Tiny UPS Keeps WiFi Online

For any mission-critical computer system, it’s a good idea to think about how the system will handle power outages. At the very least it’s a good idea to give the computer enough time to gracefully shut down if the power outage will last for an indefinite time. But for extremely critical infrastructure, like our home Wi-Fi, we might consider a more long-term battery backup that can let us get through the longest of power outages.

Part of why this project from [Next Builder] works so well is that most off-the-shelf routers don’t actually use that much energy. Keeping that and a modem online when the power is out only requires a few lithium batteries. To that end, three lithium ion cells are arranged in series to provide the router with between 9 and 12 volts, complete with a battery management system (BMS) to ensure they aren’t over- or under-charged and that they are balanced. The router plugs directly into a barrel jack, eliminating any switching losses from having to use an inverter during battery operation.

While [Next Builder] is a student who lives in an area with frequent interruptions to the electricity supply, this does a good job of keeping him online. If you’re planning for worse or longer outages, a design like this is easily adapted for more batteries provided the correct BMS is used to keep the cells safely charged and regulated. You can also adapt much larger UPS systems to power more of your home’s electrical system, provided you can find enough batteries.

Legally Distinct Space Invaders Display WiFi Info

In the early 00s there was a tiny moment before the widespread adoption of mobile broadband, after the adoption of home WiFi, and yet before the widespread use of encryption. For this brief time a unique practice arose called wardriving — where people would drive around, document, and use these open wireless networks.

Although the pursuit has diminished with the rise of mobile broadband and WPA encryption, there are still a few use cases for the types of hardware a wardriver would have used. [arduinocelentano] recently built a Wi-Fi strength monitor in this style but with a unique theme.

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An Open-Source Wii U Gamepad

Although Nintendo is mostly famous for making great games, they also have an infamous reputation for being highly litigious not only for reasonable qualms like outright piracy of their games, but additionally for more gray areas like homebrew development on their platforms or posting gameplay videos online. With that sort of reputation it’s not surprising that they don’t release open-source drivers for their platforms, especially those like the Wii U with unique controllers that are difficult to emulate. This Wii U gamepad emulator seeks to bridge that gap.

The major issue with the Wii U compared to other Nintendo platforms like the SNES or GameCube is that the controller looks like a standalone console and behaves similarly as well, with its own built-in screen. Buying replacement controllers for this unusual device isn’t straightforward either; outside of Japan Nintendo did not offer an easy path for consumers to buy controllers. This software suite, called Vanilla, aims to allow other non-Nintendo hardware to bridge this gap, bringing in support for things like the Steam Deck, the Nintendo Switch, various Linux devices, or Android smartphones which all have the touch screens required for Wii U controllers. The only other hardware requirement is that the device must support 802.11n 5 GHz Wi-Fi.

Although the Wii U was somewhat of a flop commercially, it seems to be experiencing a bit of a resurgence among collectors, retro gaming enthusiasts, and homebrew gaming developers as well. Many games were incredibly well made and are still experiencing continued life on the Switch, and plenty of gamers are looking for the original experience on the Wii U instead. If you’ve somehow found yourself in the opposite position of owning of a Wii U controller but not the console, though, you can still get all the Wii U functionality back with this console modification.

Thanks to [Kat] for the tip!

Game Bub Plays ROMs And Cartridges

With today’s technology, emulating video game consoles from the 90s or before is trivial. A Raspberry Pi and a controller of some sort is perhaps the easiest and simplest way to go to get this job done, but to really impress the masses some extra effort is required. This handheld from [Eli] called the Game Bub not only nails the appearance and feel of the first three generations of Nintendo handhelds but, thanks to its FPGA, can play not only ROMs but the original game cartridges as well.

As [Eli] notes, the FPGA is not strictly necessary for emulation, but does seem to be better at interfacing with physical hardware like controllers and game cartridges. For this task an Xilinx XC7A100T with integrated memory was chosen, with a custom PCB supporting the built-in controller, speaker, a rechargeable lithium battery, and a 480×320 display (that had to be rotated out of portrait mode). An SD Card reader is included for any ROM files, and there’s also a ESP32-S3 included to give the handheld WiFi and Bluetooth capabilities, with future plans to support the communications protocol used by the Game Boy Advance Wireless Adapter.

