Don’t like sunglasses? Deal with it. They’re the pixeley, retro sunglasses from your favorite animated .GIFs, made real in laser cut acrylic. Points of interest include heat-bent frames made out of a single piece of acrylic.
Remember this really small FPGA board? The kickstarter is ending really soon and they’re upgrading it (for an additional $30) with a much better FPGA.
Sparkfun is now hosting the Internet of Things. They’re giving people a tiny bit of space to push data to, and you can also deploy your own server. That’s interesting, and you can expect us doing a full post on this soon.
Need waveforms? [Datanoise] is building a wavetable synthesizer, and he’s put all his waveforms online. Now if we could just get a look at the synth…
If you only have $20 to spend on a board, you’ll want to pick up at Teensy 3.1. [Karl] wrote some bare metal libraries for this awesome board, and while it’s not as extensive as the standard Arduino libs, it’s more than enough to get most projects off the ground. Included are UARTs, string manipulation tools, support for the periodic interval timers on the chip, and FAT and SD card support.
During one of [Michael]’s many forum lurking sessions, he came across a discussion about frequency counting on a CPLD. He wondered if he could do the same on an FPGA, and how hard it would be to count high clock rates. As it turns out, it’s pretty hard with a naive solution. Being a bit more clever turns the task into a cakewalk, with a low-end FPGA being able to count clocks over 500 MHz.
The simplest solution for counting a clock would be to count a clock for a second with a huge, 30-bit counter. This is a terrible idea: long counters have a lot of propagation delays. Also, any sampling would have to run at least twice as fast as the input signal – not a great idea if you’re counting really fast clocks.
The solution is to have the input signal drive a very small counter – only five bits – and sample the counter using a slower clock on board the FPGA. [Michael] used a 5-bit Gray code, getting rid of the problem of the ‘11111’ to ‘00000’ rollover of a normal binary counter.
Because [Michael] is using a 5 bit clock with 31 edges sampled at 32 MHz, he can theoretically sample a 992 MHz clock. There isn’t a chance in hell of the Spartan 6 on his Papilio Pro board ever being able to measure that, but he is able to measure a 500 MHz clock, something that would be impossible without his clever bit of code.
Over on the University of Reddit there’s a course for learning all about FPGAs and CPLDs. It’s just an introduction to digital logic, but with a teacher capable of building a CPLD motor control board and a video card out of logic chips, you’re bound to learn something.
The development board being used for this online course is an Altera EMP3032 CPLD conveniently included in the Introduction to FPGA and CPLD kit used in this course. It’s not a powerful device by any measure; it only has 32 macrocells and about 600 usable gates. You won’t be designing CPUs with this thing, but you will be able to grasp the concept of designing logic with code.
Future lessons include building binary counters, PWM-controlled LEDs, and a handheld LED POV device. In any event, it’s a great way to learn about how programmable logic actually works, and a fairly cheap way to get into the world of FPGAs and CPLDs. Introductory video below.
Continue reading “An Online Course For FPGA And CPLD Development”
There have been quite a few boards put out in recent months with an FPGA, some RAM, Flash, and a bunch of I/O, the working theory being FPGAs are the new hotness, ready to steal the crown from Arduino and put a programmable logic development board in the hands of millions. We’re not so sure that’s going to happen. but Scarab Hardware’s miniSpartan6+ board does look pretty nice, and has more than enough on board to serve as anyone’s first FPGA platform. It’s also one of the first FPGA boards we’ve seen that is breadboard friendly. Nice touch.
This tiny board features a Spartan6 LX9 FPGA, with just under 10,000 logic cells. An FPGA platform is useless without some sort of IDE, so the Scarab Hardware folks have taken the Mojo IDE, improved the GUI, added a few libraries, and rolled everything up into a ‘not the Arduino IDE, but as simple and better’ platform.
Right now, the crowdfunding campaign for the miniSpartan6+ is well over 200% funded with a little less than a month to go. The stretch goals the team have in mind – a very likely probability, given what they’re asking – include a faster FPGA, a higher resolution ADC, and support for HDMI input and output. That last bit – HDMI input – will allow anyone to do some cool things like overlaying video with HDMI for a pretty reasonable cost.
Why not round out our two-week Bay Area Maker Faire coverage with a Links post? This time around it’s video links. We mixed together a bunch of interesting clips that didn’t get their own video, as well as a dose of what it feels like to walk around the Faire all weekend. Join us after the break for the links.
Continue reading “Video Links: Hunting for Hacks at Maker Faire”
It’s been a while since we’ve seen some new boards that combine an FPGA and an Arduino, so naturally the state of the art is a little bit behind. The latest from [Jack Gassett], the Papilio Duo, aims to change that by addressing all the complaints of the original Papilio and adding some neat, modern features that you would expect on a board designed in 2014.
On board the Duo is an ATMega32u4, the same chip used in the Arduino Leonardo, allowing for easy integration with your standard Arduino projects. The top of the board is where the real money is. There’s a Spartan 6 FPGA with 9k logic cells, enough to run emulate some of the classic computers of yore, including the famous SID chip, Yamaha YM2149, and the Atari POKEY (!). With host and device USB, 512k or 2M of SRAM, and an ADC on the FPGA inputs, this board should be able to handle just about everything you would want to throw at it. There’s even a breakout for HDMI on the bottom.
There are a few interesting software features of the Duo, including a full debugger for the ATMega chip, thanks to an emulated Atmel JTAG ICE MKII. Yes, an Arduino-compatible board finally has a real debugger. The FPGA can also implement a 32 channel logic analyzer, making this not only an extremely powerful dev board, but also a useful tool to keep around the workbench.
[Julie Wang] has created an augmented reality system on a Field Programmable Gate Array (FPGA). Augmented reality is nothing new – heck, these days even your tablet can do it. [Julie] has taken a slightly different approach though. She’s not using a processor at all. Her entire system, from capture, to image processing, to VGA signal output, is all instantiated in a FPGA.
Using the system is as simple as holding up a green square of cardboard. Viewing the world through an old camcorder, [Julie’s] project detects and tracks the green square. It then adds a 3D image of Cornell’s McGraw Tower on top of the green. The tower moves with the cardboard, appearing to be there. [Julie] injected a bit of humor into the project through the option of substituting the tower for an image of her professor, [Bruce Land].
[Julie] started with an NTSC video signal. The video is captured by a DE2-115 board with an Altera Cyclone IV FPGA. Once the signal was inside the FPGA, [Julie’s] code performs a median filter. A color detector finds an area of green pixels which are passed to a corner follower and corner median filter. The tower or Bruce images are loaded from ROM and overlaid on the video stream, which is then output via VGA.
The amazing part is that there is no microprocessor involved in any of the processing. Logic and state machines control the show. Great work [Julie], we hope [Bruce] gives you an A!
Continue reading “Augmented Reality with an FPGA”