VR Technology Helps Bring A Galaxy Far, Far Away To Our TV

Virtual reality is usually an isolated individual experience very different from the shared group experience of a movie screen or even a living room TV. But those worlds of entertainment are more closely intertwined than most audiences are aware. Video game engines have been taking a growing role in film and television production behind the scenes, and now they’re stepping out in front of the camera in a big way for making The Mandalorian TV series.

Big in this case is a three-quarters cylindrical LED array 75 ft (23 m) in diameter and 20 ft (6 m) high. But the LEDs covering its walls and ceiling aren’t pointing outwards like some installation for Times Square. This setup, called the Volume, points inward to display background images for camera and crew working within. It’s an immersive LED backdrop and stage environment.

Incorporating projected imagery on stage is a technique going at least as far back as 1933’s King Kong, but it is very limited. Lighting and camera motion has to be very constrained in order to avoid breaking the fragile illusion. More recently, productions have favored green screens replaced with computer imagery in post production. It removed most camera motion and lighting constraints, but costs a lot of money and time. It is also more difficult for actors to perform their roles convincingly against big blank slabs of green. The Volume solves all of those problems by putting computer-generated imagery on set, rendered in real time via video game engine Unreal.

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Trick From 1903 Makes An Old Monochrome TV Spit Some Colours

Its safe to say that colour television is taken for granted nowadays. Consumed by the modern marketing jargon of colour dynamic range, colour space accuracy and depth, it is easy to overlook the humble beginnings of image reproduction when simply reconstructing an image with the slightest hint of colour required some serious ingenuity and earned you a well deserved pat on the back!

[anfractuosus] revisited an old gem of a technique, first patented in 1903 and used it to successful make an old monochrome TV produce a colour image. The idea in essence, is actually similar to what cheap image sensors and LCDs still use today. Rather than relying on true RGB colour generation by individually integrating colour sources as AMOLED does, we take an easier route: Produce a simpler monochrome image where each colour pixel is physically represented by four monochrome sub-pixels, one for each colour component. Now light up each of the sub-pixels according to the colour information of your image and rely on an external colour filter array to combine and spit out the correct colours.

He first used some image processing to convert a standard colour video into the aforementioned monochrome sub-pixel representation. Next, a Bayer colour filter array was printed on some acetate sheets using an inkjet printer (the original inventors used potato starch!), which when overlaid on top of the monochrome monitor, magically result in colour output.

There are some problems associated with this technique, mainly to do with the difficulty in measuring the size of the TV pixels and then producing and perfectly aligning a filter sheet for it. You should check out how [anfractuosus] went about solving those issues.

So now you know a bit more about colour image generation, but how about colour TV transmission? Check out an earlier piece to learn more.

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Turn Your Old-school CRT Into A YouTube Media Player

Ever wish you could enjoy modern conveniences like YouTube in a retro world of CRTs and late 20th century graphics?

[Johannes Spreitzer] happened to find an old VIENNASTAR CRT (cathode-ray tube television) made by the Austrian brand Kapsh at a flea market. The CRT dates back to 1977 and uses just RF input, making it useless as a modern television set since most TV stations nowadays broadcast primarily in digital.

However, HDMI-to-RF transmitters do exist, making it possible to convert HDMI signals to RF or coaxial cable output to replace an antenna signal. What [Spreitzer] did next was to plug in a Chromcast and essentially convert the CRT into an old-school monitor. You can see some of the trippy graphics in the video below – the video samples shown fit the retro aesthetic, but I’m sure there’s video combinations that would seem pretty out of place.

HDMI-to-RF adapters are pretty easy to pick up at a hardware store, and they allow you to project videos onto specific channels on a CRT. Needless to say, they don’t work the other way around, although since there are still televisions that only pick up RF broadcasts, coaxial to HDMI adapters do exist.

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History of Sony 1970s

Retrotechtacular: History Of Sony Mini Doc Bursts With 1970s Style

The 1970s, it was a time when cameras needed film, phones had cords, and televisions masqueraded as furniture. A time where hi-fi systems were judged by the volume knob feel, and thanks to YouTube user [nefesh22] we have a behind-the-scenes glimpse of what the era was like from the Sony corporate perspective in this mini documentary of the company’s history below. The film was originally created for internal use at Sony’s US manufacturing facilities in San Diego, however, now it now can be watched by anyone with an internet connection.

Sony CRT Testing Rig 1970s

Sony’s corporate ethos of allowing its engineers to drive business innovation is on full display here. For instance how in 1950 Sony introduced the first magnetic tape recorder, the G-Type, in Japan and followed that up with the first portable television, the TV8-301, a decade later. Throughout the 1970s Sony became an innovator in the video space. In fact, the Sony Trinitron brand of color TVs garnered so much notoriety in the television industry that the company was awarded an Emmy in 1973. Though the most telling feature is the documentary’s focus on the 3/4-inch U-Matic videocassette format, a precursor to VHS and Sony’s own Betamax videotapes. Highlighting the “superiority” of those VTR systems of the day really does date the film as those hulking decks failed to penetrate the market beyond early adopters and media companies.

