NintendOscope

[Craig] has taken his gameboy hackery to the next step, using an oscilloscope as an external display. Back in November of 2010 [Craig] showed us how to extract the video data from a classic gameboy’s screen, armed with that information, and a pretty powerful XMega128A1 controller it seems straightforward to process that data and output it onto a oscilloscope that is in XY(z) mode, especially since he has done all of the hard work for us.

Scopes that feature XY mode typically have a Z input on the back, X controls where the beam is positioned from left to right, Y controls the beam from top to bottom, and Z controls the intensity of the beam. By sweeping the X and Y to act as lines, and Z to control the shade of the beam, its fairly easy to reuse your typically vector display as a raster display similar to televisions or computer monitors (as long as you have your math and timing right), making scopes very useful as output displays for devices like the gameboy, which do not have “standards” friendly display systems.

Join us after the break for a short video, and also check out the scope terminal, or the VGA-to Sope converter for more examples of how to use your oscilloscope as a raster display.

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Game Boy VGA using an FPGA

[ViDAR] was looking for a project to keep him occupied and settled on creating a VGA converter for his Game Boy. He had some difficulty finding pinouts for the LCD and CPU but working with what was known, and an oscilloscope, he found the necessary signal. Tap into just a few lines using those thin blue wires; Vsync, Hsync, clock, and two data pins. From there a development board with an Altera Cyclone II field-programmable gate array takes care of the heavy lifting. The board already has hardware for a VGA connection so it was just a matter of processing the incoming signals into the VGA standard. His demo video is embedded after the page break.

Want a dedicated solution? Check out this Game Boy video adapter inside a VHS cassette.

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Original shell houses a Game Boy Advance SP

[Jackson] decided he wanted to give his original Game Boy a bit more power so he replace the internals with those from a Game Boy Advance SP. This keeps the case work to a minimum, as the original was larger than the SP. He kept the buttons, speaker, headphone jack, and power switch but modified the enclosure to use the volume, charger, and battery from the newer hardware. The cartridge connector was relocated to match the slot in the back half of the case, with the color screen being the biggest giveaway that someone’s monkeyed with the device. Not a bad use for a dead Game Boy, as least you’ll be playing this one instead of dedicating it to virtual storage.

Diving deep into the Game Boy LCD protocol

[Craig] wanted to make the original Game Boy LCD screen do his bidding so he sniffed out the data protocol that it uses. We were amused when he mentions that there’s an army of people out there looking to build pointless crap as part of a hobby. Guilty. And he goes on to outline why this LCD screen is a great resource for hobbiests.

As you can see in the pinout above, it uses 5V logic, with a 4 MHz data clock. These traits are both very friendly to a wide range if inexpensive microcontrollers. If you know how to address the display it should be very easy to use. Furthermore, the low pin count is thanks the to a 4-shade grayscale screen, limiting the data pins to just two. [Craig] hooked up his Saleae Logic probe to capture communications and walks us through what he discovered. During this process he proved to himself that he had figured out the protocol by exporting captured data from the logic probe and reassembling it into an image on his computer.

Game Boy printer USB cable and software

[Furrtek] hooked up his Game Boy printer for use with a PC (translated). The two-part hack started with a cable to attach the device via USB. A Nokia interface cable was used as a base to translate the USB signals into serial, and an ATtiny45 microcontroller added to talk to the printer. He did a great job of free-forming the circuit alterations and fitting it back into the plastic USB plug housing.The next step was to write some software. Using VB6 he coded an application that loads in an image, scales it to fit, and allows you to adjust the contrast that the thermal printer produces. For testing purposes he’s reusing old receipts. See it in action after the break.

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GameBoy Advance Rapid Fire Hack

Ever find yourself in the middle of a Game Boy game and your hand cramps up?  Save that sore wrist for something else because now you can hack the Game Boy Advance to add Rapid Fire for the B button.  [William] has developed a way to do this by creating a simple circuit that generates a square wave on the B button when it is pressed.  To do this hack all that was needed was a short shopping list of:

  • A Couple NAND Gate ICs
  • 2n2222 NPN Transistor
  • 0.1uF ceramic capacitor
  • A Switch
  • 1M ohm resistor
  • Some Thin Wire

After that you’re off to the races as [William] documents how he goes about transforming the Game Boy Advance and includes a ton of great pictures and a schematic.  This operation ends with [William] placing the switch for Rapid Fire excellence next to the Right Bumper where it is inconspicuous and yet easy enough to access.

Via [HackedGadgets]

GameBoy Analog Meter

Boring game.

Here’s an interesting setup using a GameBoy Advance as an interface and power supply for a PIC microprocessor. He’s got the PIC connected to the serial port of the GameBoy Advance and is able to pass and retrieve data for display on the screen. You can see above that he is showing two analog values from the pic. You can download the schematic and source code and see a few more pictures, but that’s about it.

[via HackedGadgets]