What hacker doesn’t want a plasma cutter? Even if you aren’t MacGyver, you can probably build this one in a few minutes using things you have on hand. The catch? You probably can’t cut anything more than tin foil with it, and it is probably more a carbon-air arc gouger (which uses plasma) than a true plasma cutter. Still, as [Little Shop of Physics] shows on the video, it does a fine job of slicing right through foil.
If you are like us, you are back now after getting four 9V batteries, some tin foil, a pencil lead, and some clip leads and trying it. If you have more self-restraint than we do, you might want to think about what you are going to put the tin foil over. In the video, they used a laundry basket and a rubber band, but anything that keeps the foil suspended would do the trick.
Although it isn’t really a practical plasma cutter, we were thinking about strapping something like this to a 3D printer and cutting foil stencils. The jagged edges on the video are, hopefully, more from being operated by hand and less from the jagged mini-lightning bolt vaporizing the foil.
While the official title of the 5th Solvay conference was “on Electrons and Photons”, it was abundantly clear amongst the guests that the presentations would center on the new theory of quantum mechanics. [Planck], [Einstein], [Bohr], [de Broglie], [Schrodinger], [Heisenberg] and many other giants of the time would be in attendance. Just a month earlier, [Niels Bohr] had revealed his idea of complementarity to fellow physicists at the Instituto Carducci, which lay just off the shores of Lake Como in Italy.
The theory suggested that subatomic particles and waves are actually two sides of a single ‘quantum’ coin. Whichever properties it would take on, be it wave or particle, would be dependent upon what the curious scientist was looking for. And asking what that “wave/particle” object is while not looking for it is meaningless. Not surprisingly, the theory was greeted with mixed reception by those who were there, but most were distracted by the bigwig who was not there – [Albert Einstein]. He couldn’t make it due to illness, but all were eager to hear his thoughts on [Bohr’s] somewhat radical theory. After all, it was he who introduced the particle nature of light in his 1905 paper on the photoelectric effect, revealing light could be thought of as particles called photons. [Bohr’s] theory reconciled [Einstein’s] photoelectric effect theory with the classical understanding of the wave nature of light. One would think he would be thrilled with it. [Einstein], however, would have no part of [Bohr’s] theory, and would spend the rest of his life trying to disprove it.
Complementarity – Wave , Particle or both?
For more than a century it was thought that light was a wave. In 1801, [Thomas Young] had discovered interference patterns when shining a light through two very close slits. Interference is a well known property of waves. This combined with [Maxwell’s] equations, which predicted the existence of electromagnetic radiation put little doubt into anyone’s mind that light was nothing more, or less, than a wave. There was a very odd issue, however, that puzzled physicists during the 18th century. When shining light upon a metallic surface, electrons would be ejected from that surface. Increasing the intensity of the light did not translate to an increase in speed of the expelled electrons, like classical mechanics says it should. Increasing the frequency of the light did increase the speed. The explanation of this phenomenon could not be had until 1900, when [Max Planck] realized that physical action could not be continuous, but must be a multiple of some small quantity. This quantity would lead to the “quantum of action”, which is now called [Planck’s] constant and birthed quantum physics. It would have been impossible for him to know that this simple idea, in less than two decades, would lead to a change in understanding of the nature of reality. It only took Einstein, however, a few years to use [Planck’s] quantum of action to explain that mind-boggling issue of electrons releasing from metal via light and not following classical law with the incredibly complex equation:
E = hv
Where E is the energy of the light quanta, h is Planck’s constant and v is the frequency of the light. The most important item to consider here is this light quanta, later to be called a photon. It is treated as a particle. Now, if you’re not scratching your head in confusion right about now, you haven’t been paying attention. How can light be a wave and a particle? Join me after the jump and we’ll travel further down this physics rabbit hole.
In the high-voltage world, a Jacob’s ladder is truly a sight to behold. They are often associated with mad scientist labs, due to both the awesome visual display and the sound that they make. A Jacob’s ladder is typically very simple. You need a high voltage electricity source and two bare wires. The wires are placed next to each other, almost in parallel. They form a slight “V” shape and are placed vertically. The system acts essentially as a short-circuit. The voltage is high enough to break through the air at the point where the wires are nearest to each other. The air rises as it heats up, moving the current path along with it. The result is the arc slowly raising upwards, extending in length. The sound also lowers in frequency as the arc gets longer, and once [Gristc] tuned his system just right the sound reminds us of the Holy Trilogy.
