If you are a soldering ninja with a flair for working with tiny parts and modules, check out the Open Source Watch a.k.a. OSWatch built by [Jonathan Cook]. His goals when starting out the project were to make it Arduino compatible, have enough memory for future applications, last a full day on one charge, use BLE as Central or Peripheral and be small in size. With some ingenuity, 3d printing and hacker skills, he was able to accomplish all of that.
OSWatch is still a work in progress and with detailed build instructions available, it is open for others to dig in and create their own versions with modifications – you just need to bring in a lot of patience to the build. The watch is built around a Microdunio Core+ board, an OLED screen, BLE112A module, Vibration motor, a couple of LEDs and Buttons, and a bunch of other parts. Take a look at the schematics here. The watch requires a 3V3, 8MHz version of the Microdunio Core+ (to ensure lower power consumption), and if that isn’t readily available, [Jonathan] shows how to modify a 5V, 16MHz version.
Continue reading “OSWatch, an open source watch”
There’s a Maker Faire in three weeks, and your group wants to design and build a binary watch to give to attendees. You don’t have much time, and your budget is $3 per watch. What do you do? If you are [Parker@Macrofab] you come up with a plan, buy some parts, and start prototyping.
[Parker] selected the PIC16F527 because it had enough I/O and was inexpensive. A cheap crystal and some miscellaneous discrete parts rounded out the bill of materials. Some cheap ESD straps would serve for a band. He did the prototype with a PICDEM board and immediately ran into the bane of PIC programmers: the analog comparators were overriding the digital I/O pins. With that hurdle clear, [Parker] got the rest of the design prototyped and laid a board out in Eagle.
Continue reading “The Three Week Three Dollar Binary Watch”
A few weeks ago, we took a look at the best badge hacks at the Hackaday Supercon. These were the best badge hacks anyone has ever seen – including what comes out of DEF CON and the SDR badge from the latest CCC. I’m ascribing this entirely to the free-form nature of the badge; give people a blank canvas and you’re sure to get a diverse field of builds. Now it’s time to take a look at the cream of the crop, hear what the jolly wrencher sounds like, and how to put 1000 Volts in a badge.
There were three categories for the badge hacking competition at the SuperCon – best deadbug, best blinky, and most over the top. A surprising number of people managed to solder, glue, and tape some components to a the piece of FR4 we used as a conference badge, but in the end, only three would win.
Continue reading “The Best Badges Of The SuperCon”
[Michael] has been working on projects involving lucid dreaming for a long time. The recurring problem with most projects of this nature, though, is that they often rely on some sort of headgear or other wearable which can be cumbersome to actually sleep with. He seems to have made some headway on that problem by replacing some of the offending equipment with a small camera that can detect eye movements just as well as other methods.
The idea behind projects like this is that a piece of hardware detects when the user is in REM sleep, and activates some cue which alerts the sleeper to the fact that they’re dreaming (without waking them up). Then, the sleeper can take control of the dream. The new device uses a small camera that dangles in front of an eye, which is close enough to monitor the eye’s movement. It measures the amount of change between each frame, logs the movements throughout the night and plays audio tracks or triggers other hardware when eye movements are detected.
[Michael]’s goal is to eventually communicate from inside of a dream, and has gone a long way to achieving that goal. Now that this device is more comfortable and more reliable, the dream is closer to reality. [Michael] is looking for volunteers to provide sleep logs and run tests, so if you’re interested then check out the project!
While hardcore body-hackers are starting to freak us out with embedded circuit boards under their skin, a new more realistic option is becoming available — temporary tech tattoos. They’re basically wearable circuit boards.
Produced by [Chaotic Moon], the team is excited to explore the future of skin-mounted components — connected with conductive ink in the form of a temporary tattoo. And if you’re still thinking why, consider this. If these tattoos can be used as temporary health sensors, packed with different biometric readings, the “tech tat” can be applied when it is needed, in order to monitor specific things.
In one of their test cases, they mount an ATiny85 connected to temperature sensors and an ambient light sensor on the skin. A simple device like this could be used to monitor someone’s vitals after surgery, or could even be used as a fitness tracker. Add a BLE chip, and you’ve got wireless data transfer to your phone or tablet for further data processing.
Continue reading “Conductive Circuit Board Tattoos: Tech Tats”
Virtual reality could be the next big thing in the gaming world. And while VR displays and headsets are getting more and more sophisticated, many are forgetting perhaps the biggest feature VR will need to succeed — haptic feedback. [Pedro Lopes], [Alexandra Ion] and [Prof. Patric Baudisch] from the Hasso Plattner Institute is hoping to change that, with a project called Impacto: Simulating Physical Impact by Combining Tactile with Electrical Muscle Stimulation.
We’ve covered lots of haptic feedback devices over the past few years — some use mini gyros to simulate resistance, others blow air on you, but this is the first time we’ve seen one that combines muscle stimulation to really cause a physical effect.
They’re using an Oculus rift, and a Microsoft Kinect to perform the research. For their demonstration they use a basic boxing game that allows the user to feel the computer’s punches — but don’t worry, it doesn’t hit that hard!
Continue reading “Being Hit in the Virtual World”
Pip-Boy props are nothing new in the maker world, especially since the availability and prices of 3D printers have made the undertaking more straightforward. Something about bringing a piece of the Fallout universe into the real world is just incredibly appealing – so much so that Fallout 4 collector’s editions included a Pip-Boy phone case. However, because of practical limitations these props are usually just plastic shells that house a cell phone. [zapwizard] wasn’t satisfied with a purely aesthetic prop, so he has decided to design his own Pip-Boy 3000 Mk4 from scratch, while retaining as much of the functionality as possible.
For the few of you who are unfamiliar, the Pip-Boy is a wrist-mounted computer from the Fallout series of games. From a gameplay standpoint, it’s used to manage your character’s inventory, stats, quest data, and so on. Because of how often you interact with the Pip-Boy throughout the game, it has become very near and dear to the hearts of Fallout fans, which has driven it’s popularity for prop-making.
It’s no wonder, then, that we’ve featured a number of builds here on Hackaday in the past. All of these builds have been impressive, but [zapwizard] is taking it to a whole other level. As a product engineer, he certainly has the experience necessary to bring this to life, and he’s not skipping any details. He’s starting by modeling everything up in CAD, using Solid Edge. Every knob, button, dial, and latch has been reproduced in meticulous detail, and will be functional with completely custom electronics. [zipwizard] is still in the design phase, but he should be close to getting started on the actual build. He’s also considering offering a limited run of units for sale, so be sure to get in touch with him if that tickles your fancy!
[thanks Daniel Kennedy]