It’s interesting to see how hands-on quality assurance testing used to be. Whether it’s glancing at NPN transistors under a microscope, dialing in the focus on a Super 8 camera, or a quick wave of the degaussing wand before a tube leaves the line, each of the QA tasks were carried out by individual employees rather than the automated methods of today. On an unrelated note, the brief overview of the Sony’s on-site “fiefdom” for its young workforce is a reminder that some ideas may be better left in the past… Google’s Mountain View campus anyone? If anything is to be gleaned from this retrotechtacular retrospective is that we could all use a little more wood-grain in our electronics these days.

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Welcome To The Slow Death Of Satellite TV In America

During an earnings call on November 29th, CEO of AT&T Communications John Donovan effectively signed the death warrant for satellite television in the United States. Just three years after spending $67 billion purchasing the nations’s largest satellite TV provider, DirecTV, he made a comment which left little doubt about the telecom giant’s plan for the service’s roughly 20 million subscribers: “We’ve launched our last satellite.

The news might come as a surprise if you’re a DirecTV customer, but the writing has been on the wall for years. When the deal that brought DirectTV into the AT&T family was inked, they didn’t hide the fact that the actual satellite content delivery infrastructure was the least of their concerns. What they really wanted was the installed userbase of millions of subscribers, as well as the lucrative content deals that DirecTV had already made. The plan was always to ween DirecTV customers off of their satellite dishes, the only question was how long it would take and ultimately what technology they would end up using.

Now that John Donovan has made it clear their fleet of satellites won’t be getting refreshed going forward, the clock has officially started ticking. It won’t happen this year, or even the year after that. But eventually each one of the satellites currently beaming DirecTV’s content down to Earth will cease to function, and with each silent bird, satellite television (at least in the United States) will inch closer to becoming history.

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CRT Monitor Recyling Center

Retrotechtacular: Some Of The Last CRTs From The Factory Floor

It seems crazy having to explain what a piece of technology was like to someone who is barely fifteen years your junior, but yet we have reached that point when it comes to CRTs. There may still be remnants of CRT televisions and monitors left out in the wild, however, the chances that a kid preparing to enter high school has encountered one is slim. While there may be no substitute for the real thing, there is this raw video from [Glenn] who shared his tour of the Sony Trinitron assembly line in the early 2000s. Sony Trinitron Television

Sony Electronics’ cathode ray tube manufacturing facility was located alongside headquarters in Rancho Bernado, CA. The facility was shuttered in 2006 when Sony transitioned wholly onto digital displays like the flat-panel LCD line of Bravia televisions. [Glenn]’s video shows that the manufacturing process was almost entirely automated from end to end. A point that was made even more clear with the distinct lack of human beings in the video.

The Trinitron line of televisions first appeared in 1968. At a time where most manufacturer’s were offering black and white picture tubes, Sony’s Trinitron line was in color. That name carried through until the end when it was retired alongside tube televisions themselves. Sony’s focus on technological innovation (and proprietary media formats) made them a giant in the world of consumer electronics for over forty years in the United States, but in the transition to a digital world saw them seeding market share to their competitors.

A quick word of warning as the video below was shot directly on Sony’s factory floor so the machinery is quite loud. Viewers may want to reduce the volume prior to pressing play.

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Better Than Original Pong Using Arduino

Games like Pong are legendary, not only in the sense that they are classic hours fun but also that they have a great potential for makers in stretching their learning legs. In an attempt at recreating the original paddle games like Pong and Tennis etc, [Grant Searle] has gone into the depths of emulating the AY-2-8500 chip using an Arduino.

For the uninitiated, the AY-3-8500 chip was the original game silicon that powered Ball & Paddle that could be played on the domestic television. Running at 2 MHz, it presented a 500 ns pixel width and operated to a maximum of 12 Volts. The equivalent of the AY-3-8500 is the TMS1965NLA manufactured by Texas Instruments for those who would be interested.

[Grant Searle] does a brilliant job of going into the details of the original chip as well as the PAL and NTSC versions of the device. This analysis will come in handy should anyone choose to make a better version. He talks about the intricacies of redrawing the screen for the static elements as well as the ball that bounces around the screen. The author presents details on ball traversal, resolution, 2K memory limit and its workarounds.

Then there are details on the sound and the breadboard version of the prototype that makes the whole write-up worth one’s time. If you don’t fancy the analog paddles and would rather use a wireless modern-day touch, check out Playing Pong with Micro:bits

Thanks [Keith O] for the tip.