design.

To address this, researches provided a user with a robot-mounted, real-time stereo video stream (through which the user can turn their head and look around normally) as well as mapping arm and hand movements to humanoid robotic counterparts. This provides the feedback to manipulate objects and perform tasks in a much more intuitive way. In short, when our eyes, bodies, and hands look and work more or less the way we expect, it turns out it’s far easier to perform tasks.

The research paper goes into detail about the different systems, but in essence, a stereo depth and RGB camera is perched with a 3D printed gimbal atop a humanoid robot frame like the Unitree H1 equipped with high dexterity hands. A VR headset takes care of displaying a real-time stereoscopic video stream and letting the user look around. Hand tracking for the user is mapped to the dexterous hands and fingers. This lets a person look at, manipulate, and handle things without in-depth training. Perhaps slower and more clumsily than they would like, but in an intuitive way all the same.

Interested in taking a closer look? The GitHub repository has the necessary code, and while most of us will never be mashing ADD TO CART on something like the Unitree H1, the reference design for a stereo camera streaming to a VR headset and mirroring head tracking with a two-motor gimbal looks like the sort of thing that would be useful for a telepresence project or two.

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Tired With Your Robot? Why Not Eat It?

Have you ever tired of playing with your latest robot invention and wished you could just eat it? Well, that’s exactly what a team of researchers is investigating. There is a fully funded research initiative (not an April Fools’ joke, as far as we know) delving into the possibilities of edible electronics and mechanical systems used in robotics. The team, led by EPFL in Switzerland, combines food process engineering, printed and molecular electronics, and soft robotics to create fully functional and practical robots that can be consumed at the end of their lifespan. While the concept of food-based robots may seem unusual, the potential applications in medicine and reducing waste during food delivery are significant driving factors behind this idea.

The Robofood project (some articles are paywalled!) has clearly made some inroads into the many components needed. Take, for example, batteries. Normally, ingesting a battery would result in a trip to the emergency room, but an edible battery can be made from an anode of riboflavin (found in almonds and egg whites) and a cathode of quercetin, as we covered a while ago. The team proposed another battery using activated charcoal (AC) electrodes on a gelatin substrate. Water is split into its constituent oxygen and hydrogen by applying a voltage to the structure. These gasses adsorb into the AC surface and later recombine back into the water, providing a usable one-volt output for ten minutes with a similar charge time. This simple structure is reusable and, once expired, dissolves harmlessly in (simulated) gastric fluid in twenty minutes. Such a device could potentially power a GI-tract exploratory robot or other sensor devices.

But what use is power without control? (as some car tyre advert once said) Microfluidic control circuits can be created using a stack of edible materials, primarily oleogels, like ethyl cellulose, mixed with an organic oil such as olive oil. A microfluidic NOT gate combines a pressure-controlled switch with a fluid resistor as the ‘pull-up’. The switch has a horizontal flow channel with a blockage that is cleared when a control pressure is applied. As every electronic engineer knows, once you have a controlled switch and a resistor, you can build NOT gates and all the other logic functions, flip-flops, and memories. Although they are very slow, the control components are importantly edible.

Edible electronics don’t feature here often, but we did dig up this simple edible chocolate bunny that screams when you bite it. Who wouldn’t want one of those?