Last Friday the Vintage Computer Festival was filled up with more than a dozen talks, too many for any one person to attend. We did, however, check out [Bil Herd]’s talk on system architecture, or as he likes to call it, the art and science of performance through balance. That’s an hour and fifteen minute talk there; coffee and popcorn protocols apply.
The main focus of this talk is how to design a system from the ground up, without any assumed hardware, or any specific peripherals. It all starts out with a CPU, some memory (it doesn’t matter which type), and some I/O. That’s all you need, whether you’re designing a microwave oven or a supercomputer.
The CPU for a system can be anything from a 6502 for something simple, a vector processor for doing loads of math, or have a RISC, streaming, pipelined, SIMD architecture. This choice will influence the decision of what kind of memory to use, whether it’s static or dynamic, and whether it’s big or little endian. Yes, even [Bil] is still trying to wrap his head around endianness.
MMUs, I/O chips, teletypes, character displays like the 6845, and the ANTIC, VIC, and GTIA make the cut before [Bil] mentions putting the entire system together. It’s not just a matter of connecting address and data pins and seeing the entire system run. There’s interrupts, RTCs, bus arbitration, DTACK, RAS, and CAS to take care of that. That will take several more talks to cover, but you can see the one last Friday below.
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