There are a few other features with the Game Bub as well, including the ability to use an authentic link cable to communicate with the original Game Boy and Game Boy Color, and a Switch-like dock that allows the Game Bub to be connected to an external monitor. It’s also open source, which makes it an even more impressive build. Presumably it doesn’t include the native ability to dump cartridges to ROM files but you don’t need much more than a link cable to do that if you need to build your ROM library.

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Pushing 802.11ah To The Extreme With Drones

It might come as a surprise to some that IEEE, the Institute for Electrical and Electronics Engineers, does more than send out mailers asking people to renew their memberships. In fact, they also maintain various electrical standards across a wide range of disciplines, but perhaps the one most of us interact with the most is the 802.11 standard which outlines WiFi. There have been many revisions over the years to improve throughput but the 802.11ah standard actually looks at decreasing throughput in favor of extremely increased range. Just how far you can communicate using this standard seems to depend on how many drones you have.

802.11ah, otherwise known as Wi-Fi HaLow, operates in the sub-gigahertz range which is part of why it has the capability of operating over longer distances. But [Aaron] is extending that distance even further by adding a pair of T-Halow devices, one in client mode and the other in AP (access point) mode, on a drone. The signal then hops from one laptop to a drone, then out to another drone with a similar setup, and then finally down to a second laptop. In theory this “Dragon Bridge” could allow devices to communicate as far as the drone bridge will allow, and indeed [Aaron] has plans for future revisions to include more powerful hardware which will allow even greater distances to be reached.

While there were a few bugs to work out initially, eventually he was able to get almost two kilometers of distance across six devices and two drones. Something like this might be useful for a distributed network of IoT devices that are just outside the range of a normal access point. The Dragon Bridge borrowed its name from DragonOS, a Linux distribution built by [Aaron] with a wide assortment of software-defined radio tools available out of the box. He’s even put in on the Steam Deck to test out long-distance WiFi.

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Australia Didn’t Invent WiFi, Despite What You’ve Heard

Wireless networking is all-pervasive in our modern lives. Wi-Fi technology lives in our smartphones, our laptops, and even our watches. Internet is available to be plucked out of the air in virtually every home across the country. Wi-Fi has been one of the grand computing revolutions of the past few decades.

It might surprise you to know that Australia proudly claims the invention of Wi-Fi as its own. It had good reason to, as well— given the money that would surely be due to the creators of the technology. However, dig deeper, and you’ll find things are altogether more complex.

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Reverse-Engineering The ESP32’s WiFi Binary Blob With A Faraday Cage

The Faraday cage constructed by Jasper Devreker.
The Faraday cage constructed by Jasper Devreker.

As part of a team reverse-engineering the binary blob driver for the ESP32’s WiFi feature at Ghent University, [Jasper Devreker] saw himself faced with the need to better isolate the network packets coming from the ESP32-under-test. This is a tough call in today’s WiFi and 2.4 GHz flooded airwaves. To eliminate all this noise, [Jasper] had to build a Faraday cage, but ideally without racking up a massive invoice and/or relying on second-hand parts scavenged from eBay.

We previously reported on this reverse-engineering project, which has since seen an update. Although progress has been made, filtering out just the packets they were interested in was a big challenge. The solution was a Faraday cage, but on a tight budget.

Rather than relying on exotic power filters, [Jasper] put a battery inside a Faraday cage he constructed out of wood and conductive fabric. To get Ethernet data in and out, a fiber link was used inside a copper tube. Initial testing was done using a Raspberry Pi running usbip and a WiFi dongle.  The Faraday cage provided enough attenuation that the dongle couldn’t pick up any external WiFi signals in listening mode.

The total cost of this build came down to a hair over €291, which makes it feasible for a lot of RF experiments by hobbyists and others. We wish [Jasper] and the rest of the team a lot of luck in figuring out the remaining secrets of Espressif’s binary WiFi blob using this new tool.