Arduino Car HUD Does The Job

Many cars these days come with a basic Heads Up Display, or HUD. Typically, these display speed, though some also throw in a tachometer or navigational graphics too. Of course, if your car doesn’t have one of these stock, hacking in your own is always an option.

[PowerBroker2] developed this HUD in a somewhat circuitous way, but it’s effective nonetheless. An ELM327 Bluetooth OBD-II reader is hooked up to the car, collecting data on speed and RPM. This data is passed to an ESP-32 and Teensy 3.5. From reading the code, it appears the Teensy is responsible for logging data from the CAN bus on an SD card, and running a small OLED display. The ESP32 is then charged with running the LED display that actually forms the HUD. It’s then combined with a 3D-printed housing, some plexiglass, and reflective windshield film to complete the effect.

It’s a build that probably packs in more hardware than is strictly needed to get the job done, but it does indeed get the job done. Other builds we’ve seen use LED strips as a quick and tidy way to get the job done. Video after the break. Continue reading “Arduino Car HUD Does The Job”

Predicting The A-Bomb: The Cartmill Affair

The cover of the infamous issue of Astounding, March 1944

There’s an upcoming movie, Argylle, about an author whose spy novels are a little too accurate, and she becomes a target of a real-life spy game. We haven’t seen the movie, but it made us think of a similar espionage caper from 1944 involving science fiction author Cleve Cartmill. The whole thing played out in the pages of Astounding magazine (now Analog) and involved several other science fiction luminaries ranging from John W. Campbell to Isaac Asimov. It is a great story about how science is — well, science — and no amount of secrecy or legislation can hide it.

In 1943, Cartmill queried Campbell about the possibility of a story that would be known as “Deadline.” It wasn’t his first story, nor would it be his last. But it nearly put him in a Federal prison. Why?  The story dealt with an atomic bomb.

Nothing New

By itself, that’s probably not a big deal. H.G. Wells wrote “The World Set Free” in 1914, where he predicted nuclear weapons. But in 1914, it wasn’t clear how that would work exactly. Wells mentioned “uranium and thorium” and wrote a reasonable account of the destructive power: Continue reading “Predicting The A-Bomb: The Cartmill Affair”

FPS Game Engine Built In Ancient Macintosh HyperCard Software

Wolfenstein 3D and Doom are great examples of early FPS games. Back in that era, as Amiga was slowly losing its gaming supremacy to the PC, Apple wasn’t even on the playing field. However, [Chris Tully] has used the 90s HyperCard platform to create an FPS of his own, and it’s charming in what it achieves.

If you’re not familiar with it, HyperCard was a strange combination of database, programming language, and graphical interface system all rolled into one. It made developing GUI apps for the Macintosh platform simpler, with some limitations. It was certainly never intended for making pseudo-3D video games, but that just makes [Chris’s] achievement all the more impressive.

At this stage, [Chris’s] game doesn’t feature any NPCs, weapons, or items yet. It’s thus more of a First Person Walker than First Person Shooter. It features four small rooms with perpendicular, vertical walls, rendered either greyscale or 8-bit color. Now that he’s got the basic engine running, [Chris] is looking to recreate a bit of a Doom RPG experience, rather than copying Doom itself. He hopes to add everything from monsters to weapons, lava, and working HUD elements. If you want to dive in to the code, you can – HyperCard “stacks”, as they’re known, are made up of readily editable scripts.

[Chris] built the project to celebrate the aesthetic and limitations of the original Mac platform. While it could technically run on original hardware, it would run incredibly slowly. It currently takes several seconds to update the viewport on an emulated Mac Plus with 4MB of RAM. Thankfully, emulation on a modern PC can be sped up a lot to help the framerate.

We love seeing HyperCard pushed far beyond its original limits. We’ve seen it before, too, such as when it was used on a forgotten 90s Apple phone prototype. If you’ve been hacking away on retro software yourself, we’d love to see your projects on the tipsline!

