This is the last part in our round up of the ARG that we ran throughout April. Just in case you’ve had your head buried in a hole this last week, it was a month-long series of puzzles that lead up to the announcement of the frankly awesome Hackaday Prize. During the week we’ve covered Transmissions 1, 2 and 3 detailing how we put the puzzles together and the things that went wrong. For the final stage we wanted something a bit different. Throughout the ARG we had been inspired by the book Ready Player One, so in this stage we wanted a high score table that people could compete over.
Since we’d managed to get reasonably far ahead of ourselves during Transmission 3 we had just over a week to plan this round. We pitched some ideas around the office for video games we could make with high score tables. None of these really stuck and we soon realized we didn’t have the resources to get the graphic design work done for most games. Someone suggested that we try making a MUD themed around a space port with rescue for Major Tom being the last stage. This seemed like a great idea at first and I began work on it using the RanvierMUD framework. It soon became clear however that writing all the text for a full featured MUD is actually a massive endeavor and I frankly am not that great of a writer.
Learn the secrets and watch a video tour of the Minecraft world below.
Continue reading “Hackaday Space: Final Transmission Minecraft Puzzles Explained”
Yesterday we did a run down of Transmission 2 as part of a series of posts covering the ARG that we ran throughout April. Today I’m going to reveal all the details in Transmission 3, how we put it together and what the answers were.
In classic Hackaday fashion we hadn’t planned any of this, so by this point all our initial ideas we already used up and we were now running out of creativity so it was a real slog to get Transmission 3 out the gate. However we somehow managed it and opened Transmission 3 by posting a series of 5 images of space telescopes:
Continue reading “Hackaday Space: Transmission 3 Puzzles Explained”
So yesterday we gave you a round up of Transmission 1 which went out on April 1st. We quickly went from having to put something fun together for April 1st to running a full month-long ARG making things very very hectic at SupplyFrame HQ. Let’s take a look at what pearls of data were hidden in the week 2 offerings of the Alternate Reality Game. In case you’ve been stuck somewhere without Internet for a couple of days, the game was a lead up to announcing The Hackaday Prize.
Transmission 2 started with the following video appearing at the top of the Hackaday blog:
Continue reading “Hackaday Space: Transmission 2 Puzzles Explained”
Phew, what a month!
As most of you by now are probably sick of hearing, we ran a series of puzzles throughout April in the run up to the announcement of The Hackaday Prize. We had a lot of fun putting this together, and a great many of you pitched in and tried to solve the problems we presented. In all we were very impressed at the community spirit that came out of these challenges, so we thought we would do a write up of what was in the puzzles, how we built them, and the fantastic solutions that you all came up with.
We’ll be doing these as a series of posts this week since they’re quite long, for details on Transmission 1 keep reading after the break.
Continue reading “Hackaday Space: Transmission 1”
Countdown timer, a special presentation on the first of this month, and now there’s been some weekly mystery posts. What are we playing at? We’re not playing. This is real.
That timer is now below the 10-day mark and with every passing minute we become more giddy about the unrelenting awesome that is to come. Want to know what we’re talking about without waiting until the end? Are you a clever person? Then you might just be able to figure it all out. Try to unlock the clues from past weeks, and hit the Freenode ##hackaday channel on IRC if you need some hints (we’re certainly not going to post spoilers here).
We wouldn’t mind some help with a whisper campaign as well. Spout your conspiracy theories, and your delight at solving our puzzles to whoever will listen. Get it right and you can do the “I told you so” thing for the rest of the…. oops, that would be telling.
What’s the number one thing kids always dream about for when they have their own house someday? Hidden passages? Revolving bookcases? Closets that lead to Narnia? Secret compartments? Well, [TracRat] has lived out at least one of those dreams by making his very own Myst inspired hidden pantry compartment!
His pantry is located under the stairs and to make use of the awkward space, he decided to build a wine rack. He still had a lot of unused space so he decided to take it a step further. He’s built a wooden puzzle combination lock consisting of four colored knobs that slide back and forth in grooves. When the correct combination is made, pressing on the square symbol at the top rolls the entire wine rack backwards, exposing a secret side cabinet. It’s an absolutely gorgeous piece of woodwork and we’re totally impressed by the perfect execution of it.
Do you love Myst too? Check out this awesome Myst inspired Myst(ery) box [Michael] made for his girlfriend’s birthday! Or how about a leather-bound Myst book that lets you play Myst on a computer inside of it!
Anyone remember the game Myst? Well, [Michael] and his girlfriend have been playing quite a bit of it lately, so for her birthday, he decided to make her something inspired from it.
For those unaware of the classic that is the Myst series, it is a set of games that started back in 1993 where you assume the role of the Stranger who gets to explore other planets (called Ages) to solve various logical and mechanical puzzles.
Anyway, [Michael] got his girlfriend tickets to visit GC319QK (a geocache site requiring diving) — since the gift is a relatively small token, it was logical for [Michael] to make a fancy box for it — and that’s exactly what he did. It’s a peculiar little wooden box with LEDs, a button, a latch, an unplugged wire, different rods and strange looking sensors — and it is a very clever little puzzle.
We could explain to you how it works (with the Arduino, phototransistors and maybe the source code), but instead we think you’ll enjoy watching [Michael’s] video of it.
Continue reading “Myst(ery) Box”