We’ve seen these made in the past with other types of transformers that typically put out around 15,000 Volts at 30mA. In this case, [Gristc] supersized the design using a much beefier transformer that puts out 11,000 Volts at 300mA. He runs the output from the transformer through eight microwave oven capacitors as a ballast. He says that without this, the system will immediately trip the circuit breakers in his house.
If you’ve never seen a double pendulum before, it’s basically just a pendulum with another pendulum attached to the end. You might not think that’s anything special, but these devices can exhibit extremely chaotic behavior if enough energy is put into the system. The result is often a display that draws attention. [David] wanted to build his own double pendulum display, but he wanted to make it drive itself. The result is a powered double pendulum.
There aren’t many build details here, but the device is simple enough that we can deduce how it works from the demonstration video. It’s broken into two main pieces; the frame and the pendulum. The frame appears to be made mostly from wood. The front plate is made of three layers sandwiched together. A slot is cut out of the middle to allow a rail to slide up and down linearly. The rail is designed in such a way that it fits between the outer layers of the front plate like a track.
The pendulum is attached to the linear rail. The rail moves up and down and puts energy into the pendulum. This causes the pendulum to actually move and generate the chaotic behavior. The rail slides up and down thanks to an electric motor mounted to the base. The mechanics work similar to a piston on a crankshaft. The motor looks as though it is mounted to a wooden bracket that was cut with precision on a laser cutter. The final product works well, though it is a bit noisy. We also wonder if the system would be even more fun to watch if the rotation of the motor had an element of randomness added to it. Or he could always attach a paint sprayer to the end. Continue reading “Powered Double Pendulum is a Chaotic Display”→
If you’ve been keeping your skills fresh with any console video games in the last 15 years (or you’ve acquired a smartphone), you’ll know that “rumble,” or “haptic” feedback plays a key role in augmenting our onscreen (or touch-screen typing) experience. Nevertheless, this sort of rumble feedback is surprisingly boolean, and hasn’t developed into a richer level of precision since it started to be introduced in gaming over 30 years ago. In response, [Martin] and his fellow design teammates at the University of Salzburg, Austria have introduced the TorqueScreen, a mobile haptic attachment that puts a twist on conventional force feedback.
At its core the TorqueScreen is a gyroscope attached to a servo with the respective rotational axes in a perpendicular alignment. When the servo rotates the live gyroscope, the user can sense the tablet’s resistance to rotate about the servos axis.
The team’s conference demonstration model features a brushless motor plucked from an old hard drive controlled by an Arduino and driven manually by a Wii nunchuck. Currently only one rotational axis resists changes in rotation, but a gimbal may be the next step in this project.
We’ve certainly seen budget handheld haptic devices before, but this project allows for an entire spread of responses proportional to the speed at which the gyroscope is rotated about the servo axis.
Unless you’re reading this post on your already-torquescreen-enabled mobile device, it’s a bit difficult to get a feel for what kind of interactions you can produce with this setup. The video (after the break), though, can give you a pretty good idea of what kind of interactivity you’d expect with device clipped onto your tablet.
[RimstarOrg] has brought us an oldie but goodie this week. He’s built a ball bearing motor, a design which has been causing engineers and scientists to squabble for decades. [RimstarOrg] used a microwave oven transformer with a 70 turn primary coil and a single turn secondary coil to create a low voltage, high current AC power supply. Needless to say, there’s a real risk of fire or electrocution with a setup like this, so be careful if you try this one at home. [RimstarOrg] then built the motor itself. He de-greased two ball bearings then installed them on a metal shaft along with a wooden flywheel. The entire assembly was then mounted on a board so the wheel could spin freely. Two copper straps hold the bearings to the board. Finally, the transformer is wired into the copper straps. In this configuration, the current will flow through the outer race of one bearing, through the balls, and into the inner race. The current then passes down the axle and passes through the other bearing. There is very little resistance in this circuit, so it can only be powered on for a few seconds at a time before things start to melt down.
The demo starts off with a hail storm of multi-colored falling pixels. In the center of the storm is the cursor, which he controls with a PS2 mouse. That happens to be a ball mouse which makes sense as we don’t remember having seen any optical mice as of late that weren’t USB. The PS2 protocol is easy to read using a microcontroller; more about that in [Brad’s] project write up.
By holding down the left mouse button he can draw persistent pixels on the screen. The falling balls then interact by bouncing off of the obstacles. The image above shows a frame on three sides of the screen which has trapped the pixels near the bottom. He can also erase pixels, which has the effect of draining the trapped balls like a hole in a bucket of water. Neat!