Showing the end result car, with mechanum wheels and a green chassis with what seems to be a camera window on top

2022 FPV Contest: ESP32-Powered FPV Car Uses Javascript For VR Magic

You don’t always need much to build an FPV rig – especially if you’re willing to take advantage of the power of modern smartphones. [joe57005] is showing off his VR FPV build – a fully-printable small Mechanum wheels car chassis, equipped with an ESP32-CAM board serving a 720×720 stream through WiFi. The car uses regular 9g servos to drive each wheel, giving you omnidirectional movement wherever you want to go. An ESP32 CPU and a single low-res camera might not sound like much if you’re aiming for a VR view, and all the ESP32 does is stream the video feed over WebSockets – however, the simplicity is well-compensated for on the frontend. Continue reading “2022 FPV Contest: ESP32-Powered FPV Car Uses Javascript For VR Magic”

HUD-Like Clock Is A Transparent Time Display

While we have all types of displays these days, there’s something special about those that appear to float in the air. This HUD clock from [Kiwi Bushwalker] is one such example.

The build relies on four 8×8 LED matrixes to display the four digits that make up the time, run by the MAX7219 driver chip. However, the LEDs aren’t viewed directly — that would be too simple. Instead, the matrixes shoot their light up at an angle towards a tilted piece of clear acrylic. This creates a “heads-up display” look where the numbers appear to float in the air.  The clock gets accurate time from an NTP time server over WiFi, thanks to the ESP32 microcontroller that runs the show.

It’s a straightforward clock build in many ways, but we particularly like the use of the heads-up display technique. It’s almost surprising we don’t see these projects more often, for things like car dashboard displays or targeting womp rats in a T-16 landspeeder. If you’ve been whipping up your own HUD projects, don’t hesitate to notify the tipsline!

Continue reading “HUD-Like Clock Is A Transparent Time Display”

Garmin HUD Got Discontinued, But Not Trashed

The Garmin HUD+ was a small Bluetooth device intended for the dashboard of a car, meant to be used as a GPS heads-up display for data from Garmin smartphone apps. It used a bright VFD (vacuum fluorescent display) which was viewed through a clear reflector, and displayed GPS information and directions. It was discontinued in 2015, but [Doz] was fond of his and used it happily until a phone upgrade meant it no longer worked. Was it destined for a landfill? Not if he had anything to say about it!

The first thing [Doz] tried was using an alternate Android app, but since it also didn’t work, it was time to sit back and reflect on the scope of the issue. In [Doz]’s case, he really only wanted some basic meaningful data displayed, and decided he could do away with the phone altogether if he had the right hardware. Continue reading “Garmin HUD Got Discontinued, But Not Trashed”

Game Cartridges And The Technology To Make Data Last Forever

Game cartridges are perhaps the hardiest of all common storage schemes. Short of blunt traumatic force or application of electrical surges to the cartridge’s edge connectors, damaging a game cartridge is hard to do by accident. The same is also true for the data on them, whether one talks about an Atari 2006 cartridge from the late 1970s or a 1990s Nintendo 64 cartridge.

The secret sauce here are mask ROMs (MROM), which are read-only memory chips that literally have the software turned into a hardware memory device. A mask layer unique to each data set is used when metalizing the interconnects during chip fabrication. This means that the data stored on them is as durable as the processor in the game console itself. Yet this is not a technology that we can use in our own hobby projects, and it’s not available for personal long-term data storage due to the costs associated with manufacturing what is essentially a custom chip.

Despite its value as truly persistent storage, MROM has fallen out of favor over the decades. You may be surprised to find a lot of what’s currently used in the consumer market is prone to data corruption over time spans as short as one year to one decade depending on environmental conditions.

So what are we to do if we need to have read-only data that should remain readable for the coming decades?

Continue reading “Game Cartridges And The Technology To Make Data Last Forever”